View Full Version : Navigation mesh problem

12-30-2014, 04:37 PM
Hi, first of all sorry for my bad english.

I just finished to create my map after a huge amount of work, detailed and very fun. I say it's the first on it's genre but it's only my opinion.
Basically it's an assault\outpost map set in an alien battleship based on the Sc2 battlecruiser.

I was about to place the soldiers in the rooms but when i try to validate the map there are several messages saying the object is not in the navigation mesh and invalid navigation mesh section. When i make navmesh visible the entire area is red.

Now, can i do something to bypass the problem and publish my map? Where can i also post to get some help? I'm so disappointed, i work day after day only to throw my creation in the trash? Don't tell me that beyond being unable to create maps for a party i can't even publish them for a solo play? :mad:


12-30-2014, 04:44 PM
Hii A_O_S and welcome to the forum :)

If the navmesh is red, then you will have too much objects on this ground.

Best regards,

03-22-2015, 07:49 AM
Hii A_O_S and welcome to the forum :)

If the navmesh is red, then you will have too much objects on this ground.

Best regards,

I'm having this same problem, but there is only one building (Depleur's house) on top of a hill. How are there too many objects if there's only one building? Is this particular building bugged or is it me? 0o

03-22-2015, 08:04 AM
I can usually only stack five objects above each other before red areas appear. It's a bummer because you can't get too ambitious.

03-22-2015, 11:20 AM
I jack me here just once, since I wanted to open a new thread for my "problem".

I craft is working on my second card and despair on the Nav-files, even if it all for me in blue range, as you can see.

http://fs2.directupload.net/images/150322/temp/9bnetzth.jpg (http://www.directupload.net/file/d/3934/9bnetzth_jpg.htm)
http://fs1.directupload.net/images/150322/temp/oglrsrki.jpg (http://www.directupload.net/file/d/3934/oglrsrki_jpg.htm)

Unfortunately problem, the bums of NPC use no vehicles from the dam through the mountain. From the bridge on the other side of the mountain but yes.
Are they on foot, there are no problems.

Both from the dam, as well as from the bridge, but they traverse the mountain. Wedded to the "problem" be ye steadfast already a few hours.
And the red Nav files. It is not always too many objects, often the problem is with individual objects that were not positioned correctly (too low, high, inclined) as I could find also on my map. Just check all the objects that are in the red.


PS: Sorry for my bad english ... oh, here I document (http://forums-de.ubi.com/showthread.php/144466-Entstehung-einer-Map?p=2322594#post2322594) my new map

I was able to fix my problem by adding an object.

http://fs2.directupload.net/images/150322/temp/ffg66n2r.jpg (http://www.directupload.net/file/d/3934/ffg66n2r_jpg.htm)

03-24-2015, 10:59 PM
Thanks all. Problem solved by 'moving it around'.. I think it was the terrain layout..