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View Full Version : PADLOCK vs OTHER view systems



XyZspineZyX
09-08-2003, 07:04 AM
tagert wrote:
<FONT FACE="courier" SIZE="6" BACKGROUND="#222222" COLOR="#e0e0e0">
|_|_|_|_|T|
|_|_|_|_|r|
|_|_|_|M|a|
|_|_|_|O|c|
|_|_|P|U|K|
|P|K|O|S|I|
|L|B|V|E|R|
===========
|X|_|_|_|_| Auto Detect/Find TGT's
|X|_|_|_|_| Auto Identify
|X|_|_|_|_| Auto Tracks TGT's
|X|_|_|_|_| Maintain Track
|X|_|_|_|_| Places Target Box around TGT's
|X|_|_|X|X| Fluid Motion
|_|X|X|_|X| Provides Feedback
|_|X|X|_|_| Fast Discontinues Views
</FONT>

Definitions:

1) Auto Detect/Find TGT's
The ability to lock onto a target you actually have not seen yourself. That is you can press a key and if there is a target within the the viewing area it will lock onto the closest one. This feature removes the responsibility from the pilot to find a target and gives it to the PC. Thus making Situational Awareness (SA) tatics automatic. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

2) Auto Identify
The ability to determin friend or foe without seeing the markings on the aircraft. Typicaly indicated by the icon itself, but when icons info and range can be adj by the host, making the icon harder to see. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

2) Auto Tracks TGT's
The ability to follow a target as it changes direction without any intervention from the player. This feature removes the responsibility from the pilot to maintain track and gives it to the PC. Thus making the old saying LOSE SIGHT LOSE FIGHT a non-issue. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

3) Maintain Track
The ability to follow a target as it changes direction even when it passes behind an obstruction, i.e. wings, canopy struts, mountain, clouds, etc. without ever losing lock. It was intended for the lock to break after a few seconds, thus requiring the pilot to maneuvers his aircraft to remove the obstruction and maintain sight of the target. But due to the LOOK FORWARD key it was found that you only have to hold down the LOOK FORWARD key while the target is obstructed. This comes in very handy for the Boom and Zoom tactics employed by some Bf109 pilots that like to make repeated passes on their targets. In that there is no need to maintain sight of the target, just apply the LOOK FORWARD key, zoom up and and get into position. When ready, turn back for another pass, release the LOOK FORWARD key and
you have instantly re-lock onto your original target. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

4) Places Target Box around TGT's
It is intended to be used to indicate which target the PC has Auto Detected/Found. Problem is it never goes away, and comes in very handy when one is chasing a target that has passed over some ground clutter i.e. trees, towns, etc. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

5) Fluid Motion
The smooth transition of the view system from one view to the next. It provides no advantage over other view systems, but for what it lacks in advantages it makes up for in immersion.

6) Provides Feedback
There are certain views from within the cockpit where there is no part of the aircraft visible to provide a reference point of where you looking. This is very noticeable in the bubble type canopy. Without a form of reference the pilot can become disoriented and thus reform an un-intended maneuver.

7) Fast Discontinues Views
The ability to jump from one view to the next without passing through intermediate views. That is you could be looking over your left shoulder, and then be looking over your right shoulder without going threw the rest of the views in between i.e., LEFT, LEFT FRONT, FRONT, RIGHT FRONT, RIGHT. This makes the checking of ones six very fast. Not consider un-realistic in that some feel one could turn their head that fast.

PL = Pad Lock
KB = KeyBoard
POV = Point of View (HAT)
MOUSE = Mouse
TrackIR = TrackIR

<div style="background:#222222;color:#e0e0e0;font-size:24px;font-weight:bold;font-face:courier;"> TAGERT
----------------------------------------------------------------------------------------------------
If WAR was not the ANSWER.. Than what the H was your QUESTION?
</div>
http://dictionary.reference.com/search?q=forum
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Message Edited on 09/08/03 11:03PM by tagert

Message Edited on 09/08/0311:17PM by tagert

XyZspineZyX
09-08-2003, 07:04 AM
tagert wrote:
<FONT FACE="courier" SIZE="6" BACKGROUND="#222222" COLOR="#e0e0e0">
|_|_|_|_|T|
|_|_|_|_|r|
|_|_|_|M|a|
|_|_|_|O|c|
|_|_|P|U|K|
|P|K|O|S|I|
|L|B|V|E|R|
===========
|X|_|_|_|_| Auto Detect/Find TGT's
|X|_|_|_|_| Auto Identify
|X|_|_|_|_| Auto Tracks TGT's
|X|_|_|_|_| Maintain Track
|X|_|_|_|_| Places Target Box around TGT's
|X|_|_|X|X| Fluid Motion
|_|X|X|_|X| Provides Feedback
|_|X|X|_|_| Fast Discontinues Views
</FONT>

Definitions:

1) Auto Detect/Find TGT's
The ability to lock onto a target you actually have not seen yourself. That is you can press a key and if there is a target within the the viewing area it will lock onto the closest one. This feature removes the responsibility from the pilot to find a target and gives it to the PC. Thus making Situational Awareness (SA) tatics automatic. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

2) Auto Identify
The ability to determin friend or foe without seeing the markings on the aircraft. Typicaly indicated by the icon itself, but when icons info and range can be adj by the host, making the icon harder to see. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

2) Auto Tracks TGT's
The ability to follow a target as it changes direction without any intervention from the player. This feature removes the responsibility from the pilot to maintain track and gives it to the PC. Thus making the old saying LOSE SIGHT LOSE FIGHT a non-issue. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

3) Maintain Track
The ability to follow a target as it changes direction even when it passes behind an obstruction, i.e. wings, canopy struts, mountain, clouds, etc. without ever losing lock. It was intended for the lock to break after a few seconds, thus requiring the pilot to maneuvers his aircraft to remove the obstruction and maintain sight of the target. But due to the LOOK FORWARD key it was found that you only have to hold down the LOOK FORWARD key while the target is obstructed. This comes in very handy for the Boom and Zoom tactics employed by some Bf109 pilots that like to make repeated passes on their targets. In that there is no need to maintain sight of the target, just apply the LOOK FORWARD key, zoom up and and get into position. When ready, turn back for another pass, release the LOOK FORWARD key and
you have instantly re-lock onto your original target. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

4) Places Target Box around TGT's
It is intended to be used to indicate which target the PC has Auto Detected/Found. Problem is it never goes away, and comes in very handy when one is chasing a target that has passed over some ground clutter i.e. trees, towns, etc. Considered by many as un-realistic and therfore disabled by most HOSTS in realistic servers.

5) Fluid Motion
The smooth transition of the view system from one view to the next. It provides no advantage over other view systems, but for what it lacks in advantages it makes up for in immersion.

6) Provides Feedback
There are certain views from within the cockpit where there is no part of the aircraft visible to provide a reference point of where you looking. This is very noticeable in the bubble type canopy. Without a form of reference the pilot can become disoriented and thus reform an un-intended maneuver.

7) Fast Discontinues Views
The ability to jump from one view to the next without passing through intermediate views. That is you could be looking over your left shoulder, and then be looking over your right shoulder without going threw the rest of the views in between i.e., LEFT, LEFT FRONT, FRONT, RIGHT FRONT, RIGHT. This makes the checking of ones six very fast. Not consider un-realistic in that some feel one could turn their head that fast.

PL = Pad Lock
KB = KeyBoard
POV = Point of View (HAT)
MOUSE = Mouse
TrackIR = TrackIR

<div style="background:#222222;color:#e0e0e0;font-size:24px;font-weight:bold;font-face:courier;"> TAGERT
----------------------------------------------------------------------------------------------------
If WAR was not the ANSWER.. Than what the H was your QUESTION?
</div>
http://dictionary.reference.com/search?q=forum
http://dictionary.reference.com/search?q=discussion



Message Edited on 09/08/03 11:03PM by tagert

Message Edited on 09/08/0311:17PM by tagert