I think you'd be interested in this. Someone tried to counter your old post about Conviction being a smart stealth game: http://www.hitmanforum.com/t/what-vi...playing/835/80
Hi Shobhit! What did you think of the Unity demos?
I understand. Copy that, Batman7.
Ye waali - ****
Shobhit, I saw your post in my thread at the Assassin's Creed forums. Kaunsa gaali istemal karne wala that?
I saw your post in Hitmanforum. Why did you not post in the linked thread? You need some time to think?
Hey! Yeah...I'll see what I can I do
Hey, I think you could contribute a bit to this thread. http://www.hitmanforum.com/index.php...man-franchise/
Yea...SCC is a mediocre TPS but it certainly offers far more aggressive approaches. In Legacy Games...after the action kicks off...a restart felt like the best way to go about...the game itself encouraged it. You feel wrong when you engage in a firefight - Firefights being the organic and natural next step in a stealth game which doesn't fail you on detection. In SCC> the game goes out of its way to let you slip back into stealth...it lets you go aggressive and then back to evasion. That sort of flexibility is what is missing in legacy Games....which limits your tactical options.
Hmm... but Splinter Cell: Conviction doesn't work that well as a third person shooter either, and neither does Blacklist, though I think the Charlie missions are enjoyable with a good friend.