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Rockpixel
12-28-2013, 12:59 PM
I've only played for a couple of hours but there are a lot of things I find frustrating. I'm not very good at explaining so.......yeah.

Never before in an AC game have I run into so much random crap while freerunning. I keep vaulting up SO many things in the environment. If freerunning was two buttons, it might not be such a problem. Also, almost every time I try to loot a chest, I end up walking on top of it. Derp.

Then there's the combat.......did people not complain enough about it in AC3? Seriously, what was wrong with the combat in ACR? It feels kinda clunky. Button prompts floating around annoy me (wish they could be disabled). Enemies don't feel like they have any weight to them. And the counter pause thing.....I just don't like it. Also, I find the slow killmove at the end of combat tends to break the flow.

Controls are annoyingly different. Now, I'm playing this on PS3 after playing the rest on Xbox so I'm not sure if it was the same for the rest of games or not. Why can't we have an option to change the controls like in most other games? Seriously, I doubt its that hard. I also tend to have a fair amount of lag spikes. Again, not sure if this is just on the PS3. I hardly ever had lag on my Xbox but it tends to happen quite a lot in this game.

Also, weapons swapping is annoying. What is wrong with having a weapon wheel? Damn you, AC3 (still love ya, Connor ;) )

I'll continue to play and see if some of these problems are solved but I am seriously considering returning this game (and maybe buying it again in a few months at a cheaper price). I haven't returned a game in a long time.



Anyway, enough of my ranting. I feel better now. Venting is good. I will say that assassination contracts are fun again. Just plain boring in AC3.

EDIT: Didn't want to sound hateful, just sharing my experience. And venting my frustrations.

oliacr
12-28-2013, 01:02 PM
Sorry for you.

pirate1802
12-28-2013, 01:04 PM
Yeah.. there was a pretty big uproar during the ACB-ACR times regarding the easy combat. Guess you can't win either way. ****ed if you do, ****ed if you don't kinda.

silvermercy
12-28-2013, 01:04 PM
I experienced no lag on my PS3 (it's the new super-slim version, I don't know if that makes a difference though).
The stepping on chests and crates was a bit annoying yes. However, I'm very happy with the weapons menu (I'm an AC3 fan, YAY, lol but I had found the wheel very difficult to use in AC3. Now it's closer to Tomb Raider, which I loved).

adventurewomen
12-28-2013, 01:08 PM
Also, weapons swapping is annoying. What is wrong with having a weapon wheel? Damn you, AC3 (still love ya, Connor ;) )
After this comment, I'm with you on that I miss the weapon wheel. Ah yes Connor fans unite! :D

Rockpixel
12-28-2013, 01:11 PM
I experienced no lag on my PS3 (it's the new super-slim version, I don't know if that makes a difference though).
The stepping on chests and crates was a bit annoying yes. However, I'm very happy with the weapons menu (I'm an AC3 fan, YAY, lol but I had found the wheel very difficult to use in AC3. Now it's closer to Tomb Raider, which I loved).

I actually find the combat kind of easy, but still annoying. I thought ACR was the hardest, if only because of the janissaries.

Dev_Anj
12-28-2013, 01:16 PM
I actually find the combat kind of easy, but still annoying. I thought ACR was the hardest, if only because of the janissaries.

The Janissaries were an interesting choice for an enemy, because of their history, and the fact that they were resilent to all types of counters(don't know about hidden blade counters) and mixed the speed of an agile with the strength of a spearman. The downside was that killing them just felt tedious, because you had to repeat a counter three times.

They did make combat challenging when in groups though, for sure.

ze_topazio
12-28-2013, 01:27 PM
To tell the truth i too like Bro/Rev fighting system more, maybe because that fighting system is all about killing your enemy as fast as possible, while in 3/4 is all about slashing your enemies one thousand times until he dies.

roostersrule2
12-28-2013, 01:29 PM
To tell the truth i too like Bro/Rev fighting system more, maybe because that fighting system is all about killing your enemy as fast as possible, while in 3/4 is all about slashing your enemies one thousand times until he dies.I liked Bro's actually a lot, there's no point just staying in a fight for 10 minutes killing enemies slowly while more come at you. ACR's animations sometimes made it feel clunky but it was still okay. AC3's is my favourite just because of the fluidity and animations, they were sick.

killzab
12-28-2013, 01:41 PM
After this comment, I'm with you on that I miss the weapon wheel. Ah yes Connor fans unite! :D

The weapon wheel as it was in ACR was perfect. It was garbage in ACIII.

STDlyMcStudpants
12-28-2013, 05:30 PM
ACR had the best combat in terms of a flow challenge mix. You felt like batman when you pulled chains and combos off! haha
AC 4 combat is annoying, but i wouldn't call it "Frustrating" when I see someone say a game is frustrating because of button changes all i see is someone that didnt get the chance to play Jak II growing up hahahahah
THAT is what frustrating looks like.

I-Like-Pie45
12-28-2013, 05:34 PM
ACR had the best combat in terms of a flow challenge mix. You felt like batman when you pulled chains and combos off! haha
AC 4 combat is annoying, but i wouldn't call it "Frustrating" when I see someone say a game is frustrating because of button changes all i see is someone that didnt get the chance to play Jak II growing up hahahahah
THAT is what frustrating looks like.

https://www.youtube.com/watch?v=nM9vPOJTsvs

Atair0000
12-28-2013, 05:37 PM
Well, if you don't like the game, you could purchase something like Infamous Second Son...... your choice :-)

STDlyMcStudpants
12-28-2013, 05:48 PM
https://www.youtube.com/watch?v=nM9vPOJTsvs

Hhahahahaha exactly..
Or how bout escorting the 3 guys through the sewer or hitting the tubes in between mines with your hover board....
Jak 2 is one giant puzzle, everything seems impossible the first hour you spend failing the missions, but there is always an answer :D
This missions answer above is to use the red gun and just blast your way through ;D

Honey-McBadger
12-28-2013, 05:55 PM
I'll continue to play and see if some of these problems are solved but I am seriously considering returning this game (and maybe buying it again in a few months at a cheaper price). I haven't returned a game in a long time.

Anyway, enough of my ranting. I feel better now. Venting is good. I will say that assassination contracts are fun again. Just plain boring in AC3.

EDIT: Didn't want to sound hateful, just sharing my experience. And venting my frustrations.

Understandable that you feel frustrated if you care about the game. Although I disagree with a quite a bit of what you said, I appreciate how you've put it across.

Walking on top of a chest is undeniably annoying, but I can't say I share the same issue with the freerunning in general. Although with the R1+ X claw on the PS3 you had more control, I do feel it's more smooth with the current system. I think a major part of that is down to location though. Italy had much tighter streets and spaces, so the extra control was needed. With the more spacious areas in the Kenway era, I think the sacrifice for a more smooth freerunning is worthwhile.

I've not made up my mind about the combat personally. I think Ubisoft are in a tough situation with it, and perhaps it was a lower priority with the sea combat.

Didn't they address customisable controls somewhere? I have a vague memory of that... can't think where though. Lag spikes isn't an issue I have with the slim PS3. You should look into that. The weapon wheel does take time getting used to, but I think it fits fine with the amount you have on it. There's fewer items on it, like no medicine or daggers, so you can get to most of what's needed quickly with, at the most, 2 presses.

Then again, I had lower expectations for this game, so I could well be overly generous.

poptartz20
12-28-2013, 06:34 PM
Umm... I can't say that I don't feel the same way in some aspects. I am constantly walking on a chest instead of opening it. Same thing with the swivel gun. I end up on top of it vs. using it 3/4 the time. :|

as far as combat goes. After playing AC4 for awhile I went back to playing AC3 and absolutely loved how it played v. AC4 it's fluid and fun.

I didn't care for weapon wheel as much in AC3 though as it took you completely out of gameplay, I like being able to choose mid battle going from the hidden blades to swords and a quick side weapon swap to guns.

Fatal-Feit
12-28-2013, 06:52 PM
Umm... I can't say that I don't feel the same way in some aspects. I am constantly walking on a chest instead of opening it. Same thing with the swivel gun. I end up on top of it vs. using it 3/4 the time. :|

as far as combat goes. After playing AC4 for awhile I went back to playing AC3 and absolutely loved how it played v. AC4 it's fluid and fun.

I didn't care for weapon wheel as much in AC3 though as it took you completely out of gameplay, I like being able to choose mid battle going from the hidden blades to swords and a quick side weapon swap to guns.

The weapon wheel is my huge gripe with AC:3's combat. Too many weapons and tools to select mid battle and switching through the wheel only made double tool kills less satisfying. AC:IV is the only game that did it perfectly. Screen slowing or pausing when grabbing weapons are uncaptivating.

poptartz20
12-28-2013, 06:56 PM
I couldn't agree more! I really look at some aspects that AC4 have and wish that they would have been present in AC3. Gah. I feel that AC4 is the polished version of what AC3 was meant to be. kinda like the whole AC2/Brotherhood ordeal.

Oh well.. I"m glad it was still a great game considering all that they went through. I think it will be one of those people will come back to later and actually like it years afterwards. (maybe)

oliacr
12-28-2013, 07:00 PM
I couldn't agree more! I really look at some aspects that AC4 have and wish that they would have been present in AC3. Gah. I feel that AC4 is the polished version of what AC3 was meant to be. kinda like the whole AC2/Brotherhood ordeal.

Oh well.. I"m glad it was still a great game considering all that they went through. I think it will be one of those people will come back to later and actually like it years afterwards. (maybe)

Totally agreed. It seems exactly that AC4 is a polished AC3.

adventurewomen
12-28-2013, 07:04 PM
Totally agreed. It seems exactly that AC4 is a polished AC3.
I wonder though, if AC wasn't a yearly release then maybe AC3 could have been the more polished version and then fans appreciate AC3 more.

poptartz20
12-28-2013, 07:09 PM
I wonder though, if AC wasn't a yearly release then maybe AC3 could have been the more polished version and then fans appreciate AC3 more.

I honestly think so. They could have kept in several things that got cut. and the glitches in the game would have been worked on more too!

adventurewomen
12-28-2013, 07:14 PM
I honestly think so. They could have kept in several things that got cut. and the glitches in the game would have been worked on more too!
True, if Ubisoft had taken more time to create AC3 we wouldn't have any glitches other than the odd rare one. Maybe even further develop Connor's character they could have also made AC3 longer if Ubisoft had given themselves more time. So much potential that should have been.

Honey-McBadger
12-28-2013, 07:16 PM
I wonder though, if AC wasn't a yearly release then maybe AC3 could have been the more polished version and then fans appreciate AC3 more.

A fair point, though there are other elements. They do work on these games for more than a year before release. By releasing each year they make more profits, meaning more money, meaning the potential for better games. Also, this game was so different that they felt the need to give it the number 4.

ze_topazio
12-28-2013, 07:17 PM
I wonder though, if AC wasn't a yearly release then maybe AC3 could have been the more polished version and then fans appreciate AC3 more.

Of course, AC3 had a lot of potential, but the game was not properly finished and polished and the story could have used a lot more development, a couple more events and cutscenes to properly explain everything.

oliacr
12-28-2013, 07:19 PM
Of course, AC3 had a lot of potential, but the game was not properly finished and polished and the story could have used a lot more development, a couple more events and cutscenes to properly explain everything.

It was the best until AC4. (gameplay wise...) Just my opinion.

Rockpixel
12-29-2013, 02:36 AM
After playing it some more, its getting better but still annoying at times.

I wonder if the Xbox 360 version would be any better?

Garrison64
12-29-2013, 03:49 AM
My biggest gripe about this game is the system for running and jumping over stuff or on to stuff. There should be separate buttons for just running or when you want to run and mantle. But the biggest issue is the game actually has no idea where you are going, or where you are wanting to go, and there are way too many directions the character can take. If the game knew I wanted to simply run down the street it wouldn't keep trying to have me run up every object I tend to encounter along the way. There's nothing more frustrating than when I'm running after someone and my character keeps trying to latch on to everything I go near. It's so easy for this to happen if you do something like take a shortcut under an overhang that has posts and the game will make you latch on to one of the posts as you run past it. Quite often I would be trying to jump from pole to pole and the game would make me jump off one to the ground basically screwing up my entire route. This was especially annoying when trying to chase down the music pages. Obviously there's no way they could have the game read our minds to know what we are really trying to do so I'm not sure what the solution for this would be but it is the main issue I had with movement in the game. Maybe they could improve the pathing logic or make it so the character isn't so apt to latch on to things when running down the street. But it would be best for the time being to have a button that would simply let you run without any chance of latching on to anything and have a modifier button that you could press when you come to something you want to mantle or jump over. That would at least solve part of the problem.

Also frustrating were the long delays at times when the character hangs from something and won't pull himself up. Sometimes it's very smooth and other times he just hangs there for a second or two and finally decides to climb. I don't get the delay and it can totally screw you over when you're chasing after the sheet music or running after someone.

Fatal-Feit
12-29-2013, 04:02 AM
My biggest gripe about this game is the system for running and jumping over stuff or on to stuff. There should be separate buttons for just running or when you want to run and mantle. But the biggest issue is the game actually has no idea where you are going, or where you are wanting to go, and there are way too many directions the character can take. If the game knew I wanted to simply run down the street it wouldn't keep trying to have me run up every object I tend to encounter along the way. There's nothing more frustrating than when I'm running after someone and my character keeps trying to latch on to everything I go near. It's so easy for this to happen if you do something like take a shortcut under an overhang that has posts and the game will make you latch on to one of the posts as you run past it. Quite often I would be trying to jump from pole to pole and the game would make me jump off one to the ground basically screwing up my entire route. This was especially annoying when trying to chase down the music pages. Obviously there's no way they could have the game read our minds to know what we are really trying to do so I'm not sure what the solution for this would be but it is the main issue I had with movement in the game. Maybe they could improve the pathing logic or make it so the character isn't so apt to latch on to things when running down the street. But it would be best for the time being to have a button that would simply let you run without any chance of latching on to anything and have a modifier button that you could press when you come to something you want to mantle or jump over. That would at least solve part of the problem.

Also frustrating were the long delays at times when the character hangs from something and won't pull himself up. Sometimes it's very smooth and other times he just hangs there for a second or two and finally decides to climb. I don't get the delay and it can totally screw you over when you're chasing after the sheet music or running after someone.

I think your problem is simply you rushing without focus. B or O is to drop. RB or R2 is to run and climb. When you're up against a wall or pull, loosen up on it. And when you dangling from a pole, don't hit O or B. If you want a tip, always loosen up on RB and tilt your analog slightly. Once you get the hang of both, you'll parkour like a champ.

The free-running have never been a problem for me, except in AC:3 due to rocks being clunky and a few minor glitches.

FreightTrain4
12-29-2013, 07:42 AM
I find the kills are a bit dry, while showy, they repeat over and over again. It always starts with Edward spinning both swords and slashing the guy. While AC3, Connor is using guns, ropedarts, axes, everything.

I feel as if Edward is the one who should be doing these really showy and AMAZING kills, kills that make you utter, and mumble a single word "woah".

Garrison64
12-29-2013, 09:49 AM
I think your problem is simply you rushing without focus. B or O is to drop. RB or R2 is to run and climb. When you're up against a wall or pull, loosen up on it. And when you dangling from a pole, don't hit O or B. If you want a tip, always loosen up on RB and tilt your analog slightly. Once you get the hang of both, you'll parkour like a champ.

The free-running have never been a problem for me, except in AC:3 due to rocks being clunky and a few minor glitches.

Doesn't matter how much I focus he still wants to latch on to too many things and will often take a path I did not intend to take. Lightening up on R2 only slows him down a bit. He will still try to get up on to things and honestly, when I'm chasing someone or trying to catch one of those music sheets I can't afford to slow down. I know not to hit O when dangling. I'm holding R2 and pushing forward just like I did to get into that position and he just pauses mid climb and hangs there for a second or two before continuing up. Doesn't always happen but when it does it messes up the whole rhythm of the run and can cause me to totally miss out on grabbing one of the music sheets. I even tried holding X which is supposed to smooth out his parkour moves, according to the tips anyway, but that doesn't always help either. I have all of the music sheets now so it's done but sometimes it was really a pain due to how he doesn't do what he should sometimes. I still think having a dedicated run button where you don't latch on to anything would be best. That way, when you just want to run through town quickly and have no intention of doing any climbing, you don't have to worry about it. I also think when he's on a pole and theres the option to jump to the next pole or down to the ground he should always jump to the next pole because that is the most logical path, not down. If I want to go down I'll hit O to hang and then drop or I'll turn completely sideways and hold R2 and X and jump. That's where I think the game's parkour logic could use improvement. It's pretty good most of the time but it could certainly use some work.

pacmanate
12-29-2013, 01:18 PM
Ah yes Connor fans unite! :D

Actually its more like

"Connor fans shut the **** up, no gives a ****" :)

pirate1802
12-29-2013, 01:24 PM
I find the kills are a bit dry, while showy, they repeat over and over again. It always starts with Edward spinning both swords and slashing the guy. While AC3, Connor is using guns, ropedarts, axes, everything.

Animations are a but weird in AC4 but as far as those gun, rope dart things go, you can pull off those things in AC4 as well.

STDlyMcStudpants
12-29-2013, 05:41 PM
About the weapon wheel idk how to feel...I kind of miss the pause to think about what i should use...but at the same time i like that im forced to change weapons mid fight,

LoyalACFan
12-29-2013, 06:35 PM
Regarding the weapon wheel, the thing is, it really does need to be a WHEEL. ACR's was great because you could just pull it up and point the analog stick at what you wanted, whereas AC3's menu was awful because you had to scroll through literally EVERY SINGLE TOOL to get to the bottom ones every time you wanted it, and mostly for that reason, I never even used half the stuff on it. It was just too tedious to get to.

AC4's is OK though, since the tools are split in half across the d-pad, so you only have to scroll through one or two extra things to get to the ones on the end.

adventurewomen
12-29-2013, 07:35 PM
Regarding the weapon wheel, the thing is, it really does need to be a WHEEL. ACR's was great because you could just pull it up and point the analog stick at what you wanted, whereas AC3's menu was awful because you had to scroll through literally EVERY SINGLE TOOL to get to the bottom ones every time you wanted it, and mostly for that reason, I never even used half the stuff on it. It was just too tedious to get to.

AC4's is OK though, since the tools are split in half across the d-pad, so you only have to scroll through one or two extra things to get to the ones on the end.
It's a matter of preference though.. some fans prefer the weapon wheel some fans prefer the newer style of selecting weapons.

LoyalACFan
12-29-2013, 10:15 PM
It's a matter of preference though.. some fans prefer the weapon wheel some fans prefer the newer style of selecting weapons.

You prefer having to scroll through your entire inventory to find something? Lol?

Look, adventurewomen... I know you like AC3. A lot. But you defend some of its features to the point that it's just silly, i.e. the weapon selector. It's OK to point out flaws in games you like in the hope that they'll be better next time. For example, Red Dead Redemption is my favorite game of all time, but I'll be the first to admit that the Honor system was pointless and some of John's animations were stiff and unnatural. In the case of AC3, the weapon selector is just qualitatively worse than the rest of the series. It's harder to access what you want, and it takes longer to pull up.

adventurewomen
12-29-2013, 10:18 PM
You prefer having to scroll through your entire inventory to find something? Lol?

Look, adventurewomen... I know you like AC3. A lot. But you defend some of its features to the point that it's just silly, i.e. the weapon selector. It's OK to point out flaws in games you like in the hope that they'll be better next time. For example, Red Dead Redemption is my favorite game of all time, but I'll be the first to admit that the Honor system was pointless and some of John's animations were stiff and unnatural. In the case of AC3, the weapon selector is just qualitatively worse than the rest of the series. It's harder to access what you want, and it takes longer to pull up.
I wasn't talking about me, my post that you quoted me on I was speaking in general. So calm down.. I didn't mention my preference in that post no need to be hostile.

Fatal-Feit
12-29-2013, 10:25 PM
AC4's is OK though, since the tools are split in half across the d-pad, so you only have to scroll through one or two extra things to get to the ones on the end.

The best part about AC:IV's d-pad swapping is you can seamlessly switch to any too during a kill animation. IMO, that defeats AC:R's weapon wheel. Try swapping between rope darts or guns mid-double tool kill. No delay, no pausing, just simple, sleek, and deadly. =)

DinoSteve1
12-29-2013, 10:46 PM
I think there should have two slots for each arrow on the D pad and you can chose from a weapon wheel what to put in those slots, I liked the idea of the Dpad in ACIV but it suffers for the same problem as AC3 weapon wheel, its too cluttered.

LoyalACFan
12-29-2013, 11:24 PM
I wasn't talking about me, my post that you quoted me on I was speaking in general. So calm down.. I didn't mention my preference in that post no need to be hostile.

I wasn't trying to be hostile; quite the opposite, in fact, so I truly apologize if I came across that way. It's just that I've seen you complaining about getting hate in other threads, and I was just trying to explain why I think that is.

adventurewomen
12-29-2013, 11:36 PM
I wasn't trying to be hostile; quite the opposite, in fact, so I truly apologize if I came across that way. It's just that I've seen you complaining about getting hate in other threads, and I was just trying to explain why I think that is.
I can accept that but please keep in mind: I've had a lot of hate on these forums, please try not to add to that in the future.

You didn't have to explain, it's just that well everyone has their favourite AC game, so that's natural to want to defend it.

--------------------------------------------------------------------------------------

I also want to point out that in AC3 there was a little weapon selector if you quickly pressed the D-Pad to the corresponding weapon that was a quick way to select a main weapon in AC3. It was like a small scaled version of AC4's weapon selector.

STDlyMcStudpants
12-30-2013, 01:44 AM
I didnt like how they put the map in the shooting slot though...i go to shoot someone and pull a map out on em....
maybe they could do something next time like both shoulder buttons at the same time to pull up a treasure map..makes sense cause its like using 2 hands....
But eh, games these days are too afraid to implement a 2 button command...

pirate1802
12-30-2013, 04:51 AM
Soo... What happens when you counter with the treasure map?

Novagium
12-30-2013, 06:49 AM
Soo... What happens when you counter with the treasure map?

You'd give em a paper cut.



Or you could casually wipe off their blood stains..

phoenix-force411
12-30-2013, 07:02 AM
I liked Bro's actually a lot, there's no point just staying in a fight for 10 minutes killing enemies slowly while more come at you. ACR's animations sometimes made it feel clunky but it was still okay. AC3's is my favourite just because of the fluidity and animations, they were sick.
Brotherhood's animations felt very clunky, because the stability in the limbs of enemies and Ezio were very wobbly. That was fixed in ACR.

phoenix-force411
12-30-2013, 07:03 AM
ACIII sucks for it's Full Sync requirements. Everything else is fine(Or almost). I'd rather play through ACIV again than ACIII.

CapnKel
03-10-2014, 01:01 PM
I feel the same as Garrison64. I've played all the AC games to 100% and I'd say this is my biggest annoyance, how free running turns into a grab-fest. What would be wrong with RT+A (Xbox obviously) for wanting to climb while free running, and just RT alone for running without grabbing anything? Sure you can drop down by pressing B, but it takes the grab animation approximately 2 to 3 seconds to play out (depending on which one plays) before the game responds to your B button mashing.

The other thing that drives me nuts is when I'm trying to quickly hide a body. He always picks up their weapon instead. What is even the point of that? Picking up a body should take precedence, what with it being a stealth game and all. You inevitably get detected while fumbling around, trying to stand in just the right spot, not pick up their weapons, then face the correct direction after the pick up animation plays out, which is sometimes disorienting.

And regarding the tool selection, it wasn't bad IMHO. The only time it worked against me was during a chase, where every time it re-started me from the checkpoint, I'd have to try to change to the pistol while also trying to run. You need two left thumbs for that lol.

mou119
03-10-2014, 06:19 PM
I still think having a dedicated run button where you don't latch on to anything would be best. That way, when you just want to run through town quickly and have no intention of doing any climbing, you don't have to worry about it. I also think when he's on a pole and theres the option to jump to the next pole or down to the ground he should always jump to the next pole because that is the most logical path, not down. If I want to go down I'll hit O to hang and then drop or I'll turn completely sideways and hold R2 and X and jump. That's where I think the game's parkour logic could use improvement. It's pretty good most of the time but it could certainly use some work.

In all the games from AC1 to ACR, moving while holding "high profile" is for moving downward. Moving while holding "high profile" and "jump" is for moving upward. It works like this:

(hold direction + hold high profile) = jogging / drop down at ledges
(hold direction + hold high profile + hold jump) = sprinting / start climbing / jump forward at ledges

When in open spaces you run fast, and when you have to maneuver around narrow streets and obstacles you run slower (like you would in real life) and you don't have to worry about sticking to walls.

The only problem this system has (more like a design flaw) is that when the assassin is in "owling" position on a wooden beam or any other structure, these rules don't apply. In this situation, holding "direction" and "high profile" doesn't do anything. The assassins should drop down off the structure, but he doesn't move so in order to get off you are forced to either hang, jump a long distance or jump onto another stucture. I can't remember if this problem was solved in ACR, but I don't think it was.

Another thing I don't like is that when you want to drop off a ledge that is high enough to cause damage, the assassin hangs from the ledge instead. This is especially annoying in AC1 because Alta´r does this even at ledges that are very close to the inferior level and cause no damage at all when you hang and drop. I really don't like that the game assumes I always tell the assassin to drop off by accident. There should be an option to not have this function activated.

Anyway, if they give us the parkour system of the first games with the owling problem fixed and the option to turn off auto-hang, that will be the best AC game in terms of freerunning gameplay...