View Full Version : [ Tutorial ] Player-controlled objects in Supercross!

08-21-2014, 05:36 AM
While you can't set up control toolcards, you can gather angles and speeds from the bike, and translate them into movement! Here, I lock Player 1 in place, and use his Lean and Gas/Brake values to control a snake in multiplayer!


08-22-2014, 02:03 PM
very nice

how does it react when using multiple checkpoints?etc and like player resetting etc
i wonder what amazing games could be made for online mp possibly

08-24-2014, 03:53 PM
Since the object is set to player 1 only, I assume it will work as it does in Trials mode: Resets to where ever it was at the checkpoint and when you crash. I think the camera still followed the bike so hmm.. dunno what will happen while the others drive away :hmm

I'm waiting for Team of 5 to think up something cool :)

08-25-2014, 04:39 AM
Thanks for the tutorial pretty awesome. I haven't messed with the supercross yet, nice to see that some cool stuff is possible.