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Agamemnon22
01-09-2004, 04:01 PM
Dobriy den' Oleg.

I'm taking on modelling the Pe-2 cockpit, with Gibbage's approval. My next concern is reference material. Thanks to the folks over at Netwings I have a quite detailed set of blueprints, but that is about all. In the 3rd party model database, it says that you have references on the plane, but no modeller. As it seems I am the modeller, I'd appereciate it if you could send me your material on the Pe-2.

Thank you

Agamemnon22

Agamemnon22
01-09-2004, 04:01 PM
Dobriy den' Oleg.

I'm taking on modelling the Pe-2 cockpit, with Gibbage's approval. My next concern is reference material. Thanks to the folks over at Netwings I have a quite detailed set of blueprints, but that is about all. In the 3rd party model database, it says that you have references on the plane, but no modeller. As it seems I am the modeller, I'd appereciate it if you could send me your material on the Pe-2.

Thank you

Agamemnon22

VOL_Mountain
01-09-2004, 05:20 PM
Sir,
I applaud your efforts but ask: Is there time to complete this project then have Maddox do all the FM work so there is a complete aircraft? Have you discussed this with Oleg/Ubi to give you even the slightest glimmer of hope that if completed they would distribute this?

My thought is that this add-on CD due in Feb is the "grand finale". I've looked at the forums and see an FM update (v1.22 ?) may be in the works but has anyone else any information that would give a modeler encouragement?

FYI: This project is one of my 3 personel add-on favorites. I wish you the BEST and hope you succeed with this type distributed.

Mtn.

Wetwilly87
01-09-2004, 05:40 PM
Its not the grand finale at all, because theres alot of cockpits that didnt make the November deadline and so much work was put into these cockpits, I dont think Oleg will not put them even after the addon is released. So we have time to make more planes and cockpits.

http://www.kitreview.com/reviews/images/re2005bookreviewbg_1.jpg "The beautiful fighter of the war"

Tully__
01-09-2004, 06:16 PM
Even if they don't make it in, the process of making them gathers a lot of resources and work that has the potential to make it into future products. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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p1ngu666
01-09-2004, 08:32 PM
if work gets done and not added, i think theres a good case for us to go all troll like http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Agamemnon22
01-09-2004, 10:57 PM
It's ok, we'll just have to kidnap Oleg and trade him for another add-on. But shh, don't tell him http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

VOL-Mountain: Gibbage agreed to this. My goal right now is to make it. We'll worry about putting it in the engine after if we have to.

Fehler
01-10-2004, 12:14 AM
I just saw a "Discovery - Wings over Russia" on the Yak-3. In the background was a Pe-2 sitting there in a museum type hanger. There was an La-5 or 7, a P-39, and a Pe-2. I wonder where that place is!

http://webpages.charter.net/cuda70/Fehlersig.jpg
http://webpages.charter.net/cuda70/9JG54.html

PESushi
01-10-2004, 05:59 AM
Oleg once said he had two extensive books about the PE-2 with blueprints to the last crew, and that one flyable PE2 remained in Russia (under motor repairs)

I don't know if other ppl got cockpit reference

Agamemnon22
01-10-2004, 11:17 AM
Fehler:
I'd guess that was Monino. It's THE air museum in Russia, if any place had all those planes that would be it.

Sushi: I hope someone does!

Looking over the other posts in this forum.. does Oleg even come here any more?

necrobaron
01-10-2004, 01:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:


Looking over the other posts in this forum.. does Oleg even come here any more?<HR></BLOCKQUOTE>

Well,he doesn't post here nearly as often. The trolls along with Oleg's work has kept him away. Sometimes he posts at SimHQ.....

Agamemnon22
01-10-2004, 04:31 PM
mmmkay.. anyone know a better way to reach him? don't post it here, obviously, but just say if you do, I'll get it from you in private.

necrobaron
01-10-2004, 04:43 PM
I've forgotten Oleg's e-mail. Try Gibbage or one of the other modellers. They should know what it is.

VF-17_WOODMAN
01-10-2004, 04:52 PM
http://aeroweb.lucia.it/~agretch/Monino/mon94js_pe2.jpg

Yup its Monino all right.

http://www.skyknights.pwp.blueyonder.co.uk/CAFlast.jpg
http://www.angelfire.com/retro/confeds/CAF

Aardvark892
01-11-2004, 09:34 AM
How much would it cost to send this guy to Monino? Think we as a community could come up with that much? Do you think you could get a passport/visa for something like this? Or am I being silly, and that is impossible?

SSgt Tim Schuster, USAF
8th MXS Inspection Section
Kunsan AB, ROK

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LEXX_Luthor
01-11-2004, 12:04 PM
I bet Oleg can make flyable FM now, even include it ingame, and if the grafix model pops up from somewhere, there we go. But I would hate to see Oleg make FM and the model does not show.

Maybe Oleg has Pe~2 reserved for new Pe~2 Forgotten Battles flight sim. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

__________________
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Recon_609IAP
01-11-2004, 03:53 PM
Oleg posted that he still reads here all the time, but has been busy with addon and BoB and hasn't had time to post.

I didn't see this thread, and just created one asking why, since IL2, we haven't seen a good Russian bomber - I hope you can do one sir - before BoB comes out http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

S!
609IAP_Recon

http://www.leeboats.com/609/sig/609_recon3.jpg
Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

Recon_609IAP
01-11-2004, 03:55 PM
"Do you think you could get a passport/visa for something like this?"

Send him digital photos - I'm sure a FB buff lives close enough to make the drive and shoot some good pics

S!
609IAP_Recon

http://www.leeboats.com/609/sig/609_recon3.jpg
Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

MoritzJGOne
01-11-2004, 10:37 PM
About 2 years ago, I sent to Luthier's site, photos, drawings etc. of the PE-2. Also in a new Crowood book onthe PE-2, entitled "PE-2 Peshka", there are photos of a cockpit being restored in Norway.

But first go to the Aircraft data base linked to Luthier's site: http://www.jg777.com/il2/.

Someone has the PE 2 started on there.

Agamemnon22
01-12-2004, 12:09 AM
Moritz: I've already spoken to Gibbage, and I've the Pe-2 cockpit marked down for me. I don't think that database has been updated in a while. There are other errors in it, so I wouldn't trust it.

I asked Gibbage if he could put me in touch with Oleg or point to some references, but he said he didn't have any, and never got back to me about contacting Oleg, so I'm left to find him myself.

necrobaron
01-12-2004, 12:11 AM
Yeah,the Pe-2 in the database was the one Kami(?) was doing. It was deemed to be inaccurate so he dropped it.

bazzaah2
01-12-2004, 05:48 AM
good luck!

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Crashing online as :FI:SpinyNorman

MoritzJGOne
01-12-2004, 07:51 AM
Agamemnon,

shootme your e-mail address, I will dig up my scans. Need any PE8 stuff?

my addy is : sagittarius_rising@charter.net

Agamemnon22
01-12-2004, 05:49 PM
Email sent, Moritz

Agamemnon22
01-14-2004, 11:12 PM
*BUMP* in hopes Oleg sees it..

xanty
01-15-2004, 01:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
*BUMP* in hopes Oleg sees it..<HR></BLOCKQUOTE>

Hi! I am happy to see you are willing to go through the test and hard time for this plane.

I have some good fotos on the cockpit (very detailed high-res. I also have a big PE-2 book that came out this year. Not much in terms of interior, but if you are trully serious, email me and I will scan the lot I think necesary and send you the 40Mbs of Photos. email me at santimensork "at" hotmail "dot" com (mark the Pe-2 email title well)

Happy to have you aboard. S!

XyZspineZyX
01-16-2004, 03:50 PM
No matter what sources do or don't exist, it should not keep this plane from being made flyable.

Accuracy and detail are important, sure, but it doesn't HAVE to be 100% accurate down to the last screw. That's an admirable goal, but are you going to let the fact that perhaps no pristine, surviving example of a plane still exists mean that it "can't be modelled"? Especially in the case of a plane as important to the title as a Pe-2??

If you have blueprints that are original, you can model the thing, period. If a color is a little off, so what? This level of scrutiny should be reserved for the *flight modeling*, don't you think?

Case in point: all the sources gathered for the FW190 still resulted in an inaccurate pit, as its aficianados all know.

Just get the pit done. It'll be "close enough for government work".

Agamemnon22
01-16-2004, 11:48 PM
Stiglr:

Trying! But the ref's I've gathered thus far give only a rough idea of what the cp looks like. For instance, I don't even know where the throttle quadrant goes. I won't lose sleep if there are 1 too many rivets on the canopy, but something like throttle controls are soft of important. Either way, I'm putting what I do know into model form, hoping that more will come in later, and hope to have something to show in the coming week.

Moritz:
I've tried emailing you twice, and my letters bounce back.

Xanty:
You have new mail http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

necrobaron
01-17-2004, 12:40 AM
I found this in my collection of pics. Perhaps it'll help? Or do you already have it? It's part of a restoration project and is incomplete but it shows some nice perspectives and shows the general layout pretty well. I thought I had some more,but I can't find them right now. I'll keep looking.....

http://server4.uploadit.org/files2/170104-Pe-2Interior.jpg

Martinsky
01-17-2004, 04:08 AM
Hey Agamemnon22!

I visited some time ago the Monino Museum, spent some money and got in ALL cockpits (incl. Pe-2).

So I have extensive picture materials of almost everything you need in order to recreate the virtual cockpit.

If I can help the Il-2 community, I am ready to share my materials.

I also have a very extensive library (and picture / movie collection) about the VVS in WW2.

I also speak / read Russian and fly Russian planes myself.

Please feel free to contact me.

Martinsky

Agamemnon22
01-17-2004, 09:21 AM
necrobaron: awesome! thanks! now I know where to put the engine controls!

Martinsky:
That's excellent news!
You didn't leave a way to contact you ouside the board tho http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif.
So please, email me at amuratov AT consultationonsite.com (AT = @, no spaces, just trying to avoid spambots).
I speak and read russian as well, was born in Kiev http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

XyZspineZyX
01-17-2004, 12:28 PM
Agememnon22 wrote:

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>the ref's I've gathered thus far give only a rough idea of what the cp looks like. For instance, I don't even know where the throttle quadrant goes. I won't lose sleep if there are 1 too many rivets on the canopy, but something like throttle controls are soft of important. <HR></BLOCKQUOTE>

That's my whole point. What *difference* does it make, ultimately if your throttle quadrant is in the right place or not??? What effect does it have on the sim? Absolutely NONE. It would mean that an inaccurate lever would rotate in an inaccurately shaped and textured box on your screen if you happened to be looking down at it. And who would know, if Pe-2 sources are so hard to find??

I'd be more concerned if the Pe-2 could fly 50kph faster than it should, could turn like a Zero or *cough* the tailgunner could hit a fly passing the cockpit going the other way with his very first burst.

Accuracy should be strived for and a good "college try" made to get it right, but if the source material just doesn't exist, do the best you can. It's ludicrous to suggest that the Pe-2 is not flyable simply because its cockpit can't be recreated to 100% accuracy.

That's all i'm sayin'.

LEXX_Luthor
01-17-2004, 12:44 PM
Stiglr:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>It's ludicrous to suggest that the Pe-2 is not flyable simply because its cockpit can't be recreated to 100% accuracy.<HR></BLOCKQUOTE>
Worse, if Oleg doesn't let Pe2 in a flight sim, nobody will, ever. It will truly become the Forgotten Plane.

I still wonder if Oleg is secretly reserving it for Pe2/Forgotten Battles, maybe after BoB.

__________________
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Agamemnon22
01-17-2004, 04:48 PM
"It's ludicrous to suggest that the Pe-2 is not flyable simply because its cockpit can't be recreated to 100% accuracy."

I suggested no such thing.

Anyway, the point is moot now, as Martinsky just sent me about 50 photos of the cockpit. If it's not in those pics, its not in the plane.
That isn't to say that I don't need any more refs. If anyone else has anything, but all means, send them over. The more the better.

Blackjack174
01-17-2004, 05:29 PM
the only game i ever known with a flyable pe2 (with way outdated gfx) is screaming devils over europe, but it is way off being accurate http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
it was so damn ugly , even the first screenshot of the pe2 cockpit started by 174th_Kamikaze looked better ...
hope you will do it right ! I really wish you luck for all of us!

PE_Sushi
01-17-2004, 06:34 PM
this is excelent news !
wish u luck Agamemnon22 and a big up to Martinsky - paparazzi http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
01-17-2004, 10:41 PM
Agememnon, I did not mean to suggest that it was YOUR opinion that the cockpit couldn't be modelled.

But I have heard others say it might be the design team's edict that cockpits have to be 100% accurate or they won't be released. At least, that was the particular reason why the Pe-2 remains unflyable.

You carry on, you're doing the right thing! Here's hoping your work is rewarded!!

Blackjack174
01-18-2004, 10:09 AM
i think its because of the lack of reference material oleg only wanted a good modeller to take over the pe2, so he can improvise some stuff (that has to look reasonable of course), hope you get it done , its hard as hell for sure! I am sure a well done cockpit which looks "real" in the areas where as good as no references are there will 100% make it ingame , good luck (did you contacted the people at netwings to help you out , maybe they have some ref. too?)

Agamemnon22
01-18-2004, 11:22 PM
BlackJack:
Good point. You'd need someone who knows WW2 VVS aircraft to be able to guess what isn't apparent. But like Stiglr said, at some point you have compromise between 100% accuracy and getting the thing done. Luckily, that's not an issue any more.

johann_thor
01-21-2004, 10:18 AM
we need this plane more then any other

owlwatcher
01-30-2004, 03:26 AM
This is a nice bombeer any chance?

Agamemnon22
01-30-2004, 08:40 AM
well, yes I'm working on it. The geometry is 50% there (sorry I can't go faster, 2 jobs and school don't leave that much time).
Xanty sent me more references, which cleared up a few things, because before there was some conflict between the different sources I was working with.

xanty
01-30-2004, 10:44 AM
Hi:

Glad to be of help. I do like this plane very much. I have a book I bought this year (published by crowood?) that has most things about it. However, interior shots are very scarce, even in a 180 page book dedicated to it enterely...http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif?

I will try to get some time to scan some interesting parts of it, and mail them over. I am also willing to take a quick look to the Max 3D, to supervise mistakes or anything. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Regards

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

ElAurens
01-30-2004, 11:11 AM
All the best to you in your efforts sir. From the time I picked up my copy of IL2 that cold December day over 2 years ago I had hoped to fly the Pe2. Please post your progress when you can!

S!

_____________________________

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BlitzPig_EL

Agamemnon22
01-30-2004, 02:25 PM
Xanty:
that would be great, send over what you can. Right now I think I have the cockpit covered, so that's not a problem, but there are few references on the ventral gunner's and waist gunners' positions (waist gunners only in late series).

A.K.Davis
01-30-2004, 03:30 PM
The ventral position was sighted with a periscope. I wonder if you could get away with just modelling the view through the periscope and not the actual position (i.e., as soon as you switch to that position, you are looking through the sight). Now references for what the periscope's view actually was may be difficult.

--AKD

http://www.flyingpug.com/pugline2.jpg

[This message was edited by A.K.Davis on Fri January 30 2004 at 07:27 PM.]

Tooz_69GIAP
01-30-2004, 06:59 PM
Agamemnon, you are an absolute star!!!!!

I fly VVS in the online wars, but I am a ground pounder in my heart and I am sorely sorely disappointed at the rumours that a flyable B-25 is not to be included in the add-on when it is released.

But now that I know there is a Pe-2 on it's way (well, at least I hope it gets put into FB), my heart has warmed once more. It's times like these that I wish I was in a position to render any and all assistance required to get the job done, but I have no resources that would be of help to you.

All I can do is wish you well, and I look forward to seeing your work.

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Agamemnon22
01-30-2004, 08:20 PM
The more I think about it, the more the ventral position bothers me. I guess it would have to use the same idea as the bombsight on bombers, since that's the only way that I know of that the engine implements a sighting mechanism. I think I'd need to track down and talk to Oleg about this one.


By the way,
I really appreciate all the support I've gotten here. Makes me all the more eager to get this bird done. S! to all.

xanty
01-31-2004, 03:16 AM
Hi again:

When I considered making this plane, I and other people thought that it would be best to ignore the ventral gunner position all together. They can be AI.

In my opinion, given the number of variants that require some changes to the generic model (nose glass and gunners chnage in the 5-7 variants we have), I think it is best to just concentrate on the nose cockpit area: Gunner/navigator and pilot/bomber. The other position (ventral and side) can be just AI, as they are on the Il2 Field mod). This will be most cost effective and still grant most of the planes potential and roles.

Remember the Pe-3 is quite a similar design, and a most welcome adition too. For the Pe-2/3 you need these models, and a combination of them to achive the variants:

*Full glass nose
*Semi glass nose
*solid nose
*light MG on full glass
*open MG with frame mounting
*full enclosed heavy MG

If you can make these as separate interchangeable models, then you can achieve the variants. Of course, it may not all be 100% accurate, but Oleg is sure willing to over look that if the "Peshka" can be done.

Thanks once again and best wishes.

Recon_609IAP
01-31-2004, 09:08 AM
I agree Xanty.

Take the B17, I don't really think modelling every single position is needed.

S!
609IAP_Recon

http://www.leeboats.com/609/sig/609_recon3.jpg
Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

A.K.Davis
01-31-2004, 11:30 AM
Also, don't forget to look for parts of the 3-D model that might be "borrowed" from aircraft already in the game. For example, you might be able to take the UBT machinegun from Il-2 and use it on later Pe-2s.

--AKD

http://www.flyingpug.com/pugline2.jpg

PE_Sushi
01-31-2004, 03:44 PM
Very good news !

Thank you very much for working on that Pe-2 Agamemnon ! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cossack13
01-31-2004, 08:22 PM
The Pe-2 is a must! Of course, I also want the Su-2.

Let's keep this one bumped to the very top.

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Whatever you do, do
NOT buy an Alienware!

Nunsuch
02-01-2004, 02:38 AM
I would like to thank everyone involved in trying to bring the Pe 2 to life in this game I wounder why it wasn't here earlyer. The best of luck Agamemnon!

rbstr44
02-07-2004, 11:06 AM
*bump* for Pe-2; let's complete the Eastern Front before we go further West.

actionhank1786
02-08-2004, 08:58 AM
Bump indeed. I've been waiting for this plane for so long!
~Aaron

Agamemnon22
02-08-2004, 02:51 PM
Hey guys, thanks for the support http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Im at work now, but will post screenies when I get in tonight. It's going slow because of all the other things I'm involved in, but it's coming along.

WUAF_Badsight
02-09-2004, 03:10 AM
if Oleg approves you will have a LOT of fans Agamemnon22

there is a LOT of FB players that would like to have some of the russian bombers flyable

this is a worthy FB project !

Bogun
02-09-2004, 10:05 AM
Flyable Pe-2 and Hs-129 – are two most glaring omissions in IL-2:FB game to dateâ...
Agamemnon, please, please, pleeeeease, finish the Pe-2 cockpit!
(Take brake from work if needed, concentrate on whatâ's important http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)

You will be remembered by all IL-2:FB lovers for this cockpit!

Regards,

AKA_Bogun
http://www.akawardogs.com/

http://img5.photobucket.com/albums/v22/Bogun/Sevastopol.jpg

"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum

WUAF_Badsight
02-09-2004, 09:35 PM
B U M P

Agamemnon22
02-09-2004, 10:56 PM
http://www.consultationonsite.com/images/wip1.jpg

Hey!
Pardon the delay, got in late last night (or early this morning). There she is, so far. Most of that was done over the course of last week. Basically made a fresh start because I kept altering the first attempt trying to figure out which references are correct. Apparently the Pe-2 at Monino was built from pieces of 3 separate planes, and by the looks of things one might have even been a Pe-3. Xanty's book scans explained a lot though. I realize some of you would rather see this bird flyable at all, if not completely true to life, but I gotta make sure Oleg accepts it, and, as we have seen, Oleg likes his models historically accurate http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Tomorrow looks like an open night, I hope to finish up the bulk of the geometry: seat, yoke, miscallaneous panels, and if I'm lucky the gunsight. I don't want to speculate about an ETA yet, we'll see about that when the model is done and texturing begins.
She weighs in at 2000 triangles at the moment, though there is A LOT of optimization that can be done there. I'm modelling her generously, as its always easier to take out polys than to add detail and keep it clean.
Hopefully tomorrow goes well and I'll have an update then.

S!

necrobaron
02-09-2004, 11:07 PM
That looks great! It's hard to believe that we might finally get a flyable Pe-2. Can't wait to see more pics as you progress. Thanks! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

"Not all who wander are lost."

PE_Sushi
02-10-2004, 04:25 AM
this is wonderfull !!
very good work so far, especialy this plane's interiors look very complicated, so big UP to you Agamemnon !!!

roachclip
02-10-2004, 05:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Dobriy den' Oleg.

I'm taking on modelling the Pe-2 cockpit, with Gibbage's approval. My next concern is reference material. Thanks to the folks over at Netwings I have a quite detailed set of blueprints, but that is about all. In the 3rd party model database, it says that you have references on the plane, but no modeller. As it seems I am the modeller, I'd appereciate it if you could send me your material on the Pe-2.

Thank you

Agamemnon22<HR></BLOCKQUOTE>

It is really nice to see the cockpit for this plane being done. Thanks.http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

What series of Pe-2 are you modelling? If it is the Series 110, then the side gun was aimed with the gunner standing in his opening. The gun was switched sides in ~30 seconds. The turret(VUB-1) was limited to 110* to port, 88* to starboard and elevated 55*. The FT mount in the Series 31, 83 was limited to 45*, port&starboard and elevation was +45*/-6*.

from S/S In Action #1181

Bogun
02-10-2004, 11:18 AM
Agamemnon22,

In case you didn't know - you can get some help/advise/reference materials here as well:

http://sukhoi.ru/forum/forumdisplay.php?s=ef194ac0efbef169e8878e7adb28156 3&forumid=84

Good luck to you!

Regards,

AKA_Bogun
http://www.akawardogs.com/

http://img5.photobucket.com/albums/v22/Bogun/Sevastopol.jpg

"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum

Agamemnon22
02-10-2004, 01:27 PM
Roachclip: right now I'm keeping it as generic as possible, and differentiate the series at the end. Thanks for the numbers though! I'll pass them on to Oleg when the cockpit is ready to be implemented in the game.
I'm not quite sure what you mean by "the side gun was aimed with the gunner standing in his opening. The gun was switched sides in ~30 seconds" You're talking about the navigators gun? (right behind and to the side of the pilot) How did it change sides?

Bogun: thanks for the link!

everbody: thanks! I'm firing up MAX as I type this, look for updates later today.

roachclip
02-10-2004, 01:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Roachclip: right now I'm keeping it as generic as possible, and differentiate the series at the end. Thanks for the numbers though! I'll pass them on to Oleg when the cockpit is ready to be implemented in the game.
I'm not quite sure what you mean by "the side gun was aimed with the gunner standing in his opening. The gun was switched sides in ~30 seconds" You're talking about the navigators gun? (right behind and to the side of the pilot) How did it change sides?
<HR></BLOCKQUOTE>


The radio person in the waist gun position.

As the Models 110 and 359 are in FB now, I would think these would be good versions to model(2 for the price of 1). The Model 83 had only the free mg mount behind the cockpit.

Just a suggestion.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

ps. re the Model 83. instead of the turret.

[This message was edited by roachclip on Tue February 10 2004 at 01:05 PM.]

p1ngu666
02-10-2004, 01:59 PM
u got any other contact info for martinsky? i was gonna host some pics of his, sent him hosting details and ftp explaination. not heard from him again http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif
btw be willing to host pics etc for this. i REALLY hope we get this bird. ill buy u a beer atleast http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://www.pingu666.etglobalsolution.co.uk/sig/mysig3.jpg

Agamemnon22
02-10-2004, 09:55 PM
Update:
MAX screencap:
http://www.consultationonsite.com/images/wip3.jpg

and a little render, to see where its headed http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://www.consultationonsite.com/images/wip2.jpg
Thats 60 degree FOV from the pilots seat. Roughly what you'd see in game, minus the hippy colours of course http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Next on the list: pedals, gunsight, starboard side panel, and the cannon in front of the pilot, behind the instruments. Then the front of the cockpit will be mostly complete. In the back there isn't as much, a couple panels, turret with gun, and navigators seat.

As well, I optimized a little. Everything you see here adds up to 1600 polys, give or take. The budget for the cockpit is 5000, so far so good!

p1ngu666: I only have contact with Martinsky through e-mail, and I haven't heard from him in a while. Last I know, he was heading to Ukraine to give a presentation, but that was like 2 weeks ago.

R.Borkin
02-10-2004, 11:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Dobriy den' Oleg.

I'm taking on modelling the Pe-2 cockpit, with Gibbage's approval. My next concern is reference material. Thanks to the folks over at Netwings I have a quite detailed set of blueprints, but that is about all. In the 3rd party model database, it says that you have references on the plane, but no modeller. As it seems I am the modeller, I'd appereciate it if you could send me your material on the Pe-2.

Thank you

Agamemnon22<HR></BLOCKQUOTE>

Agamemnon22, welcome to Russia avia forum there you find many interesting material about Pe-2. Members of this forum will help you with Pe-2 with great pleasure.

http://www.sukhoi.ru/forum/forumdisplay.php?s=64a903ee4feccfe083c2ec4d5c881e6 9&forumid=84

thread "In progress"

A.K.Davis
02-11-2004, 12:00 AM
Very impressive work Agammemnon. You should also post your updates at the FB development forum at netwings. You will likely get some good feedback from other modellers and many offers of help! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I will start a thread with your latest update. Here is the link:

http://www.netwings.org/cgi-bin/dcforum/dcboard.cgi?az=list&forum=DCForumID43

--AKD

http://www.flyingpug.com/pugline2.jpg

Willey
02-11-2004, 05:16 AM
w00000t http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

PF_Talus
02-11-2004, 05:57 AM
Thank you so much for taking on this project. The PE-2 has to be the most important ac that is not flyable. Keep up the good work!


http://img12.photobucket.com/albums/v31/Talus/Il-2_015.jpg

Bogun
02-11-2004, 07:57 AM
Agamemnon22, if you need virtual Russian keyboard to start posting on Sukhoi forum - I will e-mail it to you.
I posted your Pe-2 update there.
I wish I could help you with the project!

Regards,

AKA_Bogun
http://www.akawardogs.com/

http://img5.photobucket.com/albums/v22/Bogun/Sevastopol.jpg

"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum

Agamemnon22
02-11-2004, 08:50 AM
Bogun: Spasibo!
And if you could email me that virtual russian kb, that would be great, cause right now I'm typing russian in english letters. If you have anything to fix my grammar that'd be great too http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif That's what happens when you don't write anything in russian for a few years http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Cheers

Bogun
02-11-2004, 03:03 PM
I know what do you mean by â"nor writing Russian for few yearsâ"ť, same here mate.
Unfortunately, donâ't have Russian spellchecker.
Please, take a look at My Space-&gt;Private Topics – need e-mail address to send "Virtual keyboard"â...

Regards,

AKA_Bogun
http://www.akawardogs.com/

http://img5.photobucket.com/albums/v22/Bogun/Sevastopol.jpg

"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum

p1ngu666
02-11-2004, 04:13 PM
well i hope martin is ok http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
about the hippy colours... nothing some time with me and photoshop cant replicate once its finished http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://www.pingu666.etglobalsolution.co.uk/sig/mysig3.jpg

Luftcaca
02-11-2004, 05:44 PM
YES!
the Pe2!!!
Finally
Does that mean we 're going to have the Pe3 as well?

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

LuftKuhMist
02-11-2004, 06:52 PM
I guess it's a step toward the PE3 at least... anyway a PE2 career would be awesome.

Bogun
02-13-2004, 08:41 AM
Agamemnon22,
I have uploaded Virtual Rusaian Keyboard here:

http://sukhoi.ru/forum/showthread.php?s=3326e709b435316e40f660808d50ad2b&postid=299234#post299234

If you did not see this yet:
One of the guys there - Maza have 150MB worth of Pe-2 pics plus some kind of 3D model for you.

Regards,

http://bogun.freewebpage.org/609_bogun.jpg

"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum

Tooz_69GIAP
02-16-2004, 07:58 AM
Bumpage!!!

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Agamemnon22
02-16-2004, 08:33 PM
Hey guys.

Kind of a crazy weekend. Work + studying. 3 exams: today, tomorrow and wednesday, with Wednesday being the impossible one. On top of that I'm on a team developing a video game, and the schedule there kept me working in what little time I had left. But that's ok.. come Wednesday night I'll have less things to worry about.

Got those files off Maza, they're awesome! Whoever took the pics put a measuring tape into every shot. I guess Oleg is serious about correct dimensions!

Magister__Ludi
02-16-2004, 09:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Hey guys.

Kind of a crazy weekend. Work + studying. 3 exams: today, tomorrow and wednesday, with Wednesday being the impossible one. On top of that I'm on a team developing a video game, and the schedule there kept me working in what little time I had left. But that's ok.. come Wednesday night I'll have less things to worry about.

Got those files off Maza, they're awesome! Whoever took the pics put a measuring tape into every shot. I guess Oleg is serious about correct dimensions!<HR></BLOCKQUOTE>

Good luck with your exams http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
We can wait (a little http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif).

PE_Sushi
02-17-2004, 06:03 AM
GL ! Agamemnon22 !!!

ulil
02-17-2004, 08:19 AM
Agamemnon22,please check this post from oleg at the netwings forum:
http://www.netwings.org/dcforum/DCForumID43/782.html

Agamemnon22
02-18-2004, 10:54 PM
So turns out that last exam is tomorrow. So I did what I planned to do tomorrow, today.

http://www.consultationonsite.com/images/feb19.jpg

There are a few problems with dimensions that I will deal with next time, it mostly has to do with the size of the everything on the right side, I don't have a picture that shows that part in relation to anything else, so it's kind of difficult to judge how large anything is. I *think* I got it fairly close, but I'll go through it with Oleg's measured photographs and make sure.

Pedals are almost there, just a few more little things to add. Of the major pieces missing we have the gunsight and another panel behind the one on the right. After that it's odd things here and there and clean up.
I've adjusted the position of the pilots head (before, I used Oleg's external model with pilot to place the camera. It kind of fit but looked odd).

Cheers!

lbhskier37
02-18-2004, 11:05 PM
If you pull this off, I will love you forever!

http://lbhskier37.freeservers.com/pics/Killasig2.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"
"Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be." Adolf Galland

clint-ruin
02-18-2004, 11:29 PM
That's looking really, really amazing dude.

What excellent work.

Same here - eternal grattitude if you manage to pull this off :&gt;

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

noshens
02-19-2004, 08:22 AM
Wow you're progressing quite fast.http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

TgD Thunderbolt56
02-19-2004, 09:08 AM
D@mmit I can only see one of the images posted. All of the others are only little red "X"'s.

Either way, kudos to Agamemnon22! Like others, I feel this is practically a "mandatory" addition to this sim. Looking forward to it with growing impatience.

TB



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

uberweng
02-19-2004, 10:42 AM
Just finished reading about this plane in the book "strike from the Sky" and it sounded pretty damn fun to fly. This is a great addition to the game. Thanks for taking time to make such an essential plane flyable. Hope everything goes well with the rest of the project.

Cheers
Uberweng

Tooz_69GIAP
02-19-2004, 05:14 PM
Good luck with the exam Agamemnon

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Aztek_Eagle
02-19-2004, 09:40 PM
Agamemnon22 Oleg long time said that he would make one cokpit for all p2s and p3s version wiht small changes, like the nose under window, has he tell u anything about this? ask him, would be great to have the figthers and bombers versions all to fly wiht

p1ngu666
02-20-2004, 10:30 AM
*fluffle*

http://www.pingu666.modded.me.uk/mysig3.jpg

Agamemnon22
02-20-2004, 03:18 PM
Yeah, the Pe-2/3 question has come up a few times and basically, yeah they're quite similar. I don't have as good references on the 3 as I do on the 2 but I'm sure some are out there. My answer to modelling it is 'let's finish the Pe-2 first. Once it's done the 3 should just be a few modifications on the Pe-2.'

On another note, I'm going away for a week... Spring break http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif yay http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


Cheers!

Tooz_69GIAP
02-20-2004, 07:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>On another note, I'm going away for a week... Spring break http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif yay http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

NOOOOOOOOOoooooooooooooo..............!

You can't let us wait an extra week for this marvelous endeavour to bear fruit!!! For the love of god man, do you not see the suffering and sadness you are causing in the world by going on holiday?!?!?!?!?!

Only kidding, have a good one!!

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

VOL_Mountain
02-20-2004, 08:33 PM
This thread has gained quite a following. I can't wait to see this project come to completion and I feel the momentum continue to increase.

Gunner_361st
02-20-2004, 08:58 PM
Alright! Great to see work on PE2 is being done.

I love all aircraft, and the more flyable the better. The PE2 is one fine looking plane, I have flown it a few times via external AI flying, actually managed to shoot down a 109 in a sortie, lol! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Can't wait till we get this one and the B25! S~ Agamemnon22.

Captain Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

Nunsuch
02-21-2004, 05:35 AM
I have been waiting almost three years to hear that the PE-2 would be able to be flown this indeed is big for me! Again to every person involved in this project thank you and the best of luck.

Recon_609IAP
02-21-2004, 10:21 AM
This is fantastic stuff!!!

Keep up the good work - I got goosebumps watching those images load up.

Excellent!!!!

S!
609IAP_Recon

http://www.leeboats.com/609/sig/609_recon3.jpg
Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem
http://www.jarsofclay.com/

ROSHKO_69.GIAP
02-24-2004, 07:35 PM
Man oh man - can it be true this time ?
Great work Aga !

C!

Roshko

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_roshko.jpg (http://giap.webhop.info)

Agamemnon22
02-24-2004, 08:29 PM
A small update, mostly because I just saw the thread come up http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.consultationonsite.com/images/feb24.jpg

Thanks to pictures I got from Oleg, which had a tape measure in every shot, I'm able to do everything (or most things) with precise dimensions. Which is why there isn't much new in this shot, all I've been doing is going through it part by part making sure its all to Oleg's standards. The right panel is accurate to 0.5cm, and not to brag, but that's an estimate on the side of caution http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
There is some confusion forward and up from that area, which is why the framing doesn't line up with the skin, it's being worked on. The engine controls haven't been gone through yet, but they shouldn't take long, I have good pics. The left front panel is more or less OK, I've checked it in passing only so far.

Cheers

BTW, what servers do you guys fly on? I'm usually on Warclouds (Mission if there are people there, medium furball otherwise). I never run into anyone from the forums, except SPaRX and the VFS22 crew. And my hats go off to them, wicked server guys!

[EDIT]
A late night update: gunsight and bombsight-type thing.
http://www.consultationonsite.com/images/feb25.jpg

[This message was edited by Agamemnon22 on Tue February 24 2004 at 10:39 PM.]

[This message was edited by Agamemnon22 on Tue February 24 2004 at 10:39 PM.]

Magister__Ludi
02-25-2004, 05:43 AM
Thanks Agamemnon22, this is the thread I'm looking for every morning when I open the forum.
Any update is welcome, no matter how small http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif personaly I enjoy any explanation of your work.

I can hardly wait for this beauty. I'm so happy that someone took a serious commitment to do it.

Magister__Ludi
02-25-2004, 05:47 AM
To wet others apetite here's a 10 minutes movie with Pe-2:

go to http://www.britishpathe.com/index.html

and type in the search field:

South West front fighting day

You can download a free preview of the movie at reasonable image quality. Try it http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

VOL_Mountain
02-26-2004, 06:34 AM
Sirs:

Thanks for the progress report about Pe-2 modeling and also Thanks for the link to the movie clip showing a Pe-2 squad in action.....Good Stuff!

Platypus_1.JaVA
02-26-2004, 01:25 PM
I like the pretty colors, like Hippies



Only joking http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

http://server5.uploadit.org/files/JaVAPlatypus-1java.JPG (http://www.1java.org)

Nunsuch
02-26-2004, 03:50 PM
About likeing the pretty colours or about likeing hippieshttp://ubbxforums.ubi.com/images/smiley/blink.gif? Looks like it is coming along very nicely though this project seems to have attracted something of a following.

necrobaron
02-26-2004, 06:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Nunsuch:
About likeing the pretty colours or about likeing hippieshttp://ubbxforums.ubi.com/images/smiley/blink.gif? Looks like it is coming along very nicely though this project seems to have attracted something of a following.<HR></BLOCKQUOTE>

Virtually everyone wants the Pe-2 to be flyable. It's been a long time coming.....

"Not all who wander are lost."

Aztek_Eagle
02-26-2004, 11:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Yeah, the Pe-2/3 question has come up a few times and basically, yeah they're quite similar. I don't have as good references on the 3 as I do on the 2 but I'm sure some are out there. My answer to modelling it is 'let's finish the Pe-2 first. Once it's done the 3 should just be a few modifications on the Pe-2.'

On another note, I'm going away for a week... Spring break http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif yay http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


Cheers!<HR></BLOCKQUOTE>

This is a very nice thing to hear, dunno why i like tuff planes, looking forward to fly all those muilty engine fighter we are getting soon

jeanba2
02-27-2004, 10:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
A small update, mostly because I just saw the thread come up http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
<HR></BLOCKQUOTE>

Very nice http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

PE_Sushi
02-27-2004, 05:01 PM
very nice update Agamemnon22 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

PF_Talus
03-02-2004, 11:13 AM
Bump. This need to stay on front page!


http://img12.photobucket.com/albums/v31/Talus/tank_cccp.jpg

Oleg_Maddox
03-02-2004, 12:47 PM
Originally posted by Agamemnon22:
A small update, mostly because I just saw the thread come up :)

http://www.consultationonsite.com/images/feb24.jpg

Thanks to pictures I got from Oleg, which had a tape measure in every shot, I'm able to do everything (or most things) with precise dimensions. Which is why there isn't much new in this shot, all I've been doing is going through it part by part making sure its all to Oleg's standards. The right panel is accurate to 0.5cm, and not to brag, but that's an estimate on the side of caution :)
There is some confusion forward and up from that area, which is why the framing doesn't line up with the skin, it's being worked on. The engine controls haven't been gone through yet, but they shouldn't take long, I have good pics. The left front panel is more or less OK, I've checked it in passing only so far.

Cheers

BTW, what servers do you guys fly on? I'm usually on Warclouds (Mission if there are people there, medium furball otherwise). I never run into anyone from the forums, except SPaRX and the VFS22 crew. And my hats go off to them, wicked server guys!

[EDIT]
A late night update: gunsight and bombsight-type thing.
http://www.consultationonsite.com/images/feb25.jpg

[This message was edited by Agamemnon22 on Tue February 24 2004 at 10:39 PM.]

[This message was edited by Agamemnon22 on Tue February 24 2004 at 10:39 PM.]

Would be good for you to contac't me again/ I think you need to get our samples of cocpits that to do not repeat other guys bugs.

It is very important to have right names of details , right mad pivots, etc...

Also would be good to receive tyou _current_ work to llok at for evaluation for bugs.

Agamemnon22
03-02-2004, 02:21 PM
Roger that Oleg, writing you an email now.

PF_Talus
03-02-2004, 02:31 PM
Great to see your personal interest Oleg, thanks. We need this aircraft!


http://img12.photobucket.com/albums/v31/Talus/tank_cccp.jpg

Aztek_Eagle
03-03-2004, 12:27 PM
medium russian bomber is a must

Nunsuch
03-05-2004, 04:11 PM
Although I suspect that Agamemnon22 is on vacation it might be a good idea to keep the thread warm for him in case he decides to post another update!

Agamemnon22
03-05-2004, 05:29 PM
Naw, I'm still here. Just been busy these last few days, another game I'm working on is coming up to a major milestone, and we're rushing to meet the deadline.
But thanks for keeping her warm for mehttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I'd begun texturing, but the Gladiator cockpit has inspired me to go the extra mile with the textures, sooo I'm redrawing the ones I've made and starting a high poly mesh to generate good textures off of.

PE_Sushi
03-06-2004, 03:17 AM
Good news as usual, thx Agamemnon

Voskhod5
03-06-2004, 03:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:

I'd begun texturing, but the Gladiator cockpit has inspired me to go the extra mile with the textures, sooo I'm redrawing the ones I've made and starting a high poly mesh to generate good textures off of.<HR></BLOCKQUOTE>



If you can make Pe-2's cockpit textures and 3d shapes look as good as Gladiator cockpit's in AEP, then... http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

---------------------------
BlitzPig_Voskhod

http://airbase.uka.ru/hangar/planes/pix/su27vsf15.jpg

ElAurens
03-06-2004, 09:28 AM
I have to echo BlitzPig_Voshkod's sentiments. I am glad you are inspired to go the extra mile(1.6 kilometers...lol!) and give the community another work of art to enjoy...

I Salute you sir.......

http://blitzpigs.com/forum/images/smiles/salute.gif

_____________________________

http://www.blitzpigs.com/forum/images/avatars/Curtiss_logo.gif

BlitzPig_EL

Luftwaffe_109
03-06-2004, 05:37 PM
A bump for my VVS multi-engined aircraft friends...

necrobaron
03-06-2004, 07:18 PM
Maybe you can get ahold of Capt.Haddock and get some pointers on the methods he used to make the J8A pit look so incredible. He has really set the benchmark...

"Not all who wander are lost."

Agamemnon22
03-06-2004, 09:47 PM
That he has, necrobaron.

I asked him in his thread re J8 in General Discussion, but he never gave me and answer. Does he post on Netwings do you know?

Nunsuch
03-07-2004, 01:20 AM
The Aircraft I really looked forward too coming the most was the FW-190 and when it did I quikly devoured the missions provided and played the COOPs with a friend on a LAN. We took off after some PE 2's and we made a real mess of intercepting them my friend quikly ended up nursing his Wurger back to the airfiels with the engine cut out. Myself I managed to avoid most of the bullets the nasty tail gunners sent my way and I got in a blind spot on his six. Unfortuantely I was in a terrible spot to inflict any serius damage on the plane but I sat there untill I had used all my cannon ammo and most of my machine guns and then I quit. I made one more pass and blew up one of their engines. The result was one 190 BMW 801 to the loss of the silly Yak engine and a battered tail. We both agreed that we would really like to fly the Pe-2. I had already been waiting to fly the Pe-2 since I read in a flying magazine about Il2 in pre beta and mentioned several types of aircraft were flyable. I had read some on the Pe-2 and a woman ace and the aircraft seemed facinateing and mysterius. In north America before Il2 it was widely believed that the VVS had been useless in the second world war, my own Grandfather who was very interested in the Eastern front told me the only instruments in the Yak 9 was a compass and a watch.

I heard from somewhere that there are problems with aircraft that arn't effected by torque hopefully if there are such problems they will be fixed in time for the Pe-2.

necrobaron
03-07-2004, 02:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
That he has, necrobaron.

I asked him in his thread re J8 in General Discussion, but he never gave me and answer. Does he post on Netwings do you know?<HR></BLOCKQUOTE>

Yes,he posts at Netwings from time to time. Orheim(who was also involved in the J8A project)also posts there. If you can't get ahold of Haddock,then maybe Orheim can help you get in contact.

"Not all who wander are lost."

PE_Sushi
03-08-2004, 01:09 AM
S!
You can also get in touch with him on the French forum :
http://ubbxforums-fr.ubi.com/6/ubb.x?a=tpc&s=32010161&f=810106812&m=155104362

Nunsuch
03-09-2004, 05:32 AM
Bump!

rbstr44
03-09-2004, 03:00 PM
I've enjoyed reading the entire thread and seeing the progress made over the past few months. Agamemnon22, great job.

Displacement through a Slab of Glass
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
Entering and exiting rays are displaced
from each other, but parallel.
Refraction of Light (http://sol.sci.uop.edu/~jfalward/refraction/refraction.html)

Magister__Ludi
03-09-2004, 04:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Naw, I'm still here. Just been busy these last few days, another game I'm working on is coming up to a major milestone, and we're rushing to meet the deadline.
But thanks for keeping her warm for mehttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I'd begun texturing, but the Gladiator cockpit has inspired me to go the extra mile with the textures, sooo I'm redrawing the ones I've made and starting a high poly mesh to generate good textures off of.<HR></BLOCKQUOTE>


Agamemnon22, please please do not delay it trying to make a similar pit to Gladiator. To me having Bf110 pit as a model is more than enough and it fits better the game. I like Gladiator pit but it's much too different from the cockpits we currently have (too photorealistic compared to the rest), in my opinion this would not worth the delay.

Please stick to the original plan.
And once again good luck with your project!

Agamemnon22
03-09-2004, 06:17 PM
hmmm ok.. let's have us a vote

Sound off, who wants

Prettier but later

and who wants

sooner but not as purty

xanty
03-09-2004, 06:29 PM
I vote for steddy and on time. We are nearing the end of the Il2/FB/AEP cycle...and we better hurry! I suggest you get it done within the minimal fuss and to the minimal standard. You have lots to do, and counting on the several variants + maybe Pe-3, I thnik you have more than enough.

Good luck and all the best! I seriously look forward to see your work on the game! Don't give up

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

VOL_Mountain
03-09-2004, 08:25 PM
Agreed, clock is ticking away, FB is a mature sim and on-time delivery of any new addons is appropriate.

PE_Sushi
03-10-2004, 02:17 AM
IMHO you should decide on your own, according to what you want/like and the time you can dedicate to your project.
We don't need to have different versions of the PE-2, althought it would be coool http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.
If the wonderfull textures of the Gladiator kick you, just go ahead !

I thank you again for having choosen this plane to model, which is difficult (rare sources + multicrew) because it's not as popular and sexy than fighters, but it was a very important plane on the eastern front and, as it was used as both dive and level bombing, it will add a lot to the gameplay and fill a gap in the game (no medium Russian bomber flyable so far).
So, whatever it got standard or eyecandy texturing, hats up to you when it's flyable

Bakelit
03-10-2004, 06:20 AM
Agree with Sushi.

Whatever you go for (as a scale modeler I'd love to see the most realistic textures) you fill a important vaccuum with that plane and I thank you for that initiative and hard work.

Now if we could get the Henschel 123 too, that' s one eastern front biplane I really miss http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

There was a pic of an exterior model about the time when Cpt Haddock first showed the Gladiator.
But it seems to be discontinued...

Magister__Ludi
03-10-2004, 06:48 AM
Agamemnon22, please listen to Xanty, he is an experienced modeller. Time and again projects were abandoned because there was some obscure detail that modeller wanted to get done but it delayed the project so much that modeller had to abandon the model all together because of more pressing demands (work, family ..).

Please stay focused on the original plan.

Agamemnon22
03-10-2004, 07:37 AM
Hmm... you have a point about the time limits. I guess what I can do is make regular textures, submit it to Oleg and afterwards, go the whole 9 on the textures and give it in separately if Oleg still takes FB stuff.

Alrighty then, back to work http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

necrobaron
03-10-2004, 09:54 AM
Well,being that Oleg said the P-36 would be flyable in the fall,we still at least until then. That's a good amount of time to make at least a reasonably good looking cockpit. There's no need to rush and get sloppy. It's really just a matter of balance you're going to have to find between quality and speed.

"Not all who wander are lost."

xanty
03-10-2004, 10:23 AM
Hi all:

If there is a possible add-on/patch comming on the Fall...it doesn't mean there is a deadline on October...it means start of summer (june latest). They will need at least 3 months for programming and all...

so, don't think time is there...because is not.

Agamemnon, do what you think it's right for you. But if you really want to give us this plane, I suggest you don't delay. At the end it is all about priorities, isn't it?

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

Capt_Haddock
03-10-2004, 11:47 AM
Agamemnon, please post your email adress and I'll contact you.
Keep in mind that Xanty is right. These things take a very long time http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://dspace.dial.pipex.com/haddock/sig/F19bannerh.jpg
http://dspace.dial.pipex.com/haddock/sig/F19banner.jpg

LuftKuhMist
03-10-2004, 01:00 PM
I'm sure he just put on suitable texture and then rendermap with global illum for gladiator pit. Anyway looks great.

http://www.ifrance.com/boussourir/MOMS.gif http://www.ifrance.com/boussourir/grab0004.jpg

Agamemnon22
03-10-2004, 02:58 PM
Luft: that's what I figure, but I also figure he had made a high poly mesh to apply those textures to. That would be the biggest delay, everything else would take roughly the same amount of time either way.

Cap'n: amuratov @ consultationonsite.com
no spaces http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

necrobaron
03-10-2004, 05:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by xanty:
Hi all:

If there is a possible add-on/patch comming on the Fall...it doesn't mean there is a deadline on October...it means start of summer (june latest). They will need at least 3 months for programming and all...

so, don't think time is there...because is not.

Agamemnon, do what you think it's right for you. But if you really want to give us this plane, I suggest you don't delay. At the end it is all about priorities, isn't it?

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg <HR></BLOCKQUOTE>

Oh. I just thought the months of programming just applied to planes not already in FB. I assumed Oleg would just take the simple FM the Pe-2 already has and work from there.

"Not all who wander are lost."

Bogun
03-11-2004, 03:12 PM
Agamemnon22, any chance to see any new pics?

Regards,

http://bogun.freeservers.com/609_bogun.jpg
"The best fighters I met in combat were the American P-51 Mustang and Russian Yak-9U. Both of those types obviously exceeded all Bf109 variants in performance, including the 'K'. The Mustang was unmatched in altitude performance, while the Yak-9U was champion in rate of climb and maneuverability."

- Walter Wolfrum (137 victories)

Agamemnon22
03-12-2004, 12:49 AM
http://www.consultationonsite.com/images/march12.jpg

Like I mentioned before, the last little while has been very busy for me, the 3 jobs and school tend to do that http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif BUT! There is light at the end of this short tunnel. My time was mostly eaten up by school and the other video game I'm working on. Without delving too much into the other game situation, I'll say that we're now on a major push and this push will be over in a few days.

Now about the picnic table that the Pe-2 has become: the reason its all done up in squares like that is for texture coordinate alignment. Helps me see where a texture might stretch before I actually make the texture, and helps me lay out the texture files.

Nunsuch
03-12-2004, 01:55 AM
I am starting to realise what an ambitious project that is, most of the single engined fighters don't seem to have anywhere near that amount of complexity. I am very happy seeing the progress that has been made and if the project accelerates it will be even better. Besides I doubt if Oleg would turn down a PE-2 as flyable especially one that looks as nice as this is starting to.

xanty
03-12-2004, 03:31 AM
Hi again:

The job looks great (love the decoration too....http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif) It is a very complex work, but you are showing great skills, so, it is all a matter of time.

If you need some help or have questions, you ca mail me too (check www.silence.plus.com/xanty (http://www.silence.plus.com/xanty) for my email)

I also advice you to email the work to Oleg or other people, just in case you loose it from ur PC (nasty crashed DO happen) or you need to stop and give it to somebody else (many projects simply vanish...no offence)

As for programming time: Well, in theory you are right, the FM for Pe-2 is there. however, if a plane becomes flyable, the cokcpit needs programming and the FM need re-programming, as AI uses a very simple F and has really nothing to do with that the players use. So, it is like a brand new plane, minus the external.

How are you doing in terms of variants? which are you concentrating on?

Good luck with those other projects, and works and all...keep sane!

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

clint-ruin
03-12-2004, 03:50 AM
Hi Agamemnon22,

This project looks better with every shot you post of it. Looks like an awful lot of work :&gt;

Thankyou again for putting all of the effort in on this!

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

Agamemnon22
03-12-2004, 07:20 AM
Xanty:

Variants: All the pictures I have are the 359 series, and that's what you see here. I've also enough references to make the Series 1 (it's kinda cool, the entire bottom half of the nose section is glass http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). However, it is a matter of time. After talking to Oleg and others in 1C, we figure split this plane up into 3 sections, the cockpit, navigator gunner immediately behind the pilot and radio operator/gunner in the waist of the plane. Problem is there are absolutely no references on the radio station, so I was going to leave it out and have those guns AI-only. BUT, recently someone at sukhoi.ru got in contact with some people in sweden who have 2 Pe-2s sitting around, one donating parts to the other. In a little while I hope to get pictures of the radio station from them, so we can have the entire plane. The problem becomes that I may not have time to do the radio station and new series before the deadline for the fall patch. So we may just have the 359. If there's time I'll gladly do all of the above, but ya know..

As for the 84 and 110 series, there are few references, so they're last priority.

p1ngu666
03-12-2004, 08:26 AM
looks wonderful, gotta love the chequeor http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif
id say do a solid model so we get atleast 1 pe2, and then work on the variations http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
thankyou again http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.pingu666.modded.me.uk/mysig3.jpg

Voskhod5
03-12-2004, 11:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Xanty:

Variants: All the pictures I have are the 359 series, and that's what you see here. I've also enough references to make the Series 1 (it's kinda cool, the entire bottom half of the nose section is glass http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). However, it is a matter of time. After talking to Oleg and others in 1C, we figure split this plane up into 3 sections, the cockpit, navigator gunner immediately behind the pilot and radio operator/gunner in the waist of the plane. Problem is there are absolutely no references on the radio station, so I was going to leave it out and have those guns AI-only. BUT, recently someone at sukhoi.ru got in contact with some people in sweden who have 2 Pe-2s sitting around, one donating parts to the other. In a little while I hope to get pictures of the radio station from them, so we can have the entire plane. The problem becomes that I may not have time to do the radio station and new series before the deadline for the fall patch. So we may just have the 359. If there's time I'll gladly do all of the above, but ya know..

As for the 84 and 110 series, there are few references, so they're last priority.<HR></BLOCKQUOTE>



http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

---------------------------
BlitzPig_Voskhod

http://airbase.uka.ru/hangar/planes/pix/su27vsf15.jpg

LEXX_Luthor
03-13-2004, 12:12 AM
http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

Magister__Ludi
03-13-2004, 12:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Xanty:

Variants: All the pictures I have are the 359 series, and that's what you see here. I've also enough references to make the Series 1 (it's kinda cool, the entire bottom half of the nose section is glass http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). However, it is a matter of time. After talking to Oleg and others in 1C, we figure split this plane up into 3 sections, the cockpit, navigator gunner immediately behind the pilot and radio operator/gunner in the waist of the plane. Problem is there are absolutely no references on the radio station, so I was going to leave it out and have those guns AI-only. BUT, recently someone at sukhoi.ru got in contact with some people in sweden who have 2 Pe-2s sitting around, one donating parts to the other. In a little while I hope to get pictures of the radio station from them, so we can have the entire plane. The problem becomes that I may not have time to do the radio station and new series before the deadline for the fall patch. So we may just have the 359. If there's time I'll gladly do all of the above, but ya know..

As for the 84 and 110 series, there are few references, so they're last priority.<HR></BLOCKQUOTE>


I have a good picture with the radio panel on Tu-2. It might be the same unit. Are you interested?

Agamemnon22
03-13-2004, 01:21 AM
Magister:
surehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
amuratov at consultationonsite.com

Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Magister__Ludi
03-13-2004, 02:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
Magister:
surehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
amuratov at consultationonsite.com

Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>


It should be in your mail box by now http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

VOL_Mountain
03-13-2004, 08:36 AM
Agamemnon22,

Great progress so far!

Please do get the Series 1 into the Sim even if all the positions are not modled. I discussed the logic in the attached string:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=786108272

PF_Talus
03-14-2004, 11:12 AM
Now how did this thread get off the front page?
Bump.


http://img12.photobucket.com/albums/v31/Talus/inflightsturmos.jpg

Busysilent2
03-16-2004, 02:39 PM
Thanks for your work, Agamemnon22. Oleg said on Sukhoi.ru today that if you finish by the summer, he will incorporate it into the game. You are the last hope to make Pe-2/3 being in the game.

Good Luck,
BusySilent

Agamemnon22
03-17-2004, 08:11 AM
Summer should be no problem.
The rush at work is slowing down, should get some good time in on this. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

p1ngu666
03-17-2004, 04:20 PM
good good
more eyecandy please http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

http://www.pingu666.modded.me.uk/mysig3.jpg

Tooz_69GIAP
03-17-2004, 04:59 PM
Being a scale modeller of old (been a couple of years since my last one!!) I appreciate how difficult it can be to do stuff like this, but my mind boggles at doing it virtually. It takes long enough to do it in RL, never mind figure out how to do it on a comp!!!

I too would say don't go overboard on the visuals, but make it to YOUR standard (so long as that standard is good enough for Oleg!!).

If you can get the 359 series in that would be perfect. If you have the time to do the Series 1, that would be absolutely fantastic, but just one of these beauties would be enough for me!!!

http://ubbxforums.ubi.com/images/smiley/11.gif

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Nunsuch
03-18-2004, 12:12 PM
Bump

Agamemnon22
03-18-2004, 09:50 PM
http://www.consultationonsite.com/images/march19.jpg

It's slowly coming together guys http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
I've also been doing final optimizations as I texture, so I've shaved about 300 triangles, she now weighs in at 3230 (but there is still detail I need to add, especially in the back, so.. we'll see. Lot's more cutting to com.)

Aztek_Eagle
03-18-2004, 10:07 PM
First one in, Yahooooooooo! please tell me that you are not going to drop this project as many other have done when their project seems pretty promisiing, may we see a picture showing more of the copit?

Agamemnon22
03-18-2004, 10:12 PM
Drop it? Are you kidding? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
The rest of the cockpit looks pretty much like you see in previous pics, for now. And there isn't really a heck of a lot in the back yet.

BTW in the next few days you might see what's been keeping me from working on this as much as I would've liked. IT(!) is almost ready for release.

necrobaron
03-18-2004, 10:56 PM
Wow! That's looks great,Ag! I also can't wait to find out what "it" is. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

"Not all who wander are lost."

Aztek_Eagle
03-19-2004, 10:51 AM
I think i smell a pacific project?

Voskhod5
03-20-2004, 12:16 AM
Don't hold your breath, guys. http://ubbxforums.ubi.com/images/smiley/35.gif

From what I gathered, Agamemnon22 is working on a different game that has nothing to do with IL-2 or the Pacific Theater.

---------------------------
BlitzPig_Voskhod

http://airbase.uka.ru/hangar/planes/pix/su27vsf15.jpg

[This message was edited by Voskhod5 on Fri March 19 2004 at 11:53 PM.]

Nunsuch
03-21-2004, 12:16 AM
Whatever it is if it is made from the decerning eye of an Il2 fan it can't be that bad!

Agamemnon22
03-21-2004, 12:43 AM
hehe... well I can tell you its not the pacific mod, unfortunately http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Fillmore
03-22-2004, 07:12 AM
Nooooooooo, not page 2 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

BUMP http://ubbxforums.ubi.com/images/smiley/11.gif

PF_Talus
03-23-2004, 05:56 AM
Bad thread back to page 1.

Bump


http://img12.photobucket.com/albums/v31/Talus/inflightsturmos.jpg

Nunsuch
03-23-2004, 11:24 PM
I agree what does this thread think it is dropping to the bottom like thathttp://ubbxforums.ubi.com/images/smiley/59.gif.

Agamemnon22
03-26-2004, 02:46 PM
Chugging along...

http://www.consultationonsite.com/images/march26.jpg

Agamemnon22
03-26-2004, 02:48 PM
Chugging along..

http://www.consultationonsite.com/images/march26.jpg

Agamemnon22
03-26-2004, 02:56 PM
Pardon the double post. Apparently, this forum doesnt allow posts to be deleted.
Er.. moderators? clean up in isle 9 http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Pycckuu_4YBAK
03-26-2004, 03:08 PM
wow! a pe-2! that would be a great plane to fly!

Voskhod5
03-27-2004, 01:07 PM
Excellent! http://ubbxforums.ubi.com/images/smiley/11.gif

---------------------------
BlitzPig_Voskhod

http://airbase.uka.ru/hangar/planes/pix/su27vsf15.jpg

Blackjack174
03-28-2004, 01:03 PM
*sdrisch*

LEXX_Luthor
03-28-2004, 02:51 PM
Soon Pe~2 Forgotten Battles will be complete. http://ubbxforums.ubi.com/images/smiley/11.gif


Agamemnon22 you can just edit the post by clicking the http://ubbxforums.ubi.com/infopop/images3/edit.gif icon and say you double posted. Still, more pe2 pics the better.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

FALK81
03-30-2004, 08:07 AM
I called up the norwegian museum, and they sent me these photos of their PE-2 cockpit currently in restoration. There's very little instruments, but I hope this somheow can be of some help! They are thinking of beeing finishied sometime in next fall. So I send many thanks to the norwegian aviation museum in Bodø!

Here's a link: http://www.luftfart.museum.no/Engelsk/default.htm

Good luck with your project Agamemnon!

Regards
Falk81

http://www.filmfotograf.no/bilder/Im000437.jpg
http://www.filmfotograf.no/bilder/Im000439.jpg
http://www.filmfotograf.no/bilder/Im000592.jpg
http://www.filmfotograf.no/bilder/Im000593.jpg
http://www.filmfotograf.no/bilder/Im000594.jpg
http://www.filmfotograf.no/bilder/Im000604.jpg
http://www.filmfotograf.no/bilder/Im000605.jpg
http://www.filmfotograf.no/bilder/Im000606.jpg
http://www.filmfotograf.no/bilder/Im000607.jpg
http://www.filmfotograf.no/bilder/Im000608.jpg
http://www.filmfotograf.no/bilder/Im000609.jpg
http://www.filmfotograf.no/bilder/pet-1.jpg

Cold_Gambler
03-30-2004, 09:26 AM
Awesome thread!
This is what the "community" is all about! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
Keep up the great work Agemmemon (sp?) It's all looking beautiful...

Agamemnon22
03-30-2004, 03:07 PM
Hey LEXX, good stuff!
That looks like an earlier series, before 84. Some of the instruments are different from the 359, good to know for if/when I get to doing the Series 1.
Thanks alot for this man!
Someone from sukhoi.ru said he'd ask these guys to take pictures of the radio operator's cabin in the rear, haven't heard anything since then though.
If you're still in touch with them, could you possibly find out where the bombsight goes on this plane? Cuz I have the sight.. but I don't have a clue where it goes! It's not in any of my pics or drawings.

LEXX_Luthor
03-30-2004, 03:18 PM
FALK81 posted those pics not me...

The "Lex" in the window confused even you hehe http://ubbxforums.ubi.com/images/smiley/35.gif

http://www.filmfotograf.no/bilder/Im000437.jpg

http://ubbxforums.ubi.com/images/smiley/10.gif When you do the cockpit, you can add another "x" though. Nobody will notice.

Agamemnon22
03-30-2004, 03:36 PM
oh LOL brainfart:s

Sorry Falk81, Lexx!

Aztek_Eagle
03-31-2004, 09:17 PM
hey agamemnon, why dont u creat a new topic, most of the ppl dont realise that u alreaady post a new update, and realy neat, hurry up!

starfighter1
03-31-2004, 11:27 PM
hi,
the only thing we need is a main upgrade (patch)of this corrupt 'game engine camera view system' to the virtual combat pilot.
whatever You nice designers want to create:

a pilot cockpit view in real is one thing the camera view in IL2/FB is a 'gnomish view' together with overframed details in many planes.

nice panels compare to real construction is only half of the job.


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aztek_Eagle:
hey agamemnon, why dont u creat a new topic, most of the ppl dont realise that u alreaady post a new update, and realy neat, hurry up!<HR></BLOCKQUOTE>

http://www.eichhorn.ws/assets/images/thunderbird.gif

PF_Talus
04-03-2004, 06:34 PM
Bumpage is in order. You got an update by the way Ag?


http://img12.photobucket.com/albums/v31/Talus/p63-3.jpg

Nunsuch
04-04-2004, 11:51 PM
This is one hugely bumped thread... BUMP!

PF_Talus
04-08-2004, 02:40 PM
Bump


http://img12.photobucket.com/albums/v31/Talus/Il-2_001.jpg

Agamemnon22
04-08-2004, 05:40 PM
Hey guys

Apologies for no updates this week, I'm going a little nuts with school. Last week of the semester and profs are beginning to realize 5 assignments in one week in one class is perhaps not the greatest idea ever, especially considering that same class had 3 assignments throughout the entire semester. Simply stunning.

Nunsuch
04-09-2004, 01:24 AM
Understandable thanks for keeping us in the loop and again thanks for the effort on the PE-2.

Aztek_Eagle
04-12-2004, 07:42 AM
bump, AND SUPER BUMB!

http://www.angelfire.com/art2/robertosgallery/CORSAIR8.JPG

PF_Talus
04-14-2004, 08:06 PM
1,2,3, BUMP


http://img12.photobucket.com/albums/v31/Talus/Il-2_001.jpg

AdmiralWarlord
04-15-2004, 11:33 PM
Is that a bump in your pants or are you just glad to see me?

Nunsuch
04-16-2004, 12:51 PM
HAR!!!

Aztek_Eagle
04-19-2004, 07:49 AM
bump

http://www.angelfire.com/art2/robertosgallery/CORSAIR8.JPG

Tooz_69GIAP
04-20-2004, 02:51 AM
Erm.....don't mind me!!

BUMP!!!

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Agamemnon22
04-20-2004, 06:25 AM
Cheers guys! just 2 more exams and 2 more assignments...
Anyone know anything about the Juction Tree Algorithm?

AdmiralWarlord
04-21-2004, 01:21 AM
There is this BUMp on the street - he keeps harassing me - what must I do?

Nunsuch
04-22-2004, 12:25 AM
This thread is crowd surfing! Bump-bump-bump...BUMP!

BigganD
04-22-2004, 12:56 AM
Agamemnon22..nice really nice! but does any one know when the Ju88 will come as flyable? you see i like the german airplanes more http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

No one is an ace!

Tooz_69GIAP
04-22-2004, 03:46 AM
Check out this thread about the Ju-88 modellers progress

http://www.jagdgeschwader53.flugzeugwerk.net/ju88/Index2.htm

It seems nearly ready, should be done by the summer if I remember right, and then hopefully Oleg will make short work of the flight models, along with the B-25 and Pe-2 at the same time.

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

VW-IceFire
04-22-2004, 09:15 AM
Jippo just announced that the Ju-88 is complete and has been sent to Oleg for implementation. That may take some time however...long process.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

PE_Sushi
04-22-2004, 12:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Anyone know anything about the Juction Tree Algorithm?<HR></BLOCKQUOTE>

wot ? http://ubbxforums.ubi.com/images/smiley/blink.gif

Agamemnon22
04-22-2004, 01:28 PM
heh.. it's from probabilistic AI. Basically, you can build a system that can make inferences as to the causes of some thing or another, based on probabilities. You sort of build a tree of events and assign probabilities according to whatever data you have. So you could say make it so that if there are clouds there's 50% chance it may rain. The AI can then see rain and say "ah, it is raining, so it must be cloudy" (suppose it can't see clouds, kinda like FB AIhttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif)
Now the junction tree algorithm is one way of doing these inferences on a tree of events.

I'm sure you wanted to know that eh? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

PE_Sushi
04-23-2004, 06:58 AM
Lol I now have a very very basic idea of what you are talking about.
Anyway, when your Pe-2 will be available, probability to see me jumping around in joy is 100 %

mamal
04-23-2004, 09:02 AM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=45410763&m=328102272

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif My support for Your effort!!

Steph

Agamemnon22
04-24-2004, 11:08 PM
Sorry, please ignore

p1ngu666
04-26-2004, 08:00 AM
awsome pics and models http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

WUAF_MJ_Prop
04-26-2004, 03:17 PM
this needs a bump by the baby in this pic

http://grantd.darb.net/dancing.gif

Aztek_Eagle
04-28-2004, 12:41 AM
omg he is scary, ifeel the need to take a base ball bat next time i am close to childrens...

http://www.angelfire.com/art2/robertosgallery/CORSAIR8.JPG

[This message was edited by Aztek_Eagle on Wed April 28 2004 at 03:44 PM.]

Agamemnon22
05-01-2004, 08:36 AM
I'm freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeee! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

well school's out and I caught up on everything else I had put off due to exams so I'm back in business here. Let's get this bird finished http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

clint-ruin
05-01-2004, 09:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agamemnon22:
I'm freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeee! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

Kickass. Looking forward to the next update :&gt;

http://users.bigpond.net.au/gwen/fb/leninkoba.jpg

xanty
05-02-2004, 07:28 AM
Indeed good news! i hope you get good marks too.

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

Aaron_GT
05-03-2004, 07:42 AM
"heh.. it's from probabilistic AI. Basically, you can build a system that can make inferences as to the causes of some thing or another, based on probabilities. You sort of build a tree of events and assign probabilities according to whatever data you have. So you could say make it so that if there are clouds there's 50% chance it may rain. The AI can then see rain and say "ah, it is raining, so it must be cloudy" (suppose it can't see clouds, kinda like FB AI)
Now the junction tree algorithm is one way of doing these inferences on a tree of events.

I'm sure you wanted to know that eh? "

It's interesting stuff, Agamemenmon. We had
a student working on this in the context of
games. It is my understanding that you can
then use reinforcement learning to strengthen
the association between various nodes on the
tree on the basis of 'experience' that an AI
bot has in a game. E.g. strategy A leads to
result B in given situation C 80% of the time,
so the decision tree arc that leads to the
selection of strategy A is strengthened. The
tricky part is (a) creating the decision tree
without prior assumptions and (b) recognising
the situations at all, or quickly, and not
losing the possibly subtle differences between
situation C and C'.

You could use other techniques, of course, such
as explicitly encoding decision trees that
are decomposable and using a genetic algorithm.
However my gut feeling would be that learning
the decision tree via a neural network would
be the best idea (multi layer perceptron springs
to mind as a good model for this), with the
hope of being able to do rule extraction at
the end. It's still going to be quite a task
to reduce the dimensionality of the situations
to a tractable level without making too many
assumptions, though, and converting a perceptron
output into a strategy.

Aaron_GT
05-03-2004, 07:43 AM
I would love to see a flyable Pe-2 by the way!

AdmiralWarlord
05-03-2004, 09:46 AM
Pe-2 campaign would be great http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Personally a Pe-8 or Il-4 would be even better - since it participated in berlin bombings since 1941

Baltar
05-03-2004, 11:05 AM
PLEASE finish this beauty!!!! This and the Hs-129 are two of the most important to-be-made-flyables.

Incidentally, once that cockpit is done, how easy will it be to translate that work over to other versions and the Pe-3?

Agamemnon22
05-04-2004, 12:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aaron_GT:
It's interesting stuff, Agamemenmon. We had
a student working on this in the context of
games. It is my understanding that you can
then use reinforcement learning to strengthen
the association between various nodes on the
tree on the basis of 'experience' that an AI
bot has in a game. E.g. strategy A leads to
result B in given situation C 80% of the time,
so the decision tree arc that leads to the
selection of strategy A is strengthened. The
tricky part is (a) creating the decision tree
without prior assumptions and (b) recognising
the situations at all, or quickly, and not
losing the possibly subtle differences between
situation C and C'.

You could use other techniques, of course, such
as explicitly encoding decision trees that
are decomposable and using a genetic algorithm.
However my gut feeling would be that learning
the decision tree via a neural network would
be the best idea (multi layer perceptron springs
to mind as a good model for this), with the
hope of being able to do rule extraction at
the end. It's still going to be quite a task
to reduce the dimensionality of the situations
to a tractable level without making too many
assumptions, though, and converting a perceptron
output into a strategy.<HR></BLOCKQUOTE>

Agreed, I find it really interesting as well. Yeah you can definitely do learning on the decision tree like you say. In the context of real-time games tho, it's not quite that simple, because historically AI has been the 4th or 5th thing to get CPU cycles. First you have graphics, then physics, then whatever performance-sensitive code you have, and then AI. So it sounds great, but implementing it real-time is another story. Turn based games though are a completely different bowl of soup. As for creating a tree without prior assumptions, that's not necessary, just like in a Markov Decision Process you have your priors. You have to be kinda smart about setting them, but with if you do some kind of burn-in offline on a simpler model, you should get pretty good priors. You can even burn in the original model actually.
As for recognizing the situations, yeah that takes some AI on its own. I'm so keen on this probabilistic stuff, I want to use it everywhere lol, but you could probably pull it off if you have a finite situation-space and a few 'sensors', you can take pretty good guesses at the current situation. Like say if your sensors say "its noisy, smoky and the floor is sticky", you can guess that you're at a bar. Assuming of course you know what a bar is.

I actually wrote an AI for a game called Knockabout last fall. It was based on a Markov Decision Process that would take the moves available at the moment and recursively extrapolate 8 or so moves ahead. The game involves dice rolls, so at the end of each recursion it would figure out the probabilities of a given leaf situation and find the 'quality' of the move as essentially a weighted average. It's actually a bit of a hybrid Markovian MiniMax approach. It did all this in about 2-4 seconds per turn on a Tbird 1.5(I had some tree pruning going on so it wouldn't do branches that were just bad from the get go, thats why it wasn't constant).

I think we'll see these kind of things implemented real-time soon, I mean in an FPS your action space is pretty limited, and long-term planning isn't really necessary. Actually, I heard FarCry claims to have smart non-scripted AI, I'd like to have a chat with a couple folks from Crytek http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I was actualy at an IGDA conference a little bit ago, talking about AI, and I was kind of disappointed about how uninterested game people seem in AI. They just write scripts until the thing does what they want and leave it at that. There is no spririt of innovation that I could see. Although, I have to say the conference was dominated by UBI, and by the sound of it they concentrated on FPS AI, which doesn't really lend itself to big AI improvements. You mostly ever see your enemy for 5-10 seconds, then one of you is dead, so there isn't much time for the AI to do much thinking or act on it. I guess if it ain't broke don't fix it, but I think we have the technology now to move beyond simple scripts and add a little spice to game AI. Maybe in BoB!! *eh Oleg?*wink*wink*nudge*nudge*

Crashing now, wil have update tomorrow!

[This message was edited by Agamemnon22 on Mon May 03 2004 at 11:45 PM.]

Agamemnon22
05-04-2004, 02:13 PM
As promised

http://www.consultationonsite.com/images/May3.jpg

Obviously, there gauges won't all be square like that http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif My MAX viewport doesn't want to show the alpha cuts http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

PF_Talus
05-04-2004, 02:27 PM
Let me be the first to say WOW! I can't wait for this ac!


http://img12.photobucket.com/albums/v31/Talus/Il-2_001.jpg

AdmiralWarlord
05-05-2004, 02:30 AM
Real Russian - not american gibberish on the gauges http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif WoW http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif can't wait.

Aztek_Eagle
05-05-2004, 07:51 AM
i feel like the happyes medium simulation bomber pilot in the world http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif....... but wait this gona have bombsight? dunno much about the pe2 in reality.......

http://www.angelfire.com/art2/robertosgallery/CORSAIR8.JPG

Agamemnon22
05-05-2004, 09:22 AM
Yeah the Pe-2's had a bombsight, Oleg even has a model of one (same one as TB3 according to him). But neither I nor Alex at Maddox Games have been able to figure out where it goes! http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
It isn't in any of the photographs or schematics :S.
That said, if you look back a few pages to a shot showing all of the cockpit, see that little rectangular thing that hangs down in the middle of the front of the cockpit? I think that's a different kind of bombsight. It looks like it has trajectories for various altituted drawn on it. I haven't quite figured out how it works yet http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

If anyone can shed some light on either of these points, I'd really appreciate it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cheers

PE_Sushi
05-05-2004, 02:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If anyone can shed some light on either of these points, I'd really appreciate it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cheers<HR></BLOCKQUOTE>

sorry I can't http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

anyway this is coming along real nice !! thx for update Agamemnon, the most important missing flyable plane is on it's way !!

Aztek_Eagle
05-05-2004, 06:35 PM
welll at least the good thing is that i know how to use the tb3s bombsight already, i like more the fixed sight where it is gona drop, and doesnt get messed up when shaking like the he111, of course the he111 is pretty presise

http://www.angelfire.com/art2/robertosgallery/CORSAIR8.JPG

Aaron_GT
05-06-2004, 01:25 AM
"As for creating a tree without prior assumptions, that's not necessary, just like in a Markov Decision Process you have your priors."

It's a personal thing, but in some of the things
I've looked at in the past (not decision trees
but modelling of representations for
presentation to neural network) I've been
sceptical on the ability of the human mind to
come up with the right representation (or
the correct outline strategies for AI). When
you leave things completely open you can get
some quite surprising but effective results out.
Of course you have to make sure that with some
systems for determining these you haven't
dropped into a local minimum!

"You have to be kinda smart about setting them"

Yeah, I just don't trust myself to be smart
enough about aircraft AI. If I was I wouldn't
get shot down so much :-)

"but with if you do some kind of burn-in offline on a simpler model, you should get pretty good priors. You can even burn in the original model actually."

For speed it would make sense to fix the AI
in a delivered system. But I suppose you could
have offline training of the AI system via
submission of tracks to a central data centre.
In theory you could have people run it on
their own tracks, in a distributed way, but it
would be less prone to bias and easier to
code if centralised.

"As for recognizing the situations, yeah that takes some AI on its own."

There's a fair bit of work out there on doing
so, but I am not sure if it is up to real time
analysis for something as complex as a flight
sim in which there is already a huge drain on
the CPU running the game in the first place.



P.S. Cockpit looks great! I know a lot of people
are really itching to get hold of a flyable Pe2

Nunsuch
05-08-2004, 08:47 PM
It looks like it is comeing along nicely I really hope that you get the bombsite placement sorted out somehow.

PE_Sushi
05-09-2004, 12:47 PM
maybe you already know this URL :
http://www.ctrl-c.liu.se/misc/ram/pe-2.html

on the bottom, there's drawings courtesy of M. Sergey Andreev, with a link to his mail.

I don't know if he can be reached, nor can/will help

Agamemnon22
05-09-2004, 12:50 PM
Oooh good find Sushi.. I've seen the page but didnt notice the email link. I'll write to him.

Cheers

PE_Sushi
05-09-2004, 01:27 PM
crossing fingers http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

PE_Sushi
05-12-2004, 11:31 AM
I peeked in the Squadron Signal collection PE-2 book
they are very few internal pictures and they are rather poor and I doubt they help

Tooz_69GIAP
05-12-2004, 07:28 PM
I have the Squadron Signal book in PDF!!

Here a couple of pix from it. You may already have seen them, but maybe not.

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/Pe2-1.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/Pe2-2.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/Pe2-3.jpg

If you don't already have this, I am sure I can get it to you. Just contact me here, or come to the 69.GIAP site (http://baseclass.modulweb.dk/69giap) and post on our forum.

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

[This message was edited by Tooz_69GIAP on Wed May 12 2004 at 06:39 PM.]

Agamemnon22
05-13-2004, 12:05 AM
Tooz: of those I've only seen the top one before. All of those seem to be from an early series, the gunsight and nose glazing make it a Series 1 throught 15 or so. Actually it seems there are more differences than I had thought.
On the bright side, there's a pic of the radio operator's station, that's definitely something.

The last caption says the pilot's dash is aft of the bombardier's position. That narrows things down quite a bit, but there isn't a heck of a lot forward of the panel, so it's kind of confusing. I'd like to have a read over that book if possible, I'll go post on 69.GIAP site right now.

Tooz_69GIAP
05-13-2004, 04:09 AM
These are the only internal shots, but there are plenty of close ups of the oval windows at the ventral gunner position, and the dorsal turret, as well as many others.

There are also technical specifications of just about every version of the Pe-2 describing differences between the various models.

As far as the bombadiers position in the nose, it seems from the pic that there is perhaps half a metre or a couple of feet of space directly below the pilot. Also, the caption states that the pilot sat a little to the port of the centreline. I would hazard a guess that the bombadier was in a similar position to that of the bombadier in the He-111, just with a lot less space http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

I am very pleased that I can help you out. For all the blowing of hot air I do about allied bombers, I have thus far been entirely unable to offer any assistance. I'm very pleased I can now.

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Tooz_69GIAP
05-15-2004, 03:56 AM
bump

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

ROSHKO_69.GIAP
05-15-2004, 07:40 PM
I'll see your *BUMP* and raise you a *BONG*

Aga - got the link to the AVI I sent you ?

C!

Roshko

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_roshko.jpg (http://giap.webhop.info)

Agamemnon22
05-16-2004, 12:49 AM
Oh ya, got it thanks Roshko!
Nothing like Soviet propaganda to start my day http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

ROSHKO_69.GIAP
05-16-2004, 06:00 AM
LOL - Yeah, but at least you get to see them fly hehehe

C!

Roshko

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_roshko.jpg (http://giap.webhop.info)

starfighter1
05-17-2004, 01:41 AM
hi,
indeed a good pic at all.
by using the buggy Il2/FB/AEP game's engine camera view system...to virtual pilots view in this bomber the pilots eye height of view will go down nearly 25 degree or more to a gnomish view ..to recognise the bear of Stalins at this frontside pic...

[QUOTE]Originally posted by Tooz_69GIAP:
I have the Squadron Signal book in PDF!!

Here a couple of pix from it. You may already have seen them, but maybe not.

http://www.eichhorn.ws/assets/images/thunderbird.gif

Tooz_69GIAP
05-17-2004, 09:39 AM
Eh......no, I haven't seen that before. Interesting gif I suppose.

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Agamemnon22
05-18-2004, 10:50 PM
http://www.consultationonsite.com/images/may18.jpg http://www.consultationonsite.com/images/may18-2.jpg

Please ignore the hideous floor, it'll be fixed in a patch.

jeroen_R90S
05-18-2004, 11:35 PM
Very cool! Thanks for the update, really looking forward to a sorely missing flyable plane!

(couldn't stand seeing this thread being below the forum abuse one as well, LOL http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)

Jeroen

Tooz_69GIAP
05-19-2004, 12:08 AM
Whoah, niiiiiice!!!

I see that the bombsight has been placed in the nose. Are you guessing?? Or have you found resources to show how the bombadier's position is configured? It's looking good without a doubt!!

Tooz

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!

Aztek_Eagle
05-19-2004, 12:37 AM
only think i dont like are the pedals, but nice work, keep it up, keep it up http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.angelfire.com/art2/robertosgallery/AztekEaglesig.JPG

clint-ruin
05-19-2004, 02:25 AM
Looking good :&gt;

http://users.bigpond.net.au/gwen/fb/leninkoba.jpg

PE_Sushi
05-19-2004, 02:28 AM
This is just great to see the Peshka coming around. Thx for the update Agamemnon.

You talk about a movie featuring the Pe-2, is this the one which start with mission planing, and then bombing, then rtb, once on the ground the crews rush for food and then play and laugh in the snow ?
I saw this one and noticed that the Pe-2 were level bombing and not dive bombing

Agamemnon22
05-19-2004, 08:30 AM
Yeah, that's the one Sushi. You get too see battle damage on a MiG-3 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Aztec_Eagle: yeah I'm not crazy about them either. They're on my fix-time-permitting list.

Tooz: the bombsight isn't in there. If you mean the round thing in the corner, that's actually the compass, I just haven't put in the compass part of it yet http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Otherwise all we have bombwise so far is the thing under the gunsight http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Tooz_69GIAP
05-21-2004, 05:20 PM
Back to the front page with you I say!!!

whit ye looking at, ya big jessie?!?!

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_tooz.jpg
Za Rodinu!