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VMF513_Sandman
08-15-2004, 02:11 AM
would like to know from the experts in the 38's...what gun convergance is used, and how to properly line up and shoot in deflection from cockpit. i have managed to get hits with cannon as far as .8 out in qmb, but havin trouble doin it consistantly.

also havin problems gettin the most manuverability out of her...and i've seen some 38 drivers slammin this big crate around with ease; tight turns, hellracious zoom climbs, and dead on snapshot. if the experts could post a track on how to get the most out of the 38 it would be very helpful to those that really want to learn the art. is it the manifold pressure, rpm setting, flap stages, airbrake?

VMF513_Sandman
08-15-2004, 02:11 AM
would like to know from the experts in the 38's...what gun convergance is used, and how to properly line up and shoot in deflection from cockpit. i have managed to get hits with cannon as far as .8 out in qmb, but havin trouble doin it consistantly.

also havin problems gettin the most manuverability out of her...and i've seen some 38 drivers slammin this big crate around with ease; tight turns, hellracious zoom climbs, and dead on snapshot. if the experts could post a track on how to get the most out of the 38 it would be very helpful to those that really want to learn the art. is it the manifold pressure, rpm setting, flap stages, airbrake?

1.JaVA_Razer
08-15-2004, 03:22 AM
well I'm no expert but for the gunnery part I normally use 120,120 for both weapons.
But u can use(for the .50's) just boresighted to(to 1000 or something)

It works for me, but at 120 u'll get less deviation after that for(at least thats what I feel)

with the turning I can help a bit, its something I heard from korolov I think, be ready to deploy and retract flaps A LOT.
flaps slow you down in the P38 but using'm very briefly will make the nose come around quicker.

and a good tip u'll probably get from everyone, be as quick and as high as possible http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
at least 500 meters above your target/enemy
It'll give you the edge because u'll get more spedd if necesairy if you need to dive a bit, u'll be able to extend after you run at him.

EDIT:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>is it the manifold pressure, rpm setting, flap stages, airbrake?<HR></BLOCKQUOTE>
Manifold: No
RPM: No
flaps: Yes
Airbrake: Yes if necesairy use it A BIT but not to much, u'll be able to do great stuff with the airbrake but it slows you donw real fast so beware of that

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Maple_Tiger
08-15-2004, 05:42 AM
Snap shots/Deflection shots take alot of practice.

I learned or still leanring lol. Spend time in the QMB with unlimitted amo and fire at your opponants at every possible angle. Once you start landing a few hits, you'l start to get the idea. This take hours, days, and even weeks of practice lol.

You don't want to be doing any tight turns if you can help it. This kills E. The whole idea is to stay fast.

Zoom climbs:

You don't want don't want to go into a vertical Zoom climb. I usualy use a 45 degree zoom climb.
When you zooming up, close rad and use combat RPM of 3000. Since it's a CPS(Constant Speed Propeller) plane, set your desired RPM to 100%. On you way down, open rad and set RPM to 95%(2800RPM).

I think this is all i know for this old bird.

Capt. 361stMapleTiger.
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