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sebastianaalton
02-28-2008, 11:07 PM
This topic is dedicated for discussion and speculation about the level editor.

We do not have currently planned any time table of the editor launch, and it's still entirely possible that the level editor will never be released for Trials 2 SE.

However Trials 2 SE has removed many obstacles present in the original Trials 2 level editor. Trials 2 SE is able to automatically identify and load all level data packs copied to the game directory, the new server supports new levels and automatically generates new global high score tables to them and the high score and replay logic is now completely cheatproof (you cannot cheat anymore by editing levels). These were the most important limitations in original Trials 2 concerning the level editor release.

We now have our Trials 2 boards, and we could easily dedicate a subforum for the level editor. There could be a FAQ, getting started thread, help/tips thread among others to help people getting started with the level editor. And links to new levels could be posted to the boards. This is of course all speculation right now. The editor is still not ready for launch, and would require weeks of work even if we only wanted to create a unsupported launch for the hardcore mod fans.

Don't expect any editor news soon. Now all our attention is in Trials 2 SE launch, the website launch and the web shop launch. After the launch we still have lots of things to do, like spreading the demo version around the net, and trying to get gaming magazines interested in reviewing Trials 2 SE. And we don't know how much growing pains the game server is going to have either. With the current 39 levels and new levels levels launching though the automatic upgrade feature, we are sure there is enough playable content in the game for several months.

There are many developers in our team who really want to see the editor launched sometime in the future. We are hardcore gamers too, and it would be very interesting to see what kind of crazy level ideas the community brings up.



[UPDATE]

The level editor is not going to be released for Trials 2 Second Edition. It's just a too big task to bring the editor to the quality standards needed for a commercial product in the time schedule allocated for future Trials 2 patches. However we all agree that level editor is a important feature in the future of Trials series. It's very likely that the next Trials game will have a fully integrated easy to use level editor available from the day one.

rlmergeuser
02-28-2008, 11:11 PM
no jokes as a College student studying Games design and Game maps i will pay for a copy of the editor, i wouldent need a full manual or anyting and i dont expect a perfect program however i am willing to pay for it for experice alone.

and as top im my class i could probaly make you some sweet maps when i get the hang of it http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

sebastianaalton
02-28-2008, 11:20 PM
no jokes as a College student studying Games design and Game maps i will pay for a copy of the editor, i wouldent need a full manual or anyting and i dont expect a perfect program however i am willing to pay for it for experice alone.

The problem is that if we ask money for the product, then most customers demand a fully supported and tested release with good user interface with good manuals. We can't really do that, as it would require months of work to finetune the editor for the quality standards most professionals demand. However, if we release it for free, we can make the release unsupported, and just provide a simple FAQ and guide in the boards (and let the fans write their own more detailed guides). That way the amount of work needed would be much more manageable for our team. Just my opinions of course, nothing official.

rlmergeuser
02-28-2008, 11:25 PM
Why dont i test your editor and see what needs to be updated/ changed for a public release then you get a free test bunny. http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
02-28-2008, 11:46 PM
i probably wouldnt be to good with the editor i would just love to play other peoples tracks!!!

QcChopper
02-29-2008, 08:19 AM
If I had a level editor for trials 2 I would go nuts!

I had an idea, It may be totally stupid, you tell me.

Make a level editor with ABSOLUTELY NOTHING but the bike and rider. You get an empty white level, you just draw with crappy editor like paint and play it. Trials 2: Line Rider edition. LMAO

rlmergeuser
02-29-2008, 09:16 AM
I really hope you will be able to release it, because that would make this game so much deeper. One thing that will happen if you do, is that we will see some extremely hard levels. They will be so hard that you probably wouldn't release them if it was you that had made them http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

That was one of the better things with ELMA in my opinion, so many people making really hard maps that took forever to beat http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

It would also make it "easy" to arrange independent competitions, at lan partys and so on.

I would also pay for it, even if it is hard to use.

sebastianaalton
02-29-2008, 10:13 AM
I agree with all points both of you QcChopper and Zakor made. The level editor would boost the community to a whole different level, and greatly improve the game replay value in long run. It would also surely improve the game sales, so the slight work we need to do to improve the editor usability surely provides more profit than loss for the company. However right now is not the proper time, as we need to first get the Trials 2 SE launch completed and past all the likely growing pains immediately following the release.

I pretty much expect us to test the automatic level distribution system by providing at least one extra level pack before we start looking at the level editor possibilities.

rlmergeuser
02-29-2008, 11:42 AM
fair enough http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
02-29-2008, 12:53 PM
I would be very interested indeed in the Level Editor, as it would certainly help the Trials 2 community grow and raise awareness of the game. It would also let us all share levels we had made with each other and at the same time keep the game fresh, as you wouldn't be going over the same levels all the time.

rlmergeuser
03-03-2008, 08:38 PM
If I had a level editor for trials 2 I would go nuts!

I had an idea, It may be totally stupid, you tell me.

Make a level editor with ABSOLUTELY NOTHING but the bike and rider. You get an empty white level, you just draw with crappy editor like paint and play it. Trials 2: Line Rider edition. LMAO

Chopper, Don't know if you ever got madly into the original trials 1 but do you remember
all the green and orange levels people made for that! It was just a series of .gif images
mashed together if I remember correctly, one for the picture you see and one for the
game to know where the platforms were! The mod community created some fantastic stuff
Would be good to see that in the future for this, even line rider as you suggest hehe.

rlmergeuser
03-03-2008, 09:52 PM
are you talking about the ones where your driving over shoes and outlines of peoples faces and stuff?? i played some of those and they were hard!!!

rlmergeuser
03-03-2008, 09:55 PM
Yeah, there was a whole set of ultra difficult ones released where the scenery was just slopes and lines in various colours too. I had months of fun out of those.

rlmergeuser
03-03-2008, 10:25 PM
never baught trials 1 http://forum.redlynx.com/forum/images/smilies/icon_sad.gif

rlmergeuser
03-03-2008, 10:27 PM
the one i played was free and there was a whole bunch of really hard tracks

rlmergeuser
03-03-2008, 11:23 PM
I knew those extramaps existed but only found a few.

Where can I find those ultra extreme super hard maps? http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

rlmergeuser
03-04-2008, 12:15 AM
i honestly dont remember...sorry!

rlmergeuser
03-04-2008, 10:44 AM
There was a torrent running a while back with them all in it. However you need to have an old version of Java running for any of the trials 1 games and I can't be bothered constantly installing it and removing it to play other stuff. Its probably worth looking if you've never played them

rlmergeuser
03-04-2008, 12:55 PM
I have them all, and they work for me without installing or uninstalling anything.

I am not sure that the mods like you talking about downloading them though http://forum.redlynx.com/forum/images/smilies/icon_confused.gif

s0ad667
03-04-2008, 06:58 PM
Add ten more votes for a possible release of the editor http://forum.redlynx.com/forum/images/smilies/icon_wink.gif
Even with an extra fee, it would be great...

rlmergeuser
03-04-2008, 07:03 PM
i think the problem is that it does not have an interface, as in tools in the program it is all key shortcuts. also if they release to the public and it buggers up someones harddrive then thay are responable..

That is probably why,

s0ad667
03-05-2008, 09:02 PM
Just remembered that exactly the way you describe was Gish's editor. Only shortcuts,a small faq etc. I never found the patience to learn how it works and create something. Hopefully there were many talented people out there with a lot patience/skills/imagination and soon we had around 100 custom lvls to play with http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

rlmergeuser
03-05-2008, 09:06 PM
give me the editor editor and 20mins and il have you 10 lol

rlmergeuser
04-14-2008, 10:24 PM
has anyone elce noticed a few things in favor of the edior?

notice the pictures that sebbi posted of the editor, it has been developed.

also a downloads area on the game to me suggests that they are expecing more material to be going into game than they can patch :-\

this is just me all my pokeing of the admins/mods got me no were so we just have to wait

rlmergeuser
04-20-2008, 06:58 PM
when exactly is the game gonna be released?? ill buy it as soon i see it on sale=P http://forum.redlynx.com/forum/images/smilies/icon_wink.gif http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif

rlmergeuser
04-20-2008, 07:07 PM
the game is on sale now

the editor has not been released or announced that it will be

rlmergeuser
04-20-2008, 09:55 PM
Level editor is not going to be released for Trials 2.

I added a FAQ entry about this question:
http://www.redlynxtrials.com/SupportFaq.action#Q07_02

rlmergeuser
04-21-2008, 07:11 AM
Guess thats a finally answare that we are not getting one http://forum.redlynx.com/forum/images/smilies/icon_sad.gif
shame, would really make the game a lot better!

rlmergeuser
04-21-2008, 10:37 AM
............ nothing to say just bitterly dissapointed

rlmergeuser
04-21-2008, 06:06 PM
can you at least give us a excuse or reason of why?

rlmergeuser
04-21-2008, 07:23 PM
too hard to implement and support is my guess

rlmergeuser
04-21-2008, 08:25 PM
What if they should put it as it is, with no high score implent and no support. Just for us to play with!

rlmergeuser
04-21-2008, 09:11 PM
excuse is the wrong word i appolagise to redlynx

just annoyed

s0ad667
04-22-2008, 07:05 PM
Yeah, that looks like a solid answer. A bit disappointed, but life goes on and i hope RedLynx will give us many more maps to lay our hands on http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

rlmergeuser
04-23-2008, 06:18 PM
boooooo!! http://forum.redlynx.com/forum/images/smilies/icon_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_sad.gif

rlmergeuser
04-25-2008, 11:53 AM
What a shame. http://forum.redlynx.com/forum/images/smilies/icon_cry.gif

At least Redlynx have made the statement rather than hiding behind silence.

I would imagine that this is a commerical decision based on cost. Poorly implemented an editor could have done more harm than good. To integrate user made tracks properly the in game interface would have to be re-worked. The ranking system would have to be adjusted (or ignored for user tracks). A download area would need creating, probably with a review system.. and so on..

Despite my disappointment I still think Trials 2 is a great game and worth every penny.

s0ad667
04-25-2008, 06:06 PM
Despite my disappointment I still think Trials 2 is a great game and worth every penny.

I think everyone agree with that. Such a small amount of money for something like this and with all those... lovely patches that came in such a tiny amount of time (am i being... cute here)? RedLynx won every single cent with this game...

sebastianaalton
04-25-2008, 07:47 PM
I would imagine that this is a commerical decision based on cost. Poorly implemented an editor could have done more harm than good. To integrate user made tracks properly the in game interface would have to be re-worked. The ranking system would have to be adjusted (or ignored for user tracks). A download area would need creating, probably with a review system.. and so on..

You are pretty much correct on all of those points. There are several complicated issues present about cheating, license management, game server infrastructure and the overall technical stability of our editor build (it has only been tested on very limited amount of computers, and it is occasionally crashing on those high end computers also).

Biggest problem with the editor is that we didn't plan to release the editor when we started the project, so we didn't plan the server infrastructure and the game client to support user created level distribution, user created level high score tables, user level review/ranking system, etc, etc. These features require lots of extra work for the game, the server and the website.

While my personal opinion is that we should have released the editor despite all these problems, I very much understand the official statement about it. It's much better to design the next Trials game from the start to have a good user friendly editor tightly integrated to the game. If we decide to make the editor a big thing for the next game, we can design lots of interesting new features around the editor. Features such as user created events, level browser with level review and scoring and searching system, automatic level difficulty ranking based on statistics (how much time it takes to pass the level for each player, how much faults, retrys, etc), downloadable new object sets and background sets for level creators to choose, automatic content and object loading on demand (if you play a level with objects/textures/backgrounds not already on your computer, the game loads them on demand), etc, etc.

rlmergeuser
04-25-2008, 08:57 PM
That was a really good post Sebbbie. Yes it's sat to hear that we are not getting any editor, it is fully understandable. Plus, makes me dreaming about next game even more!

rlmergeuser
04-25-2008, 09:02 PM
Chears for that sebbi nice to know

rlmergeuser
05-25-2008, 04:03 PM
Biggest problem with the editor is that we didn't plan to release the editor when we started the project, so we didn't plan the server infrastructure and the game client to support user created level distribution, user created level high score tables, user level review/ranking system, etc, etc. These features require lots of extra work for the game, the server and the website

Hi, 1st post, I know but I had to reply! http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif

I'm currently playing the demo version of the game and love it!
Kudos on a job well done!

I have a 4 year old son, and he loves the game also. it's amazing how quickly kids pick this stuff up.

However, given the tracks available with the full version I'm still 50/50 as to whether to purchase the full game.
Why? Longevity.
Agreed the tracks are fun, but having played the full version at a friends house there is one glaring omission.
A Track Editor.

As simple as it may seem, I understand this isn't a straightforward process to implement.
Sadly nobody considered this possibility when designing the game editor in the 1st instance.

Being creative this is one of the major features I look for in a game.
I've mapped for various FPS games and more recently Trackmania.
The fun of playing your own creations and/or beating a friend on his own track is great!
It seems you really missed a big selling point for the game for a great many people.

I don't see it necessary to fill your servers with a plethora of badly designed user tracks with little or no testing.
After all, why would we need to see who has the top time on a track only 10 people have downloaded and played?
In fact why do you need to host or even record times on the tracks server-side at all?

Instead have a 'User Tracks' menu section that plays locally only.
The tracks can be hosted by the users via p2p or my preferred option they will be downloaded from a 3rd party source in the same vein many other games do.
You create your track, pop it on a host and then link to it in the dedicated relevant forum section for others to d/l if they so choose
So you can manually download tracks and pop them in the relevant folder and play them. You could record times for the custom tracks locally and a new community of gamers might emerge..who knows?

Whatever you choose to do, please don't follow the example set by another FPS *ahem* developer and host a mapping contest whereby users forfeit any design rights they have over their creations and instead pretty much allow the game devs to release this new content (for profit!) to console owners..this is a real kick in the teeth for the PC community.
It's also a very quick method to gain gain bad press.
Who wants a bad reputation?
(For the record, some of the community maps are actually better than the released full-version game content maps...go figure)

Basically the release of a track editor is going to dictate my decision to buy the game in full or not.
As it stands...great fun, but will grow boring very very quickly without the variety of new challenges.
Sure, the planned 'bone-breaking' sounds in 1.7 are ..erm...an idea I guess, but hardly a selling point. They're merely cosmetic changes that add nothing to the desire to actually play the game, or keep you coming back for more.

So without any impending plans to release the editor I'll stick with the demo for a quick-fix here and there.
I could get extra downloadable dev tracks (upon game purchase) to make the grand total something like 45? tracks, but seriously, a few of the original tracks are like 3-10 seconds long.
Even with the added dev tracks there isn't too much to pick from.
I'm not asking for quantity over quality, but how about give us both? http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

As it isn't a true multi-player game playing the same game over and over needs a hook to keep me coming back.
Still waiting for that 'hook' i guess.

Simply my two penn'orth.

Regards
Erb.

rlmergeuser
05-25-2008, 05:29 PM
Thats an really good post there Erb. I agree with you totally. We don't need online times to keep our records. We don't even need replay (if that would be a problem to implent). We just need the ability to make our own track. We don't care if the map editor is extremly hard to use. We will lean and start making tutorials for other players. That how a community works!

sebastianaalton
05-25-2008, 08:25 PM
So without any impending plans to release the editor I'll stick with the demo for a quick-fix here and there.
I could get extra downloadable dev tracks (upon game purchase) to make the grand total something like 45? tracks, but seriously, a few of the original tracks are like 3-10 seconds long.
Even with the added dev tracks there isn't too much to pick from.

Trials 2 Second Edition was a short (3 month) project with a limited amount of developers allocated to it. We had to priorise features, and making a top quality level editor would have meant the loss of many other new features in Trials 2 SE, such as ghost racing, teams, vastly improved usability and menu layout and real 3d physics engine integration (allowed much improved bike physics and new dynamic physics objects).

Currently Trials 2 SE offers considerable amount of playable content for the price. The game includes 51 tracks, and on average it takes around 2-3 minutes to pass the easier tracks, around 10 minutes to pass the medium ones and more than 2 hours to pass the hardest track in the game (Inferno). Majority of the the top players have reached over 100 hours of playtime (few have reached 200 hours already). At the same price as Trials 2 SE you can buy a single Blu-Ray HD movie. The fun lasts around 2 hours.

For comparison, you can find lots of games in the Trials 2 price range on these online sites:
http://www.arcadetown.com/
http://www.oberongames.com/
http://www.miniclip.com/

All the 19.90$ games I have tried from these websites offered considerably less playable content than Trials 2 SE.

If you buy the full version, I can guarantee that it takes at least 2-3 weeks to pass all the 51 levels without faults. If you play 4 hours every day.

I would have loved to have extra time to finalize the level editor to the quality standard required for the release. Unfortunately the harsh business reality prevented us from adding the editor to this game project. You can only create so many features with predetermined amount of resources and time.

I can't really talk about our next projects, but I can assure you that I am doing everything I can to make sure we have good high quality editor tools integrated inside our next game. For a small team like us, the user created content would allow us to do less content in house, and still have more content for the players. Making this a pure win-win situation. This of course is just my personal opinion.


Sure, the planned 'bone-breaking' sounds in 1.7 are ..erm...an idea I guess, but hardly a selling point.

Actually several reviews mentioned that bone breaking sounds are missing, so we decided to add them. The bone breaking sounds were implemented and tested in less than 15 minutes by one of our programmers, as he made some other adjustments to the sound playing. Creating small features like this is a piece of cake. Creating a good level editor can take a month or two for several programmers (this is considerable amount of work in 3 month project).

rlmergeuser
05-25-2008, 11:08 PM
Many Thanks for the kind words 2k3, and indeed the speedy reply sebbbi http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

I certainly never intended for you to feel the need to defend the game's worth in relation to the price tag.
Sorry if my original message gave that impression.
I did state that I offer kudos to the devs on a job well done, and that I truly believe and stand by.
I tried to illustrate that with an editor you'd have made a great offering even better.
You'd have increased the game's longevity exponentially.
For the likes of me, you'd have made the game essential as compared to a considered purchase. (Yep some of us are that nutty about making our own game content http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif)

However that said, good value-for-money is decided at consumer level...period.
Information telling anyone else that product 'X' is good value compared to product 'Y' is never de facto. Especially if any bias is involved.
'Good value' is purely subjective.
I noticed you cited comparative game's lack of content as a selling point for Trials2SE - Surely including the editor would create fresh content indefinitely?
That in turn making a game worth more to the end user.
Just a thought http://forum.redlynx.com/forum/images/smilies/icon_razz.gif




Currently Trials 2 SE offers considerable amount of playable content for the price. The game includes 51 tracks, and on average it takes around 2-3 minutes to pass the easier tracks, around 10 minutes to pass the medium ones and more than 2 hours to pass the hardest track in the game (Inferno).

Okay, I got the number of tracks wrong, but in my defence, I was guessing http://forum.redlynx.com/forum/images/smilies/icon_razz.gif
I should have perhaps been clearer on what I was referring to by the short tracks....Tutorial/training tracks. Does the '51' include the tutorial tracks too?
This is kind of what I meant by the short duration tracks. The others are fine, but a track that takes under 10 seconds to finish with minimal practice doesn't have much repeated playability.
Again, not knocking what's available...simply an observation.
51 tracks isn't too bad if that doesn't include the tutorial ones.

Also do you plan to release many more tracks for Trials2SE?
This may sway my decision to invest in a full copy if there's going to be fresh challenges regularly...kind of why I wanted an editor:
To inject fresh life into a game I may have become bored with sooner than some of the hardcore 200+ hours people you mentioned earlier sabbbi http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif




I can't really talk about our next projects, but I can assure you that I am doing everything I can to make sure we have good high quality editor tools integrated inside our next game.

I've read your comments and appreciate that being a time/resource limited project; polishing the editor wasn't of the highest priority.
It's a pity you weren't offered more time and resources.
But hey-ho, business is business, and time is money.
So good to hear this has been taken on board and an editor is (hopefully) in the plans for the next version.




For a small team like us, the user created content would allow us to do less content in house, and still have more content for the players. Making this a pure win-win situation. This of course is just my personal opinion.

Very true, and very honest of you http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif
Especially post-release track update wise.
Maybe you could point this out to the guys in charge http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

I'm new to these boards so please excuse my ignorance with regard to who does what around here.
Learning this game was a 3 month project leaves me even more in awe at the amount you guys have got done.
One other point I'd like to make if I may, is the support here.
I have to say despite it's limited membership numbers these boards seem to be full of staff, devs and the like taking the time to answer everyone's questions and suggestions.

This is highly commendable and many larger development houses could learn a lot from you guys.

Keep up the good work http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

Hope I didn't 'wall-of-text crit' too many of you http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
05-26-2008, 12:39 AM
Erb, I agree with a lot of what you said. Particularly about a level editor creating an entirely new community. Very well put. I also have made levels for FPS games. Unreal Tournament, Counterstrike, etc. While the initial game play caused me to purchase the game, it was the fact that I could create my own levels that got me hooked into playing every day. In turn, this "hook" caused me to brag about the game so much to my friends that they purchased the games as well.

A game like this begs for an editor. But I totally understand the reasons for it not being available in this release. They have devoted their resources to creating a very fun game with loads of tracks. And a few that I still can't beat! Yes, an editor is a sorely missed feature, but one I am willing to eagerly wait for in perhaps Trials 3.

I don't know how much you have actually played the full version at your friend's house. But I can say in my opinion the cost of the game really understates the value of the game. I get bored with games very quickly. And I don't think this game could ever get boring. And when they do come out with an editor, I will be glad I have the playing experience I have acquired to help me better understand track layout. I know it's not just a simple matter of stick a barrel here, and a ladder there.

Also, if you get bored playing the tracks because they are so easy, you can make each track as hard as you want them to be. Just hop online and try to take MrT out of his top spot http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif I GUARANTEE it will take months of playtime to do so!


I have to say despite it's limited membership numbers these boards seem to be full of staff, devs and the like taking the time to answer everyone's questions and suggestions.
How much more could you ask for in a game? I mean... really? http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

sebastianaalton
05-26-2008, 07:30 AM
I tried to illustrate that with an editor you'd have made a great offering even better.
You'd have increased the game's longevity exponentially.

I completely agree with this statement.

rlmergeuser
05-27-2008, 12:59 AM
Also, if you get bored playing the tracks because they are so easy, you can make each track as hard as you want them to be. Just hop online and try to take MrT out of his top spot http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif I GUARANTEE it will take months of playtime to do so!


Haha, I never said it was easy, I like variety http://forum.redlynx.com/forum/images/smilies/icon_wink.gif
I've seen MrT and others near the top's replays and there's not a chance in hell I'm going to be taking anyone's crown http://forum.redlynx.com/forum/images/smilies/icon_lol.gif



How much more could you ask for in a game? I mean... really? http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

Oh man, you shouldn't have asked http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif..an editor! /hide

s0ad667
05-27-2008, 01:16 AM
Ah, i almost got over the fact that we're never gonna see the editor. Stop digging out subjects like that! http://forum.redlynx.com/forum/images/smilies/icon_eek.gif

It's sad thinking that from the second (third,max http://forum.redlynx.com/forum/images/smilies/icon_razz.gif) day there would be dozens of downloable maps for us to lay our hands on... and erase the half (or most of them) because they suck http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

Of course the price we paid is just unbelievable for a game with so much content. Especially for the ones that bought it at its very first version, and got the updates later. You could leave the game as it was, no SecondEdition, no nothing. But you didn't. You showed that you are gamers and you know what your fans wanted. And we respect you for that...

Back to the editor - if you sit down, make it stable, basically polish it, many people here are willing to pay for it. You know they do. I don't know if there is one in a million chance to change your aspect on it, but i had to take it out of me. You shouldn't remind it to me, see what you've done? http://forum.redlynx.com/forum/images/smilies/icon_smile.gif

rlmergeuser
05-27-2008, 02:05 AM
The game trials 2 SE is on sale now online, not in shops.

the editor is not going to be relased.

rlmergeuser
05-28-2008, 12:02 AM
I will throw in that I'd pay for the editor as well. Having only actually paid $9.95 for the original version, then the free update has me feeling a bit guilty http://forum.redlynx.com/forum/images/smilies/icon_wink.gif

rlmergeuser
05-30-2008, 05:42 PM
I would like to add, the game editor have to be easy to use. It's exactly that thing that have made Trackmania a so huge success. Everybody was able to make a map if they sit with the editor for a half hour. When everybody can make maps everyone can show their maps to their friends, and that starts a big community. Now, who haven't heard about Trackmania? http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif

rlmergeuser
06-01-2008, 02:10 PM
Now, who haven't heard about Trackmania? http://forum.redlynx.com/forum/images/smilies/icon_biggrin.gif

i haven't heard about trackmania =/

rlmergeuser
06-01-2008, 08:05 PM
For comparison, you can find lots of games in the Trials 2 price range on these online sites:
http://www.arcadetown.com/
http://www.oberongames.com/
http://www.miniclip.com/

All the 19.90$ games I have tried from these websites offered considerably less playable content than Trials 2 SE.

.

i see what your talking about i mean i agree with a lot of things erb said and of course what you said but anyway regarding this point even though i do think the game is totally worth it you can't compare it to crapy 20$ games i mean if you want to be fair and compare them to games that are 20$ you got your first example team fortress 2 that's a huge game that cost just the same but then again am not taking anything away from you it's a hell of a game and am addicted to it and all but just kinda hated that point anyway . keep up the good work and this is my first post sorry if i sound a lil "b*tchy" hehe . anyway yea good work and hope to see the level editor in the next awesome game you bring us . btw i have been addicted to your games since the first trials flash game so am a fan hands down .

P.S: that's a hell of a game for just 3 months of work ;/ !! awesome .

rlmergeuser
11-01-2008, 08:22 PM
trackmania pritty cool but if this game could get a lvl editor it would make the game so huge and different there would be thousends of tracks and none the same!

rlmergeuser
12-14-2009, 06:43 AM
when exactly is the game gonna be released?? ill buy it as soon i see it on sale=P http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gifWhat? Trials 2 se? or Trials HD? They are both available to buy http://forum.redlynx.com/forum/images/smilies/icon_e_confused.gif

s0ad667
12-14-2009, 03:32 PM
when exactly is the game gonna be released?? ill buy it as soon i see it on sale=P http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gifWhat? Trials 2 se? or Trials HD? They are both available to buy http://forum.redlynx.com/forum/images/smilies/icon_e_confused.gif

Hehe, i hope you noticed that he asked this question on 20th of April... year 2008. http://forum.redlynx.com/forum/images/smilies/icon_razz.gif

rlmergeuser
12-14-2009, 11:25 PM
^^HA Oooooo

rlmergeuser
12-15-2009, 05:24 PM
^^HA Oooooo


*points and laughs billy* http://forum.redlynx.com/forum/images/smilies/icon_e_geek.gif

rlmergeuser
03-20-2011, 06:00 PM
I think it is totally unfair to not make a level editor for Trials 2.
Yeah, yeah, I know of all those difficulties, and I know that there's already on Trials HD, BUT...
Trials HD is for XBOX, and me, and other people, I bet, doesn't have condition to buy one NOR going to buy just to play Trials HD and create levels.
What you can do to satisfy everyone is:
1. Create the level editor for Trials 2;
2. Make Trials HD available for PC or;
this one I think that is interesting, and good enough:
Create an third game, using the same coding of Trials 2, but ONLY for creating and playing custom levels, no internet serves, only locally.
And make a way to export in a file, and share with friends, by uploading it to any site like mediafire, megaupload, 4shared, and then the creator's friend import into the game.
Also, you could create a section in the forum for sharing those levels, by sending the sharing site's link.
I wouldn't mind if it were paid, I'd love to buy it, and support you people!
Well, that's it, hope you like my idea...

Edit: yeah, I know the last post was made 4 months ago, but I REALLY want that editor......... http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif http://forum.redlynx.com/forum/images/smilies/icon_e_sad.gif

rlmergeuser
03-20-2011, 06:47 PM
Trials 2 came out before trials HD, the editor came with trials HD, you will not get the editor for trials 2, I dont think they would change or add something that big, so no, you wont get an editor until the next trials(Which I think should be across multiple platfroms.

lespritdelescal
03-20-2011, 07:56 PM
Trials Legends for PC came with an editor. The editor lets import your own objects, and while different from THD's editor, allows you to do some pretty interesting things.

rlmergeuser
03-21-2011, 06:20 PM
Trials Legends for PC came with an editor. The editor lets import your own objects, and while different from THD's editor, allows you to do some pretty interesting things.
Well, that was the 'third game' that I was suggesting, I didn't knew that it existed already. I'm glad that they had that idea http://forum.redlynx.com/forum/images/smilies/icon_e_biggrin.gif
Thanks for sharing, I should use Facebook more http://forum.redlynx.com/forum/images/smilies/icon_razz.gif