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View Full Version : Interview: Antti Ilvessuo (MotoHeroz) - Nintendo Okie



jenkki
04-05-2011, 11:21 AM
Nice long interview with Antti Ilvessuo of RedLynx regarding MotoHeroz on Nintendo-Okie.com (http://nintendo-okie.com/2011/04/04/interview-antti-ilvessuo-motoheroz/) this week. Here are some snippets:


We have fourteen vehicles, which are all different and fun. Some are larger, some are smaller, and they all have cool, wacky designs. For example, there’s an egg car, a robot, and the U.D.O., which stands for “Unidentified Driving Object.”


It’s hard to pinpoint any specific games that inspired Motoheroz, since each developer working on the title brings the hundreds or thousands of games he or she has played before, as an influence on how they do things. Trials HD definitely taught us a lot about Leader Boards and track building, and of course great Nintendo first-party games like Super Smash Bros., Super Mario Brothers, Super Mario Galaxy, and Mario Kart 64 are very important to learn from, especially when working on the Wii.


The world needs a new Albert Einstein to invent light speed Internet connections, then we can have instant, lag-free, multiplayer, physics-based racing! http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

Read the full thing here (http://nintendo-okie.com/2011/04/04/interview-antti-ilvessuo-motoheroz/).