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View Full Version : Trials Fusion: Track Challenge Guide [SPOILERS]



TheRealTeeHill
04-06-2014, 04:23 PM
I thought a track challenge guide and a place to discuss them was in order. I will be adding more details on how to complete each challenge, where necessary, as the beta continues and upon full release. I will be adding visual guides very soon. There are some challenges I'm yet to complete so please feel free to chip in and I will update the OP with full credits.

GREENHORN'S GROVE

Turbine Terror:
Slick Flipping - Complete at least 10 flips whilst performing a zero fault run - 200
Nice and Calm - Stop all the turbines by finding the hidden switch - 400
Bailout off the ramp just after the first CP and grab the hook above the above the first set of stairs. Hold on until you are above the big red button then let go. Voila!
http://i62.tinypic.com/2ho8n84.png
http://i57.tinypic.com/1zzlson.png
Unyielding 1 - Perform a zero fault run without leaning - 600

Waterworks:
Full Throttle - Perform a zero fault run without letting go of gas or using the brakes - 200
Greenhouse Effect - Stamp all the flowers - 400
Endo Guru - Hold an Endo for 30 meters - 600

Observatory:
Proficient Flipping - Complete at least 10 flips whilst performing a zero fault run - 200
Wormholin' - Use the afterburners to reach the portal in the sky - 400
Drop down to the burner below the start, control the bike through the fire rings to replenish your fuel. Reach the wormhole in the sky to get the XP.
1-Up - Don't allow your front wheel to touch the area between the red lines - 600

Dirt Derby:
Showman Rabbit's Run - Complete at least 15 flips with the Rabbit - 200
Rider-Cam - Hit the gyroscope and complete the track in rider-cam mode - 400
Roll backwards at the start and hit the gyroscope. Finish the track without faulting. There is no time limit so take it as fast or slow as you like, you can also fault as many time as necessary.
One-Wheel Wonder - Don't allow your front wheel to touch the area between the red lines - 600

Cliffhanger:
Is it a Plane...? - Hold and land a perfect superman pose over the river - 200
Secret Agent - Enter and navigate the top-secret facility - 400
Just after the 5th CP there are some wires on the ground, ride over them to break them and make the sparks fly. Reverse back past the 5th and 4th CPs and into the top-secret facility. Now you must find the exit of the maze to get the XP. ***If anyone has documented the exact steps to the exit please share***
http://i57.tinypic.com/15pocch.png
http://i57.tinypic.com/351uaf8.png
Unyielding 2 - Perform a zero fault run without leaning - 600

ARCTIC OPEN

Ski or Ride:
Exhibitionist - Hold Superman and Proud Hero poses, and complete at least 5 flips on a zero fault run - 400
Wet Paint - Don't allow your front wheel to touch the red handrail at the end of the track - 800
You can clear this with enough speed from the ramp before, otherwise land in a wheelie and hope for the best.
Do. Not. Touch. - Do not touch any of the red arrow platforms on a zero fault run - 1200

Shear Pressure:
Dizzy Height - Perform at least 4 flips from a single jump - 400
Just after the 10th CP there is a pipe between the ramps. If you land on this you will be thrown high into the air where you will have more than enough time to perform the 4 flips.
http://i57.tinypic.com/20z4u9t.png
Rabbit's Arctic Run - Perform a zero fault run with the Rabbit - 800
Pipe Phobia - Complete a zero fault run without touching any pipes with your front wheel - 1200

Shivering Isles:
Making Waves - Cannonball into the water from the highest peak - 400
Bailout of the rock ramp just after the 3rd CP. Hold LT/Equivalent to make the rider "cannonball" and control the him into the water below and to the right.
http://i61.tinypic.com/30dieqc.png
http://i58.tinypic.com/w63wi.png
Fragile. Be Careful - Do not break the golden pillar - 800
Path to Enlightenment - Find the secret pathway - 1200

Peak Performance:
Purgatory Tower - Hold and land a Going to Hell pose from off the tower - 400
First-Rate Flipping - Complete at least 10 flips whilst earning a gold medal - 800
Demolition Side Job - Trigger the switches to collapse the tower - 1200

Deep Freeze:
Human Flag - Take a rest on the tip of the flag pole - 400
Unnatural Disaster - Use explosives to create a tremor - 800
They Belong to the Mafia - Do not touch any of the yellow obstacles - 1200

Fusion Factory:
Dizzier Heights - Perform and safely land at least 7 flips from the opening - 400
Coasterphobia - Perform a zero fault run without riding the loop - 800
Welcome to Warp Zone 1! - Find and complete the warp zone! - 1200
Ride off the ramp just after the 3rd CP, do not ride the loop and do not aim for the ramp below. With the correct speed and angle you will land on a platform between. Ride to the end of this platform to reveal the warp zone. Enter the warp zone and finish for the XP.
http://i61.tinypic.com/o76nns.png
http://i61.tinypic.com/2hoh8ua.png

URBAN SPRAWL

Skyscraper Showdown:
Marvellous Flipping - Complete at least 15 flips on a zero fault run - 600
Full Throttle - Perform a zero fault run without letting go of gas or using the brakes - 1200
Goal-Line Technology - Get the Fusion ball over the finish line - 1800
Reverse at the start to release the Fusion ball, get it over the finish line to get the XP.

Park and Ride:
Exceptional FlippingComplete at least 10 flips without faulting - 600
Bring Out the Blimp! - Grab the blimp! - 1200
Race to the 7th CP. At around 33-35 seconds, drive forward over the pole, off the ramp and then bailout off the solar panel just after the 8th CP and grab and hold the blimp using Y/Equivalent
Game, Set, Match - Win a game of tennis... - 1800
Ride to the 6th CP, wait in the tennis court to start the match. Win the match for the XP.
http://i61.tinypic.com/2w6a2qr.png

Blimp My Ride:
Fan Mail - Hold and Land a Proud Hero pose over the extractor fan pipe - 600
Prep the Artillery - Switch on the 3 cannons and shoot down the blimp - 1200
The switches that activate the cannons are red circles on the ground, they turn green when activated by touching them. Reverse at the start to activate the first switch. Now ride to the 3rd CP, just after drop down onto the ramp that elevates up. You will be taken to a ramp in the air where the 2nd switch is. Now ride to the 8th CP, reverse back to activate the 3rd and final switch. Ride to the end and watch the cut scene for the XP. You can fault and previously activated switches will remain activated.
http://i57.tinypic.com/2uhtl46.png
http://i57.tinypic.com/ndramg.png
http://i59.tinypic.com/mwqlqu.png
http://i61.tinypic.com/o76b89.png
No Place to Hide - Collect at least 35 squirrel signs to reveal the squirrels - 1800

Marina Mayhem:
Abandon Ship - Free the boat full of explosives in time to sink the passing ship - 600
Race to the 6th CP. Drop onto the wire just after and below to release the small boat, time this correctly so that the boat intercepts the large ship in the background.
http://i62.tinypic.com/2quq61s.png
Climb-actic - Hold a wheelie for the duration of climbing up the rope - 1200
Ride to the 8th CP, just after is a rope. Ride to the ramp at the top without your front wheel touching for the XP.
http://i61.tinypic.com/2iqy2qh.png
Welcome to Warp Zone 2! - Find and complete the warp zone! - 1800
Get to the 8th CP. Jump on to the tilting pipe but instead of jumping to the next platform as usual, roll down the other side to the rocks below. Ride up onto the rock and the warp zone will reveal. Alternatively, reverse off the platform after the pipe. Enter the warp zone and finish for the XP. ***Can be done on the Roach***
http://i59.tinypic.com/205xs12.png
http://i61.tinypic.com/azaurk.png

MechaBongzilla
04-08-2014, 07:41 AM
Nice guide. I've got a couple small additions. You can fault on the rider-cam challenge, it saves the camera angle after you hit the first checkpoint. I can also confirm that Warp Zone 2 is possible with the Roach, and it's really really difficult.

Also, for the Goal-Line technology, reverse from the starting line to launch the ball.

Cavalieris
04-09-2014, 08:11 AM
Good initiative. I can also confirm Warp Zone 2. It's hard but possible.

Here's a couple more:

Abandon Ship - There's some wires just before the boat the riders runs over. Touch them to release the boat of explosives. Must be timed to hit the boat in the background.

Prep the Artillery - There is one trigger when you roll back at start. The second one you need to drop down to a ramp. The last one is one one of the last jumps before the end. Hit it when you land or roll back without falling of. Then finish the race and watch the show for XP (All without faulting).

Game, Set, Match - Stop the bike at the tennis court. The rider will "crash", but the tennis game will begin. Win for XP.

Path to Enlightenment - Drive forward up the first slope until you hear a sound. Roll backwards of the cliff. A wind will lift you up to the path. Complete for XP.

Secret Agent - There is a sealed hatch about mid-way. Jump over and go up the first slop. Drive over some cables located there. They will produce sparks. Back down again and the hatch will be open. Drop down for XP.

Hope this will help :)

Edit: Added spoiler tag

shop609F65AE9
04-12-2014, 01:39 AM
Hey I was wondering if anyone knew how to do a "Going to Hell" pose. I cant seem to quite figure out the trick to doing specific FMX poses. In the FMX training floating thing I can get the pose maybe once in a while. Pretty much any help on how to consistently do tricks would be great. Nice thread too I've been waiting for this.Couldnt figure out how to cannonball on shivering island. I was even jumping from up on top the secret path haha.

schneebz
04-12-2014, 02:05 PM
Hey I was wondering if anyone knew how to do a "Going to Hell" pose. I cant seem to quite figure out the trick to doing specific FMX poses. In the FMX training floating thing I can get the pose maybe once in a while. Pretty much any help on how to consistently do tricks would be great. Nice thread too I've been waiting for this.Couldnt figure out how to cannonball on shivering island. I was even jumping from up on top the secret path haha.

I had to 'learn' it in the training wind tunnel thinger - for that specific challenge I did it with a frontflip rather than a vanilla air: https://www.youtube.com/watch?v=aHaCLKyBKa8

mutetus
04-12-2014, 04:37 PM
Going to hell should be just bike aligned front wheel down and pushing right stick up if I remember right.

Limit1997
04-12-2014, 09:02 PM
I can't get the Making Waves achievement. Tried bailing out while bike is in air, and while in contact with rock, but when I hit the water I don't get the challenge completion.

shop609F65AE9
04-13-2014, 12:40 AM
Anyone able to get any of the challenges on Sheer Pressure? Obviously cant get the one with the Rabbit. But what about 4 flips? where are you supposed to get that? And Not let your front wheel touch on any of the pipes? thats some ninja sh|t. Heres one levels worth of images.

Around The Oasis:
Is it a Mirage
Hang out here until this effect happens.
http://i.imgur.com/UKvYtLU.jpg
Return of the Sphere:
Make it to this point and then head backwards.
http://i.imgur.com/mMqmSik.jpg

Base Invader:
Club Silencio
Get to this ramp and go backwards.
http://i.imgur.com/A0XSD16.jpg

damassacre
04-13-2014, 01:52 AM
Anyone able to get any of the challenges on Sheer Pressure? Obviously cant get the one with the Rabbit. But what about 4 flips? where are you supposed to get that? And Not let your front wheel touch on any of the pipes? thats some ninja sh|t. Heres one levels worth of images.

Around The Oasis:
Is it a Mirage
Hang out here until this effect happens.
http://i.imgur.com/UKvYtLU.jpg
Return of the Sphere:
Make it to this point and then head backwards.
http://i.imgur.com/mMqmSik.jpg



My game wont start so I can't get a screenshot for you. I was able to get the 4 flips challenge in sheer pressure. You can get enough height by

fallling onto one of the erupting pipes. it is between the last ramp and the final stretch to the finish. Just climb the ramp slowly and fall onto the vertical black pipe with a lid on it. It should then erupt and send you flying high hence giving you enough time to do 4+ flips. Hope my explanation makes sense.

DaveTheAbuser
04-13-2014, 02:36 AM
Anyone able to get any of the challenges on Sheer Pressure? Obviously cant get the one with the Rabbit. But what about 4 flips? where are you supposed to get that? And Not let your front wheel touch on any of the pipes? thats some ninja sh|t. Heres one levels worth of images.

Around The Oasis:
Is it a Mirage
Hang out here until this effect happens.
http://i.imgur.com/UKvYtLU.jpg
Return of the Sphere:
Make it to this point and then head backwards.
http://i.imgur.com/mMqmSik.jpg



This is the pipe damasassacre means.


https://www.youtube.com/watch?v=uEaL3r-AUgA&feature=youtu.be

Lucky landing or what?

TheRealTeeHill
04-13-2014, 09:21 AM
Thanks for the info and screens guys. I'll work on updating the OP to include the new Panda track challenges throughout this coming week. Keep the info coming :)

@shop609F65AE9 - Not touching any pipes with your front wheel is possible on the Roach, there is a YT showing it being done. Personally I will wait for the Pit Viper before grinding that one out. The same can be said for the Mafia one where you are not to touch any yellow objects, it is possible on the roach but will be 10 times easier on the Viper. It's actually only the last yellow ramp that hard to clear on the Roach. I'm hoping no more than a few tries on the Viper.

@DietPepsi1997 - To get the XP you must be "cannonballing" and to do that you must hold LT (Left Trigger) when you have bailed. You will notice the rider's arms and legs all bunch up into a ball. Let us know how you get on.

Limit1997
04-13-2014, 07:31 PM
@DietPepsi1997 - To get the XP you must be "cannonballing" and to do that you must hold LT (Left Trigger) when you have bailed. You will notice the rider's arms and legs all bunch up into a ball. Let us know how you get on.

I have been doing that but I have not been given the completion.

Zzzlol94
04-14-2014, 10:48 PM
Tested out Warp Zone 2 again on the Baggie and it's possible to complete it with that one too, if you're up for a really good challenge.

Notocu
04-15-2014, 01:11 PM
Does anyone know how to do the penguin wash?

Limit1997
04-15-2014, 01:15 PM
Does anyone know how to do the penguin wash?

Do you mean penguin dunk on Stormtrooper?

When you get to the "road jump" (Where the truck honks at you) drive to the next checkpoint, and roll all the way back to the truck.

Notocu
04-15-2014, 01:28 PM
Do you mean penguin dunk on Stormtrooper?

When you get to the "road jump" (Where the truck honks at you) drive to the next checkpoint, and roll all the way back to the truck.

Yes it's on Stormtrooper sorry. Thanks got it now. You gotta jump over the road so the truck doesn't honk, hit the third checkpoint after the truck then reverse to the truck

RookyJ
04-17-2014, 12:59 AM
I started making a bunch of videos on my YT channel of the stuff that I can while I'm waiting to get the full version on the 24th (PC). Penguin Wash happens to be one of them
https://www.youtube.com/watch?v=eUgE7kN4dPQ along with a whole bunch more, including squirrels. I hope you guys find some use out of it. I suspect some of you might like the video I put together of the 'Secret Agent' challenge.

Bonxy
04-23-2014, 10:43 PM
Here is a quick guide to the Skyscraper Showdown challenge where you need to get the Fusion Ball to the end of the track.


https://www.youtube.com/watch?v=5FCS9Irz2_M

Thanks, Sam!