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View Full Version : FM: Wind ripping pieces off damaged ac DEV TEAM



XyZspineZyX
08-12-2003, 12:47 PM
To dev team: I believe wind effects on damaged ac need more attention -> Now damaged wings (I16-see-through for example) seem to reduce lift and create drag but in real life too fast a speed would also rip more of the wing away, this especially concerns wooden frame ac.

you shouldnt be able to dive at 500km/h with a damaged wing. I have some gun cam footage showing initial hits tearing parts off and then seconds later bigger/critical damage happens because of the drag.

Just push your hand out of a car window at 100km/h and twist your wrist.. now imagine a surface 10 times bigger and a speed of 500km/h. Makes sense to model this in my opinion.

-pozzu.

This kinda thing is what ORR is really for right? Someone in the dev team plz answer. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 12:47 PM
To dev team: I believe wind effects on damaged ac need more attention -> Now damaged wings (I16-see-through for example) seem to reduce lift and create drag but in real life too fast a speed would also rip more of the wing away, this especially concerns wooden frame ac.

you shouldnt be able to dive at 500km/h with a damaged wing. I have some gun cam footage showing initial hits tearing parts off and then seconds later bigger/critical damage happens because of the drag.

Just push your hand out of a car window at 100km/h and twist your wrist.. now imagine a surface 10 times bigger and a speed of 500km/h. Makes sense to model this in my opinion.

-pozzu.

This kinda thing is what ORR is really for right? Someone in the dev team plz answer. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 03:47 PM
Bump. I wanna see planes shred to pieces in futile escape appempt after being damaged /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 04:05 PM
No, Gore is dumber. He is the one who flunked out of Yale Divinity School, after all. /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

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XyZspineZyX
08-12-2003, 09:48 PM
Heavy bombers should become unresponsive beyond ~90 degrees bank and should suffer damadge to their wings at high speed/turning conditions.

__________________________________________________ Il-10

XyZspineZyX
08-12-2003, 10:20 PM
Structural damage causing crashes would be nice at all.

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XyZspineZyX
08-13-2003, 02:06 PM
As cool as that would be, I suspect this is one of those "wait for the next sim" things.

Oleg has stated many times that certain things are beyond the scope and ability of this code, but will be taken into consideration for the next sim that's done. I'm pretty sure that if he could have done this, he would have.

That said, I think I may have seen something similar to it when I replayed an older .ntrk file under the new patch.

My P40 took some wing damage, and the left aileron had almost all of the fabric ripped off. As I dove away to try and escape, the aileron seemed to flutter for a second and then departed the aircraft well after the initial damage had been done.