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View Full Version : BrianUK's Tracks - LOOKING FOR ADVICE (21/05/13)



rlmergeuser
03-12-2013, 01:37 AM
Hey all,

After playing lots of user created tracks, I decided to try my hand at it. Many, many, many hours later I finally finished the track. It has a couple of simple effects in there, easily spotted.

I will sort out a video tomorrow after work (although with my awful upload speeds, who knows how long it'll take), but for now I will leave you with the details if you should want to find it.

Author: BrianUK91
Name: Trainz: The Escape
Difficulty: Hard
Tags: Realistic, Themed, Jumps

WQCW6TktLJM

Author: BrianUK91
Name: Abandoned Car Fort
Difficulty: Hard
Tags: Realistic, Themed, Technical, Physics

TPOUXSJL8TM

Constructive criticism is always welcome. Just keep in mind that this is my first ever Trials game *gasp*. I really want to hear about the quality (or lack thereof) of the track.

Thanks and have fun!

rlmergeuser
03-12-2013, 09:34 PM
Ok, I've posted an embarrassing time http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

It was a pretty good track, with some interesting theming (though it needed more)

My main criticisms are:
-Difficulty is more like a hard track than a medium.
-Final section with red boxes feels like an extreme as there aren't any visual clues to how you need to ride over it correctly.
-Driving line was sometimes a bit difficult to discern, led to a few faults that didn't seem fair.

but over all, a good job http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

rlmergeuser
03-13-2013, 01:13 AM
Ok, I've posted an embarrassing time http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

It was a pretty good track, with some interesting theming (though it needed more)

My main criticisms are:
-Difficulty is more like a hard track than a medium.
-Final section with red boxes feels like an extreme as there aren't any visual clues to how you need to ride over it correctly.
-Driving line was sometimes a bit difficult to discern, led to a few faults that didn't seem fair.

but over all, a good job http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

I've added a link to my replay from my track, would you be able to pinpoint the areas that need improving?

rlmergeuser
03-13-2013, 11:11 AM
well I was having problems because I was using the scorpion (lost my save), so most of it probably doesn't apply as much http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Driving line is difficult to discern at 5 seconds and 30 seconds, and the lip of the first concrete bag pile at 21 seconds is extremely problematic on a scorpion.

rlmergeuser
03-21-2013, 11:54 PM
I have tweaked the first jump, and added signs on the carriage hop. That should resolve drive line issues.

I did alter the section after the steel bridge, so tell me whether you like it or not. Carry enough speed and you'll go quite some distance and land nicely, if your jump is too short you'll catch the edge of the train carriage.

Please, have a go, tell me what you think of the alterations. I foolishly forgot to add (altered) or something of that ilk to the name, but the track is still in the New Trials section.

I will continue tweaking this track until I have something people really like, before I move on and do something else.

rlmergeuser
03-23-2013, 08:11 PM
Nice track, a great mix of obstacles and theme. There are many ways of choosing which obstacle to hit and which obstacles to try to clear. I had a lot of fun!

rlmergeuser
03-28-2013, 12:21 AM
Okay, so I have been messing around with the old physics event, then I kinda made a track, loosely based on a location in one of my favourite games, Fallout 3.

TPOUXSJL8TM

Again, any constructive criticism is welcomed. This track isn't final yet, so anything that needs changing/altering shall be seen to in due course.

(the lack of cars of the other side of the road is due to them being used in the fort, or at least that's my excuse http://forum.redlynx.com/forum/images/smilies/icon/wink.gif)

Apologies to the veteran riders/trackmakers for the average riding and track creating http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

rlmergeuser
03-29-2013, 06:14 AM
Great job on Abandoned Car Fort! I love the mix of obstacles and difficulty. How you no faulted this… beyond my comprehension.

rlmergeuser
03-29-2013, 12:08 PM
Carpocalypse is one of the most frustrating things I've played...

It's actually a clever track and I like the design of it... for the most part.

Cars SUCK as obstacles, they're irregular and often a tire will bug and flip you for no reason - i hate that...

Also, the first falling bridge part is utter crap, the wooden plank at the other side randomly spazzes and flips you...

rlmergeuser
03-29-2013, 02:17 PM
Carpocalypse is one of the most frustrating things I've played...

It's actually a clever track and I like the design of it... for the most part.

Cars SUCK as obstacles, they're irregular and often a tire will bug and flip you for no reason - i hate that...

Also, the first falling bridge part is utter crap, the wooden plank at the other side randomly spazzes and flips you...

Yeah, really I should've removed the wooden plank. I set the physics stuff up after I'd done the obstacle, so really forgot about it and as I'd been testing the track so much I had very little trouble clearing the whole thing. Because it lifts as the car falls, it's incredibly likely to catch the middle of the bike as you go over, causing an unfair fault. I will therefore see that it is removed once I have a decent amount of stuff to edit (no point in re-releasing 2 days later for one piece of wood).

As for the cars as obstacles, I tried to ensure that they didn't cause the bike to catch on them and flip, but as they are quite difficult (for me) to work with some things may have slipped through. The only car I can think of that really causes this issue is quite near the start, but then it serves a purpose as it slows you down for the next obstacle (climbing up the stacked cars before the first bridge collapse).

As for the aforementioned bridge collapse event, it can be pretty fickle if you don't hit the car/wood that leads onto it as you won't carry enough speed to climb the falling section and clear the car/wood combo that you mentioned, thus pretty much ensuring a fault. The problem is that the whole point is to lower your speed enough so that you don't get a face full of fence when you get to the backflip section. I think it's a case of fine tuning that area to ensure smooth, safe transitions are possible and to allow a little sloppiness (let's be honest, we don't do everything perfect).

But, thanks for the feedback and I'll see that these things are sorted for any tracks I make in the future.

rlmergeuser
03-29-2013, 02:23 PM
Yeah, don't get it twisted, I like your track.
Just the plank kept hitting the engine block of the bike, but I'm glad you've also noticed that http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

rlmergeuser
04-02-2013, 09:40 AM
Nice track, will ride again, 5 stars http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

Nitpicks: maybe you could replace the taxi at ~0:33 with something else that gives a leeettle more headspace in case the player doesn't make the jump over/onto the scaffold? + I'd like to see some more depth aka stuff on the other lane and foreground. Other than that: well done.

edit, just saw this: is TETS a thing around here? Because you're on it.
http://www.youtube.com/watch?feature=player_detailpage&v=nhS6lgftp9I#t=315s
take note of 5:55 http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
04-11-2013, 11:31 PM
Nice track, will ride again, 5 stars http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

Nitpicks: maybe you could replace the taxi at ~0:33 with something else that gives a leeettle more headspace in case the player doesn't make the jump over/onto the scaffold? + I'd like to see some more depth aka stuff on the other lane and foreground. Other than that: well done.

edit, just saw this: is TETS a thing around here? Because you're on it.
http://www.youtube.com/watch?feature=player_detailpage&v=nhS6lgftp9I#t=315s
take note of 5:55 http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

Wow, thanks for the link, that has really made a crappy day much better.

Just got my internet back, so haven't been able to fiddle faddle in the editor, but seeing that has made me want to get making. Thanks for the feedback, I may re-release the track with a few tweaks, but I have another idea I want to try and develop first.

rlmergeuser
05-21-2013, 06:42 PM
Hey all.

So, I started building a new track a few weeks back, but I hit a wall. A really big one.

While I feel the track itself is pretty much how I want it, I am really struggling with scenery. The track would benefit immensely from some decent background stuff, but I can't think of anything that would look awesome. I feel that throwing some scaffolding masquerading as racks/shelves is a bit lazy. I have tried making things that resemble machinery but I think it looks a bit tacky.

I really need help with this because as far as I can see, the rest is pretty much solid minus a few tweaks I need to make. I have run through the track just to show what has been done so far and would really like tips/help on making some decent scenery. Obviously, if you have anything regarding the line etc then that is also welcomed.

4MusAnCe8Zs

ConfusedMuscles
05-21-2013, 07:10 PM
Add me man. I did lots of Machinary in my Blue Collar track.