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View Full Version : Copy of my e-mail to Oleg about RC2 Bugs



XyZspineZyX
11-11-2003, 05:55 AM
Hello;


-First, i want to say thanks for Oleg and his team for the increase of the .50 MGs power, also now i can see more tracers when i shot with it.

-Thanks to for the better peformance, now the game is running much more smooth and i didn't change any configurations of the last 1.11 patch or 1.2 Beta RC1.

-Thanks for the more realistic Focke-Wulf FW-190... Now i can shot it down!

-Great new shaking effects on unprepared ground. Thanks Oleg, i love it!!!

-New fire effects for P-47 machine guns. Thank you very much!!!

-If possible, fix the Turbo RPM and Temperature Gauges, that still static at P-47 cockpit.

-When the tripulation of the B-17 bail-out, they appear outside of the aircraft with another clothes. Is there any case on the Flying Fortress (ehhehehehehe, just kidding...). Also they don't open any door to bail, they just can pass through the airplane's wall (incredible, isn't it?)... Check at the picture below:

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_B-17.jpg

-The Level autopilot has disappeared.

-The P-51 wheel skin that isn't well centered.

-The C-47 pilots don't open the door like the B-17 crew but, they don't cross through the wall (one less problem to solve).

-At World War II, the Mustangs can carry bombs, rockets and external tanks. Can you add they to it's payload?

-On real life, when the pilot decrease the prop pitch, the aircraft tend's to win speed due to the drag reduce. This is why the pilot, at cuise settings, should reduce a little bit the prop pitch, so the plane can go faster with low fuel flow. On the game we have to decrease the prop pitch to lost speed... This is an old problem and i hope it can solved soon...

-The left and right gunners on the B-17 fuselage don't move properly with their guns.

-The wheels of the Pe-8 and C-47 need's a better skin.

-The tail wheel of Pe-8, C-47 and B-17 don't move (i mean, the wheel moves, but not on the turns).

-Planes are landing shortly before the field runway.

-Sometime after landing, AI aircrafts just disappear of the ramp.

-Earth smoke on water and on pavimented fields... Check theese screenshots:

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_smoke1.jpg

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_smoke2.jpg

By this time, that's it. Thanks Oleg and congratulations to you and to your team for the best combat flight simulator of the market. Keep showing the russian power to the world! I love your Flankers and Fulcrums (I'm brazilian and i hope my Air Force can buy your Sukhoi Su-35 with vetored thrust).


http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
11-11-2003, 05:55 AM
Hello;


-First, i want to say thanks for Oleg and his team for the increase of the .50 MGs power, also now i can see more tracers when i shot with it.

-Thanks to for the better peformance, now the game is running much more smooth and i didn't change any configurations of the last 1.11 patch or 1.2 Beta RC1.

-Thanks for the more realistic Focke-Wulf FW-190... Now i can shot it down!

-Great new shaking effects on unprepared ground. Thanks Oleg, i love it!!!

-New fire effects for P-47 machine guns. Thank you very much!!!

-If possible, fix the Turbo RPM and Temperature Gauges, that still static at P-47 cockpit.

-When the tripulation of the B-17 bail-out, they appear outside of the aircraft with another clothes. Is there any case on the Flying Fortress (ehhehehehehe, just kidding...). Also they don't open any door to bail, they just can pass through the airplane's wall (incredible, isn't it?)... Check at the picture below:

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_B-17.jpg

-The Level autopilot has disappeared.

-The P-51 wheel skin that isn't well centered.

-The C-47 pilots don't open the door like the B-17 crew but, they don't cross through the wall (one less problem to solve).

-At World War II, the Mustangs can carry bombs, rockets and external tanks. Can you add they to it's payload?

-On real life, when the pilot decrease the prop pitch, the aircraft tend's to win speed due to the drag reduce. This is why the pilot, at cuise settings, should reduce a little bit the prop pitch, so the plane can go faster with low fuel flow. On the game we have to decrease the prop pitch to lost speed... This is an old problem and i hope it can solved soon...

-The left and right gunners on the B-17 fuselage don't move properly with their guns.

-The wheels of the Pe-8 and C-47 need's a better skin.

-The tail wheel of Pe-8, C-47 and B-17 don't move (i mean, the wheel moves, but not on the turns).

-Planes are landing shortly before the field runway.

-Sometime after landing, AI aircrafts just disappear of the ramp.

-Earth smoke on water and on pavimented fields... Check theese screenshots:

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_smoke1.jpg

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Bug_smoke2.jpg

By this time, that's it. Thanks Oleg and congratulations to you and to your team for the best combat flight simulator of the market. Keep showing the russian power to the world! I love your Flankers and Fulcrums (I'm brazilian and i hope my Air Force can buy your Sukhoi Su-35 with vetored thrust).


http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
11-11-2003, 06:17 AM
Think of it as water spray. /i/smilies/16x16_smiley-happy.gif

Just thinking, to continously or always calculate if a plane is flying low over water to stop the dust on water may cost us too much performance hit...given there are alot of planes around and alot of little rivers.

You rarely see a parked plane taking off away from a river bank. Ignore this.

Try that River Takeoff P~47 experiment with a Ju~87 taking off against water (starting from engine stopped). It won't happen unless Oleg now lets Ju~87 start engine off airfield in Patch 1.2.

Calculating if the plane is starting on a concrete runway should be easier, as this information is already being used to let the aircraft take off in line with others.

They make landed AI aircraft vanish to keep more landing AI aircraft from taxiing into them. That's not a bug. The crashing bug was a bug, but the vanishing bug is *not* a bug. Or we could say its a bug that eats another bug. hmmm.

Now, this, is a big bug... http://www.lexx.ufo.ru/art.shtml