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king-hailz
06-12-2014, 11:11 PM
Uncover the new meaning of being a blade in the ACU crowd with Associate Level Design Director James Arthur

In the flurry of preparing for E3, we were able to wrestle James Arthur, Associate Level Design Director on Assassin’s Creed Unity, into a corner long enough to pry free some details on how we’re handling stealth.

James is quick to point out that the new toggle for Stealth Mode is, “NOT A CROUCH BUTTON!” But once he’d finished glaring at us, he continued, “Well, it does make you crouch. But if you think back to AC1, where you’d hold the blend button and Altaïr would put his hands together in a sort of praying motion, it’s a hybrid between that concept and a crouch. You’re less conspicuous when you’re in Stealth Mode. So, in Guard Posts, for example, if you want to move silently behind the guards, in Stealth Mode that’s possible because they won’t be aware of your presence, but if you walk or run past them, then they’ll turn around and detect you.”

“There’s a light cover system as well, so if you’re by a low wall or pillar, you’ll automatically snap to that and you can move along it. It’s a light snapping, though, so you can move away from it as well when you’re ready.” reassured James. And that’s a detail worth pointing out, since it’s derived directly from feedback received through player behavior, as James explains, “we discovered in Black Flag that people wanted to run between cover spots, so you’d have two bushes with a path between and they’d sprint across… we’re trying to encourage less of that type of behavior because the whole stealth gameplay loop is about looking at the situation, analyzing it and then making your move using whatever methods you have at your disposal.”

#DevTip: If you want to go in and fight everyone, sure, in most cases you can do that… that’s a perfectly valid approach, but you’ll want to rank up your character first.
Of course, those methods include a host of tools both familiar and pleasantly surprising to seasoned Assassins. “We’ve got the Phantom Blade, which enables you to snipe people from a distance and do headshots, but ammo is really limited. Smoke Bombs work differently, in that the bomb doesn’t make people cough and sputter, it doesn’t stop them in their tracks as it did previously. It’s a line-of-sight breaker.”

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And breaking line-of-sight is of crucial importance, as James outlined further, “We have introduced a Last Known Position system, so when you run around a corner you’ll see an outline or a ghost of Arno’s Last Known Position and that’s your moment to hide, whether it’s by blending in a crowd, jumping into a haystack or getting onto a roof as fast as possible. So, it’s really about that loop of: if you’re detected, break line-of-sight.”

That gameplay loop is of pivotal importance, because it’s at the core of removing player frustration we’ve observed over the run of the Assassin’s Creed series. James explains, “We took the feedback from missions and missions where you fail for doing something wrong have the lowest score. And it’s easy to see why: they’re frustrating, they’re super hardcore and they’re unforgiving… and that’s something we’re really trying to remove in ACU.” When pressed for an example, James added, “What happens if you kill a person you’re supposed to tail? We need to provide other ways of reaching that location, so maybe the guy’s got a map in his back pocket, you can kill that guy and loot that map or you could pickpocket him, and you can look at that map and it will tell you where to go. We’re trying to remove that hard fail that puts people off.”

It is sounding better ans better!!!

Shahkulu101
06-12-2014, 11:13 PM
Yeah, it's been posted in another thread.

Lock it up, mods.

king-hailz
06-12-2014, 11:16 PM
Yeah, it's been posted in another thread.

Lock it up, mods.

I am so confused who or what are mods?

Shahkulu101
06-12-2014, 11:17 PM
I am so confused who or what are mods?

Just the people who manage the forums - locking threads, merging threads, the works.

king-hailz
06-12-2014, 11:26 PM
Just the people who manage the forums - locking threads, merging threads, the works.

Oh cool. I dont mind since i just saw this and thought it would be cool to share. Sorry.

Shahkulu101
06-12-2014, 11:29 PM
Oh cool. I dont mind since i just saw this and thought it would be cool to share. Sorry.

Nah it's alright lol - just saying since there was already a discussion on said article. :p

ze_topazio
06-12-2014, 11:30 PM
Just the people who manage the forums - locking threads, merging threads, the works.

And moderating things.

dxsxhxcx
06-13-2014, 12:11 AM
suggestion: since it seems these blogs will be posted frequently here from now on I think we should have a thread with all of them (with the OP editing the first post with their respective links as they appear so people can discuss about all of them in a single thread

Megas_Doux
06-13-2014, 12:13 AM
And moderating things.

http://oi49.tinypic.com/1zd3ej4.jpg

pacmanate
06-13-2014, 12:15 AM
YAYAYAY sounds better and better :D Headshots also means free aim :)

dxsxhxcx
06-13-2014, 12:22 AM
YAYAYAY sounds better and better :D Headshots also means free aim :)

or maybe we'll have auto aim and the phantom blade ammo will be 1HKO and the head seems to be the most practical way to achieve that and that's why it was mentioned.

http://stream1.gifsoup.com/view/203000/bubble-burst-o.gif

Locopells
06-13-2014, 12:47 AM
As stated.

http://forums.ubi.com/showthread.php/890534-AC-Unity-DevBlog