View Full Version : Fixes in the patch missed......

07-19-2004, 07:39 AM
...tuned overheating of SpitVs, Hurricanes and late Bfs...or not?


07-19-2004, 07:39 AM
...tuned overheating of SpitVs, Hurricanes and late Bfs...or not?


TgD Thunderbolt56
07-19-2004, 08:51 AM
Dunno. The patch isn't released yet.

I heard that the overheat bug would be fixed though.

07-19-2004, 09:07 AM




VFC*Crazyivan aka VFC*HOST



Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

07-19-2004, 09:57 AM
Ivan, tnx for the link, but I saw that list http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

here what is fixed regarding overheating:

"Reworked engine overheat for Spitfire Mk. IX."

so that means no tuning (regarding overheating) in MkV, Hurri and late Bfs..and all that planes overheat too quickly, just like the MkIX series (not to mention that MkV have the same slow cooling bug after overheating like MkIX)..

or maybe those fixes would be one heck of surprise in the patch?? I hope so http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


07-19-2004, 10:01 AM
I was curious too as to whether the fix affects other similarly affected Merlin engined planes( spit mkV, hurri ).

I hope that they are not overlooked. Right now the Hurri is a deathtrap due to the oveheat. I take one up, fly for 10 minutes and have to land her to get a new engine because the previous one was on its way to burning out.


07-19-2004, 10:46 AM
A strange but true trait of Oleg`s patches is that there`s always a LOT more done than the patch Readme says - EVERY TIME this has been the case.

So do not despair yet until you see the finished program.

07-19-2004, 11:03 AM
Still no fix for the 262 and 229 Air Speed Indicators.

But what the hell, I guess gauges aren't important in a plane anyway, right? http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

It's been like this since the 262 was released. When will enough time have passed?

And it's a simple fix. How can I say that? The gauge in the 162 works. It's the same one (very slightly different in texture, but that's texture, that's image data, not underlying code).



07-19-2004, 12:23 PM
and it seams that fixes in the patch are only for the red planes and for the Komet....why not Bf series (most common LW plane online)...whats about gunsight dropping in TA? (also still a quite common issue in FW190 and BF109 series)...who flies f****** Komet online? http://ubbxforums.ubi.com/images/smiley/59.gif


07-19-2004, 12:28 PM
So what's wrong with the 109s now?

They've been "fixed" to death. Now they are more harshly, artificially, penalized than they have been in a long, long time. This is of course, because LW faults are modeled extensively, while other planes are left largely fault free.

Every single patch has seen the 109s monkeyed with. For a few patches, they got it right, but, thanks to most of this crowd, the SimHQ crowd, and the Russian forums, that didn't last very long.

Ironicly, ever patch level, including IL2 1.0, claimed that all planes, including 109s, were dead accurate and as realistic as possible.

At this point, it's almost better if they are just left alone. Lest they get hosed anymore. lol


07-19-2004, 12:45 PM
Blitzpig....K4 overheating is way too quickly compared to other Bfs where is good balanced...DM is old and poor (one little MG hit any where in the wing area and plane is almost unflayable)...and whats about dive speed and acc of the early BFs who were ultimate divers in early war and u cant see this in the sim....gunsight dropping after few hits from rear?-still present in Ta152 after taking hits far away from cockpit... common...cheers


07-19-2004, 12:48 PM
They do overheat alot, but mostly on the Afrika map. I have found that by gaining altitude and the flying with 45-50 % throttle and the radiators at level 4 helps untill you reach the enemy. Then go to full open and no more that 90% throttle, you can fly and fight longer than the enemy. THAT is why it is a SIM and not a arcade game. Oh, and by staying off the WEP helps alot too.

07-19-2004, 01:00 PM
Not enough to risk more tampering I'd say. lol

The damage model is not as bad as you describe....at least, not offline. On might be a different story, but in that case, it's impossible to know how much you were really hit thanks to lag.

Diving.....forget it. The diving aspect of the entire physics model is off. Always has been. At least now we get some slight differences in dive acceleration, but, back in IL2 all planes dove at exactly the same speed. Even now it's still really crude at best, which is why the Spitfire is so limited in terms of VNE. It really had a high VNE, but poor diving acceleration. Since that couldn't be modeled, they opted to just cap it with a low VNE instead.

It would be nice to see things done right, but I wouldn't hold your breath for it to be done with this engine (if ever, given the various "communities")


07-19-2004, 01:44 PM
overheating in 8000-11000m in a TA152 is a bad joke !http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

"Finde den Feind und schiesse ihn ab alles andere ist Unsinn"
Rittmeister Freiherr Manfred von Richthofen

07-19-2004, 03:18 PM
BlitzPig_DDT wrote:
"It would be nice to see things done right, but I wouldn't hold your breath for it to be done with this engine (if ever, given the various "communities")"

I agree with you, but overheating and gunsight they can fix without much trouble