View Full Version : Custom maps cross compatible?

11-22-2012, 07:03 AM
Will the maps be cross compatible? I am guessing there wont be much difference between them..

11-25-2012, 10:39 AM
Redlynx have or are looking into it. Whether it'll happen is still unknown. Personally, Id prefer they let us at least have the option of making maps that let us go wild on the pc and are not limited by the 360s restrictions, but at the same time let us have the option to build within the 360s constraints. The problem is though, even with the same restrictions as 360, your high end pc may run a map smoothly that could still lag on 360 so im not optimistic we'll see cross compatibility. The other problem is, without restrictions some maps wont even run consistently across various PCs - its a tough balance and no perfect solution exists.

11-26-2012, 08:58 PM
Well either way I'm going to be buying it, but all the info I can get before hand is useful http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

11-28-2012, 06:24 AM
Trials Bot spam detection? The ****...?

There wasn't even a link or an image in that post.

11-28-2012, 06:42 AM

2 things would be awesome in the PC version:

Xbox360 compatibility mode in the editor, allowing your tracks you've created within those constraints to be published (either instantaneously or by syncing them at a certain time each month) on both Xbox360's and PC's Track Central.
I don't see a problem with low performance here - I mean some tracks created on Xbox360 have pretty bad performance (sometimes this is a MP-only problem though) and those didn't get nuked off the 360's Track Central... .
This ball should be in RedLynx's court for letting maps which are above the 360's computational capabilities happen in the first place, even when they're created on this very system.

Since I don't know how robust a track-save file (or if there even is one created prior to uploading the track, could be that it's in the RAM only at first for exactly those security reasons) will be against tampering via other means than the Track Editor (hex editor etc. comes to mind), a strict online verifying system should be in place as PC gamers tend to be a crafty bunch.
I guess no one - be it PC or Xbox360 - would like to see his system crash and burn because some self-proclaimed comedian overloaded his map with more particle effects, explosions and physics than allowed in the in-game editor.

Xbox360 Track Central maps getting converted automatically to PC maps and published in PC's Track Central (maybe with a mark indicating it came from the 360 along with the Gamertag of the original creator), again either instantaneously or by syncing in certain time intervals (every 1, 7, 10, 20 or hell even 30 days would be fine).

2 other features however shouldn't be cross-platform:
Leaderboards (obviously) and Track Ratings (Stars, download counter, etc.)

11-28-2012, 05:29 PM
I think there have only been three titles to ever be cross-platform on Xbox and PC (Shadowrun, Universe at War, and Lost Planet).

11-28-2012, 06:16 PM
I think there have only been three titles to ever be cross-platform on Xbox and PC (Shadowrun, Universe at War, and Lost Planet).
I guess Trials can join this exclusive club then. http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

11-28-2012, 06:37 PM
Well what do you know they do read this forum.. outside of the OS thread..

11-28-2012, 06:47 PM
maybe if it gave you option to run at a lower spec on the xbox when playing pc customs. you get this option on the pc usually. Would be even better if the xbox did this automaticaly with option for manual changes as well. Being able to lower the spec might help in multiplayer situations as well

11-28-2012, 08:11 PM
I think there have only been three titles to ever be cross-platform on Xbox and PC (Shadowrun, Universe at War, and Lost Planet).

Those titles feature cross platform-gameplay, a feature Microsoft doesn't seem to be fond of (one reason could be input methods, since PC allows for more precision) lately.

I doubt many are expecting for RedLynx to implement this particular feature - for starters it could lead to some pretty unfair matches when the 360 is chugging on a level while PC gamers cruise through with 120 fps. http://forum.redlynx.com/forum/images/smilies/icon/whistle.gif

Syncing/converting tracks between the two Track Centrals is most likely easier done in comparison.
Even if it's just a one way street (360->PC, if MS is so afraid of any outside-data incoming to XBoxLive or in case the PC editor doesn't offer a 360-compatibility mode), it would offer a tremendous foundation of custom maps to play on right at release with later syncs to ensure currentness.

11-29-2012, 01:48 PM
I like the idea of it being selectable.. Where you can choose where it is PC spec or 360 spec when you save/start making a track

12-05-2012, 05:14 AM
C' mon RedLynx,
Let join the exclusive cross platform PC-Xbox360! http://forum.redlynx.com/forum/images/smilies/icon/clap.gif http://forum.redlynx.com/forum/images/smilies/icon/clap.gif http://forum.redlynx.com/forum/images/smilies/icon/clap.gif http://forum.redlynx.com/forum/images/smilies/icon/clap.gif

12-05-2012, 10:38 AM
I think there have only been three titles to ever be cross-platform on Xbox and PC (Shadowrun, Universe at War, and Lost Planet).

Well to be frank, map sharing/porting isn't really cross platform gaming in my eyes.

If need be, just allow the PC users to convert the 360 maps to the PC version and run them on a separate leaderboard. Then, if people wanna compare their E-peens they can just look at the times/faults of the two different boards and say they are "the best on the world" on that map.
In fact, i do agree that sharing a leaderboard between the two platforms is not going to work out because the PC will beat the XBOX in top performance and that will influence the map times.
Not to mention the XBOX and PC will most likely differ in their deterministic natures. That is, on one platform one quirk will be possible but on the other there will be other quirks to exploit.

12-13-2012, 07:59 AM
At least RedLynx an Microsoft let us save the tracks on an USB and put it on the Xbox and share it there,
because I think on Xbox will be having greater ratings than on PC!

12-14-2012, 03:29 AM
I would be AMAZED if Redlynx could get this game to behave exactly the same between Xbox and PC, but I'm sure they're more concerned with getting it optimized for PC and fixing some of the bugs from the 360 version (which would definitely break some of the existing tracks, and replays especially). I think the best we can hope for is a way to import our tracks from a flash drive. Actually PC to 360 would be even better, because I'll undoubtedly be switching to the PC editor when it becomes available. I'm afraid the majority of people wanting to play my tracks will still be on 360. It's going to be a tough decision to make. http://forum.redlynx.com/forum/images/smilies/icon/sad.gif

01-18-2013, 12:53 PM
be good if you could use a usb stick like blast said .. and build on both platforms .depending on were u are or what platform you find easyer to build on .and as long as your not a track spammer release it on both platforms ..every one wins .theres also time were i cant use my tv because my missus is watching or my son is watching .. boot up the laptop and carry on building .everyones happy http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

01-18-2013, 01:57 PM
The idea of being able to play the tracks made on pc is a very good one, because i can imagine the top notch track editors will fancy the pc editor over the xbox editor at least thats something i am afraid of.