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View Full Version : Sectus' silleh tracks. New extreme track: Actually Extreme!



rlmergeuser
04-29-2012, 05:04 PM
Here's the tracks I've made so far!

"Biker vs Pianos" hard skill game

A skill game where you drive back and forth avoiding falling pianos. It's a lot harder than it sounds!

http://www.abload.de/img/2012-05-12_16-32-23nkdwb.png

http://www.abload.de/img/2012-05-12_16-28-47deuyk.png

http://www.abload.de/img/2012-05-12_16-33-1740ucv.png

AwiPiBALhRk

"Extremely Extreme" beginner track

My friend got a good idea for a track after we kept failing extreme tracks over and over again. What about a feel good track where nothing is frustrated and it's all about being happy and relaxed? So with that in mind, I made a track... which ended up looking exactly like an extreme track! Despite its looks, it's not quite as difficult as you'd expect.

http://h11.abload.de/img/2012-04-29_00-33-345jjyz.png

http://h11.abload.de/img/2012-04-29_00-29-4502j07.png

ALqAPMiuY3w

"Caber Tossing" skill game!

This is kinda self explanatory. I tried to make sure it's as realistic as possible, so all the cabers are equipped with afterburners just like real trees.

http://h12.abload.de/img/2012-04-22_19-55-186cuhb.png

http://h12.abload.de/img/2012-04-22_19-52-19xcubc.png

http://h12.abload.de/img/2012-04-22_19-52-10xlufc.png

rlmergeuser
04-29-2012, 06:11 PM
Added screenshots of the tracks.

rlmergeuser
05-03-2012, 01:25 PM
Added a video of the "extremely extreme" track.

I'm planning on doing another similar track as that one, but I'm not sure which difficulty I should aim for. What do people here think? Should I go for beginner-like difficulty again or something like medium?

Ojotango
05-03-2012, 01:31 PM
I'd say a medium would be good! Saying that, though, I haven't tried your tracks yet (will when I get home) so I haven't got a feel for how you create them.

Also,
I tried to make sure it's as realistic as possible, so all the cabers are equipped with afterburners just like real trees. http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
05-03-2012, 01:36 PM
When you try the track, I think you'll understand why I chose it to be beginner difficulty http://forum.redlynx.com/forum/images/smilies/icon/razz.gif But that did make the track have less replayability.

Ojotango
05-03-2012, 06:48 PM
Dude, Extremely Extreme is hilariously hilarious! http://forum.redlynx.com/forum/images/smilies/icon/smile.gif Looking forward to the next instalment!

But Caber Tossing... THAT is where I spent all my time, just trying to get that Platinum! Did it, finally. Good work, though, dude, that's a great game. You should do another of those from higher up, with maybe 5 afterburners... See what people can do!

Great work, though - If you don't mind I'm gonna friend request ya, so I can keep an eye on what you come up with! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif

rlmergeuser
05-03-2012, 07:04 PM
Dude, Extremely Extreme is hilariously hilarious! http://forum.redlynx.com/forum/images/smilies/icon/smile.gif Looking forward to the next instalment!

But Caber Tossing... THAT is where I spent all my time, just trying to get that Platinum! Did it, finally. Good work, though, dude, that's a great game. You should do another of those from higher up, with maybe 5 afterburners... See what people can do!

Great work, though - If you don't mind I'm gonna friend request ya, so I can keep an eye on what you come up with! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif
Thanks for the compliments! I am planning on making a sequel on each of those, but I will also make them in somewhat different styles. For the caber toss skill game, there's one specific thing I wanna change ( I've already planned out some other changes to it) and that's the afterburner. As far as I know, the ideal strategy right now with the afterburner is to use them all right away once you launch the caber. Which means there isn't a lot of decision making going on. I was considering a system where the after burner becomes more powerful the closer the caber is to the ground, but I'm not completely sure. Maybe there's other ways to make it more interesting.

Ojotango
05-04-2012, 12:27 PM
Yeah, all three afterburners at the beginning does seem to be the best plan. I think it's because the height and distance are required for a good score, if it was just distance it might be better to spread them out. However, I like that it's height and distance, so that doesn't really help. Your idea of them getting more powerful closer to the ground sounds like a good fix.

I don't mean to seem rude saying this, so don't take it the wrong way, but are you planning on making a proper track at some point? You have some great ideas, and I don't think you should just do (for want of a better word) 'gimmicky' tracks. As I say, I enjoyed them all, and look forward to their sequels, but I'd love to see what you can do on a serious track!

rlmergeuser
05-04-2012, 09:14 PM
Yeah, all three afterburners at the beginning does seem to be the best plan. I think it's because the height and distance are required for a good score, if it was just distance it might be better to spread them out. However, I like that it's height and distance, so that doesn't really help. Your idea of them getting more powerful closer to the ground sounds like a good fix.

I don't mean to seem rude saying this, so don't take it the wrong way, but are you planning on making a proper track at some point? You have some great ideas, and I don't think you should just do (for want of a better word) 'gimmicky' tracks. As I say, I enjoyed them all, and look forward to their sequels, but I'd love to see what you can do on a serious track!

I'll probably always lean towards these more crazy types of tracks. They take better advantage of my strengths as well. I'm definitely best at doing various stuff with triggers and events. I don't think I'm very good at creating fun obstacles and making good scenery for a track. I do have a ton of ideas written down, with a few of them actually being normal-ish levels, but I dunno if I'll ever make those ideas. A few of them has already been made by others anyway. I had the idea for a track where you go to space and an idea of a track where you drive on a moving train, and those ideas have already been made by others.

Ojotango
05-04-2012, 10:28 PM
That's absolutely fair enough! I shall continue to look forwards to your crazy tracks and ideas, then!

There're plenty of people making standard tracks, anyway, and Extremely Extreme was nothing like anything else, so I can see where you're coming from!

rlmergeuser
05-09-2012, 08:35 PM
Sectus, what do you use to take screenshots?

rlmergeuser
05-09-2012, 08:42 PM
A capture card for PC called Blackmagic Intensity Pro. It's rather expensive though. I think there are capture devices out there which are cheap but limited to 480i.

rlmergeuser
05-10-2012, 08:33 PM
Well, I was hoping the skill game I'm working on would be finished in a day or so, but it's turning into something of a monster.

http://www.abload.de/img/2012-05-10_21-29-43kau22.png
http://www.abload.de/img/2012-05-10_21-30-24ouu6d.png

Hopefully not too much needed before I can release it.

rlmergeuser
05-12-2012, 03:49 PM
Okay, I finally finished my next track. A skill game called Biker vs Pianos. I spent much more time on this than I first expected. Be warned, this is a pretty difficult skill game. You'll have to master the 180 turn mechanic if you wanna get high scores.

Some tips:
- Press LB and RB to change visuals. Here's the 3 variants:
http://www.abload.de/img/2012-05-12_16-28-47deuyk.png (default)
http://www.abload.de/img/2012-05-12_16-28-54p5u4f.png (press rb once)
http://www.abload.de/img/2012-05-12_16-28-57waukc.png (press lb once)

I suggest starting with the third variant (press LB once) since it's easier to look at. Since the fire and clouds makes it slightly harder since you can't see the arena as well, it's counter balanced by giving you a bit of extra points if you keep it on (it's minor though, something like 1 point every 5 seconds).

- Press Y to turn 180 degrees. This is also very useful for coming to a halt quickly. Make sure to not do this when driving on the ramps to the left and right, or you'll explode as you turn into the ramp.

- There's 2 ways of playing the skill game. Focus on driving back and forth, and avoiding the pianos. Or focus on getting the targets for points. The amount of points you get from targets increases over time, but it also becomes extremely difficult as there's more pianos falling. I suggest starting off focusing only on avoiding pianos, as that gets hard enough in the long run.

- As an additional minor scoring element, you get 100 points for every flip you do. This is pretty minor as flips are hard to pull off, but it's something to consider early on before there's too many pianos falling down.

- The bike and rider has extra health points, so it is possible to recover from some bad landings.

- The bike has extra powerful reverse, so in some cases that can be used in a pinch to avoid a piano.

If anyone wants to implement similar 180 turns in their track let me know and I can try to create a tutorial for how I got it working. I'm also curious what people think of this skill game.

rlmergeuser
06-27-2012, 10:08 AM
I've uploaded a new track called "Actually Extreme", I don't have any screenshots or videos of it yet. It's based on my "Extremely Extreme" track but this time without any of the assists making it easy. It's actually a proper extreme track now. You can find it by searching for my gamertag: Sectus

rlmergeuser
06-27-2012, 01:31 PM
Nice track! I did it in 30ish faults on my first run, some of the obstacles are tricky but not insane - it's a solid Extreme.

I gave it 4* instead of 5 because there is a glitch - the logs that are half way through disappeared for me (As they do on Extremely Extreme) - but only after I'd faulted on them 4 or 5 times. It was actually a nice surprise that they suddenly disappeared on me, as I moved onto the next obstacle - but I think there's a rogue trigger on it somewhere perhaps?

That aside, I still really liked it. Glad you made it! The original version made me laugh more than any other track in existence.

rlmergeuser
06-27-2012, 04:04 PM
Nice track! I did it in 30ish faults on my first run, some of the obstacles are tricky but not insane - it's a solid Extreme.

I gave it 4* instead of 5 because there is a glitch - the logs that are half way through disappeared for me (As they do on Extremely Extreme) - but only after I'd faulted on them 4 or 5 times. It was actually a nice surprise that they suddenly disappeared on me, as I moved onto the next obstacle - but I think there's a rogue trigger on it somewhere perhaps?

That aside, I still really liked it. Glad you made it! The original version made me laugh more than any other track in existence.
Thanks for the feedback!

I just checked your replay ( InsatiableFiend, right?) and what happens is actually intentional. I've set a fault limit for each checkpoint, if you reach that limit then that checkpoint will turn into the version from the original track. The limit is 20 for most checkpoints (10 for a few where it's harder to fault, like the staircase).

rlmergeuser
06-27-2012, 10:38 PM
Nice track! I did it in 30ish faults on my first run, some of the obstacles are tricky but not insane - it's a solid Extreme.

I gave it 4* instead of 5 because there is a glitch - the logs that are half way through disappeared for me (As they do on Extremely Extreme) - but only after I'd faulted on them 4 or 5 times. It was actually a nice surprise that they suddenly disappeared on me, as I moved onto the next obstacle - but I think there's a rogue trigger on it somewhere perhaps?

That aside, I still really liked it. Glad you made it! The original version made me laugh more than any other track in existence.
Thanks for the feedback!

I just checked your replay ( InsatiableFiend, right?) and what happens is actually intentional. I've set a fault limit for each checkpoint, if you reach that limit then that checkpoint will turn into the version from the original track. The limit is 20 for most checkpoints (10 for a few where it's harder to fault, like the staircase).

Ahh, ok. As it only happened on that 1 obstacle I was convinced it wasn't meant to happen. I didn't think I was on it for all that long, but, perhaps I was http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

You got the right replay, btw

I actually quite like that idea too, the elitism of being a 0 faulter or in first place, will still be there - but any old soul can pass the track too