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View Full Version : Increasing checkpoint reset time?



rlmergeuser
06-24-2008, 10:57 PM
I don't think the current six seconds checkpoint reset time allows the full brutality of the previous crash to unfold in all it's glory. Is there a reason that the time is set to this? and would it be possible to just invite the player to continue by pressing a key, as opposed to having a time limit at all?

Sorry if this is a bit brash for my first post, just a suggestion, obviously.

Genius game and nice to meet you all http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

rlmergeuser
06-25-2008, 04:59 AM
I don't think the current six seconds checkpoint reset time allows the full brutality of the previous crash to unfold in all it's glory. Is there a reason that the time is set to this? and would it be possible to just invite the player to continue by pressing a key, as opposed to having a time limit at all?

Sorry if this is a bit brash for my first post, just a suggestion, obviously.

Genius game and nice to meet you all http://forum.redlynx.com/forum/images/smilies/icon_smile.gif
Just press BACKSPACE after you crashed, you don't need to wait 6 seconds http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

rlmergeuser
06-25-2008, 05:32 AM
Just press BACKSPACE after you crashed, you don't need to wait 6 seconds http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

He said increase, not decrease. That is, he wants to see more of the crash.

rlmergeuser
06-25-2008, 07:11 PM
Just press BACKSPACE after you crashed, you don't need to wait 6 seconds http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

try to read it again. http://forum.redlynx.com/forum/images/smilies/icon_wink.gif