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Kimundi
09-19-2014, 04:38 PM
Dear Champions,

Following yesterday's announcement, we thought it would be nice to give you some insight into the future Daily Quest !

To illustrate, we wanted to share some of the new and revised Daily Quests :

"Specialist: Academy of Haven" : Win 5 duels with an Academy or Haven deck. Reward: 4000 golds. This new kind of quest will be available in different format... Haven/Necropolis, Stronghold/Sanctuary, etc. :D

"Combat Veteran": win 7 duels. Reward: 5000 golds

"War Machine": deal 120 damage to an opponent Hero. Reward: 5000 golds

On Tier 3 (Champion I and higher) of Daily Quests, you'll be able to win between 12.000 and 15.000 gold each day just by doing Daily Quests!

This is only an example and it can still change. Everything on our next expansion is still Work in Progress :)

Xyx0rz
09-19-2014, 09:02 PM
Sounds nice, but lemme get this straight:.

Current system I play roughly 10 games to get my quests done.
I get 3 wildcards and roughly 5,000 gold.
New system I play roughly 10 games to get my quests done.
I get 15,000 gold.
I buy a pack for 15,000 gold.
I throw the entire pack into the Infernal Pit for, on average, 2,500 gold, 2.5 wildcards and a card worth 250 gold.
Now if that card in the pit is one that I really want (such as the Tuesday epic or the Friday hero), that might be worth it.

Suppose I do this for four days and wait for a good card in the Pit:
Old: 12 wildcards and 20,000 gold.
New: 10 wildcards, 1,000 gold and a card that's worth 8-24 wildcards (plus it's premium, for what that's worth).

So it's really good if the special Infernal Pit offers continue. Otherwise it's much worse.

Paoloking
09-19-2014, 10:52 PM
Sounds nice, but lemme get this straight:.


New system I play roughly 10 games to get my quests done.
I get 15,000 gold.
I buy a pack for 15,000 gold.
I throw the entire pack into the Infernal Pit for, on average, 2,500 gold, 2.5 wildcards and a card worth 250 gold.


You forgot about gold you earn just by playing (and 20 000 gold for each level). This gold can be converted for wildcards too and this is not possible with current system.

superktro
09-20-2014, 12:16 PM
last i saw winning 2 duels give me 6000 gold and now 5 duels give me 4000, stop trying to force players to enjoy the f2p experience. Wildcard and tournament ticket stuff is good keeping everyone in mind (not for champion level players) but still acceptable as it helps a wider range of players but reducing gold to such an extent is really frustrating

superktro
09-20-2014, 12:17 PM
having a particular faction to duel was quite intresting for me and 3 wildcard quests were good too

memetichazard
09-20-2014, 04:36 PM
I was hoping for something a little bit more generous out of the new system. As well, it seems like players will need to spend 50% to 100% more time to clear the daily quests. Not quite as bothered by the second part as the first, but under the current system, we get 7k - 11k daily plus 3 wildcards, so under the new system we're effectively losing out out 2 wildcards/10k gold.

Probably every 20k you earn extra is worth about 1 wildcard under the new system. Okay, Math time! Time to make up some numbers and see how well the new economy might work for players.

Let's consider three F2P players, Alice, Bob, and Eve. I'm going to use a 20% drop rate for epics for now - I'll have to go through my card collection and see if I can get better numbers about what the drop rate actually is likely to be. With a 20% drop rate, then you can effectively 'buy' wildcards for 5k, by trashing all cards gained through pack purchases in the infernal pit.

Alice is a dedicated MMDoC fan! She's at Champ 2/Champ 3, she has a nearly complete card collection, she plays 2-3 hours a day and does jackpots and some swisses. Let's say that under the old system she would have earned 20k daily plus 3 wildcards; under the new system she saves 15k for conversion to wildcards and spends 20k every day to buy a new expansion pack. Where is she earning 35k a day? Let's say 15k from the new system, 10k from levelling every other day (is this possible at higher levels?) 10k for participation in jackpots and regularly making tier 3/4 when the format is favourable, and because the numbers are optimistic the playing rewards for gold make up the difference.

New expansions come out every 3 months, so she gets 90 packs every expansion. Taking Griffin Bane as an example, there are 35 commons, 30 uncommons, 20 rares, and 15 epic/heroes, all of which are uniques. All three of our players are lucky so they never get more duplicates than is favourable; more duplicates means more cards to convert to WCs which favours the players in this scenario.

Alice buys 90 packs, meaning 720 commons, 270 uncommons, and 90 rare/epic/heroics. She'll never get excess duplicates of rare/epic/heroics (for a full set you need 95 cards) but 580 duplicate commons and 150 uncommons converts to 74000 gold plus 74 wildcards. Let's say she converts the 74k directly to wildcards - we'll round up and that comes out to 89 wildcards. So the advantage of the new system is that every 20k of gold you earn is likely to also earn you an extra wildcard in the long run.

But we're not all players like Alice.

Bob enjoys playing MMDoC but he also wants to spend his time on other games. Like Terraria, or TV shows, or socializing. He's reached Champion 1 and does his dailies, but has no cards for open or anything else, and plays less, so he earns 10k less daily than Alice does. He earns only 10k to spend on packs daily, 900k every three months, so he amortizes this by making his purchases over a longer period, He buys the new expansion with some of his money and the previous expansion with the rest. Let's say, an initial 600k investment when the packs are new, for 30 packs, and 300k when the packs are older, for another 20 packs (if he switched the numbers around, that would have bought him 5 extra packs) Well, his 50 packs leave him with 22000 gold worth of duplicates, so 22 wildcards plus 4 (let's be generous and round up to 5) more. 900k comes with an extra 27 wildcards, so that's about one additional wildcard every 33k gold. Incidentally, if Bob is willing to play with a less competitive deck and switch those numbers around, 55 packs translate to an extra 34 wildcards, so ~ one per 26k.

But there's another player!

Eve just plays casually, she's spending way too much time sticking her nose into conversations she's not supposed to be listening to. She's not even Champion 1, so she was never able to get wildcards in the first place. She's happy because she now has access to them. The new quests might have rewarded a little bit less money than the old quests, but that's all good anyway. This new system is good for her. Clearly, this new system should reward more gold so that Eve is more motivated to play so that she will spend less time playing man-in-the-middle or doing other nefarious deeds!

tl;dr: Daily quests should reward more gold. Wait, what's that you say? My conclusion is completely unrelated to my wall of text above? Balderdash!

Edit: In case anyone cares (probably no one does) I went through my card list and counted rares/epics/heroes, then subtracted out the cards I got from starters/steam puzzles and that I bought from the altar of wishes.

Final result: 21 epics, 84 rares/heros. For GB, where I opened 25 packs, I got 5 epics. So 20% looks like it might actually be the rate of epics. I could have miscounted a card or two but that doesn't significantly budge the statistic.

Xyx0rz
09-20-2014, 05:52 PM
You forgot about gold you earn just by playing (and 20 000 gold for each level). This gold can be converted for wildcards too and this is not possible with current system.
True, but that costs me the gold. That's an option but not a freebie. The only freebie is the wildcards I'll be getting for excess cards.

superktro
09-20-2014, 06:01 PM
u said my point everything is fine but the devs should try to increase the gold income but they are just reducing it drastically
7 duels give 5000 gold . WTF

Dagnir_Smauga
09-20-2014, 08:34 PM
Kimmundi :rolleyes:

First question
What will happen with the present Tier 2 Daily Quest like:
Win 2 duels with a Haven/Inferno/Necropolis/Stronghold/Sanctuary/Academy deck. Reward: 6000 golds.
Will they be still exist?

Second question
When:
http://forums.ubi.com/showthread.php/846718-Choose-what-card-will-get-an-alternate-artwork!?p=9965775&viewfull=1#post9965775
???

thanasis
09-21-2014, 09:00 AM
Final result: 21 epics, 84 rares/heros. For GB, where I opened 25 packs, I got 5 epics. So 20% looks like it might actually be the rate of epics. I could have miscounted a card or two but that doesn't significantly budge the statistic.

Theoretically the chance of getting an epic is 1/6.
For me at least though, epic percentage is about 1/10th of the rares, not counting heroes.

superktro
09-21-2014, 09:29 AM
Kimmundi :rolleyes:

First question
What will happen with the present Tier 2 Daily Quest like:
Win 2 duels with a Haven/Inferno/Necropolis/Stronghold/Sanctuary/Academy deck. Reward: 6000 golds.
Will they be still exist?

Second question
When:
http://forums.ubi.com/showthread.php/846718-Choose-what-card-will-get-an-alternate-artwork!?p=9965775&viewfull=1#post9965775
???

Most probably the 2 win quest giving 6000 gold will be omitted for these 7 wins 5000 gold stuff

thanasis
09-21-2014, 04:37 PM
I want to start by saying that the proposed system is a big improvement over the existing one.
I want to point something out though, to take into consideration when deciding on the rewards of the new quests.
In all the systems till now the WC came IN ADDITION to the cards we were getting from the packs. With the new system though players will have to EXCHANGE some of their cards for WC.
Most of the players, who don't have 4 of every rare or epic card in the game, will want to keep the rare or epic card they get from a pack, just as they are doing now. So the majority of the players will be able to burn in the pit for WC only the common and some uncommon cards from each pack they open. This means they will get from every pack about 1-1.3 k gold from the pit. I think this is the amount you should use in your calculations when trying to compare the 2 systems on how many WC the player will be getting.
Thinking that the average player will be able to burn all the cards from a pack in the pit for WC, so taking the value of the pack to be 2.3-2.5 k gold, will lead to most players getting far less WC than they are getting from the quests now.

memetichazard
09-21-2014, 05:39 PM
Where did you get that 1:6 ratio for epics in the rare/epic slots?



Thinking that the average player will be able to burn all the cards from a pack in the pit for WC, so taking the value of the pack to be 2.3-2.5 k gold, will lead to most players getting far less WC than they are getting from the quests now.

What a player chooses to do with their pack in no ways affects what the value of a pack is. This is simply because WCs have no inherent value of their own. The ultimate goal of players is to complete their card collection as fast as possible, and that is the only metric that matters. Since it's hard to calculate, and acquisition of gold and wildcards is much more easy to determine, we usually consider those values instead.

When a player opens then burns an entire pack and gets ~2.5k +2.5 wildcards from that pack, that is the lowest possible value of that pack. The pack is useless, therefore it is converted into gold and WC. If it contains cards that are missing from the set, the player is getting even more value (though this does ignore cards that the player might never play with but won't consider burning for the sake of completionism).

Since it's much harder to calculate the value of a pack containing cards that the player might want to keep, that's why I calculated two different gold->wildcard conversion numbers in my post above.

Direct cost of a wildcard: All other things being equal, if Ubisoft removes wildcard rewards and the quest rewarded 5k per wildcard instead, this is strictly better. That's because there is a mechanism to convert the money back into the wildcards you would have gotten, but now you're getting money instead, so you have more options. If you're the type of person to be struck by analysis paralysis and more options is bad for you and makes you make worse choices, well... tough luck. If you choose not to turn that extra 5k you're given into a wildcard, that's because you think you're getting better value out of that choice.

Wildcard value of excess gold: This is what I calculated in my example above. If I consider how much a player earns daily, then subtract 15k for the value of the wildcards they would have gotten in the old system, I can compare the old system vs. the new system more directly. The numbers come out to around 20-35k of gold generating an extra wildcard, with the player benefiting more the more gold they earn on a daily basis. This calculation factors in the idea that people will only burn excess copies of cards.

superktro
09-21-2014, 06:55 PM
yo memeti guy hear me out
do you really think 7 wins giving 5000 gold is a fair daily quest
get a hold of your calculations cause you speak mostly intellectual rubbish as most players would really burn the commons and uncommons and giving them low wildcards and as the quests become lengthier and less rewarding,we can buy fewer packs so fewer cards, so dont need such a money grabbing make over just for 2 wildcards. Ubi is trying it to make it like late game hearthstone without arena where players have to spend all the day (we do have life outside our pc) or spend money for cards. This is a complete rip-off player strategy and they are trying to make it look good making these slight betterments and you statistician dudes with god knows how calculation and theories are making there work easier. I would want to see the clear list of daily quests before coming to conclusion but the examples given are damn bad. 7 wins for 5000 gold??????, i win more than 5000 gold by playing 5 matches so what the hell about these quests. Stop trying to fool us ubi and ppl who are unknowingly supporting their cause as did many when economy changed for the worse after HoN and 43% players left and many still supported them. dont make the same mistake fellow champions

superktro
09-21-2014, 06:58 PM
thanasis completely agree dude

Xyx0rz
09-22-2014, 12:19 AM
OK, so, again, assume I play 10 games to get my quests done.

Old: I get 3 wildcards and 5,000 gold for my quests, and 7,000 gold for my games.
New: I get 15,000 gold for my quests and 7,000 gold for my games.

I do this for an entire month (30 days, 300 games):
Old: 360,000 gold, 90 wildcards.
New: 660,000 gold.

I blow all my gold on packs from the latest set (20,000 gold per pack).
Old: 18 packs, 90 wildcards.
New: 33 packs.

I open my packs. For simplicity's sake, I assume that I no longer need any commons or uncommons and that I am content enough with the rare/epic/hero in 50% of my packs to keep it. I throw everything else into the Infernal Pit. I assume 1,300 gold back for "good" packs (that I keep a card from) and 2,500 for "bad" packs (that go into the Infernal Pit in their entirety), so that averages out at 1,900 gold per pack.
Old: 9 good cards, 90 wildcards, roughly 34,000 gold back, premium cards worth another 3,400 gold.
New: 17 good cards (rounding up), 63 wildcards, roughly 63,000 gold back, premium cards worth another 6,300 gold.

I re-invest my "new" gold in more packs and repeat the process until I'm all out of gold. The total compound return is about 11%.
Old: 10 good cards, 90 wildcards.
New: 19 good cards, 70 wildcards.

I use my wildcards to buy cards I still need. That's what it's all about, after all. I assume 15 wildcards per card.
Old: 16 good cards.
New: 24 good cards.

So, in the new system, I collect 50% more good cards per month. Sounds good to me.

superktro
09-22-2014, 07:57 AM
cam you please show me the calculotion of the numbers u are presenting

Xyx0rz
09-22-2014, 12:27 PM
Which ones? It's all primary school level math except for the compound return which I kind of guesstimated (but it's 10% + 10% of 10% + 10% of 10% of 10% and so on).

superktro
09-23-2014, 08:07 AM
my question is about the first data
"Old: I get 3 wildcards and 5,000 gold for my quests, and 7,000 gold for my games.
New: I get 15,000 gold for my quests and 7,000 gold for my games"

how did you get this one. The rest is only possible if the first data is true and it makes no sense to me

Also expalin to me 2 duels would have given me 6000 gold, 5 duels 3 wildcards,1 before turn 6 duel would give me 5 wildcards and tournament tickets too
now 7 matches give 5000 gold so i have no idea how get the above values

thanasis
09-23-2014, 08:23 AM
Old: I get 3 wildcards and 5,000 gold for my quests, and 7,000 gold for my games.
New: I get 15,000 gold for my quests and 7,000 gold for my games.

First, let me repeat that the concept of the new system is a big improvement over the existing one. However the quests' rewards are equally important.
Second, I totally agree with your example.
In your example, effectively, you assume that the WC quest will be replaced by a quest worth 10k gold. I also think this is a fair value for the quest that will replace the existing WC quest and if this is the case then the new system will be in the worst case at least equal with the old one, while it will be clearly better in other cases.
From the examples posted in the thread though, I get the impression, and I hope I'm wrong, that the value of the new quest will be much lower than 10k gold.

thanasis
09-23-2014, 09:27 AM
Where did you get that 1:6 ratio for epics in the rare/epic slots?

I think I read it somewhere but I may be wrong.


Wildcard value of excess gold: This is what I calculated in my example above. If I consider how much a player earns daily, then subtract 15k for the value of the wildcards they would have gotten in the old system, I can compare the old system vs. the new system more directly. The numbers come out to around 20-35k of gold generating an extra wildcard, with the player benefiting more the more gold they earn on a daily basis. This calculation factors in the idea that people will only burn excess copies of cards.

Actually I agree with this.
Let's not complicate things unnecessarily. What we should do is compare the parts that change and ignore the parts that stay the same.
In the existing system a player (Champion rank and over only) gets some gold and some WC from quests. With the gold he buys packs, keeps the rare or epic that he needs and has some useless common and uncommon cards that he doesn't want.
If we ignore the cards he keeps (because this will not change), now a player each day gets some WC (let's say 3) and some useless common and uncommon cards (let's say all the common and uncommon cards from a full pack).
With the new system a player will not get any WC but he will get some excess gold and he will be able to exchange his useless cards for WC also.
In order for the two systems to be equal the number of the WC he will get if he burns all the excess gold in the pit plus the useless cards from the pack he would buy with the gold he is getting now, must equal the number of the WC he is getting now, ie 3.
So if a player today by completing his quests gets 3 WC and 15k gold (quests & duels reward) in order for the 2 systems to be equal the reward for the new quest that will replace the WC quest (X) must be (X/15k) * 2.5 WC = 3 WC - 1to1.3 WC which roughly gives us a number of 10-12k gold.
What will lead to players getting fewer WC than today is if they estimate that in order for the player to get the 3 WC he's getting now he should burn ALL the gold he is getting daily from quests and duels, which is what the examples given imply.
I really hope it's an oversight and they will realise it in time to change it.

Tanvalis
09-23-2014, 12:59 PM
Well,

Until Ubi releases all the changes to the quests it's all theorycrafting, maybe the new system is better overall.

The one thing i dont like seeing, for example, is a quest that requires you to win 5 duels with a choice of 2 factions that just gives you 5000g, when 5 wins with a faction in the current system gives you 3 Wildcards (even thought you are restricted to just one faction to do it). It seems the time required to grind the dailies is going to increase and for someone like me who doesn't have much time to play thats not a good prospect!

Xyx0rz
09-23-2014, 04:08 PM
my question is about the first data
"Old: I get 3 wildcards and 5,000 gold for my quests, and 7,000 gold for my games.
New: I get 15,000 gold for my quests and 7,000 gold for my games"

how did you get this one. The rest is only possible if the first data is true and it makes no sense to me
Old: 5,000 for my quests is a ballpark average. Sometimes I get 6,000 and 4,000 gold quests on the same day for a total of 10,000 gold (in addition to the wildcard one), sometimes I get two ticket quests (which I forfeit) for a total of 0 gold.
New: 15,000 is the high end of Kimmundi's guesstimate of 12,000-15,000 gold.
7,000 gold for my games is based on the average of my earnings over the past month (as summed up by Replay Manager), which amounts to a little over 700 gold per game. I'm not a fast player, so Your Mileage May Vary.


Also expalin to me 2 duels would have given me 6000 gold, 5 duels 3 wildcards,1 before turn 6 duel would give me 5 wildcards and tournament tickets too
now 7 matches give 5000 gold so i have no idea how get the above values
Where does this "7 matches give 5000 gold" come from?

superktro
09-23-2014, 07:25 PM
it has been posted by kimmundi as probable quests which require players to invest a lot of time which comes with a toll on players like me because i have quite a lot of pressure with my studies and 2 matches 6000 gold were really awesome

thanasis
09-24-2014, 07:29 AM
Old: 5,000 for my quests is a ballpark average. Sometimes I get 6,000 and 4,000 gold quests on the same day for a total of 10,000 gold (in addition to the wildcard one), sometimes I get two ticket quests (which I forfeit) for a total of 0 gold.

Tickets are not worthless. Even if you factor in just the random reward for finishing a swiss, they are worth more than 2.5k gold each. Considering that even I, who am a 30 level Knight rank player who has never spent a WC till now and play my own random decks, have won several times second place in swisses, then they are worth even more than this.
The fact that you forfeit some quests should not be taken into account when comparing the 2 systems. You should compare them from the point of view of someone who completes all the quests under both systems.

Xyx0rz
09-24-2014, 01:29 PM
In order for the two systems to be equal the number of the WC he will get if he burns all the excess gold in the pit plus the useless cards from the pack he would buy with the gold he is getting now, must equal the number of the WC he is getting now, ie 3.
What's to stop you from burning your useless cards in the Infernal Pit under the current system? You get gold that you can use to buy packs that might contain cards you need. So if you want to focus on the differences, you should only take into account the wildcards from the Infernal Pit and the gold from the quests that used to be wildcard or ticket quests. Those are the only things that change. Throwing excess cards into the Infernal Pit for gold is not new.


Tickets are not worthless. Even if you factor in just the random reward for finishing a swiss, they are worth more than 2.5k gold each.
Tickets are "worthless enough" for me to forfeit those quests, which makes them actually worthless. Also, a Swiss usually involves waiting in the lobby during which you do not earn gold. You have to actually win a pack for Swiss to be worth it. Just getting your ticket back from the quest is worse than forfeiting and playing Quick Games instead.

zenithale
09-24-2014, 05:25 PM
Basically it's : "Play more to get less." Not surprising...

superktro
09-25-2014, 02:24 PM
Zenithale u really say my poinst in all the post, agree bro

thanasis
09-26-2014, 08:19 AM
So if you want to focus on the differences, you should only take into account the wildcards from the Infernal Pit and the gold from the quests that used to be wildcard or ticket quests. Those are the only things that change.

That's exactly what I'm saying. Perhaps you would want to read my post more carefully. Or I haven't expressed myself clearly but I can't make it any clearer than that.


You have to actually win a pack for Swiss to be worth it. Just getting your ticket back from the quest is worse than forfeiting and playing Quick Games instead.

You have one chance out of 6 to win a BS2 pack & a ticket from the random reward. That's worth on average about 3k gold.
You may say that "for me this is better or worse because such and such", but that's just for you. If you want to compare 2 situations you must compare them from the point of view of the average player for the comparison to have any meaning.
Otherwise you just say your personal experiences and this has the corresponding value of similar posts. Similarly I could say "I'm Knight rank, I wasn't getting any WC till now so the new system is much better", but that wouldn't be an overall comparison of the 2 systems.

superktro
10-03-2014, 08:33 AM
wtf- 7 duels win to get 5000 gold, deal 120 damage to enemy hero to gain 5000 gold, are you ****ing kidding me. my yesterdays duel was 2 wins with a faction and we get 6000 gold

Tanvalis
10-03-2014, 12:47 PM
wtf- 7 duels win to get 5000 gold, deal 120 damage to enemy hero to gain 5000 gold, are you ****ing kidding me. my yesterdays duel was 2 wins with a faction and we get 6000 gold

So all daily quests now give 5000 gold and require more time playing to complete :O

Xyx0rz
10-03-2014, 06:13 PM
I am now less optimistic about the new economy.

The new quests take a lot more time. I don't think you can get the average daily quest selection done in 10 games anymore. If you're lucky, you get two "5 wins with faction A or B" quests that overlap, allowing you to complete both of them at the same time. Otherwise you need 10 wins and that's obviously not going to get done in 10 games on average. This morning I had two overlapping quests, played 8 games, won all of them, and still only got those two quests done. I still have to destroy 39 more creatures for the last 4,000 gold. At this rate that means 15 more games! They were really short games with a lot of people scooping to Lava Spawns, but still.

Moreover, the Infernal Pit now asks 50% more cards for the same gold. So the original 1,300 gold for throwing a whole pack into the Infernal Pit is now just 867 gold. That means 33% less wildcards for your gold than originally calculated.

So, assuming I now need 15 games for my dailies, I'll earn wildcards at less than half the rate originally assumed (which was dangerously close to the old system's rate already). Clearly much worse. I'd much rather have the wildcard quests back.

superktro
10-05-2014, 07:52 PM
ubi is back with its money grabbing technique
i have already started playing less than 3 or 4 duels a day as i need 7 wins to get 5000, 5 wins to get 4000 and 3 wins to get 3000
i am quite bored with this stretch of the quests and i dont know how some dumb idiots supported the new economy and trying to teach me statistics which in fact was his/her calculation for his/her stupidity
ubi always find a way to piss of people and they did an average job this time, HoN was a great job as 57 people i know left the game permanently for their stupidity, of which 9 were paid players and one had bought more than 20,000 seals. we only pay money when we want extra, not to get the things we deserve. Ubi and devs continue to screw the game, making the game more imbalanced, having a really bad economy to drive off players, lame advertisement to draw new players. Already as predicted nearly 1/3 of the player base left doc after HoN. Player base will continue to fall and i think u should make the quest 10 wins 100 gold then u can reach your full potential and i can safely say i quit

superktro
10-05-2014, 07:54 PM
i have already told new players that u should know its a great game but pay2 win game or u need all your day playing it (as if we dont have a life, grow up ubi). u should know this before playing the game

Ursion
10-07-2014, 06:21 PM
I would love to read from the devs about this issue.

Why have the daily quest rewards been reduced so severely for about the same time investment as before :confused:
3 wildcards are worth way WAY more than 4k gold, even when taking into account the changes made to infernal pit, which you are now forced to use even if you find nothing interesting to get from it !

Why has our time become a lot less valuable on October the 2nd? :mad:

There should be an alternative to the new system to obtain wildcards, even a rewards of 1-3 wildcards on some quests would be a big improvement.

Star-Seeker-
10-07-2014, 09:32 PM
Honestly, I like the change to get wildcards from the Pit in principle. Now our packs are always good for us because we either get cards we don't have, or we get Wildcards, instead of before when gold was nearly useless because all you could buy with it was duplicates. That said, I think the main problem with the new economy is just how little the new quests give. If you could get 20K - 25K from doing your daily quests, then this change would be great, but just 12K - 15K isn't all the great, and I think that's where the problem is. The thing to keep in mind is that packs and Wildcards are basically the same thing now, so we need enough resource to get both, but we only get enough for one or the other now. The daily quests could give 25K gold per day and still give less packs + Wildcards then the old system, but at least that would be enough to progress at a more reasonable rate.

Also, I really don't like the new "Win X games with Faction Y or Z" quests we have. I mostly just play Necropolis, and it's no fun for me personally being expected to fumble around with factions I'm no good with just to complete the quests. It was worth toughing it out before since you got Wildcards for it, but it's not really worth the annoyance to me just for a little extra gold. I don't think that I've ever forfeited a gold quest prior to this last patch, so I'm really not enjoying these new quests. I think in general the quests either need to give more gold, be made less of a nuisance, or both. Honestly, something like "Win 8 games - 8000 gold" would be great because you get a good reward for it, and winning games is something that you want to do anyway, unlike the quests we have now.

thanasis
10-09-2014, 08:53 AM
That said, I think the main problem with the new economy is just how little the new quests give. If you could get 20K - 25K from doing your daily quests, then this change would be great, but just 12K - 15K isn't all the great, and I think that's where the problem is.

That's indeed the problem. People should ask for bigger quest rewards instead of asking to return to the previous awful system.
Imo 20k gold from quests for Champion rank would make the 2 systems equivalent at least.

Xyx0rz
10-09-2014, 02:19 PM
Looking at my Replay Manager data, it seems that the new system does in fact not take me more time than the old system. It still remains to be seen whether the extra gold compensates the loss of wildcards, but it seems closer than I thought.

Also, it really hurts my 5,000 cards achievement progress to throw commons and uncommons into the Infernal Pit. So anyone who still needs that achievement does not profit from being able to burn commons and uncommons for wildcards.


I really don't like the new "Win X games with Faction Y or Z" quests we have. I mostly just play Necropolis, and it's no fun for me personally being expected to fumble around with factions I'm no good with just to complete the quests.
Without those quests, everyone would just play the same three decks all the time. At least now you get to avoid your weakest faction (but so does everyone else).