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View Full Version : How you're hoping the skill trees work and your preferred build.



Sesheenku
06-14-2014, 10:21 PM
I always love these kinds of chats!

Basically what I want out of this system is to be able to choose any skill from any tree, like say I pick a skill in stealth, I don't want to be locked to just picking stealth skills or end up in a situation where I have to get all the stealth skills to get the best stealth skill and then have no points left.

What I'm hoping is that we can mix and match at least two sets of skills. For example Navigation and Stealth. I want to max Eagle Sense and at least some of Parkour, especially if it means faster climbing/running.

Others may want Stealth and Combat, to say max Eagle Sense to properly scout and then strategize how to best win their upcoming combat scenario.

I realize it's a bit early to talk of builds in a concrete manner, this is just to discuss your hopes for the system and the type of assassin you want to make.

As I said I want a focus on stealth with a backup of navigation thus far, I'm expecting it to mean that I can stay hidden better and reach higher places better as well.




As a separate note this already adds immense replay value to ACU as long as we can't max everything, imagine if on top of that you couldn't perform a climb leap without a navigation skill in it which is deep in the tree and then imagine if on top of that there are places in the world that can't be accessed without these skills, so let's say you need climb leap to do one, you need maxed eagle sense to find a clue on certain places to access them and for combat specialists you need to break away some debri with a heavy weapon.

Inside these areas would be some sort of reward like a piece of clothing related to your skills to bolster them, or a weapon that suits your skills.

Since they say it's not really to add classes I doubt they'd do this but it would add some replayability for once that isn't just artificial busy work, I would actually be excited to start a new character and explore new skills and the areas that they allow me to access. Oh and I wouldn't want them all to be in the catacombs or anything, I would like them to be creative and place them all over the map.

Maybe in some cases instead of armor one would give a combat specialist a large amount of potions, a stealth specialist a large amount of smoke bombs, and a navigation specialist something like a parachute to allow them to glide.

Kagurra
06-14-2014, 10:58 PM
there are skill trees?

king-hailz
06-14-2014, 10:59 PM
I am really happy that they are adding a skill tree... i have wanted that for long time... to be honest i really dont know what i would want to do... i guess i will replay it with different abilities... however i thought it might do it like far cry 3's upgrade system which i thought was good... they had a seperate 'tree' for each skill with abilities in them... i guess it will be parkour stealth and combat and each of those will have different abilities you can upgrade too... and i guess you will be able to mix an match.... i remember i played far cry 3 completely differently the second time because of the different skills i upgraded...

Sesheenku
06-14-2014, 11:07 PM
there are skill trees?

"…Yes, customized. “We have a fully customizable Assassin, who can evolve over the course of the game,” Pontbriand says. “So as you complete missions, you’ll earn skill points, which you’ll be able to spend upgrading your skills.” Unity includes different skill trees for stealth, combat and navigation; it’s up to you how you spend those points. And you can also further customize your Assassin with different gear, offering even more diversity in how you play. This customization fully crosses over from the single-player to the co-op and back again.


I am really happy that they are adding a skill tree... i have wanted that for long time... to be honest i really dont know what i would want to do... i guess i will replay it with different abilities... however i thought it might do it like far cry 3's upgrade system which i thought was good... they had a seperate 'tree' for each skill with abilities in them... i guess it will be parkour stealth and combat and each of those will have different abilities you can upgrade too... and i guess you will be able to mix an match.... i remember i played far cry 3 completely differently the second time because of the different skills i upgraded...

I really hope they do it right, they need to make sure it doesn't affect SP abilities too much and yet has a profound affect during MP, I of course mean in the arrangement of skill in the trees, a stealth specialist should obviously have a useful ability in MP that a Combat specialist doesn't, even if he does have some stealth skills.

GreySkellig
06-14-2014, 11:22 PM
I'm guessing we'll see something similar to Watch Dogs' tree--although likely with fewer skills.

Auditore8
06-15-2014, 03:30 AM
A tree similar to Watch_Dogs would be perfect, and I'd honestly like to be able to Max out each tree

Legendz54
06-15-2014, 03:35 AM
I am excited about skill trees although I dont know if it will be a skill tree where you can upgrade it a certain path or max out the whole skill tree.

Sesheenku
06-15-2014, 03:41 AM
A tree similar to Watch_Dogs would be perfect, and I'd honestly like to be able to Max out each tree

I think that may cause imbalance in co-op, the point of the co-op video was that one of her friends used their lockpicking skill, while others used their stealth skills or combat skills or even their navigation skills to get around.

I think it best to allow one maxed tree and a few points for another second tree. That also adds to replayability in a way that's not artificial for once.


I am excited about skill trees although I dont know if it will be a skill tree where you can upgrade it a certain path or max out the whole skill tree.

It's hard to guess, they said there's 3 levels of Eagle Pulse for example, I'm guessing they may have a small tree for each specific skill and you can go down it as far as you please.

RatonhnhakeFan
06-15-2014, 03:44 AM
I just hope they're balanced. Don't have big hopes though, RPG devs notoriously can't get the balance quite right, let alone action-adventure devs. It's not easy (unless the skill trees in Unity will be basic as hell)

Sesheenku
06-15-2014, 03:46 AM
I just hope they're balanced. Don't have big hopes though, RPG devs notoriously can't get the balance quite right, let alone action-adventure devs. It's not easy (unless the skill trees in Unity will be basic as hell)

Indeed, I hope it's not too basic, I'm hoping since they're capable of complexity in other areas of the game they can bring that philosophy here.

Shahkulu101
06-15-2014, 03:47 AM
I just hope they're balanced. Don't have big hopes though, RPG devs notoriously can't get the balance quite right, let alone action-adventure devs. It's not easy (unless the skill trees in Unity will be basic as hell)

Well Ubisoft done a good job already with Far Cry 3 and Watch_Dogs, so I think they know what they are doing. To be fair they weren't the most complex but they still done their job and enhanced each particular playstyle a player might have had.

SpiritOfNevaeh
06-15-2014, 04:30 AM
Skill trees? Why am I thinking World of Warcraft...?

Sesheenku
06-15-2014, 04:37 AM
Skill trees? Why am I thinking World of Warcraft...?

Ewww.

Stop that. There's plenty of RPG's and MMO's to think of with skill trees.

poptartz20
06-15-2014, 04:46 AM
I honestly think it will be similar to Watchdogs Skill Tree as well.. or Maybe Skyrim? Lol (totally kidding)

But going off what the OP said a little bit it would be pretty cool if they had a system set up kinda like FF XII's letting you mold your character into having specific abilities or perhaps make them a character that is balanced or better in magic etc. That was one of the best skill set/trees I've seen to date! I believe they called them Gambits in that game.

Sesheenku
06-15-2014, 04:54 AM
I honestly think it will be similar to Watchdogs Skill Tree as well.. or Maybe Skyrim? Lol (totally kidding)

But going off what the OP said a little bit it would be pretty cool if they had a system set up kinda like FF XII's letting you mold your character into having specific abilities or perhaps make them a character that is balanced or better in magic etc. That was one of the best skill set/trees I've seen to date! I believe they called them Gambits in that game.

I hated 12 lol but yeah they were gambits.

Dome500
06-15-2014, 06:46 PM
I hope for a scattered skill tree and not a locked one.
I hope you can start with at least 3 options to choose from in every skill tree.
I don't like it if you first have to pick 2 or 3 "lowlevel" and "boring" skills before getting the good ones, I hope all of them are interesting and unique.
Like Lockpicking for example.

I'll probably be all over Stealth.

I also hope we have 3 trees - Stealth, Navigation and Combat.
And I hope we can NOT max out the trees because that reduces replay value.

poptartz20
06-15-2014, 06:58 PM
I hated 12 lol but yeah they were gambits.

Haha! I had a ton of fun with ff12 then again I'm not the most avid follower of the series either so I don't know if it changed up too many thing or why many don't car for it? Got great reviews too from what I remember.

but the base of the skills and how you could distribute them is what I really liked as well!

@ Dome Ohhh I agree with you!

Sesheenku
06-15-2014, 07:28 PM
Haha! I had a ton of fun with ff12 then again I'm not the most avid follower of the series either so I don't know if it changed up too many thing or why many don't car for it? Got great reviews too from what I remember.

but the base of the skills and how you could distribute them is what I really liked as well!

@ Dome Ohhh I agree with you!

Neither am I I'm a weird fan who rejoiced at the action rpg style of FFXV that everyone else was having a breakdown over.

I don't like 7 or 6 for example and I was too young to start at it's beginning as well, by the time I played my first FF game 12 was already out.

@Dome precisely

It needs to be well balanced and not too restrictive or lenient in what it allows you to do.

Dome500
06-15-2014, 07:46 PM
@Dome precisely

It needs to be well balanced and not too restrictive or lenient in what it allows you to do.

It also makes more sense for a game like Assassins Creed.
Abilities that do not build upon each other in reality should be avoided to build upon each other in the game, because that's to much RPG.

It fits best to give unique and interesting ability while maintaining a variety of choice on which one you want to choose.
That can best be achieved with a "skill-web" so to speak rather than a tree or a line (like Civilization: Beyond Earth plans to do it)

UniteUnderPower
06-15-2014, 07:55 PM
Gonna definitely aim for a stealth-based character! I always play the way that I prefer to work in real-life. Too excited for this! I wonder how deep the customization will be??!

BoBwUzHeRe1138
06-15-2014, 08:13 PM
As I have no idea how in depth the skill trees work or if we'll be able to fully upgrade it...

I'll just say, my focus will be on stealth and navigation. I'm super excited for the line-of-sight break and last known position system as opposed to what we used to have, the cover system, crouch button (sorry devs, it's a gorram crouch button), the ridiculously large crowds, etc.

Plus navigation because the parkour is what made me anticipated for AC1...unless it speeds it up to a lame degree like what happened with ACR's hook blade

Sushiglutton
06-15-2014, 09:17 PM
My guess is that the skill tree will not be super large and that you will be able to max everything out (which is what I hope as well). Then you can use gears and loadouts to customize your playstyle.