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Necronmk
01-29-2014, 03:52 AM
I really like the crusader chaplain that's why i thought of a few similar cards (not necessarily creatures). For example a creature which prevents cards in libraries from being targeted, or protecting your graveyard as a whole so it can't be offered to the void. Or a card which protects your hand from being discarded either as a fortune till your next turn, or a creature. Now obviously these creatures would be 5+ resources but fortunes could be cheaper.

Another thought would be a card which prevents you from using cards you have drawn outside of your supply phase this turn, this would obviously reduce all those lucky last minute pao draws. This can be either a fortune or maybe even an ongoing event. Or maybe they can be made to cost more resources.

Next on my list are spell school bans, let's say a dark spell preventing opponent from playing light spells called the darkest hour. same for all opposite spell schools.

And of course its counter you cannot be prevented from playing cards.

A rebuild card can also be fun so you can play buildings from graveyards.

I had some more ideas but can't think of them now it's 4 am atm :D

All opinions welcome

Necronmk
01-31-2014, 04:32 AM
Also some more spell school wards won't hurt I mean it's kind of unfair that only dark has a ward (monsoon doesnt count as they can still be targeted by fire and earth spells), also maybe a card which provides fortune ward for all creatures?

Necronmk
02-03-2014, 04:35 AM
What about a spell that gives +x/+x where X is your magic lvl (asalah rejoice)

Necronmk
02-06-2014, 08:06 PM
semi bump, also another idea, some burn dmg for fire, this could be either 1 resource 2 dmg, or something more like ire of kaminari, dealing dmg for each spell/creature card in your gy. In my mind a burn deck should be a bit slower then a rush deck, so rush decks would have an edge over it but it will definitely be winnable by both. So it will be Rush>burn>stall>rush and so on

MarkusLeWolf
02-12-2014, 08:42 PM
I don't understand your last idea, but i approve the idea of more spell wards, no sense there is only dark ward.

1 thing i do understand, you can't have fire ward (since armegeddon would be too strong) maybe WARDS all creatures (including ennemy)