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tagert
01-25-2004, 10:31 PM
How to FIX online games

AIR STARTS: Allow servers to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

RAMMING: Allow servers to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

NO COCKPIT VIEW: Allow servers to individually select which aircraft can enable the No Cockpit View (Ctrl F1, Crosshairs Only). The idea is to allow the server to enable certain AI bombers so they dont have to fly with external only.. the addition of a generic bomb sight would be nice too (TB3)

EXTERNAL VIEWS: Allow the server to individually enable which aircraft can use the external views. The idea is to promote more BOMBERS by allowing them to navigate better and to keep fighters from using the externals to find bombers by toggling to them and determining their position on the map.

AIR BASE PLACEMENT: Allow the server to place a generic air base on the map. This could be a simple grass field small type air base. This would allow the server to take full advantage of some areas of the maps that currently don't get used much.

PADLOCK: Allow the server to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. The idea is to make padlock acceptable in a full real server.

TAXI: Allow externals for your aircraft only while your wheels are on the ground

LOADOUTS: Allow the server to select which loadouts each aircraft can make use of.

Anyone got anything else to add?

TAGERT

tagert
01-25-2004, 10:31 PM
How to FIX online games

AIR STARTS: Allow servers to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

RAMMING: Allow servers to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

NO COCKPIT VIEW: Allow servers to individually select which aircraft can enable the No Cockpit View (Ctrl F1, Crosshairs Only). The idea is to allow the server to enable certain AI bombers so they dont have to fly with external only.. the addition of a generic bomb sight would be nice too (TB3)

EXTERNAL VIEWS: Allow the server to individually enable which aircraft can use the external views. The idea is to promote more BOMBERS by allowing them to navigate better and to keep fighters from using the externals to find bombers by toggling to them and determining their position on the map.

AIR BASE PLACEMENT: Allow the server to place a generic air base on the map. This could be a simple grass field small type air base. This would allow the server to take full advantage of some areas of the maps that currently don't get used much.

PADLOCK: Allow the server to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. The idea is to make padlock acceptable in a full real server.

TAXI: Allow externals for your aircraft only while your wheels are on the ground

LOADOUTS: Allow the server to select which loadouts each aircraft can make use of.

Anyone got anything else to add?

TAGERT

Scragbat
01-26-2004, 01:02 AM
ICON ARROWS
Server side ability to disable red/blue arrows at screen edges when in no cockpit view.

Bump

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Platypus_1.JaVA
01-26-2004, 09:08 AM
I agree on some of the points.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

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Gunner_361st
01-26-2004, 09:31 AM
Nice ideas, but its all dependent on and 1C is willing to implement. Also the demand for these new ideas.

Also, I wouldn't get too complex with it. KISS (Keep it Simple Stupid) isn't just a saying, its a way of life. :P

Gunner of the 361st vFG

XyZspineZyX
01-26-2004, 10:16 AM
Well, I know for sure you're wasting your breath on getting "external view for on-the-ground-only.

We lobbied for this a while ago. But the design team felt that those who used voice comms would use it to kibitz on dogfights going on elsewhere, while they sat on the ground (or were killed earlier).

Although this *could* be done, I think it's far worse of a problem than people being able to do that from a flying plane (the #1 reason externals are ever disabled). Also, the benefit of having "hors d'combat" pilots able to stay in a mission and monitor events (or just to allow non-flying SPECTATORS to matches or missions) greatly outweigh the detriments.

Still, reason didn't prevail on this one.

tagert
01-26-2004, 12:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
Well, I know for sure you're wasting your breath on getting "external view for on-the-ground-only.<HR></BLOCKQUOTE>Most likly..

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
We lobbied for this a while ago. But the design team felt that those who used voice comms would use it to kibitz on dogfights going on elsewhere, while they sat on the ground (or were killed earlier).<HR></BLOCKQUOTE>Which is why I added externals for your ac ONLY.. not shift tabbing to other aircraft.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
Although this *could* be done, I think it's far worse of a problem than people being able to do that from a flying plane (the #1 reason externals are ever disabled). Also, the benefit of having "hors d'combat" pilots able to stay in a mission and monitor events (or just to allow non-flying SPECTATORS to matches or missions) greatly outweigh the detriments.

Still, reason didn't prevail on this one.<HR></BLOCKQUOTE>Too bad.. oh well.. maybe BoB

TAGERT

tagert
01-28-2004, 11:18 AM
How to FIX online games

AIR STARTS: Provide the server an option to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

RAMMING: Provide the server an option to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

NO COCKPIT VIEW: Provide the server an option to individually select which aircraft can enable the No Cockpit View (Ctrl F1, Cross hairs Only). The idea is to Provide the server an option to to enable certain AI bombers so they don't have to fly with external only.. the addition of a generic bomb sight would be nice too (TB3)

EXTERNAL VIEWS: Provide the server an option to individually enable which aircraft can use the external views. The idea is to promote more BOMBERS by allowing them to navigate better and to keep fighters from using the externals to find bombers by toggling to them and determining their position on the map.

AIR BASE PLACEMENT: Provide the server an option to place a generic air base on the map. This could be a simple grass field small type air base. This would Provide the server an option to to take full advantage of some areas of the maps that currently don't get used much.

PADLOCK: Provide the server an option to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. The idea is to make padlock acceptable in a full real server.

TAXI: Allow externals for your aircraft only while your wheels are on the ground.. and disable friendly collision code while wheels are on the ground

LOADOUTS: Provide the server an option to select which loadouts each aircraft can make use of.

FRIENDLY COLLISIONS: Provide the server an option to specify which aircraft will not be destroyed if they collide with another friendly aircraft. The idea is to account for network LAG and promote tighter bomber formation flying.

MARKINGS: Provide the server an option to limit the aircraft markings per side. The idea is to allow the server to force correct markings per side. The idea is a lot of people switch sides on realistic servers and forget to switch the markings

SKINS: Provide the server an option to send approved skins per aircraft and force certain skin usage. The idea is once the game loads and the approved skins are sent to each player, the network lag due to other skin downloads will be reduced... it will also allow the server to specify skins per scenario.

Anyone got anything else to add?

TAGERT

[This message was edited by tagert on Wed January 28 2004 at 10:28 AM.]

Snoop_Baron
01-28-2004, 10:21 PM
Again, good ideas http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I would just add:

FRIENDLY ONLY EXTERNALS while on ground option

The comms execuse IMO is not a good one. We have to face it that regardless of settings those who use comms will have an advantage.

http://www.endlager.net/fis/pix/banners/fis_banner_01.jpg

tagert
01-29-2004, 10:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Snoop_Baron:
Again, good ideas http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I would just add:

FRIENDLY ONLY EXTERNALS while on ground option

The comms execuse IMO is not a good one. We have to face it that regardless of settings those who use comms will have an advantage.<HR></BLOCKQUOTE>Well I think I captured that under TAXI.. the difference is I said JUST YOUR AC. The reason I said just yours, and not all, or all friendlys is due to the comms thing. Reason is, some TEAMS are so lame they will do anything to win.. and might even put a spy on the other side to call out targets.. I know it is not likly.. but imagine a guy sitting on a runway going through the FRIENDLY externals (Shift F4) and telling the OTHER side where the formation of B25's is at on the map.

TAGERT

tagert
01-31-2004, 07:00 PM
b.u.m.p

TAGERT

02-01-2004, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>__LOADOUTS__: Allow the server to select which loadouts each aircraft can make use of.<HR></BLOCKQUOTE>

Amen, brother! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

ASH at S-MART
02-20-2004, 01:37 PM
I don't like the way the bomber crew works in DF's online.. That is say you jump from the pilot to a gunner position.. And while at that position you get killed.. Once you are killed in the gunner position you can not jump back to any other position!! Even though the rest of the crew is still alive!!

Also, you can not jump to the CO-PILOT position.. which SUCKS when the MAIN-PILOT dies and the CO-PILOT is still alive.. You can not jump to the CO-PILOT position!

ASH at S-MART
http://www.thecobrasnose.com/images4/brucecampbellSMart.jpg

AaronGT
02-20-2004, 04:08 PM
Good stuff,tagert

Jazz-Man
02-20-2004, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by tagert:
How to FIX online games

__AIR STARTS__: Provide the server an option to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

__RAMMING__: Provide the server an option to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

__NO COCKPIT VIEW__: Provide the server an option to individually select which aircraft can enable the No Cockpit View (Ctrl F1, Cross hairs Only). The idea is to Provide the server an option to to enable certain AI bombers so they don't have to fly with external only.. the addition of a generic bomb sight would be nice too (TB3)

__EXTERNAL VIEWS__: Provide the server an option to individually enable which aircraft can use the external views. The idea is to promote more BOMBERS by allowing them to navigate better and to keep fighters from using the externals to find bombers by toggling to them and determining their position on the map.

__AIR BASE PLACEMENT__: Provide the server an option to place a generic air base on the map. This could be a simple grass field small type air base. This would Provide the server an option to to take full advantage of some areas of the maps that currently don't get used much.

__PADLOCK__: Provide the server an option to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. The idea is to make padlock acceptable in a full real server.

__TAXI__: Allow externals for your aircraft only while your wheels are on the ground.. and disable friendly collision code while wheels are on the ground

__LOADOUTS__: Provide the server an option to select which loadouts each aircraft can make use of.

__FRIENDLY COLLISIONS__: Provide the server an option to specify which aircraft will not be destroyed if they collide with another friendly aircraft. The idea is to account for network LAG and promote tighter bomber formation flying.

__MARKINGS__: Provide the server an option to limit the aircraft markings per side. The idea is to allow the server to force correct markings per side. The idea is a lot of people switch sides on realistic servers and forget to switch the markings

__SKINS__: Provide the server an option to send approved skins per aircraft and force certain skin usage. The idea is once the game loads and the approved skins are sent to each player, the network lag due to other skin downloads will be reduced... it will also allow the server to specify skins per scenario.

_Anyone got anything else to add?_

TAGERT

[This message was edited by tagert on Wed January 28 2004 at 10:28 AM.]<HR></BLOCKQUOTE>

Well, just one more thing... and it will have to be in BoB, but still...

Take a page out of Lock-On's book and make the only difference between a DF server and a Coop server whether or not the guy who wrote it included AI. In Lock-On you join a game, and there is really only one mode of play... AI aircraft move around and fight, AI tanks do the same, and you can still respawn just like you do in FB DF servers.

S!
William "Jazz-Man" Katz
Squadron Batman
RAF No.74 Squadron
http://home.sou.edu/~katzw/images/signature.jpg

ASH at S-MART
02-27-2004, 09:43 AM
bump

ASH at S-MART
http://www.thecobrasnose.com/images4/brucecampbellSMart.jpg

Gunner_361st
02-27-2004, 09:58 AM
Yeah Ash, I noticed that too. It'd be nice to control the plane via the Co-pilot if the pilot dies, or still be able to switch back to the pilot if you die as a gunner in a bomber. But, I can live without it if they do not wish to model this.

Captain Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

hisfas
02-28-2004, 09:16 PM
The first thing to fix is the cheats. Nothing exotic. Just the ones built into the game.

Proximity kills. In real on line flight sims, like Aces High, If the guy tries to just auger in front of you. Fine. You get the kill anyway.

Kill shooter. In real on line sims, like War Birds, etc. you just shoot yourself down if you shoot a friendly.

Friendly collisions off. In real on line flight Sims, you cant just switch sides and ram a friendly.

Things like this or so ordinary in sims like Aces High, War Birds, Fighter Ace, and others. That everyone takes them for granted.

Bearcat99
02-28-2004, 10:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Scragbat:
__ICON ARROWS__
Server side ability to disable red/blue arrows at screen edges when in no cockpit view.

Bump

_<HR></BLOCKQUOTE>

Im with you on that... I hate those arrows.

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