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rlmergeuser
09-18-2009, 07:48 PM
So we all know DLC is on the way, I was just wondering...

How much you would pay, and how much content would you expect in say in a Track Pack for that price?

What would be too much for any DLC?

What would you pay for global sharing?

Would you pay for user created tracks?

How much would you pay for Avatar/Themes/Misc. stuff?

[SEBBI EDIT]: Added a poll.

rlmergeuser
09-18-2009, 08:05 PM
I'm actually expecting a pretty big DLC pack. Since we payed 15 bucks for 50 tracks and 12(?) skill games, I'd expect a little less if the DLC costs 800 points. As far as too much costs is concerned...if it's the same deal per track I'd be fine paying another 15 bucks for it if that means getting 50 more tracks and some more skill games, and some other additions to the editor/sharing. =)

Global sharing: ehh, I'd like to them to just include that in the deal and not pay separately, after all we did get the extensive editor with the original 15 dollar purchase. =)
User created tracks: No, if I can get them for free from the player being on my friends list, I don't want to pay to play it.
Avatar, themes, misc...: I wouldn't pay much for that stuff. So it would need to be nice and cheap for me to get something. http://forum.redlynx.com/forum/images/smilies/icon_asleep.gif'm a cheap person if you haven't noticed http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif )

noobaroniNcheez
09-18-2009, 08:50 PM
I can't see another 50 tracks and more skill games to be added but I wouldn't be upset if that were the case and i'd gladly drop another 1200 points. I'm guessing somewhere in the 600 point range with new tracks, skill games and maybe some new stuff for the editor. And screw avatar clothes, I want a hoodie!!

rlmergeuser
09-18-2009, 08:57 PM
I'm guessing it will be 800 Microsoft Points but I'm hoping for 400. As long as we get more Hard and Extreme difficulty tracks - four just isn't enough for Extreme : /

RedLynxANBA
09-18-2009, 08:59 PM
more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.

rlmergeuser
09-18-2009, 09:00 PM
more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.

Hell yeah! The people who complain obviously aren't sophisticated in the art of Trials HD : >

RedLynxANBA
09-18-2009, 09:14 PM
well lets see. we are following this thread for sure.

rlmergeuser
09-18-2009, 09:29 PM
This might sound a little quirky or whatever but is it possible that you incorporate some achievements like: Strike!, Unyielding, Full Throttle into the DLC? I don't mean that we have to perform the same acts, I mean that you add some fun little tasks like before.

rlmergeuser
09-18-2009, 10:03 PM
Yeh I would love to see more Hard/Extreme tracks. I love them!

rlmergeuser
09-18-2009, 10:05 PM
I would love to see more hard tracks!

Extreme is a little over my head but I love a challenge and hard delivers in that department.

rlmergeuser
09-18-2009, 10:25 PM
more hard and extreme please, and if extreme puts some people off then maybe a separate extreme pack with about 20 tracks for 400 msp.

rlmergeuser
09-18-2009, 10:31 PM
ANBA[/COLOR];0]more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.
http://forum.redlynx.com/forum/images/smilies/icon_e_surprised.gif DEVS! DO NOT STOP MAKING HARD/EXTREME TRACKS!!!

rlmergeuser
09-18-2009, 11:23 PM
Hard and Extreme tracks are great for game longevity - if people don't want to finish them then that's fine, but Redlynx has to make the hardcore happy too right? I have been going back and at least getting golds on all of them recently.

As far as DLC is concerned, if Redlynx add a heap of tracks then I will inclined to buy, but I definitely wouldn't pay 1200 points for them though. If the functionality of user track records isn't implemented at some point, I would be happy to get some user tracks in the DLC though, just to have times recorded to fight against (specially on my tracks - hint hint).

As far as price is concerned, it really depends on the amount of content....

Let's say the DLC has:
New objects (which can be used for user creations) with 25 new tracks.
Two new skill games.
A new bike.
I would probably pay 600 points for this, but..... Add in user track times to be recorded and stored to compete against, you can add 200 more points for that right there.

How much money/% goes to Crimosoft anyway for DLC or Arcade titles?

rlmergeuser
09-19-2009, 12:22 AM
i would happily pay 600 mspoints for:

- 20 new tracks
- global sharing with custom tracks
- 1 new bike
- different kinds of helmets for the driver (and one for the avatar as bonus if you complete all new tracks)

god knows how much i pray for this.. lol

rlmergeuser
09-19-2009, 12:50 AM
I personally would like more of the extreme difficulty tracks, as these days games tend to give very little challenge to the player.
While playing this game, it almost feels like we are going back to the roots of gaming, I do miss the times games like commando / zaxxon / the green beret on the C64 http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

rlmergeuser
09-19-2009, 01:37 AM
As someone who has just today beaten inferno ii and gotten gold on all the hard tracks, I would definately love to see more hard and extreme tracks for DLC. Yeah, they can be a total ***** and I can understand why people stop playing, but the forgiving checkpoints took away any frustrations I had.

To be honest, the hard/extreme tracks are considerably more fun than the others once you can do them

rlmergeuser
09-19-2009, 02:00 AM
Quadragon[/COLOR];0]I personally would like more of the extreme difficulty tracks, as these days games tend to give very little challenge to the player.While playing this game, it almost feels like we are going back to the roots of gaming...YES! Exactly. http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

rlmergeuser
09-19-2009, 04:39 AM
I dont care what i pay 1200,800,400 just gimme some dlc http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

rlmergeuser
09-19-2009, 07:09 AM
I dont care what i pay 1200,800,400 just gimme some dlc http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gifand you sir are a TRUE fan! http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
09-19-2009, 07:16 AM
I'd pay 800 points for global sharing alone.

sebastianaalton
09-19-2009, 08:50 AM
I personally would like to see many new hard tracks, and harder medium and easier extreme tracks. Huge majority of players who buy the DLC pack have already passed all beginner, easy and medium tracks, and have learned all the game basics. Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.

rlmergeuser
09-19-2009, 09:00 AM
I personally would like to see many new hard tracks, and harder medium and easier extreme tracks. Huge majority of players who buy the DLC pack have already passed all beginner, easy and medium tracks, and have learned all the game basics. Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.
Completely agree.

rlmergeuser
09-19-2009, 09:36 AM
I personally would like to see many new hard tracks, and harder medium and easier extreme tracks. Huge majority of players who buy the DLC pack have already passed all beginner, easy and medium tracks, and have learned all the game basics. Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.

I would hate to see no "easy" tracks in the DLC. The challenge is, of course, getting platinums on those tracks. Getting platinum on Groundhog Begins was far more challenging than playing through any of the extreme tracks (also notice on the leadearboards that far fewer people have platinum on that track than, say, bronze on Inferno II). My experience with the game is that I've had the most fun getting platinums on all beginner, easy and medium tracks. I'm currently going through the hard tracks getting 0 faults and that's far more of a chore (still fun though http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif ).

By just making hard tracks I think you'll lose a lot of potential buyers who like the easier and faster tracks (unless I'm the only one). My personal hope is that you have a good mix of difficulty, maybe something like this (by quantity): hard medium > hard > easy medium, easy extreme > hard extreme, easy

Edit: the challenge for you guys would of course be to make the easier tracks challenging. http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

sebastianaalton
09-19-2009, 09:41 AM
By just making hard tracks I think you'll lose a lot of potential buyers who like the easier and faster tracks (unless I'm the only one). My personal hope is that you have a good mix of difficulty, maybe something like this (by quantity): hard medium > hard > easy medium, easy extreme > hard extreme, easy
I didn't mean to have just hard tracks. Around 50/50 split between medium and hard would be optimal, with one or two easy/extreme tracks thrown in the mix.

How about the tournaments in the DLC? Do you like shorter ones better than longer ones? I personally would like to see all the DLC tracks (expect the extremes) present in at least one tournament.


This might sound a little quirky or whatever but is it possible that you incorporate some achievements like: Strike!, Unyielding, Full Throttle into the DLC? I don't mean that we have to perform the same acts, I mean that you add some fun little tasks like before.
XBLA games can add three new achievements worth total 50 gamerscore. I also agree that achievements tied to performing some unusual action in some of the tracks have been the best ones so far. You are going to see some nice achievements in the DLC as well.

rlmergeuser
09-19-2009, 10:26 AM
How about the tournaments in the DLC? Do you like shorter ones better than longer ones? I personally would like to see all the DLC tracks (expect the extremes) present in at least one tournament.


Shorter for me in terms of the amount of tracks, but more difficult in terms of the tracks chosen for the tournaments - ten tracks in a row was too much.
Hey what about using existing tracks for tournaments, but just changing the lighting of them? This would spice the tournaments up enough to want to play them I'd say.

So what are the chances of user track global sharing, with records recorded? Is this likely for DLC, or in an update/patch?

rlmergeuser
09-19-2009, 12:13 PM
I didn't mean to have just hard tracks. Around 50/50 split between medium and hard would be optimal, with one or two easy/extreme tracks thrown in the mix.

That sounds great. And even I, who prefer medium tracks wouldn't mind seeing an extreme track that's even harder than Inferno II. I guess a track like that would be a nice gift to the more hardcore players as well.


How about the tournaments in the DLC? Do you like shorter ones better than longer ones? I personally would like to see all the DLC tracks (expect the extremes) present in at least one tournament.

I wouldn't mind the longer tournaments if there was a way to easily practice on the tracks before attempting a run. Maybe have a list of the tracks where you can select each track to play on individually? As of now, I have no idea what tracks are in the long tournaments (except for the first two-three tracks).

rlmergeuser
09-19-2009, 01:11 PM
This might sound a little quirky or whatever but is it possible that you incorporate some achievements like: Strike!, Unyielding, Full Throttle into the DLC? I don't mean that we have to perform the same acts, I mean that you add some fun little tasks like before.
XBLA games can add three new achievements worth total 50 gamerscore. I also agree that achievements tied to performing some unusual action in some of the tracks have been the best ones so far. You are going to see some nice achievements in the DLC as well.

Thanks for the reply there, sebbbi! It's always great to be reassured in what you're getting for your money.

As for having DLC track-related tournaments - I think that's a great idea because even though the new tracks will add longevity to the game itself, an extra tournament mode or two with the tracks will increase it ten fold. I would also like to see Extreme difficulty tracks implemented into the tournaments, whether it be the one or two Extreme tracks in the DLC or the existing Extreme tracks.

Yes, most people aren't even going to complete those without going absolutely insane but I believe that the core audience will get a real kick out of those. Just one thing, don't add an achievement were you have to complete that 'tourny' in 0 faults >_>

rlmergeuser
09-19-2009, 02:45 PM
It would be a decent idea to release track packs in seperate difficultys.

So maybe 'Standard track pack' which includes Beginner, Easy, Medium Tracks

And 'Extreme track pack' for the good players which includes hard and extreme tracks that way people get to choose a pack for their level.

Also we reallly need a Micro Donkey track pack http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

Don't really care about how much they'd cost 400 for each pack would be Okay but 800 would be worth paying for a good amount of new tracks. I'd pay anything though as i need more tracks http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
09-19-2009, 02:51 PM
sebbbi[/COLOR];0]Bringing more easy tracks and easy medium tracks would be a huge mistakeUnless they were free I completely agree

....the challenge for you guys would of course be to make the easier tracks challengingWhat?!? http://forum.redlynx.com/forum/images/smilies/icon_neutral.gif A MORE challenging Easy track would then be a Medium track.

edit:sorry Brakara http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
09-19-2009, 03:41 PM
What?!? http://forum.redlynx.com/forum/images/smilies/icon_neutral.gif

Easy tracks can be challenging. That shouldn't be a hard concept to grasp. Just think why you play them: to get the fastest possible time as you can while beating your friends and getting a platinum medal. Case in point: Groundhog Returns. Last time I checked, only 259 people had platinum on it. So I would say that's a challenging track, as only 0,08% of all Trials players has managed to "master" it.


That makes absolutely NO sense at all. A MORE challenging Easy track would then be a Medium track and you can't have an Easy/Medium track that's HARDER than an Extreme track! That level WOULD be Extreme. WTF? http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Okay, now it's my turn to say "What?!?" I said I wanted an EXTREME track that's harder than Inferno II. How could you possible come to the conclusion above? WTF, indeed.

rlmergeuser
09-19-2009, 04:34 PM
That shouldn't be a hard concept to grasp.I kinda understand ur thinking. The way you originally wrote it sounded different....
....How could you possible come to the conclusion above? WTF, indeed.Sorry that was my mistake! http://forum.redlynx.com/forum/images/smilies/icon_lol.gif That's exactly why I thought WTF?!? because what I thought I read made no sense. Ooops http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

sebastianaalton
09-19-2009, 05:28 PM
DLC will have many tracks that are easy to pass but hard to master. Tracks like this can be enjoyed by both beginners and by advanced players. The beginner Groundhog track is a good example of this kind of track, and so are Container Rush and Stock Market medium tracks. When you master all the shortcuts and match all the jumps and landings perfectly, you can maintain high speed flow through the whole track. Beginners do not have to match the jumps perfectly, but this will cost them a lot of speed and time.

rlmergeuser
09-19-2009, 06:23 PM
That sounds great, sebbbi. And I'm really looking forward to the DLC regardless of what tracks are in it. http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif Speaking of which, I forgot I haven't replied to the OP yet, so here goes.


How much you would pay, and how much content would you expect in say in a Track Pack for that price? I think 400 or 600 points would be a fair price. And for that I would expect something like 20 tracks (give or take a few depending on the price).


What would be too much for any DLC? When you get to 700 or 800 points (and above), it gets a bit much, especially considering that's the normal price of a full XBLA game. For example, I love Puzzle Quest, but I haven't even begun considering its DLC at 700 points.


What would you pay for global sharing?That should be free. And at the bare minimum, you should be able to re-share tracks made by friends.


Would you pay for user created tracks?With full leaderboards and (5000) replays, yes. The price should be low though, and only cover server and bandwidth costs.


How much would you pay for Avatar/Themes/Misc. stuff?Nothing. Prices for this stuff is set by Microsoft anyway (e.g., premium themes at 240 points, gamerpics and avatar t-shirts at 80 points, etc.).

I would love to see some Avatar clothing being unlocked though (like in Splosion Man). I guess if that was part of the DLC, the sales would practically double. http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
09-19-2009, 09:18 PM
With the entire game costing 1200 points, anything over 400 points for DLC would be too much. I really don't care what type of tracks the DLC contains, I will enjoy them all!

Would definitely like to see a better way to share user tracks. Maybe some sort of rating system so you can tell the most popular or highly rated tracks.

I have barely scratched the surface of the Tournaments. I think I have only tried 3 of them (none Gold). I have gold on all E/B/M tracks. I am working on no faulting the Hard tracks. Got them all except KotH. Not sure I will ever be able to do that one with 0 faults. http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

noobaroniNcheez
09-20-2009, 12:23 AM
Seperate track packs is a decent idea and you might even be more profitable doing it that way. Maybe have a Standard Track Pack including everything up to medium and an Advanced Track for hard and extreme. That way those that don't like hard and extreme don't have to feel like they're wasting money on tracks they don't want to play. Maybe an All-in One Pack that has everything and a few bonuses thrown in. Just my 2 cents.

rlmergeuser
09-20-2009, 07:42 PM
I would love some more hard and extreme tracks. No easy or beginner please.
And i dont care for any new skill game, i would rather have a new inviorment and some new stuff in the editor. And for tournament my preferens is no more than 5 tracks.
And i would gladly pay 1200 points, even 1600 http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
09-20-2009, 07:55 PM
I really do hope they sort out the track sharing - even though Trials HD is an excellent game and well worth the money, I do really feel short changed with regards to the whole editor/sharing feature that came shipped with it - the sharing limitation certainly wasn't pointed out during all the discussion threads we had prior to the games release.

sebastianaalton
09-21-2009, 08:51 AM
the sharing limitation certainly wasn't pointed out during all the discussion threads we had prior to the games release.
We never promised a full featured super expensive global track sharing system with global leaderboards and replays (hundreds of thousands players) on all of the (millions of) user created tracks, track star rating, searching, commenting, moderation, etc. A system like this would cost more to implement and maintain than the whole Trials HD game (you need a big server network and full time moderators). You have to get real here: Trials HD is a arcade game, not a super high budget AAA boxed retail game. RedLynx is a small company: Trials HD team had only 10 developers.

rlmergeuser
09-21-2009, 09:22 AM
I'm a fan of Extreme tracks now. I wasn't when I first started playing the game. The controls and physics for this game are so spot on, you can keep getting better the more you play. I hate the games that hold you back because the controls suck so bad. RedLynx did a great job.
I think if you like this game, you'll eventually get to the point where you like the extreme stuff.

I'd pay 800 for a bunch of tracks and some additional options for the editor... but 800 tops.



more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.

rlmergeuser
09-21-2009, 09:55 AM
sebbbi[/COLOR];0]........You have to get real here..........Trials HD team had only 10 developers....not a super high budget AAA boxed retail gameThanks for that statement. I understand. Its hard for some people to understand you can't just flip a switch. While it all would be nice if it happended......I can wait until future AAA Trials games http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
09-21-2009, 11:59 AM
We never promised a full featured super expensive global track sharing system with global leaderboards and replays (hundreds of thousands players) on all of the (millions of) user created tracks, track star rating, searching, commenting, moderation, etc. A system like this would cost more to implement and maintain than the whole Trials HD game (you need a big server network and full time moderators). You have to get real here: Trials HD is a arcade game, not a super high budget AAA boxed retail game. RedLynx is a small company: Trials HD team had only 10 developers.

Although a system like that would be desirable, a simple "resharing" feature would suffice in my opinion. Let the community handle the sharing via their friensdlists. Basically, a created custom level needs an option for the original creator to allow others to reshare the track (and, maybe, allow to edit it by others - think of great tracks evolving further and further...).

Going into forums, finding people offering tracks, adding people whose list isn't full already and getting accepted is a huge obstacle for most players. With an option to reshare, lots of people would profit from one person collecting some great tracks from other players, since these tracks may become available in their friendslist eventually. This idea would require the original author's name to be tied to the track, of course.

Concerning custom track time tracking, well, even the greatest track will not be played for long when there is no competition. You apparently have a cashcow with Trials HD here; treat it like one. The game is great, the editor is great. The implementation of user tracks, with its missing track times and crippled sharing feature, feels rushed and does not match the rest of the game's perfection.

rlmergeuser
09-21-2009, 12:19 PM
sebbbi[/COLOR];0]........You have to get real here..........Trials HD team had only 10 developers....not a super high budget AAA boxed retail gameThanks for that statement. I understand. Its hard for some people to understand you can't just flip a switch. While it all would be nice if it happended......I can wait until future AAA Trials games http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif
I'd be surprised if anyone thinks is as easy as 'just flipping a switch' http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

rlmergeuser
09-21-2009, 12:23 PM
the sharing limitation certainly wasn't pointed out during all the discussion threads we had prior to the games release.
We never promised a full featured super expensive global track sharing system with global leaderboards and replays (hundreds of thousands players) on all of the (millions of) user created tracks, track star rating, searching, commenting, moderation, etc. A system like this would cost more to implement and maintain than the whole Trials HD game (you need a big server network and full time moderators). You have to get real here: Trials HD is a arcade game, not a super high budget AAA boxed retail game. RedLynx is a small company: Trials HD team had only 10 developers.
Yes, it was never 'promised' but the limitations on the track sharing means that for the majority of players the feature is pretty useless.

Anyway, thanks for the reponse, it certainly answers the question on whether Trails HD will ever have global track sharing. Hope you get enough success from this title to either develop a full retail release of Trails HD 2 which can have it (due to better economics) or release a PC Trials game which is possibly cheaper to implement (file/track sharing that is).

Cheers
Richard.

rlmergeuser
09-21-2009, 01:08 PM
I'd be surprised if anyone thinks is as easy as 'just flipping a switch' http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gifHmm not quite sure I'd make it up. Maybe next time I'll post statistics and hand written confessions. http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

Sebbbi You added a poll but I think its pointless unless you give an idea of what comes with the DLC. I would gladly pay 800 points but not for 2 tracks you know what I mean? Tell us what the DLC is http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
09-21-2009, 01:41 PM
Yeah, I would gladly pay 800 points if it was chock-full of content. But the problem is, the more expensive the DLC is, the fewer people are going to buy it (even if it's great value). And that would mean I would have less friends to compete with on the leaderboards, which would suck. So I would prefer two DLC packs at 400 points each, instead of one big one at 800.

rlmergeuser
09-21-2009, 02:17 PM
Maybe next time I'll post statistics and hand written confessions. http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif
That would be great thanks http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

rlmergeuser
09-21-2009, 03:52 PM
I would honestly pay 1200 again for the same amout of content (i have spent 40 on a game and got a lot less play than trials) but realistically at that price it probably wouldnt work.

My main love of the game is beating my mates times and if they thought 1200 was too expensive and didnt purchase the dlc it would have a detremental effect on my enjoyment of it.

In the ideal world it would be free but as we know this aint the ideal world http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Hopefully you guys can see sense and release it as cheap as possible http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

On the topic of what type of levels: More extreme please http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

Edit : similar to what bakara is saying http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

FatShady Live
09-22-2009, 02:46 AM
I'd pay 800 points for global sharing alone.

As much as I love and respect the Devs for their hard work, I think that the community that this game brings has a much larger potential. I would gladly pay for DLC up to another 1200 points, but would expect something similar to another entire game including increases to the editor, 50 tracks etc etc.

I would gladly part with that money and spend some time completing all tracks again (Gold on all but 3 extreme tracks so far) but at some point in the future, I will be done and this saddens me.

What I would like is a complete rethink of the content sharing. btw, I have doubled my friends list due to this game as a result of content sharing, but I am limited to people that I can find online. I want to see a ratings system, non friend sharing, a preview video of the track and when you own a track, you should have access to the creators info and a message etc. I find that most frustrating that I have so many custom tracks now i can't remember who made them to say thinks when completed.

Finally, custom track leaderboards. Not for everything, perhaps the top 100/1000 tracks being downloaded at present. These tracks are locked down, uneditable by the crator adn then the timetrials can begin

I would also like to see more skill games.

In summary, I have said a bunch of rambling comments. This game was WELL priced for the fun and i have no issue paying another 1200 points for a significant expansion to that above. I would even hint at the idea of 5-10 ms points per track with a portion going back to the creator but I am not sure M$ would be too supportive of this.

Eitherway, irrespective of what I have said, I am buying whatever you make and if all i get is a 1200 point hoodie that the dude above asked for, I will buy it... Addicted much?

noobaroniNcheez
09-22-2009, 10:34 AM
I'm going to vote for 600 msp... BUT, please just release seperate track packs. I'd even be willing to pay more if that were the case. I don't want to pay X amount of points for a bunch more mediums and maybe a few hard levels and only 1 or 2 extremes. I mainly want more hard and extreme tracks and would gladly shell out whatever amount of points for a bunch of each. I'll get the DLC regardless.. but still, I know i'm not the only one here that thinks this.

rlmergeuser
09-22-2009, 11:15 AM
more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.

ah thats only because the people don't take the time and think about what they are doing, they just want to rush and get to the end b4 their bud. I rush a lot of the time and get frustrated, not to the point I want to quit though.

I would pay 800-1000 if it had new tracks and "skill-games". I wouldn't spend a dime on avatar items that was the stupidest thing microsoft ever added. I do like it though, but I'm not spending money on something I don't "have" to feed or clothe. I would LOVE to see more bikes, and more customable parts and paint jobs on the bike, that would be cool.

TurtleIsSlow
09-22-2009, 05:18 PM
I personally would like to see many new hard tracks, and harder medium and easier extreme tracks. Huge majority of players who buy the DLC pack have already passed all beginner, easy and medium tracks, and have learned all the game basics. Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.
Completely agree.

If you want easier extreme tracks than why don't you just call them a little harder than hard. There is a reason it's called extreme because they are extreme personaly haven't mastered them but I have finished ALL the maps in the game gold anyone on my friends list can confirm this. Lets just agree to disagree on that subject. The best thing they could do is a global track upload/download area with a rate system. I personally have 100 extra tracks at any givin time due to people on my freinds list. I just delete the one's I don't like and keep the good ones. But would be nice to have the global with a rate system 1-10 sort of thing. So we could sift through the rifraff.It should also show how many votes so someone can't just get there friends to vote it high http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

rlmergeuser
09-22-2009, 09:43 PM
sebbbi[/COLOR];0]...easier extreme tracks...But an easy extreme track is just a hard track. http://forum.redlynx.com/forum/images/smilies/icon_neutral.gif Extreme tracks MUST stay extreme. Those boards took me the longest to beat but not TOO long. They made me get better and learn. Not to mention that I loved seeing how crazy the levels were as I first played and it is soooo much more of a rush beating them. I want to see things in a level that at first make me think " http://forum.redlynx.com/forum/images/smilies/icon_eek.gif thats impossible" and apparently compared to Trials 2 levels these extremes are a piece of cake. I want levels that take time and make the game last even longer no matter how mad or frustrated I get! http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

EDIT: Just thinking I'd LOVE tho see this on my Avatar:
http://i45.photobucket.com/albums/f80/billy_magnum/huppari_esikatselu_rinta.jpg

..oh and look what Forza just put out for Avatars. Now Redlynx do this but don't make it $2! http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif
http://avatar.xboxlive.com/global/t.4d53084d/avataritem/00000544-7f93-32f3-cdd5-1d504d53084d/300

akmiles
09-25-2009, 06:29 PM
Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.

Thank you Sebbi for 'hitting the nail on the head.'

I am a rookie to the Trials franchise, but after requiring the riding skills necessary to get through Inferno II and Gold two other Extreme courses I find the Easy/Beginner tracks too simple. In my opinion the heart of the game lies in the more difficult Medium tracks up to the Extreme tracks. Sure, platinum medal times on some of the Easy/Beginner tracks are difficult to reach, but actually getting the times feels more like a chore than a truly rewarding challenge.

As for the price of DLC, I would easily drop another 1200 on a beefy content package (and any future DLC as well). The Devs struck a very nice balance with the original game in terms of content/price, hopefully any future DLC will follow suit. Simply put, the actual price tag is less important than the content/price ratio.

In regards to global sharing, it would be lovely, but I am not holding my breathe. I was under the impression that this issue had pretty much been put to rest by the Devs in several other threads. It is my understanding that the technical/legal (liability) issues are behind the omission of global sharing and basically out of reach for an XBLA title at this point in time. The impression I have is that if RedLynxx were to deliver Trials as an AAA title in the future, global sharing would have a much greater chance of being included. Perhaps I am totally off, just my two cents.

Lastly, a few new achievements would be nice, but by no means essential. More importantly, I would like to see a patch at some point in the future that addressed some of the more minor gameplay issues (i.e., separate controls for brake/reverse, an option to restart a tournament rather than having to completely back out and restart, slow-mo/reverse options in replay).

sebastianaalton
09-25-2009, 08:04 PM
Lastly, a few new achievements would be nice, but by no means essential.
We can release 3 new achievements (worth 50 gamerscore) in the patch. And naturally we always have many good ideas for new achievements http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

rlmergeuser
09-25-2009, 11:44 PM
So devs...any target dates in mind for releasing the DLC? http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

rlmergeuser
09-26-2009, 12:45 AM
If the team is made up of 10 people then we can pretty much sum up that Redlynx is sitting on a lot of money....lol

rlmergeuser
09-26-2009, 12:30 PM
I wouldn't want to pay more than 600. 400 is also a good price obviously as it's cheaper. But this is just because the game was so expensive anyways. Sure you got / get alot of fun gameplay hours from it and it's worth the 1200msp, but paying more than half of that again just for DLC would be way to much and not at all worth it.

I know the DLC is said to be big and feature alot, but still, you got the game for 1200msp and that was the games code, i mean the game itself... 50 tracks, and then a level editor. I can't expect 25 tracks and 50% as much stuff for the level editor in just a DLC, and then pay 800msp for that. No. I think 600 or 400 msp if should be. As i guess the DLC will involve a bunch of new tracks in each difficulty level. At least medium, hard and extreme, some new skillgames possibly, or some new maps for the skillgames, and then a couple (10/20) objects for the level editor.

That's what i'm expecting and that's something i would pay 400-600 msp for.

rlmergeuser
09-26-2009, 03:38 PM
I would say no more than 500....

Look at Valve releasing content for L4D and charging no more than 600...

rlmergeuser
09-26-2009, 06:53 PM
I would say no more than 500....

Look at Valve releasing content for L4D and charging no more than 600...
Yeah.

I really hope you devs wont charge to much for the pack(s?). As you listen to us about the content you should listen to us regarding the pricing aswell. If you charge us 800msp for it only the die hard fans, the players that play the most, and guys that really like making maps buy it. If you charge 400 or so i believe that will get alot more people to buy it. Maybe even almost all of the people that has bought the game. The game has sold somewhere around 350.000 right? Then i can see the dlc selling 200.000 or more if it's prized 400 or so.
Whilst only selling something like 55.000 or something like that if it's prized at the "regular" 800.

Now i'm no expert but i'm just using common sence. I feel it's very believable.


I changed the numbers abit... But something like this.

noobaroniNcheez
09-26-2009, 08:43 PM
On top of the track pack and now that i've grown to love the editor, I'd love to see some DLC for that as well..

quick add - maybe release of few of the tracks from Trials 2 SE such as You Shall Not Pass and maybe a few others as some DLC?

rlmergeuser
09-26-2009, 11:37 PM
give us some dates :p
would like to see a ladder and a big monster truck tire with a hole in it
i was playing trials 2 se i seen squirrels but what do they do ?

rlmergeuser
09-27-2009, 09:55 PM
I'd gladly pay the same again for the same amount of content, although I'm not expecting it to be quite that much... so 800 probably. I'm sure a lot of people are just gonna say "I'd love it to be ten cents!", but being realistic... I think the game is worth paying for... more so than most of the titles on XBLA. As long as the price tag matches the amount of content you'll hear no complaints from me.

As for difficulty... I consider myself to be fairly skilled in general as a gamer, and for me the optimum point is the Hard tracks, I can't pass them flawlessly but I don't spend forever on one single jump either. Extreme can be fun just to see how crazy it can get, but getting gold on those is just plain out of the question. That said... I usually only have trouble with one or two sections per Extreme track... so remove those and I can see myself enjoying them a lot more. It's just that spending 15 minutes and 250 faults on one checkpoint kinda takes the fun out of the game. Obviously there are a few people who can do it all the time every time, but seriously... they're the minority.

rlmergeuser
09-29-2009, 05:53 AM
I would pay 80 points (yes, eighty points) for about 50+ more tracks (includes a new track/level for each of the skill games, as well as a few new skill games.)

I only say this to bring down the average price people would be willing to pay...you people are way too spendy! :p

Remember that the $15 price of the game includes the game engine and all the levels and the editor. Add-on DLC content is mostly new levels, maybe a few small tweaks, and a few new objects. Much less time than making a whole new game from scratch.

I am ready for DLC...I haven't been playing much since I found out individual track times from Tournaments don't count towards our records.

One question I have about DLC...will it be ranked? Will people have to buy the DLC and play the tracks to avoid falling behind in ranking?

sebastianaalton
09-29-2009, 06:52 AM
One question I have about DLC...will it be ranked? Will people have to buy the DLC and play the tracks to avoid falling behind in ranking?
All DLC tracks & skill games will affect your rating. However we have two different ratings (just like Guitar Hero games), one for original content and one for all tracks (incl DLC).

rlmergeuser
09-30-2009, 12:56 AM
I would pay 80 points (yes, eighty points) for about 50+ more tracks (includes a new track/level for each of the skill games, as well as a few new skill games.)

I only say this to bring down the average price people would be willing to pay...you people are way too spendy! :p

Remember that the $15 price of the game includes the game engine and all the levels and the editor. Add-on DLC content is mostly new levels, maybe a few small tweaks, and a few new objects. Much less time than making a whole new game from scratch.

The main reason I'd be prepared to pay more is the same reason I'd pay more for iPhone games on the App Store: give the devs the money they deserve and they'll create better games/content for us. There's a real problem on Apple's App Store at the moment because so many games are being priced at $0.99 that no developers can actually afford to create games with bigger budgets, and they can't simply raise the prices of their games because in a market full of 99 cent apps the greedy public would just ignore a game that was actually priced at what it's worth.

So... yeah. It's not just the tracks we're paying for, it's the time and effort RedLynx have to put in to provide them. These people are trying to earn a living =)

rlmergeuser
09-30-2009, 02:18 AM
...It's not just the tracks we're paying for, it's the time and effort RedLynx have to put in to provide them. These people are trying to earn a living =)yeah its true. Thats why Im not scared to spend $ either http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

rlmergeuser
09-30-2009, 10:57 AM
I would pay 80 points (yes, eighty points) for about 50+ more tracks (includes a new track/level for each of the skill games, as well as a few new skill games.)

I only say this to bring down the average price people would be willing to pay...you people are way too spendy! :p

So... yeah. It's not just the tracks we're paying for, it's the time and effort RedLynx have to put in to provide them. These people are trying to earn a living =)

I am mostly making a joke here with the "80 points" thing...I just wanted to throw a counter point to the "I hope it's cheap, but I will trade my soul and my first born child" style posts.

I really don't think the market will support a single DLC pack at $15. I imagine most people who bought the game will not be willing to spend the same amount as their initial investment.

If they overprice the content for the majority of the customers, they won't get a very good return on their time and effort. The sweet spot for me would be if they come in with a pack that will almost double the built-in content for $10.

If they accomplished this through two $5 track packs (with a small time-frame between them) , that would be probably be even better for sales, as $5 is an even easier pill to swallow.

And then keep doing that every month or two for a while...

rlmergeuser
09-30-2009, 03:31 PM
Well a free pack would be nice, or at least some new stuff with a patch. I'm cheap and broke so... http://forum.redlynx.com/forum/images/smilies/icon_cool.gif

I'd pay preferably $5 after that though, and maybe $10 but it kind of depends on the type of additions they can make to keep me interested, unfortunately I have a narrow amount of things I'd want to see above others. The biggest is enhanced track sharing, or global track sharing. It's far too disorganized (can't rate tracks) and limited (only 100 friends) and cumbersome (have to add friends) right now. If that feature could be enhanced to turn on the full power of the community sharing, then there would never be a dull moment.

The other thing is like stunts more than I like extreme tracks, but there's no stunt scoring mode. There's skill games like flip hunter and the wheelie one but as single maps they get boring. It would be more fun to try and get as many wild stunts as you can and wrack up points while beating any map.

rlmergeuser
09-30-2009, 03:32 PM
If they accomplished this through two $5 track packs (with a small time-frame between them) , that would be probably be even better for sales, as $5 is an even easier pill to swallow.

And then keep doing that every month or two for a while...

That pisses me off when companies do that. Usually it's because the DLC is crap and not worth the money you'll be spending on it. I want games to not have a lot of DLC to download but rather only one or two downloadable items and have those be packed full of content. So that's where I'm coming from when I say I'd pay the price of the game again if they made it worth our money.

rlmergeuser
09-30-2009, 04:56 PM
That pisses me off when companies do that. Usually it's because the DLC is crap and not worth the money you'll be spending on it. I want games to not have a lot of DLC to download but rather only one or two downloadable items and have those be packed full of content. I agree. I dont want one thing every other month i want a bunch at one time.

rlmergeuser
09-30-2009, 07:01 PM
So you will rather wait two months for one big chunk of content, instead of having two separate releases over two months, even though in the end you end up with the same amount of content for the same price? Sorry, but I couldn't disagree more. I want content now!

The bigger the chunk (of content), the longer the wait.

rlmergeuser
09-30-2009, 07:15 PM
So you will rather wait two months for one big chunk of content, instead of having two separate releases over two months, even though in the end you end up with the same amount of content for the same price? Sorry, but I couldn't disagree more. I want content now!

The bigger the chunk (of content), the longer the wait.Thats not the point we were going for. We were describing how we dont like when some developers release rushed out DLC at a not-so-nice price each, instead of just releasing a culmination of dlc that that is quality. Because the releases are broken up the devs thinks its cool to over charge for each (say 5 dlc at $5each). If they put out one big pack, Im sure they would have put a price thats more of a value then buying separately.

The bigger the chunk (of content), the longer the wait?
The longer the wait, the better the content. http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
09-30-2009, 07:42 PM
i voted 800 msp, but as i'm thinking of it, i'd prefer 400 msp, because that would mean i wouldn't have to get two separate cards, because i want to buy something that is 1600 msp... whatever, if it's worth it i'll get it. i'd prefer to have more hard tracks, because that's the level of tracks i love an awfull lot. i would like to have more physical tracks aswell, i really love the tricks you(the devs) used in let's get physical and the one with the big iron balls.

rlmergeuser
09-30-2009, 09:15 PM
I had to make this account to say this: Make some more extreme tracks!! Four tracks is simply not enough. All my friends told me how hard this game was and that I would never beat it. I beat every level the same day I got it. I really enjoyed the hard and extreme tracks. Inferno 2 was somewhat of a beast the first time through. It took me 247 faults to beat it. After an hour of practice though I was able to do it in 40. Now I can zero fault it. My average is about 10 faults all day.

Also, Thanks Redlynx for a kick *** game. Make some more levels before I have to come down there and do a wheelie on your face!!

rlmergeuser
09-30-2009, 09:36 PM
Make some more extreme tracks!!Yes! I think you should vote here! (http://www.redlynxgame.com/forum/viewtopic.php?f=28&t=2115)

rlmergeuser
10-04-2009, 05:20 PM
No offense but i think the DLC should be FREE .. because we payed 1200 mp (( 15 $ )) for a really short game .. it takes only 3 - 5 hours for the first run .. plus there is no much tracks out there


And the most important thing is that the Editor Proves that anyone can make tracks easily .. even better then the developers them selfs .. so in my opinion i see its so harsh to pay money in a DLC for Trails HD specially after the overrated price for the game .. i know some players will play it for a long time and beat thier scores in the leaderboards .. thats why you make it 1200mp (( i saw an interview in the net about why its 1200mp ))

My point is support us the same we supported you with our 1200 mp http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif


Finally thanks Redlynx for everything ... we are waiting for the update ^^

sebastianaalton
10-05-2009, 08:48 AM
No offense but i think the DLC should be FREE .. because we payed 1200 mp (( 15 $ )) for a really short game
You must be the first one we have ever heard to say the game is too short. Majority of players and reviewers have stated Trials HD is one of the XBLA games with longest total play time. It's sad that we don't have play time counters anymore on the global leaderboard (like we had in Trials 2), but I am pretty sure all the players in top 20 have played more than 100 hours already, and the best ones will reach 1000 hours during the game life time (like they did in Trials 2).


And the most important thing is that the Editor Proves that anyone can make tracks easily .. even better then the developers them selfs ..
The DLC pack will have a huge selection of new objects that will allow creation of many obstacles and graphics styles not possible before. Level creators will be really happy about the DLC pack for sure. And I am sure you will enjoy the tracks made with all the new objects.


so in my opinion i see its so harsh to pay money in a DLC for Trails HD specially after the overrated price for the game
I personally think Trials HD is worth much more than 15$. I have played Trials HD much much more than majority of my 70$ retail box games. It has the best price/value rating of all games I have ever played (or maybe the second best... after Star Control 2 of course http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif ).

rlmergeuser
10-05-2009, 09:44 AM
You must be the first one we have ever heard to say the game is too short. Majority of players and reviewers have stated Trials HD is one of the XBLA games with longest total play time. It's sad that we don't have play time counters anymore on the global leaderboard (like we had in Trials 2), but I am pretty sure all the players in top 20 have played more than 100 hours already, and the best ones will reach 1000 hours during the game life time (like they did in Trials 2).

You mean the first one in " THIS WEBSITE " ... but if there is a way that Allows you to ask every player who had bought the game about if he is Convinced for the price AND if he is ok to pay money in a DLC .. you will see that Mostly of them will agree with me

20 players who spent so much time in the game you said ? (( im one of them )) but what about the other 410000 players out there ? how they feel about the game Longevity ? ... the game is too short this is the fact



The DLC pack will have a huge selection of new objects that will allow creation of many obstacles and graphics styles not possible before. Level creators will be really happy about the DLC pack for sure. And I am sure you will enjoy the tracks made with all the new objects

sebbbi 80% of the players want a new tracks more then the Editor objects .. so please we want all of you to focus in the tracks .. the Editor is not a good thing because its limited to friends only .. if its like Little Big planet then its will be something different and worth to waste some time in it .. and i know why you cant make it like this because Redlynx team is only 10 Devs and it costs a lot of money and other things its ok we understand .. i repeat please focus in the Tracks thats all we need


I personally think Trials HD is worth much more than 15$. I have played Trials HD much much more than majority of my 70$ retail box games. It has the best price/value rating of all games I have ever played

loooooooooooooooooooool i dont thinks so ... you had played Trails HD more then the retail box games because you are the Developer for the game and it means a lot for you blah blah blah etc.

lool i cant imagine i play this more than my favorite games in all my consoles .. i mean its a good " Arcade game " that takes only 5 hours in the first run .. anyway its Redlynx's decision about if its will be Free or not and i think its will not be free because nobody hates MONEY right ?

If you make the DLC free its will be a Special treat for the fans like what the Good companies do (( Such as Epic games in Gears 1 And Bungie in Halo 3 http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif ))

rlmergeuser
10-05-2009, 09:48 AM
The DLC pack will have a huge selection of new objects that will allow creation of many obstacles and graphics styles not possible before. Level creators will be really happy about the DLC pack for sure. And I am sure you will enjoy the tracks made with all the new objects.

The problem I see with this is what happens when someone creates a track using objects from the DLC pack and shares it, then a user without the DLC pack downloads it? Wouldn't that mean the person who downloads it wouldn't have those new objects in the track?

rlmergeuser
10-05-2009, 10:08 AM
There is no way Trials HD is overpriced or too short http://forum.redlynx.com/forum/images/smilies/icon_e_confused.gif

10 for a game that has had me hooked since release, i'd say 50 tracks is more than enough to compete on for that price and that's not including the tournaments and skill games.

Shadow Complex was the same price and i completed that in 6 hours and have no desire to run through it again which is the same with most retail games, the campaigns normally last 8 hours and rarely have much replay value unless you're bothered about running through it again for achievements or they have a really good multiplayer element.

I won't have any problems with paying for more tracks because the game is that good to begin with and holds up to it's value.

rlmergeuser
10-05-2009, 10:16 AM
i mean its a good " Arcade game " that takes only 5 hours in the first run ..

Why do you say this like it's only the "first run" that matters? And even so, most $60 retail games have 6-8 hours campaigns. Or if you want another comparison, Trials HD cost me as much as a movie ticket. How can you, with a straight face, say it's poor value? For me, it's the game with the best time/cost ratio I've bought this console generation. There may have been games I've played more, but they also cost 4-5 times as much.

noobaroniNcheez
10-05-2009, 10:57 AM
The problem I see with this is what happens when someone creates a track using objects from the DLC pack and shares it, then a user without the DLC pack downloads it? Wouldn't that mean the person who downloads it wouldn't have those new objects in the track?

Since the track saves as a whole file basically, I don't think this will be a problem. The editor will save all the objects in to that file so someone without it could still play it.. they just wouldn't be able to use them obviously.


And to saudipro.. get the **** out. You think by coming in here posting about how you think the game is short, dlc should be free and all that happy horse **** without a please or any kind of manners what-so-ever that anyone even cares what you have to say? No. Personally I'm tired of your pissing and moaning. Game is short? So you have all the achievements and everything platinum? No. By giving us free dlc, how do you think these guys are going to get paid for all the time and effort they are putting in to it? Right, that's what I thought. And I agree with sebbi, as a matter of fact, I just dropped $130 on 2 new games.. guess what I always go back to playing? Answer: Trials. Go fault ultimate endurance some more so you can come back and make another post crying about how it NEEDS TO BE FIXED! We need some more useless post's about that considering they already said it would be fixed.


If you make the DLC free its will be a Special treat for the fans like what the Good companies do (( Such as Epic games in Gears 1 And Bungie in Halo 3 http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif ))

Way to make yourself look like an idiot. First off, neither of them is a "good company." That's my opinion anyways. Second, you do realize those are 2 of the biggest companies going right now with 100+ employees right? Yeah, what does RedLynx have, 25? Do the math. Oh and not to mention, both of those companies are tied in with Microsoft. http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif


Sorry if anyone is offended by my language, I'm just tired of this ****.

rlmergeuser
10-05-2009, 11:16 AM
The problem I see with this is what happens when someone creates a track using objects from the DLC pack and shares it, then a user without the DLC pack downloads it? Wouldn't that mean the person who downloads it wouldn't have those new objects in the track?

Since the track saves as a whole file basically, I don't think this will be a problem. The editor will save all the objects in to that file so someone without it could still play it.. they just wouldn't be able to use them obviously.

Well the way I believe the tracks work (this is a simplified version is) for example, A1=skinny plank, 180=standing at 180 (straight up), 0=facing straight from left to right (on the screen), 20=both sides (left and right) are touching the ground so the save file will have
[code:h5rr9he7]CREATOR NAME
TRACK NAME
A1,180,0,20[/code:h5rr9he7]

But when you download the DLC pack you get a file with the name H7. Now you replace the skinny plank with a chair (H7) and get a track file like this
[code:h5rr9he7]CREATOR
TRACK NAME
H7,180,0,20[/code:h5rr9he7]

Which when you load it/play it everything looks fine although when you share it with someone who doesn't have the DLC pack they load the track file but the game doesn't know what H7 is so they can't load this 'chair' onto the track, now there is no chair and the track is screwed up.

The only (easy-ish) way I can think of that this can be solved is if everyone is forced to update when they start the game so they get the new objects but they are not allowed to use them when they are creating tracks.

noobaroniNcheez
10-05-2009, 11:18 AM
The only (easy-ish) way I can think of that this can be solved is if everyone is forced to update when they start the game so they get the new objects but they are not allowed to use them when they are creating tracks.

Ahh.. I see what you mean. But yeah, an update could probably take care of that problem pretty easily.

sebastianaalton
10-05-2009, 03:07 PM
The DLC pack has many megabytes of new objects. It takes some time to download it after the purchase. We of course cannot count on that all players download all the DLC pack(s). And we cannot definitely force all players to download an update for each DLC pack we might release in the future. So if a player does not have the required DLC packs installed and tries to play an user created track with any DLC objects that are not installed to the user's the hard drive, the game informs the player that he must download the required DLC packs first. This is the only sensible way to implement new objects to user created levels, as there is no way we could save the object data into the track file (track files are only few kilobytes, and objects and textures take several megabytes).

rlmergeuser
10-05-2009, 04:29 PM
i would happily pay 600 mspoints for:

- 20 new tracks
- global sharing with custom tracks
- 1 new bike
- different kinds of helmets for the driver (and one for the avatar as bonus if you complete all new tracks)

god knows how much i pray for this.. lol

Heck yes I am with this guy come on Redlynx you can do it.

lol I will help

rlmergeuser
10-05-2009, 04:34 PM
I personally think Trials HD is worth much more than 15$. I have played Trials HD much much more than majority of my 70$ retail box games. It has the best price/value rating of all games I have ever played (or maybe the second best... after Star Control 2 of course http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif ).

owned I play it like this to

rlmergeuser
10-05-2009, 04:54 PM
.....Sorry if anyone is offended by my language, I'm just tired of this ****.http://blogs.smh.com.au/mashup/images/applause.gif

rlmergeuser
10-05-2009, 10:51 PM
Trials HD is a damn good game for 15$ and they are so many 70$ games that are worth **** of replay value.

Seriously, anyone who claims that Trials HD is not worth 15$ and that we shouldn't be paying for some DLC is really on the Gump level.



-Sath

rlmergeuser
10-06-2009, 03:48 AM
Personally I'm gonna buy it no matter how much it is because I love the game, but I would prefer it to be less than 800 myself. 600 seems fair as others have suggested. I'm all about more tracks! (Hard, Extreme, Medium) Honestly though some of the user tracks out there are so good if you guys could just focus on giving us a user content sharing system it would be totally worth it to me to buy DLC for that alone! It would take an already endlessly replayable game and make it ridiculously eternally replayable! Best points spent on XBLA regardless guys! (And I include Braid and Castle Crashers in that equation!)

-d

rlmergeuser
10-06-2009, 04:51 AM
The DLC pack has many megabytes of new objects. It takes some time to download it after the purchase. We of course cannot count on that all players download all the DLC pack(s). And we cannot definitely force all players to download an update for each DLC pack we might release in the future. So if a player does not have the required DLC packs installed and tries to play an user created track with any DLC objects that are not installed to the user's the hard drive, the game informs the player that he must download the required DLC packs first. This is the only sensible way to implement new objects to user created levels, as there is no way we could save the object data into the track file (track files are only few kilobytes, and objects and textures take several megabytes).

One problem I see with this is if you download say 7 tracks from a player but then can't play any of them because you don't have the DLC pack. It should be stated somewhere where you choose what tracks that you are going to be downloading that it needs a DLC pack, just a little column to the left of the date saying "DLC Pack Needed:
1
N/A
4"
etc. Well that's my opinion anyway http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif I just can't wait to play with the new stuff it's like Christmas time when I was 7.

rlmergeuser
10-06-2009, 08:35 PM
HARD and EXTREME tracks!!!

To me, playing to beat a time isn't much fun on its own. I have a time of XX:XX on a medium track, and have no interest in playing over and over to get XX:XX -1. Well, I guess I do play them for a bit, but get bored very, very quickly.

I find the Hard tracks are a nice balance between racing for a fast time and racing to lower faults. They're not terribly hard to finish, but to finish them faultlessly, and with a good time, is a challenge. I've finished them all to the Gold level (except Classic), and play them time and time again, continuously trying to lower my faults to 0 (at which point, like above, I'll probably get bored, but at least I've had to dedicate some time to get to this point, unilke Medium and below, where it was < 2 days).

And then there's Extreme... I LOVE the Extreme levels. There's nothing more satisfying in this game then finishing an Extreme level. I can see why a lot of people don't like them, though, as they are very frustrating... but I like them. When I finished Inferno II, I raced to my computer to tell everyone about it. I don't usually do things like this when it comes to video game accomplishments.

I guess my ideal mix of DLC would be in the ratio of 2:1 (Hard tracks:Extreme tracks). 10:5 would be nice for 800-1200 points. 20:10 would be even better. http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

As far as other stuff, sure, throw in a tournament or two. Track editor stuff doesn't interest me (just don't have the creative touch).

Keep up the good work. Really, I'll be happy with any DLC.

Elements1992
10-07-2009, 01:11 PM
REALLLYYYY looking forward to the new DLC!
Sounds really promising....Omg new editor objects! SWEET!!!

And not sure about you guys (sebbi) but thier is absoloutely no way on earth...in a million years, a way to satisfy saudi_pro http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

rlmergeuser
10-08-2009, 01:40 PM
I would pay anything from 400 to 800 msp for new tracks, not really too bothered about editor objects as it kinda lost my interest due to the lack of sharing/leaderboards for custom tracks.

I would hope that there is a really good number of tracks, upwards of 50, showcasing some of the finest user created content and some Redlynx originals.

Using user created levels may be a bit of a headache with licensing but if the creator signed a waiver of some description then there could be a lot of courses made available in a small file with not too much creative work for the devs.

rlmergeuser
10-08-2009, 03:23 PM
Hello Sebbbi, hello redlynx developers...

I registered to your forum just to answer this post (but I will probably answer to some more now http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif )...

So let's go with my answers:

How much you would pay, and how much content would you expect in say in a Track Pack for that price?

- I would pay 800 MSPoint as Trials HD is one of my favourite games for almost 2 months now. But if I agree to pay so much, it's because I expect many things in the DLC Pack...
I would love to have (at least):
- 50 new tracks with the same amount as for the initial release (as I love hard/exterme tracks but I even prefer easy tracks on which I compete for a millisecond with my friends)
- 2-3 new minigames (or even better = some new levels for the existing mini-games).
- Some new customisation stuff for the rider and motorcycle (but no new bike as it would ruin the leaderboards as someone not having the DLC would never beat the scores of the DLC bike)
- A free "premium theme" and some Avatar closes to be unlocked in the game.

And that's it ...( I don't care for new editor stuff because I feel it is a bit useless without the Global Sharing... But in the case of Global Sharing, then I would say that all the DLC pack could be only new objects...).

What would be too much for any DLC?

- 1600 MSPoints would be the maximum I would pay...
(But again, I agree to pay 1600 MSPoints if the DLC Pack is better for this price than for 800 MSPoints)

What would you pay for global sharing?

- Ok, I did not read all questions before answering... And I have to admit that for Global Sharing, I would be ok to pay more than 1600 MSPoints... This is the only lack which is ruining the game experience in my opinion.

Would you pay for user created tracks?

- If the Global Sharing cannot be obtained... Then yes. I don't want to make friends that I do not know on XBoX Live just to get some tracks... Results, I have no user created tracks yet...

How much would you pay for Avatar/Themes/Misc. stuff?

- This is the kind of things that I don't pay for... I feel like this is not fair to make people pay for this kind of stuff. It's like if you had to pay for a promotional sticker or an advertising poster...
Redlynx shall propose some of these stuff for free (or to be unlocked in the game).

rlmergeuser
10-09-2009, 02:33 AM
I would just like to point out that my anticipation for the DLC is starting to DRIVE ME NUTZ!!! http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif

noobaroniNcheez
10-09-2009, 09:29 AM
I would just like to point out that my anticipation for the DLC is starting to DRIVE ME NUTZ!!! http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif

I would just like to point out that I AGREE!!!

ben1bob
10-09-2009, 11:51 AM
Sorry if anyone is offended by my language, I'm just tired of this ****.

not at all. i think we all agree! saudi_pro speaks for NO-ONE when he wants free dlc. we all understand what an unreasonable request that would be, particularly for an arcade game. giving developers more money = better future releases. and we all want to see Trials HD 2 at some point.

ok, i've voted for 600ms points because, until we know the content, it's hard to set a price.

but i would like at least 30 new tracks with 4 of those being extreme, then maybe spread the others around the difficulties. tho maybe only 4 easy/beginner ones eh.

then in addition to these, maybe 20 or so excellent user created tracks. this would be basically zero effort for the developers to add these so wouldn't impact on the price. of course i've got no idea on how they'd find these amazing user-created tracks but it's a nice thought in theory...

i've not tried the level editor yet as i still haven't golded hard and extreme so i'm not fussed (yet) about the new level editor stuff. i just want some tracks. only had it for a week and i'm already crying out for new tracks, you can never have too many tracks!

i never buy avatar items and never will. people never see your avatar anyway except for in 1 vs 100 and stuff like that.

rlmergeuser
10-09-2009, 12:39 PM
i never buy avatar items and never will. people never see your avatar anyway except for in 1 vs 100 and stuff like that.

Your friends see your avatar. And, more importantly, you see it. Not only on your dashboard, but in games like Avatar Golf (and others) as well. That being said, I probably wouldn't buy any Trials avatar items either. It would be cool see a couple of free unlocks though. Like "Gold" or "Platinum" medals (for 100% or all platinums). Or maybe just t-shirts. Anything, really, just todisplay your dedication to this game.

Also, a plead to RedLynx if you guys are making a premium theme: please no logos! Themes with logos are awful.

Ender_IXI
10-10-2009, 06:22 AM
I'd pay whatever. It's only money.

What i'd like to see:

Same # medium/hard tracks but reverse easy/extreme #'s. 4 (fun) easy tracks and 8(?) Extreme tracks. As most of us have progressed with our skills, i'd like to up the ante on extreme tracks.

New Skill Maps:

We need new maps for imo
Infernal Pinball (im currently 19th & 20th, was 3rd at one point but a couple people hit the ceiling harder so with a higher ceiling please)
Target Hunt (im currently 33rd)
On Fire
Flip Hunter
Hill Climb
Ring of Fire

I could care less about: in the ball, ski jump, on top of ball, bone breaker and i'm ambivalent about screw loose and the bomb game. New Skill games would be welcome

Also not really interested in new editor but i'll use it, and if you could accomplish track sharing that would be epic and then would be greatly excited about new editor because i've played some sick custom tracks and some players creativity is amazing. You can meet people with tracks here: oh wait can't post links

dashboard stuff is meh. achievements are always awesome but not ridiculous ones(you know what i'm talking about).

a new background track/music or two would be appreciated. Sometimes i listen to the ipod but sometimes i don't and after 45 minutes it's a annoying to hear the same riff for the 20th time.

Trials has had the best value of any game ever. Replay value vs money spent is through the roof. Well Done RedLynx. and frankly i trust your judgment, you'd have to mess up pretty bad to disappoint me.

rlmergeuser
10-11-2009, 01:22 PM
I would pretty much pay anything for new tracks. I'd like to see more Hard and Extreme tracks.

ben1bob
10-12-2009, 02:46 PM
I'd pay whatever. It's only money.
can i have some please? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif


I could care less about...

read my sig. the phrase was taken from England by Americans and the "n't" from "could" was clearly lost in translation. i'm trying my best to re-educate America on this one. it will take a while to reach out to every person but i'm determined http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

man, when is this DLC coming out? grrr!

rlmergeuser
10-13-2009, 05:43 PM
I voted 400 because at this point you are asking what we'd want to pay for DLC without knowing the particulars of what additional content it'd bring, but I'm not adverse to paying more if the value is there. While I think more medium/hard tracks would be best (as stated earlier), the big thing which would benefit Trials HD the most would be an improved user level distribution system. If the point of DLC is to extent the life of a game, then you already have the infrastructure in place with the level editor, but it's currently too much of a pain to get the tracks and is off-putting towards investing your own time into developing something most people will not have a chance to play. Personally, I think this alone would be worth 800 points. I know this was poo-pooed due to overhead, but I can't see how a file server for something as small as track data would be so costly to maintain.

In addition, I'd love to see a procedurally generated, random "infinite" track offered. I suppose that would run into issues for those who have mastered the game, but it'd be a good way to keep the game fresh long after the static courses have been played in and out.

rlmergeuser
10-14-2009, 02:26 PM
.....Sorry if anyone is offended by my language, I'm just tired of this ****.

I thought you were remarkably restrained. As I was reading all of the crap being spouted in the name of 'most gamers' my blood began to boil, you allayed that and saved me a mouth foaming rage, thx http://forum.redlynx.com/forum/images/smilies/icon_mad.gif .

I'm glad to hear that there will be more editor content... I wonder if this will include a motor????

Price I guess about 400-600 points.

Hopefully it won't be any more as I'm too skint to purchase more points and the 800 I currently have were meant for L4D...It's taking quite some restraint to keep them for the Trials content but I know It'll be worth it.

I hope that any new content for the editor will be easily Identified when I'm making tracks, so that I can still make tracks for those people without the new content using just the old objects.

sebastianaalton
10-14-2009, 04:45 PM
I wonder if this will include a motor????
A little bird told me that we might have a motor among the new tools http://forum.redlynx.com/forum/images/smilies/icon_cool.gif

rlmergeuser
10-14-2009, 05:03 PM
I wonder if this will include a motor????
A little bird told me that we might have a motor among the new tools http://forum.redlynx.com/forum/images/smilies/icon_cool.gif

Awesome http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

I voted 400 but to be honest that is based on not really knowing just how much content it would be for, if it where a significant increase in the game then I would be prepared to pay more at the end of the day I thought 1200 was expensive for an arcade title till I played it that is http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

rlmergeuser
10-14-2009, 05:04 PM
A little bird told me that we might have a motor among the new tools http://forum.redlynx.com/forum/images/smilies/icon_cool.gif


You sir have made my day.

rlmergeuser
10-14-2009, 05:11 PM
I'm happy for more hard/extreme tracks but there has to be a balance - I wouldn't buy DLC if all the tracks were hard and above.

What I would pay for would be multi-player split screen (live or system link) against friends - or random riders which would be awesome.

To me, some of the easy and medium tracks are much more enjoyable because I can do them again and again and shave off milliseconds to try and beat my friends. I would argue that they are technically more difficult because you are focused entirely on technique and speed, not dexterity. For example, while everyone can get 15 seconds on 'middle name danger', it takes a lot to get it to 14 seconds (and in the top few hundred.)

Similarly I think there has to be a distinction between paid DLC and updates that should be free (of which I include bug fixes and globally shareable tracks).

sebastianaalton
10-14-2009, 06:40 PM
Similarly I think there has to be a distinction between paid DLC and updates that should be free (of which I include bug fixes and globally shareable tracks).
Yes, the patch will naturally be free. And it will include all the bug fixes, and leaderboard fixes, etc. The game will automatically download it. The patch and the DLC are completely separate.

The DLC pack contains only new content (tracks, tournaments, editor objects, etc), no new program code at all. The DLC is purchaseable from the Xbox Live marketplace.

rlmergeuser
10-14-2009, 09:38 PM
sebbbi[/COLOR];0]A little bird told me that we might have a motor among the new tools 8)I don't see how anyone won't pay 800 points now. This is just a confirmation that the DLC pack will not disappoint and is not a generic add-on the most DEVS for games just throw together, IMHO. This is what separates RedLynx other companies. I believe this DLC will be a jaw-dropper.

rlmergeuser
10-14-2009, 10:24 PM
sebbbi[/COLOR];0]A little bird told me that we might have a motor among the new tools 8)I don't see how anyone won't pay 800 points now. This is just a confirmation that the DLC pack will not disappoint and is not a generic add-on the most DEVS for games just throw together, IMHO. This is what separates RedLynx other companies. I believe this DLC will be a jaw-dropper.

When the DLC comes out, you expect it to be a bargain, you don't want to pay an amount for which you could buy another arcade title. Even though the following shouldn't be said, I'll still say it: if the DLC arrives, I'll buy it, even if it costs 800 but I won't be doing it with joy. The only reason I'll buy it for such a price is because I ******g love the game but I believe that DLC should always be around 240-600.

rlmergeuser
10-14-2009, 11:34 PM
When the DLC comes out, you expect it to be a bargain, you don't want to pay an amount for which you could buy another arcade title.But most arcade titles have no lifespan compared to Trials HD and this DLC pack will extend it even further....

noobaroniNcheez
10-15-2009, 07:14 AM
When the DLC comes out, you expect it to be a bargain, you don't want to pay an amount for which you could buy another arcade title.

Your in luck, there isn't anything else worth buying. Seriously though, I've spent $100's and $100's on other arcade games/full retail games/other DLC and I never play any of that other ****.

That might just be me though..

ben1bob
10-15-2009, 12:06 PM
When the DLC comes out, you expect it to be a bargain, you don't want to pay an amount for which you could buy another arcade title.

Your in luck, there isn't anything else worth buying. Seriously though, I've spent $100's and $100's on other arcade games/full retail games/other DLC and I never play any of that other ****.

That might just be me though..

well this is only the second arcade title i've ever bought, and i've had my 360 since not long after launch. so yeah i'd agree with that.

i don't care about the price anymore though really. i just wanna know the frickin date this DLC is out http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif

just let me part with my ms points asap please redlynx!

rlmergeuser
10-15-2009, 01:12 PM
i don't care about the price anymore though really. i just wanna know the frickin date this DLC is outNew Poll: What would you pay to find out a release date? http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Elements1992
10-15-2009, 04:00 PM
Yes, the patch will naturally be free. And it will include all the bug fixes, and leaderboard fixes, etc. The game will automatically download it. The patch and the DLC are completely separate.

The DLC pack contains only new content (tracks, tournaments, editor objects, etc), no new program code at all. The DLC is purchaseable from the Xbox Live marketplace.

I love you. http://forum.redlynx.com/forum/images/smilies/icon_redface.gif

rlmergeuser
10-15-2009, 11:37 PM
I love you. http://forum.redlynx.com/forum/images/smilies/icon_redface.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif oh my god

rlmergeuser
10-15-2009, 11:41 PM
http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif http://forum.redlynx.com/forum/images/smilies/icon_razz.gif http://forum.redlynx.com/forum/images/smilies/icon_razz.gif http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
10-16-2009, 12:20 AM
i doubt i'd pay 800pts for it unless it had ALOT of content. im not a cheap *** but in reality these days devs give you a few maps for 10$... come on. paying the original price for the game was no problem with so much content packed into it. i'll just wait and see what's coming with it though

Elements1992
10-17-2009, 03:13 PM
So Devs....any sign of a 'estimated' release date??
Or like, how far your through the DLC?
50%?
40%?
70%?
99.8% http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

2%? http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif

rlmergeuser
10-22-2009, 12:40 AM
i voted 800, but i wouldn't expect much more then that, 400 or 800, it should be a 2 poll vote http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

sebastianaalton
10-22-2009, 12:42 PM
i voted 800, but i wouldn't expect much more then that, 400 or 800, it should be a 2 poll vote http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif
800 MS points is pretty expensive. I doubt we go that high, unless for some reason we decide to double all the content in the game.

rlmergeuser
10-22-2009, 04:31 PM
800 is indeed, kinna high, but true, it also depends on the content tho too...you could also break it down, like have some skills games has one dlc, and maybe a dlc for med/hard/ext tracks or something, and maybe another one for a track editor dlc...have them all listed for 400 or something, for more hard/extreme tracks could go for maybe 600...or something...jus a thought

rlmergeuser
10-22-2009, 04:40 PM
sebbbi[/COLOR];0]800 MS points is pretty expensive. I doubt we go that high, unless for some reason we decide to double all the content in the game.Just tell us what's coming already and we'll decide if its too much or not! http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

rlmergeuser
10-22-2009, 04:46 PM
Just tell us what's coming already and we'll decide if its too much or not! http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

lol not everyone is gunna know it all, besides, when the dlc does come out, it has a description when you download it that kinna tells you what yur gettin...halo only had 3 maps and i think it was 600 somethin ms points

rlmergeuser
10-22-2009, 04:54 PM
...when the dlc does come out, it has a description when you download it that kinda tells you what yur gettin...Those "descriptions" are garbage. They are very rarely informative. I'm just eager to find out what's gonna be in the package and I doubt Redlynx will leave it up to a M$ description to inform people and sell it. http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

sebastianaalton
10-22-2009, 05:41 PM
Those "descriptions" are garbage. They are very rarely informative. I'm just eager to find out what's gonna be in the package and I doubt Redlynx will leave it up to a M$ description to inform people and sell it. http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif
The DLC pack Xbox Live Marketplace description should at least tell you how many tracks/tournaments/new objects, etc there are. And we will naturally have a really detailed list here at the forums just before the DLC release. There will be a trailer too (hopefully also loadable from Xbox Live Marketplace).

Euphoric Fusion
10-22-2009, 06:13 PM
I'd pay 800 for sure but only if the content was of good size.
A good few tracks and a bunch of new editor stuff and I'm sold http://forum.redlynx.com/forum/images/smilies/icon_asleep.gif never play the skill games).

rlmergeuser
10-22-2009, 06:59 PM
sebbbi[/COLOR];0]The DLC pack Xbox Live Marketplace description should at least tell you how many tracks/tournaments/new objects, etc there are.Yeah but they don't do a very thorough job like they should. A Trailer would be great! But I can't think of any trailers for DLC on the marketplace though, am I wrong? At least we know there's at least going to be tracks/tournaments/new objects coming for sure sebbbi? http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

Elements1992
10-22-2009, 08:40 PM
I need to play the DLC now.

rlmergeuser
10-23-2009, 10:54 AM
easily pay 800 MSP for the DLC, only if its a decent size, im not to interested in the level editor as i tryed making some tracks but just got fed up, any kind of tracks and skill games would be cool, anyone got an idea of when the DLC is available.. i mean like 3-6 months or what? but definatly the cheaper the better!!

Elements1992
10-23-2009, 10:59 AM
I hope its not that long.
But if it is, it must be kinda good so i guess it's worth the wait

rlmergeuser
10-24-2009, 04:38 PM
I haven't voted because it really depends on how much new tracks, minigames etc. will be in there. But to be honest - I'd even pay another 1.200 Points if it would contain around the same amount of content as the main game.

And SOME rough time-window for an estimated release date would be nice.

Like, is it weeks or more like a couple of months away.

Elements1992
10-26-2009, 12:29 PM
I got a message on the xbox today saying:

'someone tell me if its true that DLC for trials is released next week'

I replied saying 'i doubt it' and nothing has been said on here so..?

rlmergeuser
10-26-2009, 02:48 PM
itll be announced when its announced. Im impatient too but it doesnt seem like any hints are being dropped...

rlmergeuser
10-26-2009, 06:23 PM
I'd like to see more Hard and Extreme tracks. I remember my first play through on said tracks before and I was pants. Now I can easily cruise through them. I'd like to see some more skill games too, not sure what type though? any ideas?

ben1bob
10-27-2009, 03:54 PM
i'm sort of running out of patience. i really thought we'd have the DLC by now. and i've just got PES2010 and am playing it to death. i still play trials but it's pretty much exclusively user content now (thanks QC, Tom, Skumbag, etc) to improve my skills.

i don't want new tracks, i flippin' need them. i really don't want this game to stagnate on me, cos i bloody love it.

i want my dlc NOW!

or at least sometime within the next month please...

rlmergeuser
10-27-2009, 04:41 PM
http://forum.redlynx.com/forum/images/smilies/icon_lol.gif does patience exist anymore?

ben1bob
10-27-2009, 05:29 PM
:lol: does patience exist anymore?

it does exist but i find it hard to use http://forum.redlynx.com/forum/images/smilies/icon_mad.gif

i am an only child. when i was a kid i was used to getting what i wanted, when i wanted http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

I WANT IT NOW!!! *throws red-faced tantrum*

rlmergeuser
10-27-2009, 05:31 PM
would you buy the DLC if Redlynx let it out early for those who cant wait? At double the price? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

Elements1992
10-28-2009, 01:24 PM
would you buy the DLC if Redlynx let it out early for those who cant wait? At double the price? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

No because i can wait (:

Thiers a few games i can play untill the time comes =]

ben1bob
10-29-2009, 01:33 PM
would you buy the DLC if Redlynx let it out early for those who cant wait? At double the price? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif

sweet jesus christ no. i'm more skint than i am impatient http://forum.redlynx.com/forum/images/smilies/icon_cry.gif

rlmergeuser
10-29-2009, 10:01 PM
personally, i think a mini micro donkey whould be rather epic.

rlmergeuser
10-29-2009, 11:46 PM
personally, i think a mini micro donkey whould be rather epic.smaller than the original? That would make getting over a dime difficult http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Elements1992
10-30-2009, 12:52 AM
Yeah, isn't the donkey bike 'mini' already? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

rlmergeuser
10-31-2009, 08:46 PM
I'd gladly pay 800 MS for proper DLC. I've paid over 2000MS points for Halo maps I don't play any more, but Trials is a game I can just keep coming back to.

rlmergeuser
11-01-2009, 03:23 AM
508,432 Zimbabwe Dollars. You better hurry Redlynx because this amount of money is getting smaller by the day!

Jarr3tt88
11-01-2009, 05:37 PM
I would pay up to 800msp for depending on whats in the DLC pack(s):

A decent amount of new tracks ranging Easy-extreme (20-40 min, more on the harder side)

LOTS of new objects in the editor mode.


More for a patch update....

Fixing of trigger glitching.....Sometimes when I'm driving through my custom track, explosions go off early without even reaching the trigger, why is that!?

Fixing 'glued objects' so they don't break apart when physics is enabled through a trigger. I tried to make an elevator and I added physics to the glued object and only one object was added physics. So I had to put planks under the elevator which has enabled physics always, then trigger the planks to fall.

Add so we can share more than 7 tracks (probably 40 or 50 shared would be good)

Add that we can download more than 100 tracks, thats not very many.....some people like me have 120GB HDD, 70GB left I can have thousands of tracks! Please please add this to be updated. I don't see why there should be a limit if you have the storage to handle it.

Add that you can have leaderboards for your custom tracks? I kinda see why this wasn't implemented if you aren't known and no one really downloads your track whats the point? but if you have 30 friends on your list with your track it would be good to see who goes where http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

The creator lags sometimes on tracks like when restarting at a checkpoint or random slowdowns at spots. and I don't know why, will this be fixed?



Also thanks so much for an amazing game! I've been addicted and got a few of my friends addicted as well http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif WELL worth the 1200msp price. The editor is so awesome! I've never tried custom editors before this game and I love it!

sebastianaalton
11-02-2009, 08:56 AM
A decent amount of new tracks ranging Easy-extreme (20-40 min, more on the harder side)
LOTS of new objects in the editor mode.
There will be lots and lots of new objects... Beginner and Easy tracks are something we are not that keen about. We have collected lots of statistics about the game, and huge majority (over 90%) of the players have passed enough hard tracks to unlock the extreme difficulty. Medium tracks are the most important, as those are fun for every player category (fine tuned speed runs for advanced players, and challenging to zero fault for beginners). Hard tracks and extreme tracks are also important for majority of the DLC potential buyers (basically everyone buying it has already unlocked the hard category).


Add that we can download more than 100 tracks, thats not very many.....some people like me have 120GB HDD, 70GB left I can have thousands of tracks! Please please add this to be updated. I don't see why there should be a limit if you have the storage to handle it.
The limit will be increased. Unlimited limit is not possible with the current system we have (no loading times at track startup).


Add that you can have leaderboards for your custom tracks? I kinda see why this wasn't implemented if you aren't known and no one really downloads your track whats the point? but if you have 30 friends on your list with your track it would be good to see who goes where http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif
Leaderboards for all of the custom tracks is not possible with XBox Live default functionality. Trials HD would require at least a million global leaderboards (and the amount of user created tracks rises all the time). Custom track leaderboards would require us to have our own game servers. As Trials HD is a small Xbox Live Arcade game, we don't have our own game servers. Arcade games don't usually have their own game servers, as it's expensive to develop and maintain your own servers. So custom track leaderboards is not a feature we could just simply add by a patch.


Add so we can share more than 7 tracks (probably 40 or 50 shared would be good)
Without our own game server we cannot just increase the number of shared tracks without decreasing the size of each track to match the increase of data. We are using a small player profile data block to store the tracks. The available 48 kilobytes was split between 7 tracks (8 kilobyte per track). Naturally we could have 48 shared tracks with max 1 kilobyte each. However people are already complaining that the 8 kilobyte limit per track is too low. So I doubt we see any changes to the limit. Reducing the track limit to (for example 4 x 12 kilobytes) would be better than increasing it and reducing the track size limit.

ben1bob
11-02-2009, 10:05 AM
<<< look at my cow man. you can tell he's going "yeah, but when's it out?"

http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

SuperRadioCase
11-02-2009, 10:56 PM
...how about 180 MS points? That's all I have! Hah, actually, I'd go for about 400-600 MSP. I'm sure looking forward to getting my hands on some new features and tracks for Trials but I don't think I'd like to pay two-thirds of the game's original price for it.


We of course cannot count on that all players download all the DLC pack(s).

The future looks bright http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif http://forum.redlynx.com/forum/images/smilies/icon_asleep.gif mean the S in DLC packs, not the all players not having it bit! http://forum.redlynx.com/forum/images/smilies/icon_lol.gif )

Elements1992
11-03-2009, 11:27 AM
There will be lots and lots of new objects...

Woop!!!!! You've made my day http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif


Beginner and Easy tracks are something we are not that keen about.

Maybe just a few?? I love racing through them tracks trying to shave off a few milliseconds


And im all for 'Hard' tracks.
Not looking forward into putting blood sweat and tears in for the new extreme tracks though! =p

rlmergeuser
11-03-2009, 12:59 PM
Will the tracks in the DLC include the new objects aswell? Can't wait for the DLC now.. hopefully it's the first of many packs.

Elements1992
11-03-2009, 01:20 PM
Will the tracks in the DLC include the new objects aswell? Can't wait for the DLC now.. hopefully it's the first of many packs.


Of course it will.

Jarr3tt88
11-03-2009, 05:20 PM
A decent amount of new tracks ranging Easy-extreme (20-40 min, more on the harder side)
LOTS of new objects in the editor mode.
There will be lots and lots of new objects... Beginner and Easy tracks are something we are not that keen about. We have collected lots of statistics about the game, and huge majority (over 90%) of the players have passed enough hard tracks to unlock the extreme difficulty. Medium tracks are the most important, as those are fun for every player category (fine tuned speed runs for advanced players, and challenging to zero fault for beginners). Hard tracks and extreme tracks are also important for majority of the DLC potential buyers (basically everyone buying it has already unlocked the hard category).


Add that we can download more than 100 tracks, thats not very many.....some people like me have 120GB HDD, 70GB left I can have thousands of tracks! Please please add this to be updated. I don't see why there should be a limit if you have the storage to handle it.
The limit will be increased. Unlimited limit is not possible with the current system we have (no loading times at track startup).


Add that you can have leaderboards for your custom tracks? I kinda see why this wasn't implemented if you aren't known and no one really downloads your track whats the point? but if you have 30 friends on your list with your track it would be good to see who goes where http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif
Leaderboards for all of the custom tracks is not possible with XBox Live default functionality. Trials HD would require at least a million global leaderboards (and the amount of user created tracks rises all the time). Custom track leaderboards would require us to have our own game servers. As Trials HD is a small Xbox Live Arcade game, we don't have our own game servers. Arcade games don't usually have their own game servers, as it's expensive to develop and maintain your own servers. So custom track leaderboards is not a feature we could just simply add by a patch.


Add so we can share more than 7 tracks (probably 40 or 50 shared would be good)
Without our own game server we cannot just increase the number of shared tracks without decreasing the size of each track to match the increase of data. We are using a small player profile data block to store the tracks. The available 48 kilobytes was split between 7 tracks (8 kilobyte per track). Naturally we could have 48 shared tracks with max 1 kilobyte each. However people are already complaining that the 8 kilobyte limit per track is too low. So I doubt we see any changes to the limit. Reducing the track limit to (for example 4 x 12 kilobytes) would be better than increasing it and reducing the track size limit.

Thanks for answering me so quickly! http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif Another thing I forgot to mention was an increase in object limit? I'm guessing no based on you saying you keep the sharing to 56kb....hopefully you will get bigger audience to expand and have more sharing capability so you can at least increase object limit. I hit it pretty fast on a track I was trying to make detailed. youtube/jarr3tt88RB, track is cityscapes custom track #2 if you wanna see it my last video, guess we can't post links..... (1:00 mark with the windows, its 50 items each and I have 5 of them lol 1/4 of my track objects gone in 5 room lengths xD)

Anywho thanks again for your time! http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

Elements1992
11-03-2009, 08:50 PM
Yeah i really dont think they will increase the object limit, would take up too much space, and they cant really delete anyhting else to make space.
But what you could bear in mind sebbbi is something like a bar that tells us how far along we are in using the 1000 object limit?
I start to think of a great idea at the end of my level but cant add it in because i realise i have used too much objects <-- REALLY ANNOYING.

But it would be GREAT if you could increase it!!! =D


Also, this has been mentioned loads....but an option to start with an empty room! =D

rlmergeuser
11-04-2009, 01:44 AM
you have gotta put some life into these tracks i have got like around 160 custom tracks and all i see is hard extreme and medium but there all extreme some are good but they need the dev touch and tender loving care so come guys give us your special menu of trials madness time baby Yaahhhhhhh Hahhhhhhhhhhh

ben1bob
11-04-2009, 01:39 PM
ok. so we've still not got the date for dlc.

how about a date for the day when they will reveal the date of the dlc release?

give me something sebbbi!!

http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

Elements1992
11-04-2009, 02:19 PM
Yeahhhh ^^^^ What he said !

*Protests round the Redlynx office with a board reading 'DLC...DLC...DLC'* http://forum.redlynx.com/forum/images/smilies/icon_e_geek.gif

rlmergeuser
11-06-2009, 11:31 PM
No offense but i think the DLC should be FREE .. because we payed 1200 mp (( 15 $ )) for a really short game .. it takes only 3 - 5 hours for the first run .. plus there is no much tracks out there


And the most important thing is that the Editor Proves that anyone can make tracks easily .. even better then the developers them selfs .. so in my opinion i see its so harsh to pay money in a DLC for Trails HD specially after the overrated price for the game .. i know some players will play it for a long time and beat thier scores in the leaderboards .. thats why you make it 1200mp (( i saw an interview in the net about why its 1200mp ))

My point is support us the same we supported you with our 1200 mp http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif


Finally thanks Redlynx for everything ... we are waiting for the update ^^

I was reading this thread and just saw this post . This post disgust me . I would have payed much more then 15$ this game is well worth 30+ $$$ . I have played alot of worst games then this and payed 80 $ for really crappy games . Just go sell a couple of bottles and can's and you will get your 15$ bucks back .

rlmergeuser
11-08-2009, 10:18 PM
I agree $15 for 5hrs play through is very good value and thats not even considering this game is all about replay...... I am sure they could have gone down an rpg route to appease people like you with random tyre blowouts to make it harder and perhaps forcing you to redo old levels between each new one for experience points... rant over.

for dlc i would keep it cheap as its an arcade game so possibly split it, so make a new bike and a new challange and include that in all packs, then do a hard/extreme pack and a easy/medium one. A big air challange or similar, then globally add the ability to pull basic tricks mid jump even if basic to style it out with a reward or something. Titanium medal for speed plus certain tricks pulled like backflips and no handers or similar. Also a few extra items, such as old cars or something for the editor as if you really do global sharing adding more here will mean more for everybody

I am on the hard tracks going for gold and have unlocked extreme and whilst i like the challange i feel in some ways the earlier easier tracks can be more memorable as they can include the fast sweeping ramps loops and fast fast creative leves which shaving seconds off can be quite hard, so i would like to see big action tracks and not just technical tight tracks.

Also i would really like global levels but these need a way to rate and sort so really is a big deal for you to implement, if we had to buy them then i would like them cheap (as would everyone but as quality is an unknown it would be a shame to buy one and hate it) but also if possible the creator getting some benefit, points would be nice but if not then some "kudos" scale that shows how many tracks they have had downloaded to reward them

ben1bob
11-10-2009, 10:30 AM
for dlc i would keep it cheap as its an arcade game so possibly split it, so make a new bike and a new challange and include that in all packs, then do a hard/extreme pack and a easy/medium one. A big air challange or similar, then globally add the ability to pull basic tricks mid jump even if basic to style it out with a reward or something. Titanium medal for speed plus certain tricks pulled like backflips and no handers or similar.

i think if they do more than one pack it costs them money. so it'll all be in one pack, i'm pretty sure of that. but personally i wouldn't want titanium medals, or tricks. you can't get more shiny than platinum. and adding tricks would be for a whole new game. people doing tricks and no faulting inferno ii http://forum.redlynx.com/forum/images/smilies/icon_eek.gif


I am on the hard tracks going for gold and have unlocked extreme and whilst i like the challange i feel in some ways the earlier easier tracks can be more memorable as they can include the fast sweeping ramps loops and fast fast creative leves which shaving seconds off can be quite hard, so i would like to see big action tracks and not just technical tight tracks.

when you get really good at the game you'll probably enjoy the harder hard tracks and extreme tracks the most. cutting faults off those tracks is soooooo satisfying.

rlmergeuser
11-11-2009, 02:50 PM
If you dont mind me adding my two cents, i would suggest that the DLC does something to make the game MORE REALISTIC, and get farther away from all the fantasy-like cenarious.

Backflips and long runs are fun? They are ok. But you DONT have those on a real life Trial circuit.

Trials HD is SO much better than previsous Trials games because its more realistic. Both bike, physics and scenarious are the most realistic so far.

So, PLEASE, dont go down fantasy lane!! TRIAL is a FANTASTIC sport! Indoor Trial is such an amazing thing to see, so, please, try to get closer to it instead of farther.

Also, Extreme tracks, that are barely possible to finish, and that less than 4% of players can accomplish, is just NONSENSE! No matter how mane geek heads here say "i want extreme tracks", that is just comercially stupid. Dont make a DLC for 2% of your target market, make for the 80% that CANT finish Extreme tracks, or maybe can but find the process extremelly frustrating and boring.

Remove the 100 track limit for custom tracks. Remove the sharing of custom tracks for friends blocking.

What about some REAL multiplayer in the game, like that "obstacle run" you see on Trial indoor circuits, where two pilots run the same circuit and back, trying to beat each other??

Also, why not be able to share custom tracks with other gamer profiles on the same console? Thats just stupid also!!

ben1bob
11-11-2009, 05:02 PM
No matter how mane geek heads here say "i want extreme tracks", that is just comercially stupid. Dont make a DLC for 2% of your target market, make for the 80% that CANT finish Extreme tracks, or maybe can but find the process extremelly frustrating and boring.

so people better than you are automatically "geek heads"? riiiiiight. nice way to insult the entire Trials HD board bud http://forum.redlynx.com/forum/images/smilies/icon_rolleyes.gif

the 80% that don't (i'm not saying "can't", cos anyone can be great at this game with time) are casual players of the game. they'll get plenty of stuff to play, don't you worry about that. i'm confident red lynx will support each level of player nicely. noobs and "geek heads" will rejoice simultaneously!

i wanna know about this missing 18% of people though. 80% don't complete extreme tracks, and 2% do according to you. what about the other 18%? http://forum.redlynx.com/forum/images/smilies/icon_lol.gif


What about some REAL multiplayer in the game, like that "obstacle run" you see on Trial indoor circuits, where two pilots run the same circuit and back, trying to beat each other??

great for Trials HD 2 but not gonna happen in a patch or dlc.

sebastianaalton
11-11-2009, 07:39 PM
Remove the 100 track limit for custom tracks
Track limit will be increased in the patch.


Remove the sharing of custom tracks for friends blocking.
We don't have any king of blocking mechanism in place to prevent sharing to all players. It's just that we do not have a server to allow this, storage space to store the tracks, and we do not have a system to search and rate tracks, etc, etc. If the project had much higher budget, and we had more coders we would have implemented a sophisticated global track sharing system to the game and built our own game server network for it.


What about some REAL multiplayer in the game, like that "obstacle run" you see on Trial indoor circuits, where two pilots run the same circuit and back, trying to beat each other??
Multiplayer was something we though about for Trials HD, but we had so many other new features and a completely new platform (Trials HD was our first XBox 360 game) so we chose not to do multiplayer and focus all our efforts into making the single player experience as good as possible. Multiplayer is naturally in top of our idea lists for future Trials series games.


Also, why not be able to share custom tracks with other gamer profiles on the same console? Thats just stupid also!!
You can share tracks with other profiles over XBox Live (even your own profiles), or you can use the Xbox dashboard to copy the files to your other profile. Xbox threats the user saved tracks similarly as save games (each player has it's own).

rlmergeuser
11-11-2009, 11:38 PM
Trials HD is the best selling Arcade game. And why?

When I read some suggestions here from players then I could think the game must be horrible because so much features are missing.

The game sells perfect cause it is perfect just the way it is right now.


Sure RedLynx could do an auction house, and in-game money which u can use to buy tracks from good rated designers. And they could let us make stickers on the bikes. And they could add replacable parts to the bike. And add a quad. And a tank. And an airplane. Everything is possible.

But who wants that? These are freaks features. If 50 people complain about a missing feature in this forum, than it means that 499.550 other people like it the way it is right now.


I dont think many people would use global track sharing because most tracks will be trash. Look at Apples App Store. 100.000 Applications out now but just a handfull good apps.

I would prefer regulary DLC which includes good tracks made by users. There redlynx could make sure that the quality level is constant high.

rlmergeuser
11-13-2009, 12:13 AM
Right now im not thinking about any DLC that'll be coming out, because im walking out the door right now to pick some MS points cards so i can buy the games as it is http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

Ive probably clocked up 15+ hours playing the trial and have become addicted, and once i have the full 50 tracks............. http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

But i guess putting in maybe 25 extra tracks with the DLC would be good. But I'd also settle for a few 100 too http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif
What whatever, its your call not mine.

See you guys on the Leaderboards (i hope).

rlmergeuser
11-13-2009, 12:25 AM
See you guys on the Leaderboards (i hope).


i like the sounds of this http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif cmon buddie...us top riders need some more competition

Elements1992
11-15-2009, 09:30 PM
i like the sounds of this http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif cmon buddie...us top riders need some more competition

Has your GT been deleted or something, i cant find your GT anywhere on the leaderboards?

rlmergeuser
11-15-2009, 09:52 PM
i like the sounds of this http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif cmon buddie...us top riders need some more competition

Has your GT been deleted or something, i cant find your GT anywhere on the leaderboards?

i changed to redrider haha

rlmergeuser
11-17-2009, 05:07 PM
Cant wait for DLC, and will deffo pay for it. Ive got platinum on every track except the final three tournaments. Love the game and Im well up for more extreme tracks, Im in the top 500 on all four so Id like to think I can handle some more lol.

My eyes are open for the DLC.

Dan

Elements1992
11-20-2009, 05:37 PM
i like the sounds of this http://forum.redlynx.com/forum/images/smilies/icon_twisted.gif cmon buddie...us top riders need some more competition

Has your GT been deleted or something, i cant find your GT anywhere on the leaderboards?

i changed to redrider haha

Ohhh thats the guy who added me saying something about 18 secs on Underground lol.
I havnt seen it yet!
Im now gonna watch it! Tell me you didnt actually do that trick right at the beginning!?

rlmergeuser
11-23-2009, 04:39 PM
the sharing limitation certainly wasn't pointed out during all the discussion threads we had prior to the games release.
We never promised a full featured super expensive global track sharing system with global leaderboards and replays (hundreds of thousands players) on all of the (millions of) user created tracks, track star rating, searching, commenting, moderation, etc. A system like this would cost more to implement and maintain than the whole Trials HD game (you need a big server network and full time moderators). You have to get real here: Trials HD is a arcade game, not a super high budget AAA boxed retail game. RedLynx is a small company: Trials HD team had only 10 developers.

I totally understand the issues that come along with everything stated above, but is there any way humanly possible to at least store the best time (just 1 track record) for each user created track?

The game is amazing, the editor is amazing, it's just that without any leaderboard/track record on user content there is almost no reason to use the editor. I would love to just be able to make a track and firstly, be able to see my own time on it without rewatching the whole replay.. (am I missing something or is this the only way?) and secondly to see and compare whichever of my friends currently holds the track record (whether in points or time, depending on the style of track)

Maybe a simple patch could handle this; something where when I make a track it is assigned an encoded ID tag containing it's name, creator, and last date of modification. This info, along with the rider's time, can be pushed to your server and if the time is less (or score is higher) than the previous one stored on your server for that unique encoded ID then it shall replace the other info. If the run is not the best, it merely gets thrown away. This should only be a little added strain on your servers.

This list of best times would not be something that users could casually browse, it would just merely serve to show them when they load up a user track, what the current best time is on that track...

Thanks again for an amazing title, I hope this doesn't seem like I'm unappreciative of everything that it already is, I just truly feel that a feature such as this is even more important to me than having the leaderboards save replays or storing my own replay on a custom track. This feature would drive me to make tons of tracks for my friends to compete over fractions of a second.... until then, the track editor sits unused by nearly my whole group of fellow gamers..

sebastianaalton
11-23-2009, 09:40 PM
Maybe a simple patch could handle this; something where when I make a track it is assigned an encoded ID tag containing it's name, creator, and last date of modification. This info, along with the rider's time, can be pushed to your server and if the time is less (or score is higher) than the previous one stored on your server for that unique encoded ID then it shall replace the other info. If the run is not the best, it merely gets thrown away. This should only be a little added strain on your servers.
We do not have our own game server at all. Trials HD uses only the Xbox Live default functionality, and it doesn't have leaderboards for user created content. Xbox games that need more complex online functionality need their own game servers. Adding game server and game server support code as a patch is not possible.

Trials HD was our first Xbox game. And this affected especially our online features. In our future games we are much more experienced with the platform and you should expect to see multiplayer features and much improved global content sharing features. And after Trials HD success we naturally also have more economical possibilities to do everything we want.

Jarr3tt88
11-23-2009, 11:51 PM
after Trials HD success we naturally also have more economical possibilities to do everything we want.

Do I hear Trials HD 2 around the corner!? http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif Please let it be like Rock Band where you can have all tracks in one game like an export and so you can play customs downloaded from Trials 1 &2 in either http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif Trials platform FTW!

rlmergeuser
11-24-2009, 02:06 PM
This is my first post here so I want to say Kiiiiiiiiiitos for making such a great game!

Personally I don't care if the DLC is 200 MS points more or less.
Much more important is the quality of the new content!


Bringing more easy tracks and easy medium tracks would be a huge mistake, as all the potential DLC buyers have passed this point of the game and find these tracks dull and boring, and not challenging enough.
Agreed.


Achievements tied to performing some unusual action in some of the tracks have been the best ones so far. You are going to see some nice achievements in the DLC as well.
Agreed and great to hear!


We never promised a full featured super expensive global track sharing system with global leaderboards and replays (hundreds of thousands players) on all of the (millions of) user created tracks, track star rating, searching, commenting, moderation, etc.
So this has to wait for the successor? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif


Leaderboards for all of the custom tracks is not possible with XBox Live default functionality.
So you're saying that Leaderboards for some of the custom tracks is possible with XBox Live default functionality? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif
I guess you have statistics on which custom tracks are the most popular, so maybe you could handpick some of those and make them available to everyone?
Of course there are 100'000s of tracks made, but I doubt that more than 0.01% of those come close to the in game tracks anyway.

sebastianaalton
11-24-2009, 06:47 PM
So you're saying that Leaderboards for some of the custom tracks is possible with XBox Live default functionality? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif
I guess you have statistics on which custom tracks are the most popular, so maybe you could handpick some of those and make them available to everyone?
All leaderboards need to be defined before the game is shipped. The game itself cannot add leaderboards.

SuperRadioCase
11-24-2009, 11:28 PM
So you're saying that Leaderboards for some of the custom tracks is possible with XBox Live default functionality? http://forum.redlynx.com/forum/images/smilies/icon_mrgreen.gif
I guess you have statistics on which custom tracks are the most popular, so maybe you could handpick some of those and make them available to everyone?
All leaderboards need to be defined before the game is shipped. The game itself cannot add leaderboards.
I always figured that with a downloadable game re-shipping wouldn't be an issue http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

Well, I guess there would be issues and problems rewiring the whole game to support updated leaderboards and online support, I figure things will work out fine until possible future game releases from you guys where more advance sharing and leaderboard options can be used. Once Halo 2's 360 online servers are cut then the friends list sharing feature will most likely be booming, anyway http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

rlmergeuser
11-25-2009, 09:44 AM
a stack of people will be happy with 800, including me. can't come sooner!

rlmergeuser
11-25-2009, 04:24 PM
Maybe a simple patch could handle this; something where when I make a track it is assigned an encoded ID tag containing it's name, creator, and last date of modification. This info, along with the rider's time, can be pushed to your server and if the time is less (or score is higher) than the previous one stored on your server for that unique encoded ID then it shall replace the other info. If the run is not the best, it merely gets thrown away. This should only be a little added strain on your servers.
We do not have our own game server at all. Trials HD uses only the Xbox Live default functionality, and it doesn't have leaderboards for user created content. Xbox games that need more complex online functionality need their own game servers. Adding game server and game server support code as a patch is not possible.

Trials HD was our first Xbox game. And this affected especially our online features. In our future games we are much more experienced with the platform and you should expect to see multiplayer features and much improved global content sharing features. And after Trials HD success we naturally also have more economical possibilities to do everything we want.

I know what you're saying and I hate to seem like I'm beating a dead horse, but it seems that the tracks are hosted somewhere, correct? So without having to implement a 'leaderboard' for user tracks, couldn't you potentially have a small header in the custom track that is saved on the server, and in that header it can hold the current fastest time on that track and the name of the person who got it first (and perhaps the author of the track). Then if I were to download a track from a friend (but really from the track server or where ever they are currently stored) and I go to ride it, it could show me his time on the track which might be 0:41:58, then I ride it and then at that point the game can look at my time of say 0:41:37 and see it's faster and just republish the header to the track that is on the track server... This would then delete his name and time This would only increase each track file a few bytes, probably less than if he added an extra item or two in the track.

Then if this is slightly possible, you could make it so that editing a track in any way removes the best time/rider from the header and it will be empty; stating "No current record"; until the first person downloads it and rides it...

If I'm totally off base, please tell me so and I'll let it go. I am going off of the assumption that the tracks ARE being stored on some sort of server since I am able to download friends' tracks when they aren't online. What I'm suggesting is not much different than having the track show its creation date... This would just be another field or two in the composition of the track file. I just personally believe that this one tiny improvement would take this game from "Absolutely Amazing" to more of a "If you can only buy one game in your whole life, you'd better get Trials HD."

rlmergeuser
11-25-2009, 04:52 PM
Poor horse http://forum.redlynx.com/forum/images/smilies/icon_cry.gif

sebastianaalton
11-26-2009, 05:48 PM
So without having to implement a 'leaderboard' for user tracks, couldn't you potentially have a small header in the custom track that is saved on the server, and in that header it can hold the current fastest time on that track and the name of the person who got it first (and perhaps the author of the track). Then if I were to download a track from a friend (but really from the track server or where ever they are currently stored) and I go to ride it, it could show me his time on the track which might be 0:41:58, then I ride it and then at that point the game can look at my time of say 0:41:37 and see it's faster and just republish the header to the track that is on the track server... This would then delete his name and time This would only increase each track file a few bytes, probably less than if he added an extra item or two in the track.
No we do not have any global read/write server storage. Shared tracks are stored to the player's online Trials HD profile and only the player himself/herself can edit his own profile data. Other players can only read this data, not edit it (so they could not send high scores there).

rlmergeuser
11-26-2009, 05:58 PM
Price wise, honestly? I'd pay 1200-1600 no problem, purely due to the amount of fun I've gotten from the game.

No game since Championship Manager 01/02 has had me this addicted.

Sterling work, chaps.

rlmergeuser
11-27-2009, 02:51 PM
No game since Unreal Tournament, wich I spent 6 years on, has possessed me as Trials!

ben1bob
11-27-2009, 04:20 PM
Price wise, honestly? I'd pay 1200-1600 no problem, purely due to the amount of fun I've gotten from the game.

No game since Championship Manager 01/02 has had me this addicted.

Sterling work, chaps.

well thank beezlebub you don't work for Red Lynx! anything over, ummmm, 600 would be way too much for me.

but i do agree about this game being one of the most addictive ever. it'll get to midnight and i'll be all "right, one more crack at Inferno II then i'll go to bed". 3.5 hours later i'm still sat there, trying to play one of the Groundhog tracks. ONE MORE GO!

as i've gotta be up at 8am to go to work, i've lost about 12 hours sleep this week alone. the mrs is off out tonight so i can start on Trials nice and early, and go to bed at a reasonable hour... but that's just wishful thinking http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
11-27-2009, 05:33 PM
I would pay a lot of cash if-
They made more objects for the editor. Preferably som decorative objects, like houses, cars, bikes, (walking humans>.<).
They made a new difficulty that would be really hard and with barely any checkpoints.
They Made 52 more maps, 4 new extreme, just the same. The +2 is for the Above sentence.
A little bit of enviroment changing in the editor, like making dirtmaps, snowmaps, tropical maps, etc.
They made you see a 3d cube, and in the cube all the minor cubes that are removable one by one, should be able to be massivle removed at once.


I would definetly pay 50+$ for this.

sebastianaalton
11-29-2009, 09:19 PM
I would pay a lot of cash if-
They made more objects for the editor. Preferably som decorative objects, like houses, cars, bikes, (walking humans>.<).
They made a new difficulty that would be really hard and with barely any checkpoints.
They Made 52 more maps, 4 new extreme, just the same. The +2 is for the Above sentence.
A little bit of enviroment changing in the editor, like making dirtmaps, snowmaps, tropical maps, etc.
They made you see a 3d cube, and in the cube all the minor cubes that are removable one by one, should be able to be massivle removed at once.


I would definetly pay 50+$ for this.
You have to wait a little bit longer then http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

SuperRadioCase
11-30-2009, 05:35 AM
I would pay a lot of cash if-
They made more objects for the editor. Preferably som decorative objects, like houses, cars, bikes, (walking humans>.<).
They made a new difficulty that would be really hard and with barely any checkpoints.
They Made 52 more maps, 4 new extreme, just the same. The +2 is for the Above sentence.
A little bit of enviroment changing in the editor, like making dirtmaps, snowmaps, tropical maps, etc.
They made you see a 3d cube, and in the cube all the minor cubes that are removable one by one, should be able to be massivle removed at once.


I would definetly pay 50+$ for this.
You have to wait a little bit longer then http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif
Ni-nononono no! Good job, LoveRPG http://forum.redlynx.com/forum/images/smilies/icon_cry.gif http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

I know you guys already finished the DLC anyway, at least that's what I last heard http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
11-30-2009, 06:04 AM
yeah..just waiting on microsoft hopefully........wouldnt it be nice if we got it december 1st hahaha

rlmergeuser
11-30-2009, 08:27 AM
hope the limit for custom track storage is removed completely...

sebastianaalton
11-30-2009, 08:49 AM
hope the limit for custom track storage is removed completely...
Like I said earlier, the complete removal of the limit is not possible, as we are loading and keeping all track files (8kb each) in the system memory to allow zero loading times on track startup. A different design decision would have made infinite user tracks possible, but at a cost of a small loading time at the start of each track. The popularity of the user created tracks was much higher than we expected in Trials HD. It was our first Xbox Live game, and we didn't exactly know how console gamers would react to user created content (a thing usually associated with PC gaming). Trials HD has been a learning process for the whole team. Not all decisions we made during the design were the most optimal ones when analyzed later on. But when you take into account that we had no knowledge about the platform at all when we started making Trials HD, it's clear that we succeeded very well in the project. The game has been received really well by both gamers and the critics, and it has outsold all other Summer of Arcade 2009 games. It's a really strong feat for a team without any previous high end console development experience.

rlmergeuser
11-30-2009, 03:17 PM
Also you should be able to make walkable maps in the editor. Where you walk instead of riding a bike, and you can jump and stuff. Would pay like 1000 MSP just to get the content.

ben1bob
11-30-2009, 03:52 PM
Also you should be able to make walkable maps in the editor. Where you walk instead of riding a bike, and you can jump and stuff. Would pay like 1000 MSP just to get the content.

you're absolutely crackers mate http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
11-30-2009, 05:23 PM
Also you should be able to make walkable maps in the editor. Where you walk instead of riding a bike, and you can jump and stuff. Would pay like 1000 MSP just to get the content.


now why would you want to do that

rlmergeuser
11-30-2009, 09:45 PM
Also there should be a "stiffness factor" on the modifiers in the editor, also the possiblility to share maps with everyone playing. And put videos up on either a forum or on youtube. And save random replays to the hdd.

rlmergeuser
11-30-2009, 09:46 PM
Also you should be able to make walkable maps in the editor. Where you walk instead of riding a bike, and you can jump and stuff. Would pay like 1000 MSP just to get the content.


now why would you want to do that

You know, to make platform games... And honestly I really want little big planet, though its for PS3 and I dont have it.http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif

Jarr3tt88
11-30-2009, 10:00 PM
Also there should be a "stiffness factor" on the modifiers in the editor, also the possiblility to share maps with everyone playing. And put videos up on either a forum or on youtube. And save random replays to the hdd.

It auto saves a replay of your best run in customs already http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif Under play, user content.

rlmergeuser
12-01-2009, 04:49 AM
more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.
Of course. There's so much more depth in a track such as Inferno. It took me thousands of tries before I got a faultless run on that track. The tracks that offer a real challenge are the ones that will be memorable and enjoyable. Sure, you can get platinum on all the beginner, easy, and medium tracks with a similar effort, but there just isn't the same satisfaction when you're all done. I dunno, I just really like the extreme tracks that force me to improve my game rather than running groundhog begins 800 times so I can get a lucky platinum run.
The people who whine about difficulty should be ignored. If they stop half way through the extreme tracks because they lack the dedication to complete them, then that's fine; but, why dumb the game down and hamper the replay value for somebody willing to perfect their techniques only to give the recreational soccer moms more beginner tracks to fly through in a couple hours.
Obviously there needs to be more tracks of all difficulty, but I'd really like to see the distribution of new tracks and skill games favor the gamers who are willing to put in the time and effort that it takes to master hard and extreme tracks. If it didn't, I'd have to say that the whole point of the game would be undermined.
Please don't sell out, this game's too good for that. http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

Also, to be on topic, I'd like to think that the price I'd be willing to pay for DLC would be proportional to the amount of content included, but I'd be lying. I'd probably fork over 800 microsoft points regardless. But don't tell whoever is in charge of pricing that I said that http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
12-01-2009, 04:55 AM
if you want a challenge add me redrider686 ill show you my track AM - 2 then see if you would like THAT in the game http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
12-01-2009, 06:41 AM
if you want a challenge add me redrider686 ill show you my track AM - 2 then see if you would like THAT in the game http://forum.redlynx.com/forum/images/smilies/icon_lol.gif
Allright, I'll add you next time I'm on XBL. My tag is Lateralus xL.

rlmergeuser
12-01-2009, 08:57 AM
more extreme? http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif Truly? Most complains we got is that game is too hard and people stop in extreme tracks.
Of course. There's so much more depth in a track such as Inferno. It took me thousands of tries before I got a faultless run on that track. The tracks that offer a real challenge are the ones that will be memorable and enjoyable. Sure, you can get platinum on all the beginner, easy, and medium tracks with a similar effort, but there just isn't the same satisfaction when you're all done. I dunno, I just really like the extreme tracks that force me to improve my game rather than running groundhog begins 800 times so I can get a lucky platinum run.
The people who whine about difficulty should be ignored. If they stop half way through the extreme tracks because they lack the dedication to complete them, then that's fine; but, why dumb the game down and hamper the replay value for somebody willing to perfect their techniques only to give the recreational soccer moms more beginner tracks to fly through in a couple hours.
Obviously there needs to be more tracks of all difficulty, but I'd really like to see the distribution of new tracks and skill games favor the gamers who are willing to put in the time and effort that it takes to master hard and extreme tracks. If it didn't, I'd have to say that the whole point of the game would be undermined.
Please don't sell out, this game's too good for that. http://forum.redlynx.com/forum/images/smilies/icon_razz.gif
Also, to be on topic, I'd like to think that the price I'd be willing to pay for DLC would be proportional to the amount of content included, but I'd be lying. I'd probably fork over 800 microsoft points regardless. But don't tell whoever is in charge of pricing that I said that http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

The whole post was great but the part I highlighted is pure gold and brilliantly said!! I also think people thinking this game is "the hardest game ever" is a little overstated. Sure, its a tough game at first and does have a fair learning curve, but once thats broken through the game really comes into its own. Its no longer "frustratingly difficult", its more "nice and challenging".

As for how much I will pay for DLC? Whatever it costs!!! Its Trials

sebastianaalton
12-01-2009, 11:59 AM
No worries, there will be a nice collection of hard and extreme tracks in the DLC. None of us has zero faulted the hardest extreme track yet in our testing (tip for the old skool Trials players : the name of the track starts with the letter D).

rlmergeuser
12-01-2009, 12:50 PM
No worries, there will be a nice collection of hard and extreme tracks in the DLC. None of us has zero faulted the hardest extreme track yet in our testing (tip for the old skool Trials players : the name of the track starts with the letter D). http://forum.redlynx.com/forum/images/smilies/icon_eek.gif Diablo?! II?!

rlmergeuser
12-01-2009, 05:53 PM
http://forum.redlynx.com/forum/images/smilies/icon_eek.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif

SuperRadioCase
12-01-2009, 09:41 PM
No worries, there will be a nice collection of hard and extreme tracks in the DLC. None of us has zero faulted the hardest extreme track yet in our testing (tip for the old skool Trials players : the name of the track starts with the letter D). http://forum.redlynx.com/forum/images/smilies/icon_eek.gif Diablo?! II?!
Let's say I only recently got into the Trials scene after buying Trials HD; should I be frightened by the announcement of this level?

rlmergeuser
12-01-2009, 10:05 PM
Let's say I only recently got into the Trials scene after buying Trials HD; should I be frightened by the announcement of this level?
http://www.youtube.com/watch?v=uDYAoT6cGVo

http://forum.redlynx.com/forum/images/smilies/icon_eek.gif http://forum.redlynx.com/forum/images/smilies/icon_e_confused.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Elements1992
12-01-2009, 10:21 PM
Damn!

That looks long......

and hard.. http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

rlmergeuser
12-01-2009, 10:26 PM
Damn!

That looks long......

and hard.. http://forum.redlynx.com/forum/images/smilies/icon_eek.gifThats what she said.
sorry i couldnt resist http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

SuperRadioCase
12-01-2009, 10:47 PM
Let's say I only recently got into the Trials scene after buying Trials HD; should I be frightened by the announcement of this level?
http://www.youtube.com/watch?v=uDYAoT6cGVo

http://forum.redlynx.com/forum/images/smilies/icon_eek.gif http://forum.redlynx.com/forum/images/smilies/icon_e_confused.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif
I seriously pictured crying children while watching that level run-through. This is going to be a very tough track http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

rlmergeuser
12-01-2009, 11:16 PM
Im just interested in the changes that the track must have had to fit the physics of HD or if its just like inferno II, just a sequel to the original and completely different

rlmergeuser
12-01-2009, 11:29 PM
i remade diablo already and it worked nice for trials hd, so im curious to see how close theres is to mine or how different it is. because mine was almost exact the the origingal

rlmergeuser
12-02-2009, 07:27 AM
Damn!

That looks long......

and hard.. http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

I sense fear here http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

This looks awesome!! I was talking to a friend a few weeks ago about how I would like one track that was beyond extreme, where it was a real effort just to 0 fault and here it is. This looks perfect http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

rlmergeuser
12-02-2009, 08:47 AM
Damn!

That looks long......

and hard.. http://forum.redlynx.com/forum/images/smilies/icon_eek.gifThats what she said.
sorry i couldnt resist http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

lmao good one http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
12-02-2009, 10:23 AM
Im just interested in the changes that the track must have had to fit the physics of HD or if its just like inferno II, just a sequel to the original and completely different
Would be very surprised if it's not the latter.

rlmergeuser
12-08-2009, 02:08 AM
That level looks NINJA AS F@#K, Can't wait to see what's in store. Thought the teaser trailer was today. ( Thought wrong ).

Jarr3tt88
12-08-2009, 02:31 AM
That level looks NINJA AS F@#K, Can't wait to see what's in store. Thought the teaser trailer was today. ( Thought wrong ).

I don't think it looks that hard and I suck at this game lol The teaser was going to be today but was pushed to tomorrow.....hopefully its not pushed again xD

Elements1992
12-08-2009, 08:54 AM
I don't think it looks that hard and I suck at this game lol The teaser was going to be today but was pushed to tomorrow.....hopefully its not pushed again xD

Cant wait until you eat those words back up xD

rlmergeuser
12-08-2009, 12:32 PM
I don't think it looks that hard and I suck at this game lol
Every track looks easy when you watch the best ride it.

Different story once you try it yourself http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Jarr3tt88
12-08-2009, 01:32 PM
Cant wait until you eat those words back up xD



Every track looks easy when you watch the best ride it

Different story once you try it yourself lol

True true we will see http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

sebastianaalton
12-11-2009, 10:01 AM
400 points won by 2 votes (400=47 vs 800=45)! 0.15$ per track is really decent price http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

ben1bob
12-11-2009, 10:28 AM
400 points won by 2 votes (400=47 vs 800=45)! 0.15$ per track is really decent price http://forum.redlynx.com/forum/images/smilies/icon_e_smile.gif

"really decent" - underselling it a bit!

it's deal of the friggin' century. i just wish i could slip into a coma for 12 days.

rlmergeuser
12-11-2009, 06:15 PM
yeah it feels like we are getting a "deal of the week" price

rlmergeuser
12-13-2009, 04:51 AM
Make it 800 points! You guys will make more revenue thus possibly hire new employees that can make even more amazing tracks!

rlmergeuser
12-13-2009, 09:57 AM
You guys will make more revenue
Depends on demand elasticity.

rlmergeuser
12-14-2009, 06:45 AM
Make it 800 points! You guys will make more revenue thus possibly hire new employees that can make even more amazing tracks!They like keeping it small and personal I dont think the are looking to eventually be a 1000 person company or anywhere near that number

rlmergeuser
12-14-2009, 03:06 PM
i reckon they've priced it well. the small collection of people posting on boards such as this are probably in the minority of players prepared to pay almost anything for dlc. we're hardly reflective of the overall demographic. by pricing it at 400pts, even people who were only moderately into trials should find the prospect of a purchase hard to resist. it'll work wonders for the dlc attachment rate which, in turn, raises the chances of there being more dlc in the future.

ben1bob
12-14-2009, 03:17 PM
i reckon they've priced it well. the small collection of people posting on boards such as this are probably in the minority of players prepared to pay almost anything for dlc. we're hardly reflective of the overall demographic. by pricing it at 400pts, even people who were only moderately into trials should find the prospect of a purchase hard to resist. it'll work wonders for the dlc attachment rate which, in turn, raises the chances of there being more dlc in the future.

you use big words and speak sense. i like you.

rlmergeuser
12-14-2009, 03:27 PM
aw thanks. i'm a long time lurker