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superktro
10-02-2014, 08:57 PM
Here i try to give a brief idea about the new cards. Its my opinion and u ar allowed to state yours in the comment

First i will go with the spells

Fire:
1) Fire Splash- a cheap damage dealer, a mini fire burst so a average destructive card
2) Fire Rain- may be the best destructive fire spell in standard, might see use in open as well. overall a good card
3) Flaring Rage- this card is great for rush decks and decks with cheap creatures, but if you lose board control it will back fire on you as it buffs you opponents creaures as well

Water:
1) Ice Spear- its just a reusable version of refreshing spring which didnt see much use except chain casting and after it has been nerfed i dont think it would see play
2) Ice Curse- basically immolation for water and as it was mostly used by academy and they have access to all spell schools would like to see in which way it becomes competitive
3) Frozen Wave- As par tradition, mini version of open format spells get their place here so here is the mini tsunami. Looks like water is catching up as a board sweeeper

Air:
1)Blast of Wind- Lots of better alternatives are there
2)Storm Rage- Another spell with focused blast chosing 3 battle fround positions. Might see play but no originality
3)Wind Arrows- too selective and might not see play, only new stronghold creatures which are weak can use its benefits

Light:
1) Holy Sacrifice- a different version if martyr, might see play with cassandra. not good at first sight
2) Holy Light- buff for haven, light creatures only though
3) Sacrifice- not much use in first sight

Earth:
1)Natures Fortitude- giving 4 health for 2 cost, looks good to me
2)Vine trap- easy flyer removal, vampires will have a hard time so will djinns, good indeed
3)Natures Wrath- good card as for 5 cost i get 2 powerful tokens to spell oriented decks

Prime:
1)Dissolve- a average card and can be countered. Effective against some decks
2)Prime Shield- good for academy only and good with high magic decks and ofcourse cloudshapers, good but costly
3)Magic Steal- I like this card, stealing creatures is nice and its just the creature effect version of Spell twister

Dark:
1)Alone in the dark- (one of my favourite tv series) is not good at late game as it is chosen at random, and one shouldnt rely on luck so bad for me
2)Darkness Curse- effective in combination with necros new crippling theme, might see play
3)Illusionary Nightmare- Really awesome card by itself and in combo it can be devastating


Overall comments:

Dark remains with its killing of the weak and lonely theme, fire remains destructive, water catching up as a destructive faction, air spells are really selective and bad overall so does light (holy light is only playable for me), prime becoming one of the strongest spell schools with dark and fire, nature- after insect swarm and stone shield, i see nature making a comeback after getting loads of ****ty spells

My other reviews:
Haven- http://forums.ubi.com/showthread.php/928016-Review-of-all-cards-from-Sins-of-Betrayal-Haven?p=10253830#post10253830
Stronghold- http://forums.ubi.com/showthread.php/927801-Review-of-all-cards-from-Sins-of-Betrayal-Stronghold
Sanctuary- http://forums.ubi.com/showthread.php/928015-Review-of-all-cards-from-Sins-of-Betrayal-Sanctuary
Academy- http://forums.ubi.com/showthread.php/929062-Review-of-all-cards-from-Sins-of-Betrayal-Academy?p=10257279#post10257279
Necropolis- http://forums.ubi.com/showthread.php/929070-Review-of-all-cards-from-Sins-of-Betrayal-Necropolis?p=10257292#post10257292
Inferno- http://forums.ubi.com/showthread.php/929075-Review-of-all-cards-from-Sins-of-Betrayal-Inferno?p=10257310#post10257310
Neutral- http://forums.ubi.com/showthread.php/929080-Review-of-all-cards-from-Sins-of-Betrayal-Neutal?p=10257326#post10257326
Spells- http://forums.ubi.com/showthread.php/927800-Review-of-all-cards-from-Sins-of-Betrayal-Spells

superktro
10-02-2014, 09:16 PM
http://forums.ubi.com/showthread.php/927801-Review-of-all-cards-from-Sins-of-Betrayal-Stronghold?p=10253241#post10253241
check out for stronghold

Portios86
10-02-2014, 09:22 PM
Dude, could you link all the cards? I saw some of them in streams but I donīt know all of them, I donīt even know what cards are you talking about yet :S

Miloen1
10-02-2014, 11:45 PM
Ice Spear works great with Seria tokens.

banduan
10-03-2014, 03:53 AM
nature- after insect swarm and stone shield, i see nature making a comeback after getting loads of ****ty spells
[/SIZE]

Earth making a comeback...
from dominating the environment?

TakiDrugi
10-03-2014, 05:27 AM
Dude, could you link all the cards? I saw some of them in streams but I donīt know all of them, I donīt even know what cards are you talking about yet :S

I agree, link the cards.

banduan
10-03-2014, 06:05 AM
http://www.mmdoctools.com/cards?search=1&name=&type%5B%5D=0&rarity%5B%5D=0&faction%5B%5D=0&school%5B%5D=0&set%5B%5D=s07&format=1&size=normal

superktro
10-03-2014, 07:37 AM
http://forums.ubi.com/showthread.php/928015-Review-of-all-cards-from-Sins-of-Betrayal-Sanctuary
sanctuary review is here

superktro
10-03-2014, 07:51 AM
http://forums.ubi.com/showthread.php/928016-Review-of-all-cards-from-Sins-of-Betrayal-Haven?p=10253830#post10253830
time for the light

Xyx0rz
10-03-2014, 05:59 PM
I wouldn't call Fire Splash "average". It's extremely situational and kills almost nothing. At least Fire Bolt can kill most 1-drops and help most 2-drops beat other 2-drops. I don't know what I'd cut from my deck to make room for this.

I hope Ice Curse doesn't become competitive. Asalah is annoying enough already.

Frozen Wave is just absurd. Apparently, Water didn't have enough good spells already.

Nature's Fortitude is really bad. I mentally fist pump whenever my opponent plays a spell like that.

I'm looking forward to Magic Steal. I think it's quite good. Maybe you don't usually get ahead on resources, but you're still discarding something decent. Pretty good against The Banshee (which is still not unique, despite the name).

Darkness Curse seems quite decent. You only need to affect three or so creatures for it to be worth it.

Illusionary Nightmare promises to be very annoying in combination with Water magic, but other than that I don't see it doing much. It doesn't fight power lanes, which are perhaps Necro's biggest threat. And your opponent can still just move or deploy a small creature next to a big creature before attacking.

Mordochero
10-04-2014, 01:41 AM
I
Frozen Wave is just absurd. Apparently, Water didn't have enough good spells already.

it s beyond absurd if you put it in akane deck
this one is broken card beside that skeleton servant and ritual of weaknes combo

Portios86
10-04-2014, 02:03 AM
it s beyond absurd if you put it in akane deck
this one is broken card beside that skeleton servant and ritual of weaknes combo

itīs simply the old open akane with tsunami, perhaps even better. She was my favourite academy hero I canīt wait to play her again with this new tsunami.
OP? unless Iīm missing something...yes, itīs. Quite broken indeed Imo, but I have to play it first...

Mordochero
10-04-2014, 01:14 PM
itīs simply the old open akane with tsunami, perhaps even better. She was my favourite academy hero I canīt wait to play her again with this new tsunami.
OP? unless Iīm missing something...yes, itīs. Quite broken indeed Imo, but I have to play it first...
any reason it s not OP?
it s ongoing like sandstrom + dealing 4 damege to all creature +stoping creature from atacking (except for flyer <= can easily solved with father warth sky card)
if you ever playing recycling sandstrom in akane deck you mostly know why this card broken card

Portios86
10-04-2014, 02:11 PM
Yes I think itīs op in akane deck at 90%.
You know, you can always try to rush her, this is a very late game strategy. But if itīs really op it has to be nerfed then.

Xyx0rz
10-04-2014, 08:04 PM
this is a very late game strategy.
Wiping their board goes a long way to getting to the late game, though.

This thing is the new Ice Meteor; yet another reason why we can't play Haven or beastmen.

Mordochero
10-05-2014, 01:55 AM
Wiping their board goes a long way to getting to the late game, though.

This thing is the new Ice Meteor; yet another reason why we can't play Haven or beastmen.

Haven safe from this card ,they got warding inquisitor backup with sunrise too

Xyx0rz
10-05-2014, 02:20 PM
Warding Inquisitor only puts off the meteor for one turn, and Sunrise is only "good" in very contrived scenarios.