PDA

View Full Version : Black Flag Really Needed a REAL Sailor To Design The Sailing Parts



NeoMorph WTH
12-07-2013, 11:42 PM
Ubisoft - If you want to make a non-AC Pirate game then YOU NEED TO GET SOMEONE WHO KNOWS WHAT SAILING IS. Otherwise, leave well alone. You don't use a clown to make a car. If you do, the thing honks and the doors fall off. That's what has happened to AC4.

I swear to god that the sailing part of the game is SOOOOOOOO wrong. Just look at how bad the Legendary ships are. I was expecting a tough battle but not ships what can outperform even 21st century vessels.... spinning on the spot and then shooting off like they were speedboats yet have such a large inertial mass it would take a rocket up the *** to even get them to shift at that speed,

I'm sorry Ubisoft but MY FRUCKIN GOD... WHY RUIN WHAT COULD HAVE BEEN THE PINNACLE OF THE SEA BATTLES. For the Legendary ship battles all you needed would be to make them slow moving tanks that have a high hit factor with a four frigate escort.... No spinning the Legendary ship on the spot and no instant speed runs (The brig should outrun such a huge lump like the Legendary).... It just shows how bad the game when you have to artificially make the huge ships into something daft just to bump up the difficulty.

The game has soooooooo much potential it's mind blowing but then you get Legendary ships going from 0-60 faster than a Lamborghini.

What would have been brilliant would be plotting the wind and then moving your ship upwind of the target and stealing the wind before coming in for a ram... It would have made the sea combat more fulfilling for a start.

Now yes, I have been whining about the things wrong with the game but I do like it... mostly. It's just the multiple pokes in the eye that say the game wasn't ready. The combat needed more work, the stealth needed more work and yes, the sea combat needed more work.

I'm really worried about Watch Dogs now (another game I was really looking forward to) but I've a feeling that it's going to go the same way. Assassins Creed is going the way of Guitar Hero (and lately Batman Arkham Origins). Games pushed out the door before the devs had time to finish them so they artificially boost the boss fights to make them more difficult. Just boost all the stats instead of making them more intelligent. UGH!

TruGamer97
12-07-2013, 11:52 PM
Interesting, however, this would matter to somebody if sailing was their true one and only pastime.

ze_topazio
12-07-2013, 11:56 PM
This a videogame, for entertainment purposes some things are exaggerated, nobody wants to spend an entire day fighting a ship, waiting for the right wind and moving slower than a snail.

Climbing a tower like its nothing is not realistic either, air assassinating from a tall building too, i don't think i need to mention how unrealistic the leap of faith is, there's no way a thin tree branch wouldn't break when an adult man jumps on it, etc...

tymaster50
12-08-2013, 12:03 AM
Nothing in this game is realistic except the graphics. For osme reason I doubt a guy in a white outfit with a hood up all the time isn't suspicious at all, and how no one seems to notice him hiding in thin grass is beyond me.

STDlyMcStudpants
12-08-2013, 01:26 AM
Someone wasn't paying attention...
They tried to make it realistic at first but they felt that it wasn't fun so they changed it.
But yeah the legendary ships are A - holes
My ship is 86% upgraded and they rape me

MnemonicSyntax
12-08-2013, 01:31 AM
Yeah, this is a game. Realism won't work for the majority of it, like taking one or two bullet shots and you're dead, or a stamina system, or a weight system... it's not that sort of game.

HypeR.tgL
12-08-2013, 01:35 AM
Yep, I also think dying in this game is very unrealistic too, when someone is stabbed in real life, they start to convulse, spit blood, **** themselves, cough, make unearthly screams and noises. Oh wait. It's a game, they're mean't to be fun, not ultra realistic.

They aimed for everything to be as authentic as possible while maintaining the fun factor, it's pretty obvious lol.

NeoMorph WTH
12-08-2013, 01:47 AM
Someone wasn't paying attention...
They tried to make it realistic at first but they felt that it wasn't fun so they changed it.
But yeah the legendary ships are A - holes
My ship is 86% upgraded and they rape me

My ship is 100% upgraded and the double Man-O-Wars are the only ones that are kicking my *** because I take the first one down and then the second one goes faster than a speedboat. I mean WTF.... this isn't fun. There are no tactics. You just just run down because your ship (which SHOULD be way faster than the Man-O-BORE) feels like it has about 100 anvils strapped to it in comparison.

I just have no idea why they did that. Other than they wanted to make them a ***** and couldn't get the game to behave intelligently.

This is the last time I will buy a Ubisoft game on pre-order. I will just get it second hand in future. The decision to make the slow tanks into speedboats has to be the lamest decision out there and whoever thought this was "fun" needs to go back to school. Fun is where the game is enjoyable. THIS MOST SURELY IS NOT!

The spinning on the spot I will let go... but FOR GODS SAKE REDUCE THE ACCELERATION OF THE LEGENDARY SHIPS. It's the acceleration that is what takes a good boss encounter and makes it stupid. Might as well give Edward laser pistols and a Jeep for running around the islands.

Edit: Ubisoft just need to realise that a big ship has a lot of mass slowing the acceleration. THAT IS ALL... The speed is crazy too but it's the way they can stop, spin then shoot off at top speed again. I don't know if it is a glitch or not but when you take the one ManOwar down the other goes turbo charged and it is that excessive speed that makes it hard because it just ignores the fire barrels and just charges right through them as if they aren't even there and doesn't do any damage.

NeoMorph WTH
12-08-2013, 01:56 AM
Yep, I also think dying in this game is very unrealistic too, when someone is stabbed in real life, they start to convulse, spit blood, **** themselves, cough, make unearthly screams and noises. Oh wait. It's a game, they're mean't to be fun, not ultra realistic.

They aimed for everything to be as authentic as possible while maintaining the fun factor, it's pretty obvious lol.

The normal ship battles are fine... and quite enjoyable. It's just that the devs got it wayyyyyyy wrong with the superpowered legendary ships. It's supposed to be a history recreation. They didn't have ships with EE Doc Smith's Inertialess Drive Generators.

MnemonicSyntax
12-08-2013, 02:00 AM
My ship is 100% upgraded and the double Man-O-Wars are the only ones that are kicking my *** because I take the first one down and then the second one goes faster than a speedboat. I mean WTF.... this isn't fun. There are no tactics. You just just run down because your ship (which SHOULD be way faster than the Man-O-BORE) feels like it has about 100 anvils strapped to it in comparison.

I just have no idea why they did that. Other than they wanted to make them a ***** and couldn't get the game to behave intelligently.

This is the last time I will buy a Ubisoft game on pre-order. I will just get it second hand in future. The decision to make the slow tanks into speedboats has to be the lamest decision out there and whoever thought this was "fun" needs to go back to school. Fun is where the game is enjoyable. THIS MOST SURELY IS NOT!

The spinning on the spot I will let go... but FOR GODS SAKE REDUCE THE ACCELERATION OF THE LEGENDARY SHIPS. It's the acceleration that is what takes a good boss encounter and makes it stupid. Might as well give Edward laser pistols and a Jeep for running around the islands.

Edit: Ubisoft just need to realise that a big ship has a lot of mass slowing the acceleration. THAT IS ALL... The speed is crazy too but it's the way they can stop, spin then shoot off at top speed again. I don't know if it is a glitch or not but when you take the one ManOwar down the other goes turbo charged and it is that excessive speed that makes it hard because it just ignores the fire barrels and just charges right through them as if they aren't even there and doesn't do any damage.

Or you could be smarter than the ship and realize that for that particular battle, you have to do a war of attrition on both Man O' Wars and whittle them both down to next to nothing before taking one out.

Kagurra
12-08-2013, 02:04 AM
You complain way too much. If you want to ships to slow down, hit them with chain shot.

ze_topazio
12-08-2013, 02:06 AM
The legendary ships just need you to use some tactics and be patient, don't blame Ubisoft for your inability, this battles were design to be hard and not something to please the typical "look how badass i am for beating this easy task" guy.

D.I.D.
12-08-2013, 03:03 AM
My ship is 100% upgraded and the double Man-O-Wars are the only ones that are kicking my *** because I take the first one down and then the second one goes faster than a speedboat. I mean WTF.... this isn't fun. There are no tactics. You just just run down because your ship (which SHOULD be way faster than the Man-O-BORE) feels like it has about 100 anvils strapped to it in comparison.

Ah, I suspected as much, but that confirms it - this isn't about sailing, and you're just sore that you can't beat these ships.

Well, the rest of us didn't beat them through luck. It does require refining your strategy, and you will die in the process. It's fun for a lot of us, maybe most of us.

Some things that might help you: heavy shot is deployed from the side cannons by shooting without aiming, just with positioning your broadsides. It's devastating. Diagonal movement towards your opponent is almost always preferable to the basic approaches, and a snaking diagonal is often the best way to go (full sail, stop sail, twist, full sail). Pay attention to the particular weaknesses of your opponent: La Dama Negra can only be beaten through attacks to the extreme rear (lit up by the lanterns). Don't underestimate chain shot just because you spent the least time developing it and it looks weak, as it can be surprisingly effective.

beantownkid10
12-08-2013, 03:24 AM
Or you could be smarter than the ship and realize that for that particular battle, you have to do a war of attrition on both Man O' Wars and whittle them both down to next to nothing before taking one out.

Ding, ding, ding we have a winner. Took we a while to figure out the strategy for all the ships.

I actually really enjoyed battling La Dama Negra because it took me so long to realize the sides were invulnerable aand I enjoyed the fact that I couldn't just upgrade my ship 100% and automatically beat the ship. It made it more fun and challenging.

luckyto
12-08-2013, 05:10 AM
This a videogame, for entertainment purposes some things are exaggerated, nobody wants to spend an entire day fighting a ship, waiting for the right wind and moving slower than a snail..

The only response needed for this thread.

Kagurra
12-08-2013, 06:48 AM
I just rammed the black ship, heavy shot it, and focused it down real fast by instantly getting behind it and ramming it in the butt over and over, then the white one was kinda difficult but not that bad. Ram it in the butt over and over if you can get behind it.

LoyalACFan
12-08-2013, 09:27 AM
There's no way in hell they could make this kind of game anywhere CLOSE to realistic. Talking ONLY about the naval content, realism would mean no significant upgrades, having to constantly change tack based on the wind, firing cannons only once every minute or so, and sailing from Kingston to Havana would take weeks.

ace3001
12-08-2013, 09:37 AM
That kind of thing would've made the game a chore for people who're not familiar with sailing, who are most probably the majority of people who play Assassin's Creed. We don't want to play Sailing Simulator 2013. We want to play a fun game.

poptartz20
12-08-2013, 10:12 AM
Ah... so you're a complainer are you? Well first thing.. you do know you are playing a game right? So you need to get over some sh*t pretty quickly unless you do this to everything? Then if you do you need to get a life, there are people starving in the world and you complain about wind in a game. Lol!

I am a person who is currently enjoying the game, I don't care so much about the "accurate" points of sailing, as I'm sure most people aren't either because they are having FUN which is what a game should be. As far as Ubisoft goes for detailing things in their games I'm pretty sure they didn't just get some random man on the docks and ask him how to sail. :| they put research into EVERYTHING. including speech and spelling of the time, along with everything else.

pirate1802
12-08-2013, 02:33 PM
^lawl that reply has me rolling xD

Megas_Doux
12-08-2013, 03:09 PM
In the new "AC should have hire series":

AC I: kinesiologist !!!!!!!! Parkour the way Assassins do at that speed is unhuman, but the original AC just crosses the line, imagine to do all that stuff without having a finger, his ligaments should have been utterly torn by the third sequence!!!!!

AC2/ACB should have hire an aeronautical engineer or a physicist!!!!!!!!! Leonardo´s flying machine just CANNOT glide, let alone fly. I mean the lift effect that a mere fire pile would produce is pretty small.......

ACR: Chemist or a Chemical engineering! Although the greek fire is well done, some of the bombs are just too unrealistic, any scientist would tell you that crafting a bomb is a "work of art" so to speak, that takes time, and no 30 second like Ezio does. Plus doing parkour with such unstable materials is too risky.

Kagurra
12-08-2013, 07:05 PM
I notice OP hasn't said anything else on this thread...

Kagurra
12-08-2013, 07:07 PM
ACR: Chemist or a Chemical engineering! Although the greek fire is well done, some of the bombs are just too unrealistic, any scientist would tell you that crafting a bomb is a "work of art" so to speak, that takes time, and no 30 second like Ezio does. Plus doing parkour with such unstable materials is too risky.

Lol. You forgot to mention that a small piece of metal in shape of a tiny hook attached to a bracer by another small piece of metal couldn't support a full grown man's weight hanging on a ledge.

STDlyMcStudpants
12-08-2013, 08:28 PM
My ship is 100% upgraded and the double Man-O-Wars are the only ones that are kicking my *** because I take the first one down and then the second one goes faster than a speedboat. I mean WTF.... this isn't fun. There are no tactics. You just just run down because your ship (which SHOULD be way faster than the Man-O-BORE) feels like it has about 100 anvils strapped to it in comparison.

I just have no idea why they did that. Other than they wanted to make them a ***** and couldn't get the game to behave intelligently.

This is the last time I will buy a Ubisoft game on pre-order. I will just get it second hand in future. The decision to make the slow tanks into speedboats has to be the lamest decision out there and whoever thought this was "fun" needs to go back to school. Fun is where the game is enjoyable. THIS MOST SURELY IS NOT!

The spinning on the spot I will let go... but FOR GODS SAKE REDUCE THE ACCELERATION OF THE LEGENDARY SHIPS. It's the acceleration that is what takes a good boss encounter and makes it stupid. Might as well give Edward laser pistols and a Jeep for running around the islands.

Edit: Ubisoft just need to realise that a big ship has a lot of mass slowing the acceleration. THAT IS ALL... The speed is crazy too but it's the way they can stop, spin then shoot off at top speed again. I don't know if it is a glitch or not but when you take the one ManOwar down the other goes turbo charged and it is that excessive speed that makes it hard because it just ignores the fire barrels and just charges right through them as if they aren't even there and doesn't do any damage.

Really? Those were the first legendary ships i beat...IMO they are the easiest (still have 2 to go)
They were like taking on 4 normal man o wars at once but with half the cannons...meaning they werent damage sponges like the a hole in the bottom left corner hahah

poptartz20
12-08-2013, 08:44 PM
^lawl that reply has me rolling xD

Glad I could bring a smile! :D

flamesium
12-09-2013, 01:21 AM
It's arcade combat with ships, not a realistic naval combat simulator. The game you're describing wouldn only appeal to a niche audience.

The Legendary ships are just optional encounters designed like boss fights, and they aren't even especially difficult boss fights. If you're fully upgraded you should be able to beat them without too much trouble in a few attempts.

Landruner
12-09-2013, 02:34 AM
Yeah, this is a game. Realism won't work for the majority of it, like taking one or two bullet shots and you're dead, or a stamina system, or a weight system... it's not that sort of game.

You are right, this is a game and realism won't work,(imaging the jackdaw taking one or two hours for boarding a ship it would have been a pain of realism) however; the devs made a point to drop some interesting concepts and ideas because they were not realistic enough, so sometimes it is a bit enraging that they dropped interesting stuff because of the lack of realism according to them, but they accepted some unrealistic things for some others...I agree with the OP the legendary ships were cool but needed more work in the battle scenarios.

YeshPil
01-08-2014, 11:46 AM
Unfortunately, AC4 is a videogame for entertainment purposes only, which means everything is not realistic. If you wanted realistic naval combat, you should find a simulator with naval combat and engines that simulate wind, waves, cannonade, weight of ships etc. I digress the fact that there isn't very good naval combat sims featuring 17th century ships. AC4 is as much as you can get for naval combat. I too have been looking for a good naval combat game featuring 17th century vessels, where you can actually use real time strategy and naval tactics and maneuvers. i tried doing this in AC4; didn't really work and I ended up foundering to Davy Jones' Locker.

DinoSteve1
01-08-2014, 11:50 AM
What would a sailor know about making video games.

YeshPil
01-08-2014, 12:05 PM
By the way, one of the gaming sites asked AC4's gaming director Ashraf Ismail if wind will play an important factor in AC4. He had replied that they had tried creating realistic wind i.e. the Jackdaw would get caught in irons if sailing into the wind and perform tacking or jibing. The devs found out the game got really boring and less fun, and would hinder the gameplay and combat. They decided to make wind just a sailing booster, so the player would not have to tack, or go into broach reach, etc you know the rest.

There are some physics incorporated in the game. You would find that the Jackdaw can turn faster when in half-sail, than full sail, implying that there is inertia.

AC4 isn't a simulator because Edward doesn't tire out when free running. If that was the case in all AC's it would suck and nobody would have played it.

LeVoyageur07
01-08-2014, 08:07 PM
Ubisoft, please remove leaps of faith from the game.
They are not realistic in real life.

luv10man
01-08-2014, 08:26 PM
Ubisoft, please remove leaps of faith from the game.
They are not realistic in real life.

Sure they are...try it sometime! Lmao

Hans684
01-08-2014, 08:29 PM
Ubisoft, please remove leaps of faith from the game.
They are not realistic in real life.

Thay are, but not the end result.