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View Full Version : I have some more modeling questions for gibbage



XyZspineZyX
07-10-2003, 03:06 AM
I am working on the ki 61 here is what i have so far http://www.geocities.com/jkporcupine/Ki-61.html?1057751976520
I am confused on the smoothing technique you are discussing on your tutorials?
I have other questions also but this one i need to tackle first.
can I unsmooth what has been smoothed uncorrectly?
"and I didnt do any mesh smooth so dont worry" i am talking about auto smooth.

if you want or anyone else who has even an ounce of experiance or has time to spare. "which I doubt" you can e-mail me my address is on the page i have linked. remember this is my first real serious attempt at doing a model, but I want to do it right so please be honest, I am an artist in real life I can handle crits, and have grown a thick skin to insults so let em rip!!.

Thanks a ton !



http://www.seanruppert.com/josh/porcopine.jpg

XyZspineZyX
07-10-2003, 03:06 AM
I am working on the ki 61 here is what i have so far http://www.geocities.com/jkporcupine/Ki-61.html?1057751976520
I am confused on the smoothing technique you are discussing on your tutorials?
I have other questions also but this one i need to tackle first.
can I unsmooth what has been smoothed uncorrectly?
"and I didnt do any mesh smooth so dont worry" i am talking about auto smooth.

if you want or anyone else who has even an ounce of experiance or has time to spare. "which I doubt" you can e-mail me my address is on the page i have linked. remember this is my first real serious attempt at doing a model, but I want to do it right so please be honest, I am an artist in real life I can handle crits, and have grown a thick skin to insults so let em rip!!.

Thanks a ton !



http://www.seanruppert.com/josh/porcopine.jpg

XyZspineZyX
07-10-2003, 04:47 AM
bu



http://www.seanruppert.com/josh/porcopine.jpg


Message Edited on 07/10/0309:56PM by porcupine1

XyZspineZyX
07-10-2003, 10:56 PM
ump




http://www.seanruppert.com/josh/porcopine.jpg

XyZspineZyX
07-11-2003, 12:41 AM
Bump for a so far so good looking plane.

-My Mommy said the patch is men being on time. It never comes.
http://rumandmonkey.com/widgets/tests/criminal/jacktheripper.jpg<br \>Which Evil Criminal are You? (http://rumandmonkey.com/widgets/tests/criminal/)

XyZspineZyX
07-11-2003, 01:05 AM
Sorry I did not see this post b4. Anyways, to REMOVE a pollygon or group of pollygons from a smoothing group, click on the highlighted number. The highlighted number is the smoothing group assigned to the pollyguns. To change groups, click the highlighted number to remove it from that group, and select another number. Or to remove it from a group, click on the highlighted number. My suggestion is to put an edit mesh after the smooth and go into pollygon sub level to change the smoothing groups.

Gib

"You dont win a war by dying for your country. You win a war by making the other fool die for his country."

<center>
http://gibbageart.havagame.com/images/sig01.jpg (http://gibbageart.havagame.com)
</center>

XyZspineZyX
07-11-2003, 03:58 AM
awsome Gib I was worried I was going to have to start over.
Iam sorry for the barrage of questions I know you guys are busy, but thanks a ton Iam haveing so much fun doing this plane but sometimes I start to panic. thanks agian!!



http://www.seanruppert.com/josh/porcopine.jpg

XyZspineZyX
07-11-2003, 05:21 AM
ok lets see if I got this figured out.
on an area that you want a hard edge on on a smooth surface "like a small air scoop on the side of a plane I would make that air scoop a seperate smoothing group. did I get that right?

so I would want the top and bottom of the wing to be seperate smoothing groups to avoid that funky dark shadow?

now do I want the wings and the body of an air plane to be seperate groups or should i do an overlap to preserve the smooth wing root.

these questions are up for grabs thanks.



http://www.seanruppert.com/josh/porcopine.jpg

XyZspineZyX
07-11-2003, 08:10 AM
Wing smoothing:

1. Top and bottom are two separate smoothing (top=1, bottom=2). In this way, the back edge (ailerons) will look sharp and good.

2. On the attacking leading edge of wing (front, rounded), select the faces of the edge, (the ones starting smoothing 1 and 2, the very starting faces of separate smoothing) and assign 1 AND 2, to create a nice smmoth curve.

Smoothing can be independent (none or 1 smoothing group) or be shared, to BLEND with the other area that contains and is in contact with that smoothing. IE: Leading edge wing, turrect constructions of difficult smoothing, wingtips, etc.

It is also a good idea to select all edges (go to edges, go to "edit-->select all"--->make visible (bottom right menue). In this eay, toy can work on the orientation of edges, which sometimes can improve those black areas aperaing even when smoothing is correct.

If in doubt, go to Il2center forums and ask there.

<img src=http://www.silence.plus.com/xanty/stuff/fb_falco.jpg>

XyZspineZyX
07-11-2003, 09:46 AM
porcupine1 wrote:
- ok lets see if I got this figured out.
- on an area that you want a hard edge on on a smooth
- surface "like a small air scoop on the side of a
- plane I would make that air scoop a seperate
- smoothing group. did I get that right?

If that scoop is attached to the body, yes. Make it a seperate smoothing group to help it pop out.

- so I would want the top and bottom of the wing to be
- seperate smoothing groups to avoid that funky dark
- shadow?

Like in the tutorial, top is smoothing group 1, bottom is group 2, and the leading edges is a blend of 1 and 2. To blend the edges, select the leading edge pollygons and make sure BOTH numbers are highlighted. This will create a smooth transition on the rounded part of the wing.

- now do I want the wings and the body of an air plane
- to be seperate groups or should i do an overlap to
- preserve the smooth wing root.

If the wings are a seperate mesh, no need to change smoothing groups. It will not smooth from one mesh to another. Changing the smoothing groups only effects the mesh you are working on.

- these questions are up for grabs thanks.
-
-
-


"You dont win a war by dying for your country. You win a war by making the other fool die for his country."

<center>
http://gibbageart.havagame.com/images/sig01.jpg (http://gibbageart.havagame.com)
</center>

XyZspineZyX
07-11-2003, 01:07 PM
outstanding!!! i actually understand thanks a ton guys!!




http://www.seanruppert.com/josh/porcopine.jpg