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View Full Version : I guess its too much to ask to be able to command task forces?



deathhamster
09-17-2004, 08:55 AM
Years ago there was a great little flight sim called 1942 war in the pacific, made by microporse i think. In this game you chose a scenario and then you could command all forces on your side such as naval task forces, fighter sqns etc and you could change history, it was such fun sending out waves of attack planes to sink the american carriers at midway from behind them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Anyway i wonder if the game designers have considered expanding the scope of the game from just a flight sim to a war sim, as its too late to do this for pacific fighters i wonder if they would consider it for BoB

deathhamster
09-17-2004, 08:55 AM
Years ago there was a great little flight sim called 1942 war in the pacific, made by microporse i think. In this game you chose a scenario and then you could command all forces on your side such as naval task forces, fighter sqns etc and you could change history, it was such fun sending out waves of attack planes to sink the american carriers at midway from behind them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Anyway i wonder if the game designers have considered expanding the scope of the game from just a flight sim to a war sim, as its too late to do this for pacific fighters i wonder if they would consider it for BoB

GoToAway
09-17-2004, 10:25 AM
I'm sure that Oleg would be happy to do that if you fronted him the several million dollars that he'd need in order to hire the 50 people that he would require in order to not only complete a flight sim, but also create a functional strategy game that simulates the entire Pacific war within it.

No, really. He will. I gave Oleg $50 and he made me Il-2 Monopoly. I shot down Gunther Rall on Park Place, but Saburo Sakai still beat me because he had Boardwalk.

In other words, I doubt that it will ever happen. It's too much of a drain on resources. If you want to control the strategic and tactical aspects of WWII, you'll need to find a strategy game.

ASH at S-MART
09-17-2004, 11:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GoToAway:
In other words, I doubt that it will ever happen. It's too much of a drain on resources. If you want to control the strategic and tactical aspects of WWII, you'll need to find a strategy game.<HR></BLOCKQUOTE>EXACTALLY! Simple PIE economics 101.. The bigger slice of pie you give to the strategy guys the less you will have to give to the flight model guys.. In short when you try to do EVERYTHING you end up with something that does not do ANYTHING GREAT! Fligth simmers require GREAT!

It would be nice.. and may happen in the future.. where games are like modules that can be added to or integrated into other games.. it was semi-tired in the past.. But failed.. still eneded up with something that does it all.. but does not do any one thing great... ie a BF1942 result.

A game company like UBI should or could device some standard interface where games could be integrated toghter.. That is to say they have some sub-company making a strategy 3rd person game that would/could add in a flight sim from another ubi sub-company to do the flight aspects for when you go from 3rd perons to 1st person. But.. as easy as that sounds it would still take away resources from both games to deal with the interface/integration.

In short.. it wont happen any time soon.. if ever.. Unless your willing to PAY to play.. Then they can affored to do ALL THAT! Take a look at Warbirds and Aces-High. But also note.. they do somethings great.. and somethings not so great.. even with the monthly $ comming in

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BSS_Vidar
09-17-2004, 11:21 AM
Yeah, I think you're right...
It would be too much to ask. This is a very picky community of people that enjoy FLIGHT SIMULATORS. If you're looking for something where YOU are the Admiral of the Fleet, or the Commanding General of the Theater Operations, you're in the wrong place. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

BSS_Vidar

csThor
09-17-2004, 12:00 PM
Starshoy has dropped a few hints on the DGen features at SimHQ PF-Board. I seem to remember some basic kind of "Task Force Control" for online campaigns, but for single player it's still to be determined if it's even possible/doable. Now where's the **** link ?

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deathhamster
09-19-2004, 05:05 AM
i know that this community is really made up of dedicated hard core flight simers but look at the total war series of games they manage to combine different areas of gme play and they are still good games. I am not reall y dedicated to the full flight sim experience i enjoy flying around shooting things but if you want to get mass sales you have to appeal to the larger community of casual gamers who can pick up a game and play it without losing any of the fun. Also i don't see why a game with a small strategic level of play should uffer from bad flight models i mean look at Rowans BoB that had a strategic elementand was still good to play and then there was also B17 flying fortress with its sqn leader option that allowed you to plan the missions for your sqn, why can't we have that option to plan our own missions i mean the online game has emplimented it to some degree.

it would be great to see that as you rose through the ranks of your sqn you could get to plan the missions just like a real sqn commander would have some say in the mission objectives for his unit.

Extreme_One
09-19-2004, 05:09 AM
This feature is happening for NGen campaigns. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

see:-
http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=114;t=000049

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Fliger747
09-19-2004, 11:35 AM
Some really good simulations have been done long in the past, when computer resources were miniscule by comparison. The 'game' mentioned, was quite good at both being a STRATEGIC simulator and a flight sim for it's time, a concept that hasn't been replicated since. One learned a lot about what went into the decisions that controled some of History's important Naval encounters and the role played by good reconisance. Everyone wants to be a 'fighter pilot', but a good (and lucky) scout pilot could be worth a whole squadron!

It's not going to happen here, mostly because the emphasis has changed in computer games to GRAPHICS. Sometimes 'LESS IZMOR'! Thinking and imagination were more important components then.

Remember 'reading', it's like that. (I do know we have some voracious readers here)

SimHq Tom Cofield
09-20-2004, 11:47 AM
Such games have been released recently, Rowan's Battle of Britain being the first that comes to mind.

The problem would of course be a total rewrite ot the current code to allow for such interaction. If we were willing to wait two years and live with what would by then be really outdated graphics then I think this would probably be a go but I don't see anything like that happening, at least for this particular game.

Now, if we want something like that using the new model for Oleg's Battle of Britain then maybe we can start beggging for that possiblity.

You are right, PAW did set a major precident back then. The game was simply awesome, allowing so many firsts in the the gameplay world. I always liked Aces of the Pacific but I think PAW really deserved more credit than it got sometimes. It always seemed overshadowed by AOP, something I think really was a mistake.

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