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View Full Version : Hello Ladies! Dubz One Shop Track Stop @_@!



rlmergeuser
04-07-2013, 04:39 AM
right well i am a xbla tracks creator as well as gold edition finally know that framrate has increased
i am bringing you ninja tracks

Easy
Medium
Name: Fairy Screwy trials 1
Creator: Azraf123(me)
Difficulty: Medium
Date added: 04/15/2013
Track description: super tiny
Further comments: i threw **** together basically. not smooth or anything very very small. but i made it this was because it is screwy, but second one will be alot better.
Video: MuMs7O_dWpQ

Hard

Extreme
Name: The Wall 2: Escape
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/18/2013
Track Description: good luck! have fun!
further comments: easy extreme, fun, has flow, and great detailing. quite sexy i might add ^^.
Video: this is Wizez replay, sorry numbah 1 your replay is broken ^^
LgkZ3UuKZZM

Name: Marmoth
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/08/2013
Track Description: its over 9000!! gl hf <-- irrelevant
futher comments: its long, short checkpoints, somewhat detailed hill climb, definitely not ninja first extreme ^^.
Video: eGH2A_14TsM

Name:The Wall
Creator: Azraf123(me)
Difficulty:Extreme
Date Created: 04/10/2013 (literally 12:00 AM)
Track description: Scenic and ****. red = back, blue = nose, gl hf (LOL TOO MANY SMILIES)
further comments: its somewhat long? short checkpoint, really detailed, more detailed than marmoth i think. i cant really define it, its like easy extreme to hard extreme, i beat it with 12 faults so possibly easy extreme, and easy on the eyes as well. give it a shot you wont be disappointed.
Video: X5EsL5Z5ZMU

NINJA

Name: She Wolf
Creator: Azraf123(me)
Difficulty: Extreme/Ninja
Date Created: 04/29/2013
Track Description: extreme/ninja, some ninja obstacles gl hf!
Further comments: i played this wicked track in trials xbla which i owe my inspiration too called "classic run" i forgot who the creator is though, anyways, it is more of an extreme than ninja, but since there are ninja obstacles this is one of the easier ninjas than my regulars. i found this track to be most enjoyable and reminded me of that track, and the name is completely irrelevant, i just so happened to be listening to David Guetta - she wolf while making the track. also if anyone can 0 fault it that would be great , i will definitely post your video here, (sorry steve your replay is broken)

Name: Ninja Delay !
Creator: Azraf123(me)
Difficulty: Ninja (pure)
Date Created: 04/23/2013
Track description: time delayed ninja, really short gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
Further comments: really short track, playing around with how long you can balance at one point. its not wheelie or anything. its somewhat hard. also inspired by a map from xbla i forgot who made it, i think proagony.

Name: Metal Mashup!
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/22/2013
Track Description: Plan and Simple, obstacle-wise not simple.. gl hf
Further comments: at metally is stuff. i couldnt really add anything else to it because the complexity bar was literally all red by the time i got done putting it into a building. so it couldn't be at metal-like as i wanted. but the driving line pretty kewl http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif i platinumed it with 138 faults.

Name: Exaggeration
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/19/2013
Track Description: just driving line, it really is an exaggeration gl hf
further comments: literally an exageration of wheelie tracks, hope you can have fun, it is really good training. i learned alot.

Name: Pure Concrete
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/11/2013
Track Description: pretty hard.. gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: very very very very very simplistic. just the driving line and concrete. not much to look at, at all, it is pretty long though
Video: LrbQ726fRSE

Name: Pop culture
Creator: Azraf123 (me)
Difficulty: Ninja
Date Created: 04/05/2013
Track description: red = back, blue = nose, black = death, green = safe. gl hf, its very hard.
further comments: it is quite hard, its a manual track and the checkpoint are somewhat long.
video: anyone who can zero fault this please send me a link so i can embed it ^^ http://forum.redlynx.com/forum/images/smilies/icon/clap.gif

Name: Remix
Creator: Azraf123 (me)
Difficulty: Ninja
Date Created: 04/06/2013
Track description: purple = back, blue = nose. very hard tracks, gl hf
further comments = super hard but lots of flow if you go through the trouble of mastering it. its only 4 checkpoints but there is a trick to them all.
video: D4clXdfVDY8

Name: Remix 2
Creator: Azraf123(me)
Difficulty: Ninja
Date added: 04/14/2013
Track description: purple = back, blue = nose, green = safe, black = death, gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: this was the biggest ***** on the planet to beat. i didn't realize i made it so hard i could not even get past the first checkpoint. so for you guys who have ****ty thumbs as well, i recommend the the wheelie backwards in the beginning. its possible to do it the other way just tons harder at least for me. i finally got it after timing out 2 or 3 times and beating it with 492 faults and 28 minutes. see if you can do better http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. also i put a secret in there, if you can find it, it will break the map but you could hit platinum ^^.

Name: Remix 2: Revisited
Difficulty Ninja
Date Created: 04/25/2013
Track Desc: same as last
Further comments: easier.

also not too sure what ninja level they are i had only gotten to lvl 2 in trials evo in xbox live, so if you can tell me that would be nice http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
constructive criticism is always welcome so please share and rate my tracks if you can finish them,
and if you want to just add and play with a fellow track creator just send me an invite, i am always willing to join with those who are welcome http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

rlmergeuser
04-07-2013, 05:17 AM
Hey, Just a reply on your post I'm going to give these tracks a go I do like a challenge, BUT a concern I have is that way to many people are doing these tracks now.. The whole balance game on pretty much one wheel, also the fact you say "check point are somewhat long" I feel may be a little silly.. It does make a tough but also makes it extremely annoying and that to me is not a good way to add to the difficulty of a track. Just my opinion but as I said I will give it a go anyway http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

rlmergeuser
04-07-2013, 05:24 AM
thanks for the reply, yeah pop culture i am afraid has long checkpoints but it may not be up to anyone else's standard as long, when i say long i mean like 2 or 3 obstacles nothing more ^^.

rlmergeuser
04-07-2013, 06:41 AM
See I would normally say between every obstacle should be a checkpoint.. Or at most ever other obstacle depending on what level ninja difficulty. Thing is, is that people will get half way into the map to then get annoyed and quit.. Or continue then rate your track 1*

Not that ratings really matter anyway coz noobs who don't create tracks don't realise the time and effort gone into some tracks and believe that its all easy work.

rlmergeuser
04-08-2013, 12:38 AM
yeah i understand what you are saying, but i am not trying to appeal to noobs or casual players, i appeal to those guys or girls who are like me and has a fondness for challenge. i don't like tracks that are easy. i do not really care what rating or how many downloads there are on my given tracks. i like to create tracks to create more of a variety in extremes especially to a game that has only been out for almost 2 weeks. as i did port from xbla, i am sure there are many other that had as well. i like to appeal to the fan base, people who are more associated with the game and are more at my level or above. i do not care if a casual player or a noob rates me a 1 because he or she think its too hard. i care if a player who is more seasoned gives me a 1 star. i am perfectly fine if only 12 people downloaded my map, and if 2 or 3 of them were to only complete it. because those 2 or 3 people are what matter to me.

my point is i understand that somethings are annoying and if you are seasoned and have been here as long or longer than me i will listen to you and take you into account when i make a map. but if it were to be that casual or nooby player, i would tell him to go plat all of trials evo at least then come back and speak to me.

rlmergeuser
04-08-2013, 07:06 PM
BUMP
Name: Marmoth
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/08/2013
Track Description: its over 9000!! gl hf <-- irrelevant
futher comments: its long, short checkpoints, somewhat detailed hill climb, definitely not ninja first extreme ^^.

new track

rlmergeuser
04-08-2013, 11:41 PM
Thought I`d give you some feedback on your tracks, dont take below personally I`m offering constructive criticism not trying to start a flam war..
In general obviously your tracks are meant to be dificult otherwise labeling them ninja/extreme would be pointless...

Marmoth:

pro`s:
Gorgeous use of lighting
Great use of foliage and objects ie boulders in background/track creation
tags/dificulty match the track
Good use of checkpoints between obstacles

cons:
checkpoints floating in mid air
finish pole floating in mid air
looks like you got a bored making the background towards the end as it seems to go sparse and stops blending in gorgeously
the average trials player wont get past the first obstacle
completely impossible with the keyboard

---------------------------------------------------------

Pop Culture:

pros:
tags/dificulty match the track
good use of checkpoints between obstacles

cons:
checkpoints floating in mid air, jammed into ground, jammed into background
obstacles jammed into the ground, no supporting structures
again average trials player wont get past the first obstacle
again completely impossible with the keyboard

-----------------------------------------------------------

Remix:

pros:
Use of lighting is good
again good checkpoint placing use

cons:
random objects in background (ie lamp poles) visible on whats meant to be a black background
checkpoints floating in mid air
tag "realistic" is not viable
again average trials player will not pass the first obstacle
again completely impossible with the keyboard

-------------------------------------------------------------------

Again just wanted to say not trying to insult you Dubz, just saying it as I see it..
out of the 3 I personally would pick Marmoth as the best, certainly looks like the most time was put into that,
would like to see some more like Marmoth in the future, but taking care to catch those minor imperfections http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

rlmergeuser
04-09-2013, 12:09 AM
thanks for the comments, i am afraid marmoth will be the only visually appealing track you will see from me, i tend to pay more attention toward the driving line. i am trying to fix the patches with the checkpoints but i don't really see what effect it has on track besides having it less visually appealing. i normally create small tracks as you had seen from remix, with only 4 checkpoints. i normally make tracks for example like the mix of inferno 3's 7-8 obstacles and as visually appealing as fishy business.

also if you had read from my other post, they are not meant for the average player

rlmergeuser
04-10-2013, 05:09 AM
BUMP http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

Name:The Wall
Creator: Azraf123(me)
Difficulty:Extreme
Date Created: 04/10/2013 (literally 12:00 AM)
Track description: Scenic and ****. red = back, blue = nose, gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: its somewhat long? short checkpoint, really detailed, more detailed than marmoth i think. i cant really define it, its like easy extreme to hard extreme, i beat it with 12 faults so possibly easy extreme, and easy on the eyes as well. give it a shot you wont be disappointed.

Also i took your advice into consideration Tzahrkiya, you will find that the checkpoints are nicely placed and not floating, the first checkpoint is fairly easy (just ride forward with full speed as you hit it with your engine tap the brake like no tommorow). its scenic, i tried to not half *** this one, less foliage than marmoth but it shouldn't have much as it should look like an underground cave. i am not too sure about the keyboard part though as i use a controller. and the obstacles also have supporting structures. i wanted to create an extreme that the average player can enjoy as well as keep the challenge going for more experienced players.

edit: sigh i love how my new track gets featured at 3 am when no one is awake..

rlmergeuser
04-10-2013, 11:52 AM
Excellent, nice to see your open to constructive criticism without taking it personally and just wanted to say awesome job on this one http://forum.redlynx.com/forum/images/smilies/icon/clap.gif

The Wall:

pros:
Gorgeous scenery
Beautiful use of lighting
checkpoints well placed, no floaty ones
theme spot on the whole way through the track
Use of water/foliage effects just enough and not too much to add to the theme
obstacles/track line all supported and flows nicely
tags/info/difficulty are consistent with the track
track is finishable with the keyboard and pad http://forum.redlynx.com/forum/images/smilies/icon/clap.gif

cons:
average player will struggle with it but as you said your aiming at the extremers/ninjas so its not a con in respect to the difficulty

Personal note:
Gorgeous, really cannot fault the track in the slightest, looks, plays and flows beautifully, you could actually get away with
not having the coloured boards in there it`d be really nice even without them http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

all in all top job Dubz http://forum.redlynx.com/forum/images/smilies/icon/clap.gif http://forum.redlynx.com/forum/images/smilies/icon/dance.gif would really love to see more like this http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

(know how you feel on finishing a track in the early hours and nobody to show it too lol)

rlmergeuser
04-10-2013, 06:40 PM
thanks for the feedback!, yeah i am trying to improve myself

rlmergeuser
04-11-2013, 10:16 AM
BUMP! New track!

Name: Pure Concrete
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/11/2013
Track Description: pretty hard.. gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: very very very very very simplistic. just the driving line and concrete. not much to look at, at all, it is pretty long though

yeah its not really easy on the eyes, its mainly the driving line, i just wanted a large difficulty, though i might have made it easier than expected. anyways hope you have fun with it

rlmergeuser
04-14-2013, 07:49 PM
Name: Remix 2
Creator: Azraf123(me)
Difficulty: Ninja
Date added: 04/14/2013
Track description: purple = back, blue = nose, green = safe, black = death, gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: this was the biggest ***** on the planet to beat. i didn't realize i made it so hard i could not even get past the first checkpoint. so for you guys who have ****ty thumbs as well, i recommend the the wheelie backwards in the beginning. its possible to do it the other way just tons harder at least for me. i finally got it after timing out 2 or 3 times and beating it with 492 faults and 28 minutes. see if you can do better http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. also i put a secret in there, if you can find it, it will break the map but you could hit platinum ^^.

BUMP new track ^^

rlmergeuser
04-16-2013, 02:17 AM
bump
New medium >>
Name: Fairy Screwy trials 1
Creator: Azraf123(me)
Difficulty: Medium
Date added: 04/15/2013
Track description: super tiny
Further comments: i threw **** together basically. not smooth or anything very very small. but i made it this was because it is screwy, but second one will be alot better.

rlmergeuser
04-18-2013, 08:31 AM
BUMP New Track
Name: The Wall 2: Escape
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/18/2013
Track Description: good luck! have fun! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
further comments: easy extreme, fun, has flow, and great detailing. quite sexy i might add ^^.

rlmergeuser
04-19-2013, 05:15 AM
BUMP New track

Name: Exaggeration
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/19/2013
Track Description: just driving line, it really is an exaggeration gl hf:D
further comments: literally an exageration of wheelie tracks, hope you can have fun, it is really good training. i learned alot.

ConfusedMuscles
04-20-2013, 11:51 PM
I hate gimmick ninja tracks so I did not enjoy trying a few of your tracks. The others were alright. Front wheel, back wheel stuff is not my thing. I raged on pure concrete at the part you jump into a reverse wheely. F*ck that pole that obstructs your view halfway up. So annoying.

rlmergeuser
04-22-2013, 04:24 AM
haha! thanks for the comment, i tried your tracks and sadly i couldn't finish them except preascendary (i have it down to so far around 30 faults), i guess im not that skilled yet at ninjas http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. ascendary is super hard.

ConfusedMuscles
04-22-2013, 04:48 AM
Just so you know Marmoth is for sure ninja. Jumping up into a reverse wheelie is not just extreme. That last obstacle, the huge upward incline part is harder than extreme. Please make tracks without jumping into a reverse wheelie or front wheel back wheel stuff. Make some non gimmick stuff. I will for sure enjoy them more if you do.

rlmergeuser
04-22-2013, 08:09 PM
yes i am working on one right now not to sure about the release date yet but its getting along nicely

rlmergeuser
04-23-2013, 03:18 AM
BUMP! New track!

Name: Metal Mashup!
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/22/2013
Track Description: Plan and Simple, obstacle-wise not simple.. gl hf
Further comments: at metally is stuff. i couldnt really add anything else to it because the complexity bar was literally all red by the time i got done putting it into a building. so it couldn't be at metal-like as i wanted. but the driving line pretty kewl i platinumed it with 138 faults.

ikki59
04-23-2013, 05:12 PM
0 faulted it, got bronze http://forum.redlynx.com/forum/images/smilies/icon/confused.gif Silver is 360 faults and 1:30 !

rlmergeuser
04-23-2013, 09:55 PM
oh i mustve of screwed up the times then. sorry ikki, but you are awesome dude! you are nearly in the top 3 players of all my tracks which i commend you on as well i was wondering if you could try to 0 fault pop culture and remix 2 so i could post your replays of them ^^

ConfusedMuscles
04-23-2013, 11:30 PM
BUMP! New track!

Name: Metal Mashup!
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/22/2013
Track Description: Plan and Simple, obstacle-wise not simple.. gl hf
Further comments: at metally is stuff. i couldnt really add anything else to it because the complexity bar was literally all red by the time i got done putting it into a building. so it couldn't be at metal-like as i wanted. but the driving line pretty kewl i platinumed it with 138 faults.

Much better dude! Maybe try to add a bit more variety next time. Seemed like a lot of overhanging ledge parts.

ikki59
04-24-2013, 01:27 AM
oh i mustve of screwed up the times then. sorry ikki, but you are awesome dude! you are nearly in the top 3 players of all my tracks which i commend you on as well i was wondering if you could try to 0 fault pop culture and remix 2 so i could post your replays of them ^^
Thanks !
But, really, I don't know if I could ever 0 fault these 2 tracks, I'm not that good with back/front wheel stuff. And the front wheel part on Remix 2 is insane, it's pretty much down to luck to pass this obstacle for me.
Pop culture is almost as hard as Remix 2 too.

rlmergeuser
04-24-2013, 04:04 AM
yeah remix 2 is very hard but i didn't realize pop culture was that hard o.o it was my first map i made in gold edition. but thats nice to know. anyways its all good il just use your 33 faults lol, as you are the only one i noticed that finished it http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif.

ALSO BUMP! NEW TRACK!
Name: Ninja Delay !
Creator: Azraf123(me)
Difficulty: Ninja (pure)
Date Created: 04/23/2013
Track description: time delayed ninja, really short gl hf http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
Further comments: really short track, playing around with how long you can balance at one point. its not wheelie or anything. its somewhat hard. also inspired by a map from xbla i forgot who made it, i think proagony.

rlmergeuser
04-24-2013, 04:09 AM
BUMP! New track!

Name: Metal Mashup!
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/22/2013
Track Description: Plan and Simple, obstacle-wise not simple.. gl hf
Further comments: at metally is stuff. i couldnt really add anything else to it because the complexity bar was literally all red by the time i got done putting it into a building. so it couldn't be at metal-like as i wanted. but the driving line pretty kewl i platinumed it with 138 faults.

Much better dude! Maybe try to add a bit more variety next time. Seemed like a lot of overhanging ledge parts.

yeah i felt the same way but my brain wasn't working right and all i could think of were those. i have been so used to making wheelie maps i forgot about alot of non-gimmicky obstacles.

FR_Dam143
04-24-2013, 08:51 AM
Here is some feedback about your tracks too man!

Coming from the XBLA as well, and being stuck with the PC version so far after moving out, it's tough to deal with such a short range of good custom tracks and so much rigged ones who always have the same flaws, really hope the PC Community will pick up when the game gets more stable ! So I really appreciate guys like you spending time and effort to provide us with some fun and challenge !

Having said that... now come what I mean as constructive feedback but who is probably gonna sound harsh sometimes. Cuz, yeah some of the stuff you do man... It's gotta change lol, it's wasting all your efforts otherwise IMO. I played tonight most of your tracks and few of them got 5 stars. Some others though, I would have -5 the **** out of them if I could just to get them out of my screen ! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif Which sucks because they all have potential and it's just a matter of common sense. I feel like it's the same for so many other creators out there, so sorry but I'm gonna dump it all on you http://forum.redlynx.com/forum/images/smilies/icon/razz.gif

Ok so here we go :

Mashup Metal, very good, feels like more testing has been put into it than some others. 5 stars.

Marmoth is one of my favorite as well, I gave it 5 stars. As pointed out before though, it's kinda scary that you think it's definitely not a ninja. Anything with jump + landing on an incline forcing you to do a reverse wheelie makes it ninja already, so does the fender hook technique. If you dont master the technique for those, which is not teached in the main game hardest tracks, you're screwed.. But other than that, really good and not too gimmicky. Same thing for the Wall despite that out of the blue front-wheel only obstacle that fits neither the theme or the average difficulty of the track.

Ninja Delay is an awful track. That whole "stay in the red platform for a while" doesn't work at all cuz of its design. First of all, there is no sign or anything explaining you about it, you pretty much have to guess or watch a replay if available to figure out the first obstacle. And it doesn't even achieve what you were aiming for because the planks are too large and you can just lay on them with your two wheels or wait "under them" as shown in my replay. But what killed it for me despite it feeling very cheesy was that last obstacle. Putting TNT boxes that, instead of exploding, just trigger a random crash zone above it is one of the most lazy and deceiving designs I've seen a while.. It just feels like you didn't bother making the visual and the action match and take the 2 minutes to learn or implement the exploding TNT function of the editor. An if you don't bother making your bombs explode, why should we bother playing your map ? so 1 star for all those reasons. Just like a certain game : not polished enough to be release in its current state http://forum.redlynx.com/forum/images/smilies/icon_neutral.gif


Pure Concrete could be (or is) a good technical map without that awful back wheel incline obstacle. Why awful ? Not just cuz its cheezy but because of that dumb concrete (0:40 on the video) popping out in front of us and blocking our view of the action. Putting **** in front of the screen and hiding the rider to increase difficulty is NEVER a good idea. It's not fun. It's not fair. It's not truly challenging our skills. It's ********. Ruining any map IMO. So anyway, i still go through with it and get past it after raging. And just when I'm about to get through with it and get to the flat part, OUT OF NOWHERE, there is an almost invisible smallish bump (0:52) on the edge of the concrete that screw your balance and makes you fall again. Really ? Next http://forum.redlynx.com/forum/images/smilies/icon/arrow.gif

Remix 2 should not even exist. I liked the first one though. I mean, the beginning is okay and fun. Then you make a jump above some stuff and hear that you skipped a checkpoint, at this point its more like "whatever, not great design but not an issue as far as playing the track". And then you get to that front-wheel obstacle... THIS OBSTACLE is so ridiculous and so luck-based that it's almost impossible. I have no idea how Ikki made it in his run but I suggest you all to watch the replay, its impressive http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. That's not level 5, that's level ******** at this point http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif And it also makes it obvious that you didn't test it at all and that probably you made an obstacle that you don't have the skill level to pass or to get a strong understanding of its consistency and difficulty... So , end of track here for me, I'm never gonna bother put time and effort to somehow beat that obstacle, it's not rewarding at all and feels dumb compare to the rest of the track.

So, yeah, that's my main beef with your creative process in general, maybe some have a different opinion but mine is the following :

People should try to make tracks that are around their skill level !
It's always the same abnoxious feeling. You playing a map and it's all going well and then, you notice all of the sudden that out-of nowhere weird raw obstacle. And of course, you press start to watch the leaderboards, and the map creator is not even there to show you the way to do it, if there is one.. Which means no testing, no well-balanced obstacle and probably no fun at all. Cuz if you had play that front-wheel obstacle, you would know for sure that it's not good and impossible to pass with consistance. If you feel like a ninja level 2, give us some awesome ninja level 2 tracks then man http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

Make it fair
-Checkpoints between obstacles : what's the point of making a really hard obstacle, make the player feel good about getting through, make him keep going for a while with no checkpoint and then make him crash with a weird surface or glitch or box, to have him start all over again ? It's no good for the trackmaker and no good for its players IMO.
- Always keep the rider and the bike visible especially during a tricky part !
- No more impossible front-wheel obstacles like the one in remix 2 please, or only if you can pass it yourself !


Ok that's it. As you notice, your last work is my favorite (Ninja delay except) and I wouldn't write long messages like that if I didn't feel they could help you get rid of small stuff that do a lot of harm IMO. So I hope you take it the right way, and I'll be the first one to check out your future stuff for sure http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

Peace

ConfusedMuscles
04-24-2013, 05:42 PM
Mashup Metal, very good, feels like more testing has been put into it than some others. 5 stars.

Marmoth is one of my favorite as well, I gave it 5 stars. As pointed out before though, it's kinda scary that you think it's definitely not a ninja. Anything with jump + landing on an incline forcing you to do a reverse wheelie makes it ninja already, so does the fender hook technique. If you dont master the technique for those, which is not teached in the main game hardest tracks, you're screwed.. But other than that, really good and not too gimmicky. Same thing for the Wall despite that out of the blue front-wheel only obstacle that fits neither the theme or the average difficulty of the track.



Pure Concrete could be (or is) a good technical map without that awful back wheel incline obstacle. Why awful ? Not just cuz its cheezy but because of that dumb concrete (0:40 on the video) popping out in front of us and blocking our view of the action. Putting **** in front of the screen and hiding the rider to increase difficulty is NEVER a good idea. It's not fun. It's not fair. It's not truly challenging our skills. It's ********. Ruining any map IMO. So anyway, i still go through with it and get past it after raging. And just when I'm about to get through with it and get to the flat part, OUT OF NOWHERE, there is an almost invisible smallish bump (0:52) on the edge of the concrete that screw your balance and makes you fall again. Really ? Next http://forum.redlynx.com/forum/images/smilies/icon/arrow.gif

Remix 2 should not even exist. I liked the first one though. I mean, the beginning is okay and fun. Then you make a jump above some stuff and hear that you skipped a checkpoint, at this point its more like "whatever, not great design but not an issue as far as playing the track". And then you get to that front-wheel obstacle... THIS OBSTACLE is so ridiculous and so luck-based that it's almost impossible. I have no idea how Ikki made it in his run but I suggest you all to watch the replay, its impressive http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. That's not level 5, that's level ******** at this point http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif And it also makes it obvious that you didn't test it at all and that probably you made an obstacle that you don't have the skill level to pass or to get a strong understanding of its consistency and difficulty... So , end of track here for me, I'm never gonna bother put time and effort to somehow beat that obstacle, it's not rewarding at all and feels dumb compare to the rest of the track.

So, yeah, that's my main beef with your creative process in general, maybe some have a different opinion but mine is the following :

People should try to make tracks that are around their skill level !
It's always the same abnoxious feeling. You playing a map and it's all going well and then, you notice all of the sudden that out-of nowhere weird raw obstacle. And of course, you press start to watch the leaderboards, and the map creator is not even there to show you the way to do it, if there is one.. Which means no testing, no well-balanced obstacle and probably no fun at all. Cuz if you had play that front-wheel obstacle, you would know for sure that it's not good and impossible to pass with consistance. If you feel like a ninja level 2, give us some awesome ninja level 2 tracks then man http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

Make it fair
-Checkpoints between obstacles : what's the point of making a really hard obstacle, make the player feel good about getting through, make him keep going for a while with no checkpoint and then make him crash with a weird surface or glitch or box, to have him start all over again ? It's no good for the trackmaker and no good for its players IMO.
- Always keep the rider and the bike visible especially during a tricky part !
- No more impossible front-wheel obstacles like the one in remix 2 please, or only if you can pass it yourself !





+1 to all of this. I raged so hard on pure concrete when I got to the top of that obstacle and that piece sticking out caused me to fault. The pole obstructing my view halfway up was bad enough.

rlmergeuser
04-24-2013, 07:14 PM
Here is some feedback about your tracks too man!

Coming from the XBLA as well, and being stuck with the PC version so far after moving out, it's tough to deal with such a short range of good custom tracks and so much rigged ones who always have the same flaws, really hope the PC Community will pick up when the game gets more stable ! So I really appreciate guys like you spending time and effort to provide us with some fun and challenge !

Having said that... now come what I mean as constructive feedback but who is probably gonna sound harsh sometimes. Cuz, yeah some of the stuff you do man... It's gotta change lol, it's wasting all your efforts otherwise IMO. I played tonight most of your tracks and few of them got 5 stars. Some others though, I would have -5 the **** out of them if I could just to get them out of my screen ! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif Which sucks because they all have potential and it's just a matter of common sense. I feel like it's the same for so many other creators out there, so sorry but I'm gonna dump it all on you http://forum.redlynx.com/forum/images/smilies/icon/razz.gif

Ok so here we go :

Mashup Metal, very good, feels like more testing has been put into it than some others. 5 stars.

Marmoth is one of my favorite as well, I gave it 5 stars. As pointed out before though, it's kinda scary that you think it's definitely not a ninja. Anything with jump + landing on an incline forcing you to do a reverse wheelie makes it ninja already, so does the fender hook technique. If you dont master the technique for those, which is not teached in the main game hardest tracks, you're screwed.. But other than that, really good and not too gimmicky. Same thing for the Wall despite that out of the blue front-wheel only obstacle that fits neither the theme or the average difficulty of the track.

Ninja Delay is an awful track. That whole "stay in the red platform for a while" doesn't work at all cuz of its design. First of all, there is no sign or anything explaining you about it, you pretty much have to guess or watch a replay if available to figure out the first obstacle. And it doesn't even achieve what you were aiming for because the planks are too large and you can just lay on them with your two wheels or wait "under them" as shown in my replay. But what killed it for me despite it feeling very cheesy was that last obstacle. Putting TNT boxes that, instead of exploding, just trigger a random crash zone above it is one of the most lazy and deceiving designs I've seen a while.. It just feels like you didn't bother making the visual and the action match and take the 2 minutes to learn or implement the exploding TNT function of the editor. An if you don't bother making your bombs explode, why should we bother playing your map ? so 1 star for all those reasons. Just like a certain game : not polished enough to be release in its current state http://forum.redlynx.com/forum/images/smilies/icon_neutral.gif


Pure Concrete could be (or is) a good technical map without that awful back wheel incline obstacle. Why awful ? Not just cuz its cheezy but because of that dumb concrete (0:40 on the video) popping out in front of us and blocking our view of the action. Putting **** in front of the screen and hiding the rider to increase difficulty is NEVER a good idea. It's not fun. It's not fair. It's not truly challenging our skills. It's ********. Ruining any map IMO. So anyway, i still go through with it and get past it after raging. And just when I'm about to get through with it and get to the flat part, OUT OF NOWHERE, there is an almost invisible smallish bump (0:52) on the edge of the concrete that screw your balance and makes you fall again. Really ? Next http://forum.redlynx.com/forum/images/smilies/icon/arrow.gif

Remix 2 should not even exist. I liked the first one though. I mean, the beginning is okay and fun. Then you make a jump above some stuff and hear that you skipped a checkpoint, at this point its more like "whatever, not great design but not an issue as far as playing the track". And then you get to that front-wheel obstacle... THIS OBSTACLE is so ridiculous and so luck-based that it's almost impossible. I have no idea how Ikki made it in his run but I suggest you all to watch the replay, its impressive http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif. That's not level 5, that's level ******** at this point http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif And it also makes it obvious that you didn't test it at all and that probably you made an obstacle that you don't have the skill level to pass or to get a strong understanding of its consistency and difficulty... So , end of track here for me, I'm never gonna bother put time and effort to somehow beat that obstacle, it's not rewarding at all and feels dumb compare to the rest of the track.

So, yeah, that's my main beef with your creative process in general, maybe some have a different opinion but mine is the following :

People should try to make tracks that are around their skill level !
It's always the same abnoxious feeling. You playing a map and it's all going well and then, you notice all of the sudden that out-of nowhere weird raw obstacle. And of course, you press start to watch the leaderboards, and the map creator is not even there to show you the way to do it, if there is one.. Which means no testing, no well-balanced obstacle and probably no fun at all. Cuz if you had play that front-wheel obstacle, you would know for sure that it's not good and impossible to pass with consistance. If you feel like a ninja level 2, give us some awesome ninja level 2 tracks then man http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

Make it fair
-Checkpoints between obstacles : what's the point of making a really hard obstacle, make the player feel good about getting through, make him keep going for a while with no checkpoint and then make him crash with a weird surface or glitch or box, to have him start all over again ? It's no good for the trackmaker and no good for its players IMO.
- Always keep the rider and the bike visible especially during a tricky part !
- No more impossible front-wheel obstacles like the one in remix 2 please, or only if you can pass it yourself !


Ok that's it. As you notice, your last work is my favorite (Ninja delay except) and I wouldn't write long messages like that if I didn't feel they could help you get rid of small stuff that do a lot of harm IMO. So I hope you take it the right way, and I'll be the first one to check out your future stuff for sure http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

Peace

i can pass remix 2 myself, thats the only way one could even share a track if they can pass it. i had tested each part of that track for countless of hours. on that note i can see why you think that i dont test my tracks or play at my skill level because it looks severely difficult for you, but if you were to play the same obstacle for for maybe an hours you can definitely get the technique down to a tee. the difference is that i had the practice with it not being timed.

pure concrete is older than my other tracks, and yes i know about ninja delay it was more of testing thing as it was only 4 checkpoint with that type of map i wasn't done with it so i deserve that rating. back on track to pure concrete if you play my newer tracks you can see i had already fixed that problem, i had brought out 5 new tracks after that and nothing is blocking the view, and they have pretty fair checkpoints ^^.

the only way to change that surface glitch or something for me is to pay attention more and put more time into tracks in which i have been doing. i am very surprised people like pure concrete as i thought it was garbage lol, i thought it would get me like a 3 star or something it only took me 2 hours to do. all my other tracks again (besides ninja delay) took me 6+ hours. but again play my more recent tracks and you will notice that i fixed alot of the stuff that you are criticizing me about.

also if you are complaining about remix 2, check out Pop Culture. ikki cant even pass it. that was my first track on Gold edition. only two others had passed it.

and don't think i am blowing you off. i know what you are saying, and i had already erected those problems in my later tracks. but. i am not promising anything on the front-wheel obstacles, i think they are super super super fun. but from now on i will label in track desc if i have that type of obstacle so people can choose to not play it. (probably a safe word like beetlejuice!)

ConfusedMuscles
04-24-2013, 07:17 PM
Beat Ninja delay in 11 seconds, why is that secret path there?

rlmergeuser
04-24-2013, 10:29 PM
for a reason http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif breaking the map.

also the only map i used it on http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif i wanted to find a quick way of passing the map sort of an easter egg from now on im gunna put in different areas of the map so you can bypass obstacles but you would have to find it., im gunna try to create a very very difficult map then im gunna the visibilty and impulses into it so some obstacles may look impossible for a reason, then you just have to press one point of it and an easier way opens up. i am halfway done with it but detailing bores the **** out of me so it will be like a week before its out. maybe a few days

i also did it on one other map. guess which one http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
and i hinted how to get to it on my original post.

rlmergeuser
04-25-2013, 06:52 AM
BUMP new track

Name: Remix 2: Revisited
Difficulty Ninja
Date Created: 04/25/2013
Track Desc: same as last
Further comments: easier.

FR_Dam143
04-25-2013, 09:11 AM
i can pass remix 2 myself, thats the only way one could even share a track if they can pass it. i had tested each part of that track for countless of hours. on that note i can see why you think that i dont test my tracks or play at my skill level because it looks severely difficult for you, but if you were to play the same obstacle for for maybe an hours you can definitely get the technique down to a tee. the difference is that i had the practice with it not being timed.

Allow me to doubt that, especially after finding out about what you hinted is your description (check replay for further information) http://forum.redlynx.com/forum/images/smilies/icon/liar.gif http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif And it doesn't look severely difficult to me, it just looks severely impossible and not proper.. but hey it's just a freaking track anyway, no worries and thanks for the chill reply http://forum.redlynx.com/forum/images/smilies/icon/wink.gif



and don't think i am blowing you off. i know what you are saying, and i had already erected those problems in my later tracks. but. i am not promising anything on the front-wheel obstacles, i think they are super super super fun. but from now on i will label in track desc if i have that type of obstacle so people can choose to not play it. (probably a safe word like beetlejuice!)

Fair enough, really http://forum.redlynx.com/forum/images/smilies/icon/smile.gif
Off to try the remix version of the remix track now http://forum.redlynx.com/forum/images/smilies/icon/razz.gif

rlmergeuser
04-25-2013, 06:49 PM
yes the revisited is alot more simpler, i was going through remix 2 and i realized how insane it was i got past everything until the nose wheelie downhill part. i can see it being done by like TBNsoty but there is only one guy like that in the world lol.

also no probs on doubting like i said i did test every part of that track, it was just insanely difficult to be honest i got what you were saying, its placed out of luck and when i completed the obstacles i think i was lucky as **** or as good as TBNsoty at that point. which i think i was just lucky

FR_Dam143
04-26-2013, 09:06 AM
also if you are complaining about remix 2, check out Pop Culture. ikki cant even pass it. that was my first track on Gold edition. only two others had passed it.

I found this one easier and better designed actually http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

ikki59
04-26-2013, 12:45 PM
Pop culture was your first track i tried, and I did pass it, with 30 faults I think. I just said that for me, this track is almost as hard as Remix 2 due to the first and, if I'm not wrong, the 4th obstacle.

rlmergeuser
04-28-2013, 02:21 AM
Pop culture was your first track i tried, and I did pass it, with 30 faults I think. I just said that for me, this track is almost as hard as Remix 2 due to the first and, if I'm not wrong, the 4th obstacle.

yeah ikki i am sorry i had forgotten you had passed it! i didn't realize it until i played trials later that night.

also highfive http://forum.redlynx.com/forum/images/smilies/icon/hand.gif to fr_dam for passing pop_culture
and dam yeah i thought it was more difficult because only 3 people (including you) had passed it http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

also update! wont be creating tracks for a bit just got a new game Eador: masters of the broken shard, so i am currently highly addicited to it. but i will be producing tracks in the future just not too.. fast.

rlmergeuser
04-30-2013, 07:59 AM
BUMP NEW TRACK http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

Name: She Wolf
Creator: Azraf123(me)
Difficulty: Extreme/Ninja
Date Created: 04/29/2013
Track Description: extreme/ninja, some ninja obstacles gl hf!
Further comments: i played this wicked track in trials xbla which i owe my inspiration too called "classic run" i forgot who the creator is though, anyways, it is more of an extreme than ninja, but since there are ninja obstacles this is one of the easier ninjas than my regulars. i found this track to be most enjoyable and reminded me of that track, and the name is completely irrelevant, i just so happened to be listening to David Guetta - she wolf while making the track. also if anyone can 0 fault it that would be great , i will definitely post your video here, (sorry steve your replay is broken)

ConfusedMuscles
04-30-2013, 09:40 AM
Liked most of the new track. 4* A few of the obstacles felt inconsistent. Would have enjoyed it more if it would have had a consistent difficulty throughout. Not really a fan of mixing extreme obstacles with ninja ones. A track should consist of one or the other. Having said that I still enjoyed it. Not going to improve my run as I have got a bunch of good runs only to have it ruined by one or two obstaces that didn't seem like they were measured right. Let me test your next track before you release it man.

rlmergeuser
04-30-2013, 05:44 PM
Liked most of the new track. 4* A few of the obstacles felt inconsistent. Would have enjoyed it more if it would have had a consistent difficulty throughout. Not really a fan of mixing extreme obstacles with ninja ones. A track should consist of one or the other. Having said that I still enjoyed it. Not going to improve my run as I have got a bunch of good runs only to have it ruined by one or two obstaces that didn't seem like they were measured right. Let me test your next track before you release it man.

curses! yeah i wanted it to gradually increase difficulty but i see i had made it harder too fast. and no i legitly tested the track, i meant to make the measured stuff right, if you check out my replay (although 50 faults) you will notice that i do a few obstacles diffferently than what you guys are doing. i saw your 38 fault run then your 28 fault run nice cut in a faults. and about the testing.. frieeeend meee http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif on trials