PDA

View Full Version : evasive maneuvers ?



VVS-Manuc
05-10-2004, 06:24 AM
Will the ships in PF make evasive maneuvers when they are under attack by enemy planes? Would be very immersive and raise the realistic level...

thank you for reading http://ubbxforums.ubi.com/images/smiley/93.gif

VVS-Manuc
05-10-2004, 06:24 AM
Will the ships in PF make evasive maneuvers when they are under attack by enemy planes? Would be very immersive and raise the realistic level...

thank you for reading http://ubbxforums.ubi.com/images/smiley/93.gif

heywooood
05-10-2004, 12:18 PM
Manuc -

Ship AI has been talked about here and so far the developers are not divulging much.. we must wait for the E3 convention for major revelations about PF.
I agree as do most of the people here that there needs to be some measure of AI for the fleets to follow.. If the boats just lay there whilst under attack that would be less than adequate.. but we can only hope for the best at this point.

Capt._Tenneal
05-18-2004, 01:07 PM
Bump on this question.

Even a very basic form of ship AI will be good to see. Capital ships turning into a torpedo track or sailing in circles to avoid bombers would be at the top of my list. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

p1ngu666
05-18-2004, 02:39 PM
imagine returning to the fleet and not finding carrier, and desprately searchin for a place to land

http://www.pingu666.modded.me.uk/mysig3.jpg
<123_GWood_JG123> NO SPAM!

NegativeGee
05-18-2004, 03:03 PM
It would be cool to see ships "combing the fish" when under torpedo attack.

Ah, another thing for Luthier's to do list http://ubbxforums.ubi.com/images/smiley/88.gif

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

http://www.invoman.com/images/tali_with_hands.jpg

Look Noobie, we already told you, we don't have the Patch!

heywooood
05-18-2004, 05:53 PM
Neg-G

this is where the ships turn toward the torps to reduce their target profile, yes?...

If they can get that feature in the ship AI routine THAT would be SWEET~ http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Flydutch
05-27-2004, 03:34 AM
WWII Subs used to fire torpedos that would describe circular paterns and increase the chanche of hitting something when launched from long distance into convoy's (close packed ship formations)
Of course this method needed getting the hel out of the area before you ran into one of your own torpedos!
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
Neg-G

this is where the ships turn toward the torps to reduce their target profile, yes?...

If they can get that feature in the ship AI routine THAT would be SWEET~ http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

Flydutch
05-27-2004, 03:36 AM
posted 26-05-04 01:57
Ok i am a huge fan of carrier landings will this addon feature a rolling and pitching deck!? (Like CFS 2 Featured)

For realism and more excitement on landings this would be unexpendable.

Will there be landing officers signaling you in?

This way you would be forced to replicate the exact landing cirquit where you focus on the signals and turning so you 'wont loose sight of this officer!

I think the existing text's used by ground control need a lot of upgrading because these endless request of landing cleareance by A.I. is unrealistic, stupid and boring after hearing them for so many years!

I have asked this a long time ago but now with the PF the following really needs attention:

Ships under attack won't keep a straight heading!

No skipper is going to offer his ship for target practice when under attack evasive manuevres are the way to dodge torpedo and bomb attacks!

You can tell by many WWII photo's that ships under atack are making curves circkels or zig zag to give the enemy a hard time just as veteran pilots knew and any FB Pilot should know that to fly straight is a dead wish in combat!

Skilled Captain's were able to keep their ship unharmed from torpedo or bomb attacks by evasive manuevres!

Thnx,
Kees.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Will the ships in PF make evasive maneuvers when they are under attack by enemy planes? Would be very immersive and raise the realistic level...

thank you for reading http://ubbxforums.ubi.com/images/smiley/93.gif<HR></BLOCKQUOTE>

NegativeGee
05-27-2004, 07:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
Neg-G

this is where the ships turn toward the torps to reduce their target profile, yes?...

If they can get that feature in the ship AI routine THAT would be SWEET~ http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

Yes, thats what I think it is. I heard the term used in a documentary where a Royal Navy guy who had survived the action where HMS Prince of Wales and HMS Repulse were sunk by Japanese bombers. He was describing the evasive action taken by the Repluse to avoid incoming torpedos.

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - G√ľnther Rall

http://www.invoman.com/images/tali_with_hands.jpg

Look Noobie, we already told you, we don't have the Patch!

Tater-SW-
05-28-2004, 10:40 AM
Yeah, probably as soon as ships AAA goes off it should start turning as tightly as possible. Ships will not be able to have anywhere near realistic amounts of AAA protection I think (hundred of AAA mounts shooting would wipe out FR), so evasion is a must.

This is an important reason to allow grouping of things in the FMB, or at least have fleet objects so that they all turn to gether and don't collide.

tater

05-29-2004, 01:12 AM
You never know what surprises Luthier may have in store for us.
I am sure he is well aware of the potential Flak problem for PF.
Ships taking evasive Manouvers will make team work in the Kate torpedoe bomber more fun for sure.
Sooner or Later, just like HMS Repulse there was no where left to turn except into the path of a torpedoes that took her side on.

S!

Ruy Horta
05-29-2004, 02:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Will the ships in PF make evasive maneuvers when they are under attack by enemy planes? Would be very immersive and raise the realistic level...

thank you for reading http://ubbxforums.ubi.com/images/smiley/93.gif<HR></BLOCKQUOTE>

Note that PF is just a limited spin off, no major recoding will be done. Focus is new maps, objects and carriers.

Second, mainly from community itself, why bother with ships, isn't this a flight sim?

Add the current code of shipping AI which is abysmal, with the thinking of much of the player base and you'll get a good idea of what to expect of future ship AI.

http://ubbxforums.ubi.com/images/smiley/34.gif http://ubbxforums.ubi.com/images/smiley/53.gif

Ruy Horta