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View Full Version : Bugs and issues pre-April 12 update



deexor
04-12-2014, 03:41 PM
Hi and thanks again for another Trials game. The early tracks we've seen seem fun, the game is pretty and handles quite well.


Here are some issues I've come across in a couple of hours of game time, most minor, but as this is the beta stage, might as well report it all.

Please note that these are from before the April 12 update. The new version crashes for me on startup, so I can't verify these with it.


Graphics


Fps limited to 60, no support for 120/144 Hz displays (boo)



Menus


Bike selection has a much too long loading time (~5 seconds). This selection menu should be shown instantly, without loading or waiting. Much annoyance. Bad UX.
Having to browse the bike selection menu left and right, one bike at a time, to see which ones are allowed, is kind of annyoing. A flatter / more compact menu would be nicer. Works as designed, but a design flaw.
Input is ignored during some menu transitions, leading to difficult menu navigation. Example: highlight track, open challenge list, press enter to close, press right arrow - input ignored unless waiting for some unknown time.
Help & options / Video options: illogical order of items. Sometimes On is first in an on/off choice, sometimes Off is first. Sometimes High is first, sometimes Low. Arrows don't indicate if there are more choices available by pressing left or right. Using the menus is a guessing game.



Challenges


Any track menu: Challenge list: Esc / B does not go back to track menu, only Enter / A goes back (strange ux)
Observatory Challenge 2: "Wormholin'", sometimes sound effect not played when running out of afterburner and hitting a ring at the same time
Waterworks Challenge 3: "Hold an Endo", no explanation of what an "Endo" is (had to look it up) - compare to description in Observatory Challenge 3



Ride mode menu


Notification center: can't browse previous notifications?
Player quick stats: "single player completion" reported as "39", not "39%" like under "Career".



Garage menu


Statistics: "single player completion" without percentage here as well



Plus some others that have been reported before on the forums. Most annoying is the one where the menus show keyboard navigation guides when using a controller.

sebastianaalton
04-12-2014, 04:28 PM
Bike selection has a much too long loading time (~5 seconds). This selection menu should be shown instantly, without loading or waiting. Much annoyance. Bad UX.
All loading times are much improved in today's patch. Levels load up to 4x faster from HDD, bike selector also loads much faster.

Input is ignored during some menu transitions, leading to difficult menu navigation. Example: highlight track, open challenge list, press enter to close, press right arrow - input ignored unless waiting for some unknown time.
UI transition stalls have been reduced in today's patch. This should improve the situation.

Help & options / Video options: illogical order of items. Sometimes On is first in an on/off choice, sometimes Off is first. Sometimes High is first, sometimes Low. Arrows don't indicate if there are more choices available by pressing left or right. Using the menus is a guessing game
Settings menu was completely redone in today's patch. This is no longer an issue. Higher setting is now always the last one (most right one).

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Other flaws listed are design issues, not technical ones, so I will not comment on them.