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IVJG51_Swine
05-10-2004, 10:47 AM
A Squadmate of mine recently brought up an interesting issue. Sorry, if it has already been discussed. Flak was pretty incredible around the ships during the Pacific War. I think we would all agree that flak causes a temendous amount of lag and stutters even on the best of machines(I know because I own a monster of a gaming machine and I still have problems with heavy flak).

Is this a concern of the developers? It might be a good idea to consider some type of improvement in that area to help out in the gameplay. If we have the kind of AA/flak that we currently see in IL2 just imagine what it would be like near a ship in PF(it might be up to tens times worse then your average ground target currently in IL2).
Anyway, I was just curious and a little concerned...

Thanks

IVJG51_Swine
05-10-2004, 10:47 AM
A Squadmate of mine recently brought up an interesting issue. Sorry, if it has already been discussed. Flak was pretty incredible around the ships during the Pacific War. I think we would all agree that flak causes a temendous amount of lag and stutters even on the best of machines(I know because I own a monster of a gaming machine and I still have problems with heavy flak).

Is this a concern of the developers? It might be a good idea to consider some type of improvement in that area to help out in the gameplay. If we have the kind of AA/flak that we currently see in IL2 just imagine what it would be like near a ship in PF(it might be up to tens times worse then your average ground target currently in IL2).
Anyway, I was just curious and a little concerned...

Thanks

LeadSpitter_
05-10-2004, 12:21 PM
the flak bursts dont really lag up the game much for me, what does is the tracers and the neon snake aaa in fb.

I testing putting 150 88s on normandie with very little lag,
i tried 25 AA tanks and then it was really bad lag, same witht he flak that shows the grey smoke line tracer they cause alot of lag

http://img14.photobucket.com/albums/v43/leadspitter/newsig.jpg

IVJG51_Swine
05-10-2004, 12:29 PM
Rgr that....

I guess my concern is just the overall effect of flack, tracers, you name it....

I just think its going to be brutal over the large ships especially if you have destroyers/cruisers escorting the aircraft carriers etc....

Capt._Tenneal
05-10-2004, 12:39 PM
If you have a good enough vid card it won't be too much of an issue (the lag, I mean). My real concern is that with all the smoke trails going up all at once, you can hardly see your target(s) because the sky will look like a giant spiderweb.

[This message was edited by Capt._Tenneal on Mon May 10 2004 at 09:50 PM.]

Jieitai_Tsunami
05-10-2004, 01:11 PM
I remember a great CFS2 add-on that added more than twice the flack and it was very realistic!. I know IL2 has a different engine but I am sure some one could make it work http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

Giganoni
05-10-2004, 02:45 PM
Should we have multi colored flak? According to some pilot quotes they said that at least Japanese flak had a variety of colors when it went boom.

05-10-2004, 02:51 PM
I think you will find that the developers of PF where well aware of this potentialy Major problem, before they even started along the road of developing this Branch of FB.

I would be very surprised if they have not already solved the problem.
After all who wants to release a Sim that is unplayable!
Think about it Guys.

S!

IVJG51_Swine
05-10-2004, 06:57 PM
Oh I have full faith in these guys that the end result is going to be awesome to say the least. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

LEXX_Luthor
05-10-2004, 07:50 PM
Leadspitter:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I testing putting 150 88s on normandie with very little lag,

i tried 25 AA tanks and then it was really bad lag, same witht he flak that shows the grey smoke line tracer they cause alot of lag<HR></BLOCKQUOTE> That may also be because the number of small cannon shells fired by 25 AA vehicles is far greater than the number of shells fired by 150 88mm artillery guns. I believe FB calculates the path of all AA shells large and small.

....especially if the AA vehicles are the special AA vehicles mounting 4 guns --&gt; 25 x 4 = 100 then multiply by high rate of fire.

heywooood
05-10-2004, 07:56 PM
I guess we'll know more about all of this in a couple of days.. E3 starts tomorrow.

Latico
05-10-2004, 10:10 PM
Hmmm.....

Let's see, the Yorktown Class carriers had 5 inch guns, 40 mm Bofors (dual and quad). 20 mm, and .50 cal MG's. I suspect that the screen vessels had simular. Don't know what the Japanese fleets carried.

I'll bet if you could see all the guns fire from one of the US carriers at night, it would be one hell of an amazing fireworks display.

Giganoni
05-11-2004, 02:43 AM
I don't know about Japanese Carriers. I know that later in the war some of the Japanese destroyers would have 40-60 aa guns. Almost all 25 or 20mm

Arm_slinger
05-11-2004, 07:27 AM
lol oh how feel for the Japanese pilots http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

242Sqn_Kye-
Pilot of 242 Squadron

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