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View Full Version : BUildings that are Buildings and Buildings that are Fortunes



ulpsz
02-20-2014, 12:28 AM
wonder why nobody ointed out this before ..but it is realy awkward and confusing for game immersion...

tower of oblivion, arcane academy, observatory, shaman hut, orc camp, yukis shrine, sunken fortress, hidden temple, temple tower,chamber of dementia, hall of madness,fortified outpost, dwarf smitty, ---- they are all buildings-----

but in this game they are fortunes

on the other hand you have actual buildings listed as actual buildings....


imo this should be reworked in the future ..especially if buildings will become more numerous and more important..

Alamand
02-20-2014, 01:53 AM
But wait! There are also buildings that are factions! Building world domination plans confirmed.

GenericManGuy
02-20-2014, 02:23 AM
how do the land based factions fight sanctuary, which has it's vital infrastructure under water? y does sanctuary not conquer the world, since it's war industries are untouchable / it's armies maneuvre at will, in secrecy

Dobronyasha
02-20-2014, 05:49 AM
ulpsz plz

PolleyPocket
02-20-2014, 06:39 AM
my head....it hurts.......

Shambell
02-20-2014, 12:46 PM
wonder why nobody ointed out this before ..but it is realy awkward and confusing for game immersion...

tower of oblivion, arcane academy, observatory, shaman hut, orc camp, yukis shrine, sunken fortress, hidden temple, temple tower,chamber of dementia, hall of madness,fortified outpost, dwarf smitty, ---- they are all buildings-----

but in this game they are fortunes

on the other hand you have actual buildings listed as actual buildings....

I asked last year.
To make it short, the Concept of Fortune was initially quite blurry.
It was primarily linked to destiny, how great is the future of your hero.
A great destiny means that luck is on your side. One aspect of this is that, as your hero scours the countryside, interesting encounters are made as in Heroes of Might and Magic, boosting your power (or restricting your enemy's).
You find Pile of Gold.
You find Campfire.
You find some random locations like Dwarf Smith, Altar of Destruction... (http://might-and-magic.ubi.com/heroes-6/en-GB/game/buildings/index.aspx)
These place are visited but are not true buildings you own (most of the time). You pass by...

By the same token, some places added latter are only places where the storyline unfold (Tower of Oblivion, Halls of Amnesia).

So the Building type ?
Well, the main difference is that you own them.
You construct you place, your Stronghold, your Castle...and add buildings and assimilated to strenghten it.
Or you invest a place to garrison it and keep it.


To make it short ans simplified:
Fortune: you visit.
Building: you stay.


Edit: Sunken Fortress is another case of fortune card... a tactic element.
Fortune is also tactics available to one faction.
A specificity of the Sanctuary is that they are able to use immersed place, hidding them and their true number.

trupiciel
02-20-2014, 04:06 PM
A Ulpsz thread - insta subscription :D

@ Shambell
any chances of Library of Halexia? I'd love to see this as a building which spawns librarians into your hand :D

ulpsz
02-22-2014, 03:06 PM
I asked last year.
To make it short, the Concept of Fortune was initially quite blurry.
It was primarily linked to destiny, how great is the future of your hero.
A great destiny means that luck is on your side. One aspect of this is that, as your hero scours the countryside, interesting encounters are made as in Heroes of Might and Magic, boosting your power (or restricting your enemy's).
You find Pile of Gold.
You find Campfire.
You find some random locations like Dwarf Smith, Altar of Destruction... (http://might-and-magic.ubi.com/heroes-6/en-GB/game/buildings/index.aspx)
These place are visited but are not true buildings you own (most of the time). You pass by...

By the same token, some places added latter are only places where the storyline unfold (Tower of Oblivion, Halls of Amnesia).

So the Building type ?
Well, the main difference is that you own them.
You construct you place, your Stronghold, your Castle...and add buildings and assimilated to strenghten it.
Or you invest a place to garrison it and keep it.


To make it short ans simplified:
Fortune: you visit.
Building: you stay.


Edit: Sunken Fortress is another case of fortune card... a tactic element.
Fortune is also tactics available to one faction.
A specificity of the Sanctuary is that they are able to use immersed place, hidding them and their true number.


I understaand the concept ..allways did....just that with the introduction of ACTUAL buildings it feels vey awkward....

Shambell
02-22-2014, 04:50 PM
I understaand the concept ..allways did....just that with the introduction of ACTUAL buildings it feels vey awkward....

Perhaps for some but not for all.
Perhaps what's needed is a precise description of what is (and what's not) a fortune ?

Bazaltovy
02-22-2014, 05:44 PM
Sure: Fortune is a card that screws a bit with game's rules. (The only exceptions are cards like Bridge and Throne, that have more "spell-like" effect.)

Shambell
02-22-2014, 06:10 PM
By the same token, a building is a card that add additional properties to a specific position on the grid.
Yes, the difference is clear.

But what I asked is, what is the "meaning" of a fortune ?

A Hero, easy, the leader of your army.
A Spell, magical effects casted by your hero to help him win the fight.
A creature, a part of your army.
A building, a construction built/occuped by your faction to help you win the battle

But a fortune, it's not so clear.
Your destiny by large, your ability to change your future or twist your opponent's, tactical trics used, place visited... it's encompassing a lot of things.
And it cross path with events... these representing the part of luck existing in all battle.