View Full Version : PS4 'Eye for an eye 2'

01-04-2015, 01:02 PM
The map has been published.

Continuing the story of revenge.
After crossing with Min and destroy its distribution center, hidden in the bowels of an inaccessible island.
You go to the cover business on the outskirts of a big city following clues found on the island.

You get Min catch this time?
Or he will escape again?

What is clear is that Min is not happy with what happened on the island.
It has put a price on your head. He begins to be nervous.


01-04-2015, 04:18 PM
Hey Jaavaa.

This certainly looks like it has interesting potential and could be quite a shift away from the theme of your first Eye For An Eye map.

Can't wait to see some gameplay!

01-05-2015, 05:30 PM
This is currently my favourite Extraction map for FC4 but it took some working out where to go early on.
At the start you spawn looking in the opposite direction of where you need to be, moving forward you are out of bounds very quickly.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic1_zps7952db01.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic1_zps7952db01.jpg.html)

After picking up the weapons and ammo you need to get to the road, if you stray left or right too much you will again become out of bounds or will eventually loop back on yourself - unfortunately I think this area at the start could be the reason why the map so far has poor ratings.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic2_zpsdd05287b.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic2_zpsdd05287b.jpg.html)

Most people want a quick pick up and play map with a linear / no brainer - A-B kill approach, Eye for an eye 2 is straight forward in where to go but you just have to look a little harder or think for a few seconds.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2_zps635f138d.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2_zps635f138d.jpg.html)
I love this view over the water - great looking custom work with the map building.

Follow the road and you will have some enemy soldiers to deal with, you get the chance to change weapon and get some more ammo, you can take a short truck ride or follow the road but eventually you need to venture off to the left where you find a wild animal, if you follow the road too far you will have to either go back or can take a short wingsuit ride to the lower level.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic3_zps9c634799.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic3_zps9c634799.jpg.html)

You need to get to this area above, here you can wingsuit over to the terrain on the right of the picture by the white indicator, if you drop into the water this side you are fine as there is a grapple point to get back up but if you over shoot into the water beyond that I am unsure if you can get back out (I swam around for a while then gave up and restarted)

You will soon come to this area that you need to get over, the first two times I played I didn't notice the grapple point because foolishly I didn't look around enough - There are actually 2 grapple points so you can easily get accross.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic5_zps743964c8.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic5_zps743964c8.jpg.html)

The next area what you need to look out for is the wooden Climb Point on top of the wall to the left of the gate, look around the buuildings though because some offer weapon exchanges and ammo boxes which you WILL need as there are several heavies in the map.

I don't really want to give too much more away without spoiling things, basically take your time and be observant and you will then see what an excellent map this is, the visuals and item / weapon placement works very well - there is some really neat custom work and the level is very well thought out and also the atmosphere works great.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic6_zps79140646.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic6_zps79140646.jpg.html)

You will end up around this area after you despatch the enemy soldiers or if you are lucky enough to either run past them or sneak past so look out for a ladder going upwards because that (if I am correct) is the only way to get to the zipline to progress to the next section.

http://i880.photobucket.com/albums/ac6/MrTibarata/Eyeforaneye2pic7_zps53022412.jpg (http://s880.photobucket.com/user/MrTibarata/media/Eyeforaneye2pic7_zps53022412.jpg.html)

This video will show the first half of the map - I really do recommend this map if you like a challenge.


Looking forward to seeing Part 3.

01-06-2015, 11:52 AM
Thank you very much. A video of gameplay already has uploaded Fallen Champ.

01-06-2015, 11:55 AM
@Fallen Champ
The gameplay seems a speed run. lol.:D

Thank you so much for your extensive comments.
I can see that you really enjoyed this map.
Also pleased to see that you have grasped the concept map, think a little and is not a walk.
Try maps are challenging but rewarding strategy.

What you mention the principle has a reason for being. In the first episode of "Eye for an eye 'mission ending up the small helicopter.
To transmit continuity, the helicopter should look at first but should not be accessible, so it is outside the playable area of the map.
I do not care valuing players seeking other more simple map.
With someone enjoy it as you have done, I give more than satisfied and happy.:rolleyes:

01-12-2015, 07:06 PM
Played this map last night, and I really enjoyed it. The view of the city across the bay is stunning and the lighting creates a great atmosphere. I found the map difficulty to be fair. However, to be honest with you, I tried the map three times, but never finished it. The furthest I made it was the last building, but the heavy flame guards crushed me in the tight corridors. I really want to complete the map, but unfortunately, like all your maps, the map takes a long time to play. I didn't have the available time to try it a fourth time. It is too bad you can't implement a checkpoint. Overall, great map! I am sure to play it again. Your maps are quickly becoming my Moby ****.

01-12-2015, 07:55 PM
That city background is tops. Really like that video too.

I found the map difficulty to be fair. However, to be honest with you, I tried the map three times, but never finished it.

I have played on very difficult maps and if I really like to get through the map to see everything. I will pause the map go into gameplay and change the difficulty level. Just remember to change it back. Because when play test your maps to publish, you will have a false sense on the difficulty. I think Im guilty of making my maps too hard.

01-13-2015, 02:15 PM
Thank you for your feedback.

You're right, as this second map is more linear than the first episode.
It is intended, there is a final map of this series to come, and one of my goals is that each map is something different and the action at the service of the story

The first chapter begins with a traumatic situation having to survive and get off the island.

In the second chapter, however, we have pursued Min to an important drug distribution center where trade in meat used to cover up the drug business. There is some exploration / orientation at the beginning of the map. After it is in practice leads an assault upon the facility.

In the third chapter, the action will be even greater and also exploration to find where is hidden Min.

The ledge grab at the gate, is not the only way through that door.
There is a grenade launcher turret, right next door, able to blow it up in one shot. :p
Those doors are destructible. It is also a good tactic to use it to destroy the flame heavy guards in this area. ;)

01-14-2015, 11:12 AM

I play on hard mode in the editor and in the campaign.
I like to think that I can die and that I have to overcome a challenge.
I try all maps in this way and I make sure that you can overcome without dying.
I do this several times before publishing the map while seeking possible ways to tackle the challenge.
From a more stealthy and strategic view, but also making a frontal attack. :D