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View Full Version : Assassin's Creed: Unity's free run down feature



undefined209
10-16-2014, 06:24 PM
I really love the idea of the free run down feature, I almost never died from battle in any game, I have been synchronized from failing a tail mission but never from battle. So this is a great improvement, One thing that does concern me is how smooth this new feature is going to work, I dont want to be running and then go to run down and then jump off the building like the famous leap of faith fail. Is it going to be fast? are there limits to the places that are available to free run down from? All these questions have been eating at me. Any ideas on how this feature might run, and what are your ideas on this new added feature, do you like it or no?