View Full Version : Do optional objectives adjust dynamically to our approach?

08-14-2014, 06:47 PM
Do optional objectives adjust dynamically to our appraoch or are they specific in each mission?

Are they perhaps tied only to the "Unique Assassinations"?

For example, in the mission shown, if we decide to do the mission in a different way, will we be seeing the same Exclamation Marks in the same places of our map?

If anybody knows, please, let me know.

08-14-2014, 06:53 PM
It's really an interesting question.

My guess is...

Let's say there are x ways to complete the mission. Now you take approach A (with objectives A1, A2 and A3) and notice that it's not working because of whatever (e.g. lockpicking skill not upgraded). So you are switching to approach B which will give you new objectives B1, B2, B3 etc.

So every time you make a move which creates a new path for the mission, you will have new optional things to accomplish.

That's how I hope it works like.

08-15-2014, 12:53 AM
They change based on location and where you're looking.

In the beginning of the demo, when the player was looking more upwards, the objective was just "Assassinate Sivert," the camera moved downwards, and two "opportunities" popped up, and then the camera moved upwards again, and it went back to just "Assassinate Sivert."

It also changes based on where you are and what options you already started on.