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View Full Version : End club competitions right now - UBI PLEASE READ!!!!!



Agent_Rainbow
01-08-2015, 07:10 PM
As can likely be inferred by the title I can't stand club competitions. I want to be able to run around decked out in legendary medieval or napoleonic gear without having to wait until someone at Ubisoft sees fit to put them in the Club comps. And to those who say 'if they kill off club comps they kill their game' - twaddle. Previous ACs had no such mechanics in them and many people (including myself) still sunk tens, maybe hundreds of hours into them. Ubisoft, please listen to the fans and remove these stupid Club comps, or at least tweak it so that you don't have to play them to get the gear if you don't want to. After all, the gear has a price tag, so just unlock them all for purchase Not everyone has the time to grind out creed points for five days just for one piece of gear locked behind a silly mechanic THAT WE ALREADY PAID FOR.

And I am not alone in this. One only has to visit the AC reddit or other forums to see that the majority of the AC community detests club competitions and hate having singlee player items unlocked behind a multiplayer component. I don't want to have to rely on other players to get my legendary gear. I have nearly 2 million livers with nothing to spend them on because all the items I want (I want to get a full set of Legendary Napoleonic, but half of it is locked by Club Comps til god knows when) are locked away.

Ubisoft community devs, heed my words and maybe you can win me and many others back by fixing this mess.

PS. Sorry about calling you donkeys

Agent_Rainbow
01-08-2015, 07:13 PM
Sorry about the wording of the poll title, it should say 'Should Ubisoft unlock all legendary items held behind Club Competiton?

bitebug2003
01-08-2015, 07:39 PM
Fixed the poll title for you :)

Agent_Rainbow
01-08-2015, 09:23 PM
Fixed the poll title for you :)

Thankyou kind sir. Let's hope Ubisoft sees this and takes the correct action

mrbrightside2011
01-08-2015, 09:26 PM
Couldn't agree more. I've ranted about this on several occasions and it hacks me off that they're persisting with it. I've got a ton of money saved up but feck all to do with it because the stuff I want is still locked behind Club Competitions. It wouldn't be such a pain in the hoop if they only lasted a day but having to wait weeks to get stuff unlocked is ludicrous. Locking anything behind online features shows total contempt for people who can't afford Playstation Plus (I know you don't need this for Club Competitions, before anyone starts), are unable to download companion apps, or even just have a poor/non-existent internet connections. I won't get started on grumpy old feckers like me who hate socialising and don't have the time to get involved in the enforced ACU love-in.

It's the lack of choice that bothers me. They could have made that gear really expensive but given you the option to get it for free if you participated in some sort of online nonsense. But they didn't and now they have a bunch of pissed off customers.

Donkeys was generous.

dargor5
01-08-2015, 09:34 PM
To me I think it has to do with the point of forcing multiplayer. Lets face it if there was nothing to unlock there will not be many of any people playing the club competitions. Same goes for the companion app, if stuff wasnt locked away by that horrible app no one will play it because its nonesense waiting for 2 or 6 hours for a text to tell you "Success".

Das Rouse
01-08-2015, 09:50 PM
I agree with this, I've never been a fan of ACMP. Though this co-op is more to my like. But having to grind out stuff with people sucks for extended periods of time. As for the companion app, I don't mind it to be honest. My only issues with it is when a chest or mission is unlocked and I am not around to get it, one of my companions are tasked to get it. Instead of going on to the next mission. I am aware I don't have to wait the whole 24 hours on him to get it. It just seems like a hassle I can't use him until I get home and do it myself. Also, these missions we unlock seem they could be more than assassinate this guy. It'd be cool if your companions were in game and you could use them like Ezio did in AC: Brotherhood. But only for those missions you unlocked. Then again, that may be asking too much from Ubisoft.

NondairyGold
01-08-2015, 10:11 PM
To me I think it has to do with the point of forcing multiplayer. Lets face it if there was nothing to unlock there will not be many of any people playing the club competitions. Same goes for the companion app, if stuff wasnt locked away by that horrible app no one will play it because its nonesense waiting for 2 or 6 hours for a text to tell you "Success".

The sad thing is that when the higher-ups look at the figures for club competitions and the companion app they'll deem it a roaring success! I've been grinding out the app for the last 4 weeks and will be playing it until at least the middle of next week before I'm done with it. I would have loved if it added something to the Unity experience, but unfortunately it's absolutely pointless.

As for the Club competition, I refuse to be forced into grinding points with no guarantee of getting anything for it. Ubisoft really need to sit down and think about where they are going to go next with their forced implementation of features. If something is enjoyably and entertaining then people will play/use it. I've got a job and a family to look after, and, any spare time I get I want to be able to spend it enjoying my gaming experience.

Altair1789
01-09-2015, 03:13 AM
I think club competition is pretty terrible in its current state, but it's somewhat bearable. That's not saying I disagree with you though, I agree entirely, I just think we should organize against companion app more often

My_Treehawk
01-09-2015, 03:19 AM
I think club competition is pretty terrible in its current state, but it's somewhat bearable. That's not saying I disagree with you though, I agree entirely, I just think we should organize against companion app more often

Agreed

TheTrainJob
01-09-2015, 06:51 AM
I came here, logged into the Ubi forums for the very first, all because I wanted to voice my extreme displeasure at this club competition garbage, and secondly the companion app, then the micro-transactions in the form of boosts I'm not even against micro-transactions, but they should only be used for speeding up the unlocking of items and similar type things(see Dead Space 3 as a good example of non-nefarious micro-transactions), and lastly the removal of so many long standing elements of AC gameplay.

Though I have soooo many gripes about what you guys are doing to my favorite game series of all time, for now, the first thing you MUST do to make it up to buyers of your game is remove the club-competition locks on equipment. We've already paid a lot of hard earned cash for this content, locking away single player content behind really poorly designed and extremely difficult and time consuming busy work garbage is egregiously disloyal to your customers.

It's obvious Ubi have no freaking idea where they are going with the series now. I consider Unity a disaster of epic proportions, only AC game that was worse was AC3, and that was for a lot of the same reasons, but AC3 had fewer redeeming qualities.

Please Ubi, for the love of all our deities, please put the fun back in AC for the next installment; the combat and parkour and story was going in the right direction with Brotherhood and Revelations(story started going off the rails at the very end of Revelations, otherwise things were looking sooooo good back then), and then along comes 3 and changes everything, removing every ounce of fun in the process. 4 was a step back toward the right direction, though with major caveats and deficiencies not remedied since the blight that was 3, but it was fun, and the combat was more fluid and entertaining again(despite having the same basic control scheme as 3, the tweaks in 4 made the combat flow more like in the previous games, though I still prefer the classic controls by far).

Have your game directors replay AC2 and Brotherhood, reread the entire Altair's codex, revisit all the old first civ elements, play all the platforming sections of the Templar lairs and assassin tombs, find that spark that's been lost, and damn well get these games back on track of what made them great, cause they have completely lost the plot.

SolidSage
01-09-2015, 07:57 AM
I agree. The way club comps have been incorporated is more of a grind, and honestly, the companion app was already too much, even though I remained positive throughout I still can't be arsed to go through rifts to get all the artifacts to get that hood to play the club comps that I'm not motivated to play because round and round in the circle we go....the pointlessness is dizzying, it's goes on so long that I don't even care about the things I was grinding to get anymore.

hawkxridge
01-09-2015, 09:34 AM
I agree with the whole idea of scrapping the Club Competition requirement for the legendary items. I haven't played it, but by the sounds of it it seems really monotonous and time consuming. I can't play Club Competitions for weeks on end. I go to school right now and live with my girlfriend. Some times I can't touch a game controller until the weekend. And even then I can't just play 10 straight hours collecting Creed Points for a piece of gear I don't even get to pick (assuming my Club even wins).

The best way to have gone about locking away gear in order to promote multiplayer would have been to make the gear just cost Creed Points. Then players can play whatever missions they want together (or solo) and earn the required amount of points for whatever piece of gear they want (individual players would get to buy their desired item instead of having to collectively choose). That way the gear is "locked", but still accessible to those who can't play all the time. It'll probably take more time to get it, but it's guaranteed you'd get what you want.

Agent_Rainbow
01-09-2015, 03:07 PM
I bet those Community Managers wont even acknowledge this forum, which is really saddening. The poll I added speaks for itself as do your replies. Let us hope Ubisoft can fix this.

RzaRecta357
01-09-2015, 05:42 PM
Gabe will supposedly be addressing this soon according to a reddit link and a personal twitter question I asked him. Either they're coming up with another way to get it or it'll just unlock a few weeks later I'm guessing.

Anyway, since I'm actually winning this week and PSN probably won't go down which screwed me the first week I'm sort of enjoying the club comp this time. No, I am enjoying it :P.

However I still don't think we need it. Once they get those daily drills going I'm sure most AC fans will be hopping on to do those and if they add some sort of older initiate stuff like one of the tabs on the current website suggested before going down then we'd have even more reasons to jump on the site and then discover the drills. Hell if they added drills for every AC game I'd probably hop on them all every day to complete some stuff for the heck of it :P.

My_Treehawk
01-09-2015, 06:33 PM
We (Vociferous Unity (http://vociferousunity.guildlaunch.com)) enjoy the club competitions and the camaraderie that comes from running together as a club in it, however, the single piece per win and the same piece regardless of which division is senseless. Combined with the fact that no one really knows which clubs are where in their divisions as far as standings go, it makes no real sense. We hope that they take a hard look at the entire thing and find a more equitable way to reward those clubs, in each different division and give us some reckoning of where each of us stand or there is no real point in continuing them. On top of that the ending time is not the same for clubs that are competing with each other, or even for members of the same club - we have members that play and add scores for hours after much of our members have had theirs end - this makes no sense.

It could be additional unlocks as you advance divisions (1 piece at Bronze, 2 at Silver II, 3 at Silver I, 4 at Gold II, a full set plus weapon at Gold I, etc.), or perhaps the addition of the items locked behind the companion app along with the current ones. It could be that entire sets are unlocked for purchase with each win, cutting the required number of wins down to a much smaller number than what is now needed. It could allow the club to determine which one piece THEY want to unlock each week. They could just scrap the whole unlocking reward system and let us buy them and come up with an entirely new reward system, at least then there is a chance that something better comes about than this current method. It does not matter to us which choice they make as long as it changes, as the current one is unrewarding and just does not work for anyone.

If they keep an unlocking system then the clubs should be able to hold onto anything that was previously unlocked and when a new member reaches a club competition benchmark (far more than the current and ludicrous one-kill worth of 500 points required) they get those items retroactively, at least this would stop some of the club jumping and new club forming that the current system supports and even encourages.

Honestly, from the feedback I get from our 65 members, is basically that they all think that it should be a reward system based on the creed points you get each week (most agree that every 1 million points should unlock 1 piece of that week's set) with a bonus (a companion app unlock) for 1st place. This would make the clubs want to push the limits of what they can score and would make the other clubs in that group want to keep running so that they can unlock stuff by increasing theirs as well - right now every club competition we have been placed into has seen all 4 other clubs basically just stop scoring once the lead is over 3 million points - why would they even want to continue, what is the point right.

A return to an Initiates set-up like the old one would be more than welcomed, we had a blast running the mission paths, working together to accomplish each one and helping one and the other gain the Initiate's rewards. But the new set up does not even let you display your avatar, badges or accomplishments in any way that another player can even see them, so what good are they now.? At least in the old version there was the forums and you could see what badges others had collected from their posts or you could look up another member's profile. So if they do take a step back to what worked on the old site, we hope they at least keep in mind that these awards (avatars and badges) are not just for decorating a page only that player gets to see, but also as merits that they might want to share with the community.

If the daily drills mimic the current "bonus creed points" system (specific type of kills) in the game then it is not going to last very long either. We score way more points doing other types of assassinations than those rewarded in each week's set up as our weekly scores can attest - we usually pull in about 100k per 2-man mission. Plus, I have already heard from enough members that if "that is all the drills are" they doubt they'll find much need or interest in doing them since there is no real point to go beyond 20th level as an Initiate with the current site and the aforementioned removal of the badge/avatar "bragging rights'.

Sorry for being so verbose, and for ranting, but as you can see this whole set up begs for a serious overhauling and we hope it happens before we start seeing an even greater die-off of interest than is already beginning to occur.

Numbtoyou
01-09-2015, 06:53 PM
It seems at some point of development they planned on the legendary items to be unlocked in other ways, otherwise why do they have prices? It makes zero sense to have the prices marked. You simply get the item if you win, and don't have to buy it. But I'm like many here, I don't have the time to grind for points and ruin my gaming experience hoping to "win" gear that should already be available to me. "Customize your assassin to your playstyle!" ...as long as we've randomly decided to allow that piece to be won...and you happen to have the time to grind for points...and our servers are up properly....

I actually love the game. I love the change in combat making you rely on stealth more, no more 100 v 1 fights that were chain kill fests/boring from the first time. I can even forgive the bugs/performance issues ( maybe because I never had any serious enough to bother me, so I acknowledge my possible bias), but these are just poor design choices. Tie in apps can be awesome. I actually love having the mini map tracking me in game etc, but tying in so many items/chests etc behind so many different "systems" is just ridiculous.

To get everything in this game, you have the app, and its bugs/terribleness . Uplay points to get a small amount of content. Co-op missions which took forever to even work for a large group of people playing. Club competitions, which are simply poorly thought out it seems, AND the still broken initiates platform ( to their credit, they unlocked all the gold chests for everyone). Then add in the microtransactions....no wonder the game had so many bugs. I mean, I like the game series, but holy crap is the amount of tie-in promotional BS too high in this game.

Perk89
01-09-2015, 07:01 PM
I kind of figured they would've learned after Black Flag to lave this kind of thing out and it was really disappointing that they didn't. I get the game was already in development so I'm going to just accept it for now, but there will be no excuse when Victory hits shelves.

My_Treehawk
01-09-2015, 07:26 PM
I kind of figured they would've learned after Black Flag to lave this kind of thing out and it was really disappointing that they didn't. I get the game was already in development so I'm going to just accept it for now, but there will be no excuse when Victory hits shelves.

I do not think that it is too late to salvage the idea behind the competitions, there is some good opportunity there for those that enjoy the co-op side of the game which many have waited so long to have. However, it does not work the way it is set up and that seriously has to change. I fully agree about there being TOO MUCH tied behind too many things - not one of their best ideas, but there has to be a better way to make use of the system is in place to make it work if they just took the time and effort to fix it. Make it something that awards the effort - and get us out from under this mountain of unlocks with no light at the end of the many month long tunnel.

My_Treehawk
01-10-2015, 02:17 AM
This was posted by UbiJohkr in another topic (http://forums.ubi.com/showthread.php/981323-Hackers-in-club-competition-Forums/page6) and since it is relative to the discussion here I am repeating it for those following this tread. What concerns me is what will be changed in the Club Competitions to make them even worth performing once they provide the "alternate method for unlocking the items". We hope they are detailed in this regard with whatever answer they put forth.


We believe we’ve found a way to resolve this issue for the current and future Club Competitions. We won’t reveal the precise method, however, so as not to create further vulnerabilities.

We won’t be able to apply these procedures retroactively, so the results of the two prior Club Competitions will remain; however, we’re planning to launch the alternate acquisition methods for Club Competition-locked Legendary Gear on Monday, January 12 and that should render any remaining concerns moot.

Apologies for any confusion or worry… we’ll continue to monitor this situation as we proceed with future Club Competitions.

Happy hunting Assassins!

Agent_Rainbow
01-10-2015, 08:01 PM
This was posted by UbiJohkr in another topic (http://forums.ubi.com/showthread.php/981323-Hackers-in-club-competition-Forums/page6) and since it is relative to the discussion here I am repeating it for those following this tread. What concerns me is what will be changed in the Club Competitions to make them even worth performing once they provide the "alternate method for unlocking the items". We hope they are detailed in this regard with whatever answer they put forth.

Hopefully that means we can just buy the stuff - I have 2 million livres just sitting around

grim_jester1964
01-10-2015, 09:27 PM
My problems with the online play is I can't connect with my friends or club members alot of time. And if I can get the multiplayer part to work there is no way to pass messages to club members who are not on my friends list