View Full Version : Broken implementation of Vsync / poor pc port

11-28-2013, 10:18 AM
Hi all,

I feel like this game's implementation of v-sync is simply broken. This should warrant a comment from Ubisoft, has there been one made? Is a patch meant to be on the horizon?

With my system

i52570k @3.4ghz
16gb ram @ 1866mhz
780 TI (Evga SC edition)

I get like 40 -55 fps using vsync in the game, with d3doverrider this shoots up to 60 in most areas. I feel like there's so much left to optimise here.

I realise there could be some CPU bottlenecking going on but I feel like the cpu usage isn't *that* high when in game.

Anyoone else disappointed with this games performance on a 780TI, BF4 etc.. runs at 70+ fps constantly.