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View Full Version : Review of all cards from Sins of Betrayal: Inferno



superktro
10-05-2014, 08:51 AM
Time for Inferno which most assume got a huge boost. Lets see if its true


Fortunes:

1)Ritaul of the Dark Flame- a really nice finisher card
2)Sacrifice- dont know how much it will be in use, lets see


Buildings:

1)Heretic Library- 1 damage for each turn a dark creature is here, omg, overpowered indeed, control decks are no match dow
2)Walls of Destruction- a hell fire maniac ability dealing 3 damage to attacking creature, are you kidding me
3)Throne of Ahnirbban- a creature gets sweep and attack anywhere, are u ****ing kidding me. overpowered devs. I guess 3 copies of fissure will be must have now


Creatures:

1)Ur jabaals Minion- attack me and u will feel the same wrath plus my own attack next turn, holy ****,realy powerful
2)Blazing succubus- just 2 healths less than succubus but can buff three adjacent creatures?? Ubi i guess ur new CM is a demon and the last Orc CM got kicked out hard
3)Bound Succubus- if it wont attack deal 2 damage to hero?? U just overdid it devs
4)Executioner Succubus- a banshee with good stats and a bit of damaged creature is no big deal for inferno, op
5)Spell Stealer Heretic- with a fire blast or soulreaver in graveyard its just a magic boosting, powerful stats banshee


Overall Comments:

You can easily understand how devs overdid with inferno. inferno did not get good cards, but they got absolutely overpowered cards. Battle zone will be soon filled by inferno. Road 2 Paris would become Road 2 Hell. Need serious nerfs quickly, am saying it for the games balance even though i am an inferno fan

My other reviews:
Haven- http://forums.ubi.com/showthread.php/928016-Review-of-all-cards-from-Sins-of-Betrayal-Haven?p=10253830#post10253830
Stronghold- http://forums.ubi.com/showthread.php/927801-Review-of-all-cards-from-Sins-of-Betrayal-Stronghold
Sanctuary- http://forums.ubi.com/showthread.php/928015-Review-of-all-cards-from-Sins-of-Betrayal-Sanctuary
Academy- http://forums.ubi.com/showthread.php/929062-Review-of-all-cards-from-Sins-of-Betrayal-Academy?p=10257279#post10257279
Necropolis- http://forums.ubi.com/showthread.php/929070-Review-of-all-cards-from-Sins-of-Betrayal-Necropolis?p=10257292#post10257292
Inferno- http://forums.ubi.com/showthread.php/929075-Review-of-all-cards-from-Sins-of-Betrayal-Inferno?p=10257310#post10257310
Neutral- http://forums.ubi.com/showthread.php/929080-Review-of-all-cards-from-Sins-of-Betrayal-Neutal?p=10257326#post10257326
Spells- http://forums.ubi.com/showthread.php/927800-Review-of-all-cards-from-Sins-of-Betrayal-Spells

Xyx0rz
10-05-2014, 04:08 PM
Ritual of the Dark Flame is no more "finisher" than Mass Inner Fire. It's just something that helps your creatures win combat. Forked Firebolt also does that, and does it reliably as soon as turn 3.

I assume that by "Sacrifice" you mean "Scarification", but yeah, questionable.

Ur-Jabaal's Minion is a lot like Shinje Warrior. Slightly worse but easier requirements for those low-Might Inferno decks.

Blazing Succubus fights for deck space with Lashing Lilim and Osmotic Breeder. Maybe she's better, maybe not. Seems close.

Bound Succubus is expensive but really helps finishing off the opponent. Even deals 2 damage on the turn you play her. I've seen some people try her out but I always won on my next turn, so maybe she's a bit slow.

Executioner Succubus is not exactly The Banshee. Better stats, but if you're on the back foot you might not be able to kill the thing you need dead the most. Abyssal Worm is pretty good too once it's on the board, but getting it there is the problem.

Why does Spell-Stealer Heretic have random Magic Channel? I thought that was an Academy thing. Anyway... I suppose it's decent even if it only casts Fire Bolt, so the rest is just upside. Obviously very good with Soulreaver. Still... very expensive.

At least both of these 6-drops block well and provide some value even if they get Soulreavered or Ice Meteored right away.

RosheNek
10-05-2014, 05:53 PM
Why does Spell-Stealer Heretic have random Magic Channel? I thought that was an Academy thing.

That was an Inferno thing from BS1. Breeders, then Arbitre, yo.

banduan
10-05-2014, 06:21 PM
Arbiters and Breeders still around

superktro
10-05-2014, 06:29 PM
Ritual of the Dark Flame is no more "finisher" than Mass Inner Fire. It's just something that helps your creatures win combat. Forked Firebolt also does that, and does it reliably as soon as turn 3.

I assume that by "Sacrifice" you mean "Scarification", but yeah, questionable.

Ur-Jabaal's Minion is a lot like Shinje Warrior. Slightly worse but easier requirements for those low-Might Inferno decks.

Blazing Succubus fights for deck space with Lashing Lilim and Osmotic Breeder. Maybe she's better, maybe not. Seems close.

Bound Succubus is expensive but really helps finishing off the opponent. Even deals 2 damage on the turn you play her. I've seen some people try her out but I always won on my next turn, so maybe she's a bit slow.

Executioner Succubus is not exactly The Banshee. Better stats, but if you're on the back foot you might not be able to kill the thing you need dead the most. Abyssal Worm is pretty good too once it's on the board, but getting it there is the problem.

Why does Spell-Stealer Heretic have random Magic Channel? I thought that was an Academy thing. Anyway... I suppose it's decent even if it only casts Fire Bolt, so the rest is just upside. Obviously very good with Soulreaver. Still... very expensive.

At least both of these 6-drops block well and provide some value even if they get Soulreavered or Ice Meteored right away.

sorry its sacrification
by finisher i mean like week of mercenaries or other buff cards which can help in rush decks to deal high damage so i called it finisher
inferno easily deals damage with sweep, attack anywhere and lots of fire spells so executioner succubus is infernos banshee

Xyx0rz
10-05-2014, 08:32 PM
its sacrification
Almost.


by finisher i mean like week of mercenaries or other buff cards which can help in rush decks to deal high damage so i called it finisher
I understand a finisher to be a card whose purpose is to finish off the opponent. A global boost can be a finisher, but in that regard Ritual of the Dark Flame is only as good as a single activation of Week of the Mercenaries or Week of the Elder Races, and I would not put a spell in my deck that just did what an event could do.

However, what Ritual of the Dark Flame also does (provided you have a Dark card in your graveyard) is weaken your opponent's team for a turn. This helps your creatures to win fights and lets you take less damage. I think jumping through two hoops for a minor buff and a minor debuff is too much to ask, though.