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View Full Version : How to freez in game time when hosting a server?



KGr.HH-Sunburst
04-18-2004, 04:09 PM
i know there is a way to freez the time in game
can anyone tell me how to do it ?

thanks in advance

http://www.freewebs.com/fightingpumas/

KGr.HH-Sunburst
04-18-2004, 04:09 PM
i know there is a way to freez the time in game
can anyone tell me how to do it ?

thanks in advance

http://www.freewebs.com/fightingpumas/

plumps_
04-18-2004, 04:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>For online dogfight missions (on a server) you may use the following functions:


1. To freeze daytime changes in the game, add TIMECONSTANT 1 into section [MAIN] of the MIS file.

2. Static objects respawn times for the dogfight missions are set up in the section [RespawnTime] of the MIS file.

Allowed object categories are:

Bigship - (bigger ships)
Ship - (lesser ships)
Aeroanchored - (air balloons)
Artillery - (artillery guns)
Searchlight - (searchlights)

The time is measured in seconds. Minimal allowed delay is 20 second, maximal is 1000000, 1800 second is the default value.

*Example:

[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800<HR></BLOCKQUOTE>

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KGr.HH-Sunburst
04-18-2004, 06:34 PM
ah thats what im looking for

thanks

http://www.freewebs.com/fightingpumas/