superktro
10-05-2014, 08:20 AM
Lets talk about the wizards now
Fortunes:
1)Void Trap- really good card as it draws 2 card for 1 resource, banishment is just a slight set back but overall handy card
2)Shifting Fates- so resurrection for academy that also 2 prime creatures, not lore-friendly but powerful indeed
Buildings:
1)Portal of House Anima- cant say anything about it right now, as i dont fully understand the card details, sorry
2)Alter of Elemental Affinity- so 1 prime on it and all primes cost less, good card devs
3)Crimson Tower- crimson theme is being promoted this time with a buildig, i think 3 cost is a bit much but good card
Creatures:
1) Embers Elemental- i dont see potential yet as academy has mostly prime creatures
2) Surging Djinn- really good stats and strong card with a huge set back when it dies lower magic by 2 which might make it not fir for play
3) Arcan Master Djinn- ability is only fit for a blocker and it cost too much to be a blocker so nah for me
4) Captive Djinn- spell or fortune banisher when coming into play and also a common, superb card. Now thats when i say a commoner can
rise higher than the so called high status people. A must have card.
5) Time-bender Djinn - a time jump in a card, but situational. Might be used as a finisher. Not much hope as the condition is very sleeky.
Overall Comments:
Fortunes of academy have really bolstered the ranks of the wizard armies by drawing cards or reviving cards, affinity to magic to make them cost less and captive djinn to dominate the battle zone fields and fortunes. But most creatures are bad for my standards. About the buildings except alter of affinity i really have no idea how they will see play.But the few strong cards will be able to boost hakeem big time.
My other reviews:
Haven- http://forums.ubi.com/showthread.php/928016-Review-of-all-cards-from-Sins-of-Betrayal-Haven?p=10253830#post10253830
Stronghold- http://forums.ubi.com/showthread.php/927801-Review-of-all-cards-from-Sins-of-Betrayal-Stronghold
Sanctuary- http://forums.ubi.com/showthread.php/928015-Review-of-all-cards-from-Sins-of-Betrayal-Sanctuary
Academy- http://forums.ubi.com/showthread.php/929062-Review-of-all-cards-from-Sins-of-Betrayal-Academy?p=10257279#post10257279
Necropolis- http://forums.ubi.com/showthread.php/929070-Review-of-all-cards-from-Sins-of-Betrayal-Necropolis?p=10257292#post10257292
Inferno- http://forums.ubi.com/showthread.php/929075-Review-of-all-cards-from-Sins-of-Betrayal-Inferno?p=10257310#post10257310
Neutral- http://forums.ubi.com/showthread.php/929080-Review-of-all-cards-from-Sins-of-Betrayal-Neutal?p=10257326#post10257326
Spells- http://forums.ubi.com/showthread.php/927800-Review-of-all-cards-from-Sins-of-Betrayal-Spells
Fortunes:
1)Void Trap- really good card as it draws 2 card for 1 resource, banishment is just a slight set back but overall handy card
2)Shifting Fates- so resurrection for academy that also 2 prime creatures, not lore-friendly but powerful indeed
Buildings:
1)Portal of House Anima- cant say anything about it right now, as i dont fully understand the card details, sorry
2)Alter of Elemental Affinity- so 1 prime on it and all primes cost less, good card devs
3)Crimson Tower- crimson theme is being promoted this time with a buildig, i think 3 cost is a bit much but good card
Creatures:
1) Embers Elemental- i dont see potential yet as academy has mostly prime creatures
2) Surging Djinn- really good stats and strong card with a huge set back when it dies lower magic by 2 which might make it not fir for play
3) Arcan Master Djinn- ability is only fit for a blocker and it cost too much to be a blocker so nah for me
4) Captive Djinn- spell or fortune banisher when coming into play and also a common, superb card. Now thats when i say a commoner can
rise higher than the so called high status people. A must have card.
5) Time-bender Djinn - a time jump in a card, but situational. Might be used as a finisher. Not much hope as the condition is very sleeky.
Overall Comments:
Fortunes of academy have really bolstered the ranks of the wizard armies by drawing cards or reviving cards, affinity to magic to make them cost less and captive djinn to dominate the battle zone fields and fortunes. But most creatures are bad for my standards. About the buildings except alter of affinity i really have no idea how they will see play.But the few strong cards will be able to boost hakeem big time.
My other reviews:
Haven- http://forums.ubi.com/showthread.php/928016-Review-of-all-cards-from-Sins-of-Betrayal-Haven?p=10253830#post10253830
Stronghold- http://forums.ubi.com/showthread.php/927801-Review-of-all-cards-from-Sins-of-Betrayal-Stronghold
Sanctuary- http://forums.ubi.com/showthread.php/928015-Review-of-all-cards-from-Sins-of-Betrayal-Sanctuary
Academy- http://forums.ubi.com/showthread.php/929062-Review-of-all-cards-from-Sins-of-Betrayal-Academy?p=10257279#post10257279
Necropolis- http://forums.ubi.com/showthread.php/929070-Review-of-all-cards-from-Sins-of-Betrayal-Necropolis?p=10257292#post10257292
Inferno- http://forums.ubi.com/showthread.php/929075-Review-of-all-cards-from-Sins-of-Betrayal-Inferno?p=10257310#post10257310
Neutral- http://forums.ubi.com/showthread.php/929080-Review-of-all-cards-from-Sins-of-Betrayal-Neutal?p=10257326#post10257326
Spells- http://forums.ubi.com/showthread.php/927800-Review-of-all-cards-from-Sins-of-Betrayal-Spells