PDA

View Full Version : Official thread for new patch comments



GoodKn1ght
01-21-2004, 12:20 PM
For those that can't play it yet, or are stuck at work. Please share your thoughts on the new update.

"Friends don't let friends fly arcade"

GoodKn1ght
01-21-2004, 12:20 PM
For those that can't play it yet, or are stuck at work. Please share your thoughts on the new update.

"Friends don't let friends fly arcade"

GoodKn1ght
01-21-2004, 12:30 PM
edited for my stupidity.

"Friends don't let friends fly arcade"

[This message was edited by GoodKn1ght on Wed January 21 2004 at 12:20 PM.]

Maple_Tiger
01-21-2004, 12:44 PM
Well the P-51 will over heat at 670 to 680kmh TAS at 7624m altitude, depending on how much fuel i have. Top speed for this plane at 7624m is 703kmh TAS.

P-40E Still cant reach it's top speed at 1524m and 3050m altitude. At 1524m the P-40E is out by alomst 40kmh TAS.

Im not impressed to say the least.

If it says it should reach 703 kmh TAS then in my opinion it should reach this speed without over heating. Why does it over heat at 670kmh to 680kmh TAS?

It does say in the Objects vewer 703kmh TAS.

Great game, i like it, looks great but i just wish some of the planes could reach there top speeds.

Ketalar
01-21-2004, 12:54 PM
Check Thunak's official thread for the v1.22 ReadMe. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


* Edited to spare GoodKn1ght... * http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

[This message was edited by Ketalar on Wed January 21 2004 at 01:34 PM.]

GoodKn1ght
01-21-2004, 12:55 PM
you mean max speed before the plane breaks apart or max crusing speed?

rofl. thanks ket.
"Friends don't let friends fly arcade"

SeaFireLIV
01-21-2004, 12:57 PM
There aren`t that many changes in 1.22. They seem mostly P-40 and some net play changes. But sounds supposed to be fixed, yea! Also I16 has non-adjustable trim adjusted?!? I don`t understand.

I`ll have to test the I16 out.

SeaFireLIV...
Slowly mutating into a Hurricane Ordnance Whiner...

http://img12.photobucket.com/albums/v31/SeaFireLIV/ijolly.jpg

Elga The I16 looked forward to testing her non adjustable trim adjustments!!

ucanfly
01-21-2004, 01:32 PM
Uh I think the ntrks are broken. I get 1 visual burst of MG fire with no sound and thereafter no MG bursts are recorded (and of course no sound either). Tried to record a new track an(with 1.22) and get the same result.

Kinda weird seeing planes break up into pieces without firing a shot .

LEXX_Luthor
01-21-2004, 02:01 PM
I never tried making a track if that is the correct term. Flying is better.


I like this one....
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Improved sea planes handling while landing and on water.<HR></BLOCKQUOTE>
A teaser? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.

Smokin256
01-21-2004, 02:14 PM
SeaFireLIV wrote;
"There aren`t that many changes in 1.22. They seem mostly P-40 and some net play changes. But sounds supposed to be fixed, yea! Also I16 has non-adjustable trim adjusted?!? I don`t understand.

I`ll have to test the I16 out."

The elevator trim has been changed to fly hands off at 330 - 350kph now instead of 250 - 270kph as it was before.

Ummmm The developers are aware that the stock campaigns (The ones that came with the game) have us cruising in The I-16 & I-153 at 250kph 99% of the time I Assume? I don't seem to reacall a great hew & cry about the elevator trim settings on those planes. In fact I
Can't recall a single word having been written about it. This has obviously been done for he online dogfighters that only have one throttle setting. WFO!

Ya know, This game & these developers just get more & more puzzling as time goes on. By Olegs own admission 95% of the people who bought this game play offline. Yet 95% of the fixes we get in patches are for folks who play online!

Oh well, At least we are getting patches. And the AP not resetting the trim will be welcomed by many offliners I'm sure. (I don't use AP myself, Don't even have a key bound to it anymore.) Also the ground vehicle sound bug will be a welcome fix, Although I havn't really noticed it since v1.21.

However the Too close formation spacing & the resulting AI collisions are still there!

Cheers.......Smokin256

BpGemini
01-21-2004, 02:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maple_Tiger:
Well the P-51 will over heat at 670 to 680kmh TAS at 7624m altitude, depending on how much fuel i have. Top speed for this plane at 7624m is 703kmh TAS.

P-40E Still cant reach it's top speed at 1524m and 3050m altitude. At 1524m the P-40E is out by alomst 40kmh TAS.

Im not impressed to say the least.

If it says it should reach 703 kmh TAS then in my opinion it should reach this speed without over heating. Why does it over heat at 670kmh to 680kmh TAS?

It does say in the Objects vewer 703kmh TAS.

Great game, i like it, looks great but i just wish some of the planes could reach there top speeds.<HR></BLOCKQUOTE>


Did you have your radiator open?

http://www.blitzpigs.com/forum/images/avatars/bp_geminiCombined.gif
IL-2 original P-39 vet soon to be P-63 vet.

Ketalar
01-21-2004, 02:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Smokin256:
The elevator trim has been changed to fly hands off at 330 - 350kph now instead of 250 - 270kph as it was before.

Ummmm The developers are aware that the stock campaigns (The ones that came with the game) have us cruising in The I-16 & I-153 at 250kph 99% of the time I Assume? I don't seem to reacall a great hew & cry about the elevator trim settings on those planes. In fact I
Can't recall a single word having been written about it. This has obviously been done for he online dogfighters that only have one throttle setting. WFO!

Ya know, This game & these developers just get more & more puzzling as time goes on. By Olegs own admission 95% of the people who bought this game play offline. Yet 95% of the fixes we get in patches are for folks who play online!

...

...

Cheers.......Smokin256<HR></BLOCKQUOTE>

Smokin256:
Did you ever consider the fact that maybe, just maybe, the I-16 and I-153 were adjusted so they'd fly level hands-off at 330-350 kph?

Oleg and his gang never seemed to be the kind of people who'd adjust things only for the benefit of us players (online or offline), they seem to adjust things to better simulate reality. Proven wrong I will apologize, but let's trust them on this, ok?

gates123
01-21-2004, 02:55 PM
How funny just last night I was *****ing (to myself) about the damn trim in the i-16, X-mas came late for me. I for one only play online so hearing the the sound bugs are fixed is great.

GoodKn1ght
01-21-2004, 03:22 PM
no more rolling at the last second to aviod my bnz, gate. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif youll never hear me coming. time to put the uber turners down and fly OKL.

"Friends don't let friends fly arcade"

Maple_Tiger
01-21-2004, 03:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BpGemini:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maple_Tiger:
Well the P-51 will over heat at 670 to 680kmh TAS at 7624m altitude, depending on how much fuel i have. Top speed for this plane at 7624m is 703kmh TAS.

P-40E Still cant reach it's top speed at 1524m and 3050m altitude. At 1524m the P-40E is out by alomst 40kmh TAS.

Im not impressed to say the least.

If it says it should reach 703 kmh TAS then in my opinion it should reach this speed without over heating. Why does it over heat at 670kmh to 680kmh TAS?

It does say in the Objects vewer 703kmh TAS.

Great game, i like it, looks great but i just wish some of the planes could reach there top speeds.<HR></BLOCKQUOTE>


Did you have your radiator open?

http://www.blitzpigs.com/forum/images/avatars/bp_geminiCombined.gif
IL-2 original P-39 vet soon to be P-63 vet.
<HR></BLOCKQUOTE>


No,

I dont even go full 110% power at the begining. At first i open my rad all the way and set power to 90% and trim the plane. Then i make shure im at the right altitude and keep it level. With rad open and 90% power ill get the plane to go as fast as it can go or close to it. This way the engine stays cool. Once i reach about 645kmh TAS ill close Rad and set power to 110%. Deppending on how much fuel i have the P-51 will over heat between 670kmh and 680kmh TAS.

I tride the D10 and it dosent over heat before it reachs its top speed.

Funny thing though, i set up a quick match in the QMB. I picked the D27 and flew around for about 30 min with rad closed and 110% power. Not once did it over heat. Ill try this again in a DF server to see if i get the same result.

NegativeGee
01-21-2004, 03:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GoodKn1ght:
no more rolling at the last second to aviod my bnz, gate. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif youll never hear me coming. time to put the uber turners down and fly OKL.

"Friends don't let friends fly arcade"<HR></BLOCKQUOTE>

What this OKL about? surely you mean Luftwaffe? The OKL was a body within the structure of the Luftwaffe as a whole.

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

http://www.invoman.com/images/tali_with_hands.jpg

Look Noobie, we already told you, we don't have the Patch!

DONB3397
01-21-2004, 04:16 PM
I've only flown a couple of QMB sorties and one FMB mission with the new patch, but there are some clear improvements, I think. First is the sound, inside and out of the cockpit (for those who, like me, enjoy seeing your plane do a flyby). The buildup and fade is more realistic for the three planes I tried (P-51, 109G-6, P-40E). Then there are some less obvious fixes.

- AI planes actually come down from high altitudes and make standard landing approaches. No more diving B-17Gs, Ju-88s and Tu's. Bad news: Landing AI a/c still disappear.

- Seaplanes actually land on water when you give them instructions in FMB.

- Autopilot doesn't washout the trim settings so you don't have to reset them when you turn it off.

- I understand that the P-40M supercharger was replaced with the correct one-stage model.

A more detailed list is posted on the SimHQ forum. Haven't seen Thunak's readme yet.

Overall, seems like a decent fix for some small anoyances.

Winning isn't everything;
It's the only thing!
http://us.f2.yahoofs.com/bc/3fe77b7e_1812a/bc/Images/Sig---1.jpg?BCkNWDAB5KiWLZQo

Chuck_Older
01-21-2004, 05:06 PM
[<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maple_Tiger:
Well the P-51 will over heat at 670 to 680kmh TAS at 7624m altitude, depending on how much fuel i have. Top speed for this plane at 7624m is 703kmh TAS.
**********************
"Did you have your radiator open?"
***********************

No,

I dont even go full 110% power at the begining. At first i open my rad all the way and set power to 90% and trim the plane. Then i make shure im at the right altitude and keep it level. With rad open and 90% power ill get the plane to go as fast as it can go or close to it. This way the engine stays cool. Once i reach about 645kmh TAS ill close Rad and set power to 110%. Deppending on how much fuel i have the P-51 will over heat between 670kmh and 680kmh TAS.

I tride the D10 and it dosent over heat before it reachs its top speed.

Funny thing though, i set up a quick match in the QMB. I picked the D27 and flew around for about 30 min with rad closed and 110% power. Not once did it over heat. Ill try this again in a DF server to see if i get the same result.<HR></BLOCKQUOTE>

The reason he asked about the radiator is because the radiator 'doghouse' and rad. door system will actually create a small but noticeable boost effect. Strangely, this is not fiction or just in the game, at the correct rad. flap setting, there is actually an airflow boost that creates a bit of thrust.


and...

"OKL" was a term used as a catch-all term in the German Military, if I recall correctly, for the whole body. I would assume this also included the RLM? I forget, I'd have to research it again, but as I remember this is, strictly speaking, a term that was used to be all inclusive for several bodies, including the Luftwaffe

*****************************
This is a public service announcement~Clash

Smokin256
01-22-2004, 12:56 PM
Ketalar wrote;
"Smokin256:
Did you ever consider the fact that maybe, just maybe, the I-16 and I-153 were adjusted so they'd fly level hands-off at 330-350 kph?"

Oh I think it's quite posible, even likely that it was historicly set that way. I have no problem with that. My question is why implment this "fix" now? Do you think the offline campaign players who are cruising at 250kph most of the time asked for this? Who did? Wouldn't it make more sense to wait until the planned expanson pack when Starshoy can make the apropriate changes to the cruising speeds in the campaign missions? Plus they spent who knows how much time on this fix (That afaik no one asked for) & left the AI collision problem (That many many people have asked for) unfixed.

This brings me to the main source of my frustration. The seemingly total lack of communication between the different departments at 1C MG. One example is comunication between the person or team that does the AI & the person or team that does the campaigns. everyone is aware that there are a number of tricks & techniques in mission building that minimize the AIs deficiancies. The stock campaigns utilize none of these techniques however! Just to give a few examples. The AI team could have said; "hey my guys don't do too well at avoiding the ground. So you might not want to have them flying at 400 meters when the hills in between are 800 meters high". Another example is the Jabo campaign. The way the campaign missions are written The Bf-109Es & Fw-190As will never reach their targets with bombs on board. As JG53Frankyboy has pointed out in another thread, They will always jettison their bombs when the EA show up. The AI team could have mentioned this to the Campaign team. "Hey You might want to have the "Jabo" flight come in from a slightly different direction from your "escort" flight. Escorts! This brings up another sore spot. The AI team could have said; "Hey my escort AI always flies at nearly wide open throttle. So you might not want to set them to escort flights that are flying at 250kph. Because they'll be doing loop the loops all the way to the target zone. & they'll run out of gas after 175 km. Better to match speeds in the mission & just get them to the target area at the same time." But of course there has been none of this communication & as a result the offline campaigns or more or less a total disaster!

Sorry about all the vitriol. But the more I think about this the madder & more frustrated I become.

Cheers...I Guess........Smokin256

SeaFireLIV
01-22-2004, 01:05 PM
Umm.. thnx for the I16 trim explanation...

I think!

SeaFireLIV...
Slowly mutating into a Hurricane Ordnance Whiner...

http://img12.photobucket.com/albums/v31/SeaFireLIV/littlelaff.jpg

Larry the LA5 soon realised the sound improvement in 1.22 was not so great....