View Full Version : Must Have Fixes

12-14-2014, 06:26 PM
This is just for things that are broken and IMO should have been working on day one.

1. Camera Auto Scroll set to OFF is not working on consoles, this is a huge deal because at a guess it will take me 10 times longer easily when making a map because getting the correct view when editing can take up so much time and can at times be almost impossible, for me this is NO.1 that needs fixing.

2. Deleting a map from the Map Browser
Once this new COOP Feature arrives for our maps some people will want to include an extra spawn so that their maps can be played with a friend and the majority I expect will want to delete their old map after adding in changes so this is an option we could do with really.

This could be because we have updated a map and made changes so want to take down the older version - the fact that we can't do this is worrying and as the picture below shows is why people upload the same map multiple times.
http://i880.photobucket.com/albums/ac6/MrTibarata/cantunpublishmaps_zpsfdb357c9.jpg (http://s880.photobucket.com/user/MrTibarata/media/cantunpublishmaps_zpsfdb357c9.jpg.html)

Already I am thinking of making some slight changes to my map but I can't take down the old version so it is quite annoying.
http://i880.photobucket.com/albums/ac6/MrTibarata/Cantdeletemaps_zps6a7fd828.jpg (http://s880.photobucket.com/user/MrTibarata/media/Cantdeletemaps_zps6a7fd828.jpg.html)
There is no option above that allows us to Un-Publish or Delete a map - oddly the map picture did not even show for me and I waited ages.

3. Destructible Doors
http://i880.photobucket.com/albums/ac6/MrTibarata/WoodenDestructibleDoor_zps7531696a.jpg (http://s880.photobucket.com/user/MrTibarata/media/WoodenDestructibleDoor_zps7531696a.jpg.html)
http://i880.photobucket.com/albums/ac6/MrTibarata/TempleDestructibleDoor01_zps05655e39.jpg (http://s880.photobucket.com/user/MrTibarata/media/TempleDestructibleDoor01_zps05655e39.jpg.html)

Why have them if they can't be destroyed - These would help out a lot in some maps, very strange how so much stuff has item properties in the single player game and can be pushed / destroyed / kicked but the editor gives us very little to destroy.

The Fortress door now degrades which is great but why can't the elephant blow these doors apart by ramming them like in the single player game ?
It would be a lot better to have One fortress door that degrades like the one we have that allows players to get through on foot and another fortress door that can be rammed by elephants or wehicles causing a big enough hole to drive straight in - as in the SP Game.

Also the BT Wood Plank Physic 01 (Item / Piece) is useless, we can't even get them to stand up on their own without been propped against something else, could have been a great item for building customizable pieces that can be blown apart so I think if this can be fixed up so that it stays in place until hit by something - then it falls apart, that would be so much better.

4. Your Friend's Maps
http://i880.photobucket.com/albums/ac6/MrTibarata/DaRealTEKTORO_zps9b9c9766.jpg (http://s880.photobucket.com/user/MrTibarata/media/DaRealTEKTORO_zps9b9c9766.jpg.html)

You can see DaRealTEKTORO is on my PS4 friends list yet I look at Your Friends Maps in the map browser and it shows at nothing - just to prove it does not work I added the maps showing him and Jaavaa have made PS4 maps - both are on my FL - This needs sorting also.


5. Disable Wingsuit
http://i880.photobucket.com/albums/ac6/MrTibarata/DisableWingsuit_zpsbcb6ad48.jpg (http://s880.photobucket.com/user/MrTibarata/media/DisableWingsuit_zpsbcb6ad48.jpg.html)

Jaavaa made a map which had the player spawning high up in the air as the map started, this all worked fine when plaing the map from the editor but after publishing it appears that the Wingsuit Off Modifier might not work above a set height - Wingsuit Off should be just that end of so could someone please look into this so that no matter how high a spawn is placed that player will drop to the ground / water and the wingsuit will not work when that modifier is selected.

6. Caged Animals reacting differently when map is published

This is something which has recently happened to me, the first video below shows how I believed the map would play - every time I play the map selecting PLAY from the Editor whenever I shoot the cage doors open the animals come out and all hell breaks loose which is great and what I wanted.


Also take note of the option which I highlighted in the video "Show Nav Mesh" for some reason I thought we had the options to see Character / Vehicle / Animal / Off but either I got it wrong or the Animal choice has vanished - anyone else remember if Animals were a choice for the Nav Mesh ?

For anyone who is clued up with the Nav Meshes and stuff I showed how it is on my map so maybe I have done something wrong, still if things work in Play from the editor they should work the same once published IMO.

Ok this is going from the browser - downloading the map and playing from there so if you want to skip go to 54 seconds where it starts, I tried to play it the same as I did from the PLAY Map option from the editor in the video above, one player was in the way which the bear was looking at so I took care of him - you can see there are many players around the cages yet neither animal will leave the cage - I have tried this several times and it has been the same every time.

In my opinion something is wrong after publishing the map, has anyone else got this problem ?

MEMORY ISSUES on Next Gen Systems.
http://i880.photobucket.com/albums/ac6/MrTibarata/NeedMoreMemory_zps2a4c68f4.jpg (http://s880.photobucket.com/user/MrTibarata/media/NeedMoreMemory_zps2a4c68f4.jpg.html)

Already I have run out of objects on my first map, I was told by Dapperhayden that when in Montreal memory was discussed and PS4 / XB1 had a limit almost double what the PS3 and XB360 had so what happened ?

As you can see from the picture above the Performance is in the green, Memory is at 50.6% so a blink over half way yet the objects is at 99.13% - These systems can handle a lot more objects than that so I would hope that we could have an increase in objets - maybe 35-40% more allowance which would help a lot.

http://i880.photobucket.com/albums/ac6/MrTibarata/FC4MemoryBlankmap_zps11261753.jpg (http://s880.photobucket.com/user/MrTibarata/media/FC4MemoryBlankmap_zps11261753.jpg.html)

The image above shows a Blank map with 29.6% Memory Used before anything is even added - obviously for the A.I. Waves etc.

http://i880.photobucket.com/albums/ac6/MrTibarata/LightonduringdaySP_zps841004d3.jpg (http://s880.photobucket.com/user/MrTibarata/media/LightonduringdaySP_zps841004d3.jpg.html)

Last thing is the Lighting that only comes on at night - any chance of a modifier that allows lights to work all the time ?

12-14-2014, 07:27 PM
Amazing how it's still not possible to lock your maps from being copied. No ability to simply overwrite your existing map with fixes and changes and keep the stats for the map as a whole. It's very half a***d.

12-15-2014, 01:12 PM
This is a little crazy, I hope Ubi not take long to correct these things.

12-15-2014, 01:59 PM
I couldn't agree with you more. All of these fixes are needed.

12-15-2014, 05:55 PM
Just found these - I hadn't even looked properly at the FC4 Online Manual.
http://i880.photobucket.com/albums/ac6/MrTibarata/FC4NoRe-Publishing_zps8bce7631.jpg (http://s880.photobucket.com/user/MrTibarata/media/FC4NoRe-Publishing_zps8bce7631.jpg.html)

So it appears that we were never supposed to be able to delete or un-publish a map in the database - I honestly can not understand why someone would do this because that is just asking for a lot of maps on the database that might not be working correctly and as a result are published again either under the same name or with a V2 or 1.1 at the end of the name.

Either way it will be hard for people to know which one is an edited version for the better or if one is a sequel - this IMO is a complete mess - seriously who thinks that it would be a good idea not to allow people to take down a map that has issues and not allow them to then re-publish the same map fixed and working as intended.

As in the videos in the 1st post I thought I had tested the map until it was published then things changed and it didn't work as it had before it was published so whats that all about ?

http://i880.photobucket.com/albums/ac6/MrTibarata/FC4PlayampPublishedMap_zps2c53a785.jpg (http://s880.photobucket.com/user/MrTibarata/media/FC4PlayampPublishedMap_zps2c53a785.jpg.html)

Also that is complete bull above, it is clear that there are some differences with a map when using PLAY from the Editor and when downloading and playing the map which has been published, I can't se this ever been fixed either.

It is very hard to enjoy something when it has major problems with how it should work & how it does work.
Julien Lamoureux: Lead IGE Designer

So how do we get in touch with this guy to see if he is aware of the issues on Console with the FC4 Editor, Kim the FC4 Com Dev has not once posted on here that I know of but I hear she works just down the Coridoor from Julien so if anyone in the loop could pass on the info that would be great. (Not holding my breath though after Far Cry 3)

12-15-2014, 07:35 PM
I like your wish list. Your #1 is my #1. I also find that there are times that I want to move the camera vertically and don't have the option, even when there is a free button to do it. I, however, don't mind not being able to take down my published map and having to re-publish a 1.2.1.z version. As long as it doesn't get in the way of searching for maps, it doesn't bother me. The community will adapt to the functionality. I am going to look up the standard for "1.2.3.q" version releases and try to comply with industry standards. I would like the rating system to at least reference the original map. I can see people tricking the system and publishing a brand new map with 5 stars though. So, in the end, I don't really think it's a huge problem.

I just published my first map though, so I may hate the inability to 'un-publish' a map later. They even have "Test" as one of the options for descriptors. It would be nice to have a "Beta Publish" feature!!!

As for your #6 (caged animals) I have seen this in published games. My map didn't have caged animals, but a couple that I tried did and they definitely had this issue. I noticed that the syringes don't work for me (on x1) during play on the editor. Is this a known issue?

12-15-2014, 07:40 PM
Syringes seem to work for me in game play. I don't know if this is a platform specific problem, or if the new update created it. I will test later.

12-15-2014, 10:04 PM
Ok, I wish I could edit my published work. I have already done an hour's worth of modifications and wish that I could push an update to my map!!! I also found that when I place a health pack under the stove of under the legs of the bench (I'm assuming it's considered 'within' an asset), my heath pack falls through the floor.

12-18-2014, 07:06 AM
When the next console patch is coming?

12-18-2014, 12:00 PM
Good points, @FALLEN CHAMP (http://forums.ubi.com/member.php/977913-FALLEN-CHAMP) . I've been posting about deleting your own maps and updating your own maps, which are both done wrong. Hopefully this thread gets some attention. So far all I've gotten is "I've passed this to the developers". What kind of a designer "designs" these kinds of features? Seriously. "LET'S LEAVE OUT THE CORE FEATURES. GOOD IDEA, TOM. LET'S DO THAT."

12-18-2014, 02:56 PM
Hey everyone.

Some great constructive feedback here, especially from FALLEN CHAMP. I've passed the information provided in this thread to the appropriate teams so they're aware of the issues which are affecting map makers. Please be aware however that we can't give any guarantees that these issues will be fixed, but your concerns are being heard and the appropriate people are aware.


12-18-2014, 03:56 PM
Hey everyone.

Some great constructive feedback here, especially from FALLEN CHAMP. I've passed the information provided in this thread to the appropriate teams so they're aware of the issues which are affecting map makers. Please be aware however that we can't give any guarantees that these issues will be fixed, but your concerns are being heard and the appropriate people are aware.


For some reason, the video below came to mind after I read this.


12-19-2014, 04:30 AM
I'd like to see the Zip lines to be editable, so i can click on starting cliff face, then click ending point and it puts the zipline between them as trying to get the right length zipline is a pain in the A**. I know they have to have limits but we should still be able to click point "A" and stretch to point "B".
If not be able to click between the two points and have the editor select the zipline that fits, as we aren't going to know how far the distance is between the points we wish to place the zipline.

12-23-2014, 09:51 PM
This bug in editor need fix ... (animal cage bug)

12-30-2014, 05:37 PM
Does search for maps by Creator work for others ?

I found a map I liked today and immediately searched by the Authors name carefully checking that I selected correctly as there is search by Map Name or Author.
I just get the same as when searching for maps by those on your friends list, is this also broken when searching by Creator - I am on PS4.

http://i880.photobucket.com/albums/ac6/MrTibarata/PS4SearchByCreator_zpsa7df3cc2.jpg (http://s880.photobucket.com/user/MrTibarata/media/PS4SearchByCreator_zpsa7df3cc2.jpg.html)

EDIT: It seems that it is the Creator's name above which did not work for me - I know understand why, I think there are 2 of these _ and I just used the one, Other Creator's names appear to work so forget what I said above.

12-30-2014, 09:15 PM
Searching by creator doesn't work for me either. Neither does friends search. (Also on PS4). I did come across a way to select the map creator and view all his/her maps, but that was weeks ago and I forgot how.

01-05-2015, 09:45 PM
http://i880.photobucket.com/albums/ac6/MrTibarata/Erosion_zps96893f2c.jpg (http://s880.photobucket.com/user/MrTibarata/media/Erosion_zps96893f2c.jpg.html)

I think this could be an error with the Erosion tool - With Far Cry 2 and 3 we got the choice to use a circle or square as we do with most tyerrain editing menus in FC4 but for some strange reason Erosion only has the square.

Is it the same on other platforms or just PS4 ?

01-06-2015, 04:50 AM
FALLEN CHAMP brings up a number of points that I have also encountered. Though not as many of the "Friends Maps" since most of my friends decided after the last game, to skip this one.

ZIP LINES: Back on Predator,, you selected a single zip line with two poles. You placed one, and then dragged the other to the desired location.
Here is zip line placement in Far Cry 4; (Select any zip line>add and Edit> While it is selected, move back and forth from pole to pole, slowly moving it after you check the other pole and repeat this process until it is in the right spot. Or, if it is too long, choose another one and start the same process over again.
This goes along with not planning on efficiency in design. After the 4th try, I just selected a zipline, ran one and into the mountain and put a brush in front of where it went in to disguise it.

Ai - I would like one of the IGE developers, who knows what he is talking about, to provide a A-Z video demo of how the Ai functions. There are some things that I am trying to understand, that I know a few others are also dealing with.
So considering there was a basic editor video made, this would be a solid help.

LOCK MAP- Allow map authors to lock the map so that it cannot be re-edited. Maybe sometimes we have a vision that we do not want to see changed

OVERWRITE/UPDATE MAP - It would be nice to see a way for the original author of the original version of any map, be able to go to his PUBLISHED MAP, and upload an update, that would over write the existing published map. You could keep the stats the same, but add a line when it is selected for download, that Says Updated by Author with a date, so that people can know they have the latest version which may be better than before. This would also allow total play count to remain since it is still the original map. Maybe it could even also add an additional line for plays and Rating Since Update.

In regard to the camera issue - I think one solution, which would be a relatively simple solution, would be to instead have the pivot point on the end of the brush, have it at either the Center, or at each end/Side. If it is in the center, we still have the ability to move the camera out far enough to see both the brush and the point of interest.
If it is at both ends or on the sides, then we can get more complete control over placement which would save some time.

RAISE/LOWER BRUSH- -Straight Up. Straight Down. That is it. Make it just do that. This moving towards me or away from me garbage is annoying. Mainly because the camera reacts differently depending on which side of the brush you are on. So you raise it and it comes towards you, and then you try and re-position it, but it flies off behind you and you have to move the camera, find it and then go through the process of moving it back. Or it shoots away and you have to do it over.
Again, inefficient design.

MEMORY/OBJECT COUNT--I am on XBOX ONE. Why is it that I cannot place more objects than my XBOX 360? Why do I have a 96.7% object count, but only 50% memory used?
Considering that the map already begins with 29% of the memory set aside for Ai, that means that I have only used about 21% of actual memory to placed objects. Which means I should be able to place triple what I can now, or the fair difference in animated /Physics based brushes. Did someone fall asleep at the wheel and put a (;) instead of a Capital A?
Please fix this.

I have, because of these problem, and those raised by others, have to spend over a month building a map that I normally could construct much much faster. All because I had to redo something 100 times because of poor design. Common Sense stuff really. Makes me wonder if the Editor was fully tested for bugs and breaks before release.

01-07-2015, 04:22 PM
The height of the Buzzer in User Created Maps is very questionable, I am always playing around in the editor and wanted to include the option for flying in this map.http://i880.photobucket.com/albums/ac6/MrTibarata/Buzzerheight_zps09797e59.jpg (http://s880.photobucket.com/user/MrTibarata/media/Buzzerheight_zps09797e59.jpg.html)

http://i880.photobucket.com/albums/ac6/MrTibarata/Buzzerheight1_zpse6c5d586.jpg (http://s880.photobucket.com/user/MrTibarata/media/Buzzerheight1_zpse6c5d586.jpg.html)
I would say that above is about the height needed to travel around a map without starting to get silly.

http://i880.photobucket.com/albums/ac6/MrTibarata/Buzzerheight2_zps2a878734.jpg (http://s880.photobucket.com/user/MrTibarata/media/Buzzerheight2_zps2a878734.jpg.html)
You can just make out the mountain and a piece of the fortress, this is with no cloud and normal view - I could have gone higher - Not sure if others agree but I don't really like the map vanishing from sight as you gain height.

Also reference the Ubisoft Online Map Database which can be found at the link below.

http://far-cry.ubi.com/en-GB/community/maps.aspx (http://far-cry.ubi.com/en-GB/community/maps.aspx)

This is great and much quicker / easier to use than when I am on PS4 but it could do with a SEARCH by CREATOR option (If there is one I have not seen it)

http://i880.photobucket.com/albums/ac6/MrTibarata/UbiOnlineDatabase-1_zpsa46da2ea.jpg (http://s880.photobucket.com/user/MrTibarata/media/UbiOnlineDatabase-1_zpsa46da2ea.jpg.html)

Also if I do a search by ALL Formats and find a map it does not appear to show which platform the map is on.

http://i880.photobucket.com/albums/ac6/MrTibarata/UbiOnlineDatabase-2_zpsd1bf490d.jpg (http://s880.photobucket.com/user/MrTibarata/media/UbiOnlineDatabase-2_zpsd1bf490d.jpg.html)

Although it rarely gets used (because most people don't know it exists) This is also a good way to pass over comments if you have played the map and the said map in question is not promoted here or on other Far Cry Fan Sites.