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View Full Version : Ideas for multi-crew bombers (He-111, TB-3...) for further addon or BoB



koniygn
01-04-2004, 01:47 AM
I have these ideas because of the inconvenience of flying a bomber as the very only person on board.

1) no more "Player: Killed" for the whole crew if the player's character is dead!! please...

2) every person (pilot, co-pilot, machine-gunners...) should be individually on their own post so that if anyone is KIA, the others can have the choice of bailing out. e.g. I am at the pilot post and i am dead. As a player I should select the crewman of other posts to choice to bail out

3) if a crewman is dead, the players can replace the dead one individually (the player is always the captain of the plane) in the debrief section

4) if it is possible, please add the action of reloading the machine guns (one of the reason is to stop the AI machine-gunners from non-stop firing)

That's all I want to talk about.

koniygn
01-04-2004, 01:47 AM
I have these ideas because of the inconvenience of flying a bomber as the very only person on board.

1) no more "Player: Killed" for the whole crew if the player's character is dead!! please...

2) every person (pilot, co-pilot, machine-gunners...) should be individually on their own post so that if anyone is KIA, the others can have the choice of bailing out. e.g. I am at the pilot post and i am dead. As a player I should select the crewman of other posts to choice to bail out

3) if a crewman is dead, the players can replace the dead one individually (the player is always the captain of the plane) in the debrief section

4) if it is possible, please add the action of reloading the machine guns (one of the reason is to stop the AI machine-gunners from non-stop firing)

That's all I want to talk about.

Future-
01-04-2004, 03:09 AM
Good ideas, I'd like to add one:

- Enable the possibility that once the pilot gets killed, the player can keep controlling his plane because the CO-Pilot takes over.

Explanation: other than sitting there and getting killed, the CO-Pilot in the Multicrewplanes is useless. Once the pilot gets killed, the player looses all control of the plane, with the co-pilot just sitting on his a$$ and waiting for the impact/explosion. I'm pretty sure it would be quite simple to add a few triggers that finally give the co-pilot a true reason to be there.
Planes I recommend for this change: TB-3, B-17, Pe-8, as well as the upcoming B-25. I also recommend the He-111 gets this change, since the nose gunner/bombardier is just next to the pilot, and no real person would keep siting on the ground while the pilot is dead and the plane is moving towards a mountain. To compensate this position change, you could deactivate the ability to drop bombs from the moment on the bombardier takes over.

S!

- Future

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p1ngu666
01-04-2004, 04:05 PM
good idea http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
in terms of crew in the he111, i think the top gunner and waist gunner could get to cockpit quicklyish
tb3 im not sure, but i think u could swap the crew around inflight

artjunky
01-06-2004, 11:45 AM
Well, all of us in this simulation know that anyone can pretty much fly any of these planes. I've heard stories that pretty much everyone in those planes was thought how to fly if something should happen to the pilot/copilot. Probably the best way to handle this would be to have some sort of script that would automatically pull one of the gunners from their position to fill the pilot seat. Do this until all the people are dead or the plane is destoryed.

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TX-Zen
01-06-2004, 01:50 PM
I wholeheartedly agree http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

TX-Zen
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Zeus-cat
01-07-2004, 09:58 PM
I'd like to see 2 throttle controls on HOTAS. This would be very nice for the ME-262 as well as twin-engine bombers.

Right now when you are in a 262 and you lose an engine you have to all sorts of keyboard manipulations. You have to deselect the good engine, select the bad engine and throttle it down, deselect that engine, throttle up to about where the engines were at before you started this and reselct the good engine. Screw any of this up or take too long and you are toast.

Zeus-cat

Punik
01-08-2004, 12:52 AM
I totally agree with all that has been posted here, plus I'd like to add, that if the pilot was dead and someone else (non-pilot) would control the plane, it could behave like if the pilot is heavily wounded - to have some feel that the pro is gone and everyone buckle up, some amateur flying is about to happen... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif



[QUOTE]Originally posted by artjunky:
Probably the best way to handle this would be to have some sort of script that would automatically pull one of the gunners from their position to fill the pilot seat.

US380thBG-Tug-
01-09-2004, 07:48 AM
On the issue of pilot kills: even if the aircraft control reverted to AI-only once the human pilot was dead, this would be an improvement over the whole crew just sort of sitting at their stations waiting for the pilotless aircraft to auger.

For that matter, even if the crew immediately bailed when the pilot was killed, this too would be an improvement. Though I'd miss the great entertainment value of seeing kill stealers get shot down -or better yet colliding- while chasing after a pilotless bomber. Yeah, scratch the bailing out bit.

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xenios
01-09-2004, 07:41 PM
These are all good ideas. And don't forget that we need human bombadiers to aim the bombs while the pilot player keeps the plane level. As I understand it, FB's code prevents two players from having simultaneous control of a plane, but we really need this in the future. And in the meantime, we could use a level stabilizer that actually keeps the plane level. With the one we have now, as soon as you set it and you go to the bombadier's position, the plane starts to lose alt., making aiming less accurate.

p1ngu666
01-09-2004, 08:28 PM
indeed a gunner could fly, badly perhaps. infact most of the bomber would be trimmed nicely,
ofcorse dead/incapacitited pilot could mess that up
but landing for the gunner would be hard, normal flight wouldnt be perticulary

koniygn
01-10-2004, 01:29 AM
Even if the gunners cannot fly the plane, I do think that they can choose to bail out when the pilot and co-pilot are dead.

Well, just asking another issue: I heard of something that the pilot of B-29 can turn on a light signal inside the plane to tell the crewmen to bail out (I don't know if other planes have such function). Therefore, if the pilot and co-pilot are dead, the erst of hte crewmen can have a choice to bail out. That is, the logic is that: if the pilot and the co-pilot is dead, the crewmen can bail out but not get stuck inside the plane like now FB does.

So if it is impossible to choose gunners to fly the crippled plane, I suggest enabling the player to choose other living crewmen in the plane to keep the plane flying, rather than "Player: Killed" then the player have to refly the mission.

Copperhead310th
01-10-2004, 04:09 AM
I think that before we all start worring about BoB (lol yet another 1) that we should get FB finnished 1st. there are still too many things left undone in THIS sim. BoB holds no appeal for me with out US aircraft.

another unfinished FB item.
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Jippo01
01-10-2004, 05:11 AM
There were no US planes in the Battle of Britain.


-jippo

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Future-
01-10-2004, 06:04 AM
@ Jippo: this is not completely true I believe. I read a lot these days about US planes that were produced to serve in british squads. These planes were often renamed, but they still were US birds.
For example, the Consolidated B-24 Liberator was one of them.

@ Copperhead: Niiice screenie of our practice run sir. Probably the biggest player-controlled B-17 formation we've seen so far in FB.
If that's not a convincing sight, then we may have to increase the number of planes next time http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif .

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF

http://invisionfree.com:54/40/30/upload/p1083.jpg

Visit us at http://members.tripod.com/tophatssquadron , home of the 310th FS and the 380th BG

Jippo01
01-10-2004, 07:16 AM
Battle of Britain had ended six months prior to the first Liberator delivery to RAF.

http://www.battleofbritain.net


-jippo

LeLv28 - Fighting for independency since 2002
http://www.lelv28.com

Falkster's Ju-88 fan site:
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ST_Spyke0
01-10-2004, 01:35 PM
i second that, there were no B-24s in the battle of britian, however there were some B-17s (but the huge raids didnt come until later) Maybe maybe P-38s and some american pilots. but it was 90% hurricanes ans early 109s (and spits)

Aardvark892
01-11-2004, 09:43 AM
Serious BuMpAgE for separate pilot/bombardiers! Please? Or at LEAST let us have control of the bombsight while the autopilot is on?

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