View Full Version : New Nvidia Drivers 332.21 has been released today

01-07-2014, 06:10 PM
as the title says and it installs new Physx software engine, i havent test it out yet, hopefully this would fix the FPS drop in the game.

01-07-2014, 09:35 PM
Please do tell us when u test it though i highly doubt since there is nothing in the release notes i uninstaled the game until they fix some thing if they fix them at all:rolleyes:

01-07-2014, 10:11 PM
well for me physx on high in Havana is still choppy but I can run low now without it being as bad as it was. SO maybe a little improvement but not a lot physx wise

Edit: take it back went to "Florida" the island which has only a few smoke emitters and it dropped to 5fps! so buggy implementation rather than drivers I think

01-08-2014, 12:11 AM
no change, same crap, 24-35 FPS when no smoke is around, 10-19 when there is smoke.

01-08-2014, 03:48 AM
Thanks YAZ I'm sure you are well aware of my reluctance to change drivers ;) so I'm sticking with 331.82

01-08-2014, 11:19 AM
Thanks YAZ I'm sure you are well aware of my reluctance to change drivers ;) so I'm sticking with 331.82

you are welcome man, but to tell you the truth im about to tell something that im not sure what it has to do with this issue, so i got fedup with performance dips with this game after physx patch, i decided to try D3DOverrider although i dont need VSync as my screen is 100 Hz and the game never hits 100 fps, not even 60, anyway, i used to avg on 25 FPS in cities , now im avg at 40 FPS, this is while the game is semi maxed out, if i lower the shadows and set AA to FXAA, i would avg at 50-60 FPS.

NOTE: im talking about 2560 x 1440 resolution not 1920 x 1080, on 1920 x 1080, i hit 50 FPS without D3DOverrider, but with it FPS never goes under 60 while the game is maxed out.

this leads me to believe that all of these performance problems have something to do with FPS locks when ported from consoles (ofcourse not forgetting the lack of CPU optimization)

01-08-2014, 06:22 PM
You're probably right... I know how good your system is compared to mine and seeing varying FPS on better systems compared to mid range systems is something I find strange.. over on the nvidia forum I've often said that drivers need to be split... rather than one driver trying to suit 10 year old cards right up through the top tier 680, 690 and titans... there should be one for general use, one for mid range like mine and an extreme version for top tier cards, sli, multi-monitor display and high refresh rates... being more focussed might make driver development better if it doesn't involve trying to run a gtx 8800 on a 60hz monitor as well as a gtx 680 sli, multi monitor 144 Hz set up. Mind you it's getting closer to G-sync monitor buying for me.... I wonder what difference that will make ? (if any ?)