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View Full Version : Disease and Exhaustion in Pacific Fighters



Gunner_361st
04-12-2004, 09:15 AM
Anyone who has read about the Pacific Theater knows the vast importance of island airbases in the Pacific, and how both sides struggled to destroy the enemy ones and reinforce their own.

It is also well known the rampant diseases that existed on many of these islands. Malaria, Dysentary, Fever... It was not a lovely place to be. Also add to that both Japanese and American night bombing that'd cause damage and keep lots of men up all night, it gave me an idea.

Modeling Disease and Exhaustion, as a difficulty option, of course, into Pacific Fighters! When activated, pilots who started at an island base would have a random chance, perhaps 20 or 30 percent, to suffer from the effects of exhaustion and disease. This could be expressed in various forms, like...

Blurry vision
Spots in Vision
Hallucinations (Object appears in sky... a few seconds later, disappears!)
Slight delay in control response.

This is all I can think of right now. I just think it'd be a neat idea and would add a lot of immersion to the game. If not possible, okay, but this would be a lovely topping on the cake that will be Pacific Fighters. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Major Gunner of the 361st vFG

P.S. - Tully, sig is almost done, sorry for the delay http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

Gunner_361st
04-12-2004, 09:15 AM
Anyone who has read about the Pacific Theater knows the vast importance of island airbases in the Pacific, and how both sides struggled to destroy the enemy ones and reinforce their own.

It is also well known the rampant diseases that existed on many of these islands. Malaria, Dysentary, Fever... It was not a lovely place to be. Also add to that both Japanese and American night bombing that'd cause damage and keep lots of men up all night, it gave me an idea.

Modeling Disease and Exhaustion, as a difficulty option, of course, into Pacific Fighters! When activated, pilots who started at an island base would have a random chance, perhaps 20 or 30 percent, to suffer from the effects of exhaustion and disease. This could be expressed in various forms, like...

Blurry vision
Spots in Vision
Hallucinations (Object appears in sky... a few seconds later, disappears!)
Slight delay in control response.

This is all I can think of right now. I just think it'd be a neat idea and would add a lot of immersion to the game. If not possible, okay, but this would be a lovely topping on the cake that will be Pacific Fighters. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Major Gunner of the 361st vFG

P.S. - Tully, sig is almost done, sorry for the delay http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

olaleier
04-12-2004, 09:38 AM
It's a flight sim, not a pilot sim! Errr, I mean germ sim!

http://ubbxforums.ubi.com/images/smiley/mockface.gif

==================================
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Gunner_361st
04-12-2004, 09:39 AM
Bump.

Remember also that standard medical recovery times were compromised by the urgency of the war and lack of experienced medical personnel in the South Pacific. I hope this idea catches on, if not, oh well. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

Chuck_Older
04-12-2004, 09:42 AM
The effects of disease, malnutrition, exhaustion, and despair weren't modelled in FB, so I would say this is a very low priority.

Blurry vision, spots, hallucinations...I'm not sure many players would want these things "modelled". Some players have bad vision to begin with. We're not really fighter pilots, remember http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Having a virtual pilot suffer the effects of his environment is taking a step toward what the PC world thinks of as an RPG. Personally, this is not something I wish to see happen in a flight sim.

CFS3 dabbles with that type of thing, and I wish instead of making a points system to get planes or better vision or higher G tolerance, they had concentrated on making a quality product.

*****************************
Get your car outta that gear ~ Clash

clint-ruin
04-12-2004, 10:26 AM
How would you simulate dysentery? A big hole in the bottom of the pilots seat for aerial bombardment?

http://users.bigpond.net.au/gwen/fb/leninkoba.jpg

LEXX_Luthor
04-12-2004, 10:33 AM
So this is what we get for Med sim?

Well that's very helpful Gunner_361st. Thanks a lot pal.

Bearcat99
04-12-2004, 11:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Blurry vision, spots, hallucinations...I'm not sure many players would want these things "modelled". Some players have bad vision to begin with. We're not really fighter pilots, remember http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

<HR></BLOCKQUOTE>

LMAO.. some guys already get these effects with thier rigs.....

I can see it now... a big brown puddle when you look down... and an occasional Bbbbwwpppptttt in the sound model...LMAO... http://ubbxforums.ubi.com/images/smiley/88.gif

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owlwatcher
04-12-2004, 11:52 AM
palm trees should be able to fall and kill you.
I read that falling Palm trees were real killers.

Penguin_PFF
04-12-2004, 01:36 PM
I can just see Oleg or Luthier doing research to include this feature. Anybody up for a trip to the third world? Or, "Hey, I need some info on what it's like to get Malaria, anybody who's had that experience please e-mail me details..."

Come on...

Capt._Tenneal
04-12-2004, 01:54 PM
Hmmm....

How is Luthier or Oleg going to model VD then ? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

tigerroach
04-12-2004, 01:55 PM
Gunner - if the sim is too easy for you you can have my old Logitech stick...

Ruy Horta
04-12-2004, 02:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunner_361st:
Anyone who has read about the Pacific Theater knows the vast importance of island airbases in the Pacific, and how both sides struggled to destroy the enemy ones and reinforce their own.<HR></BLOCKQUOTE>

If sims in general fail to model random (technical) failures, manufacturing standards and field conditions, why would you expect to them to include smilar pilot variables?

Come to think of it why not add variable strength and stamina? Your ability to pull Gs and maintain tough maneuvers? etc etc etc.

Personally I think that covering TECHNICAL variables would go long way, adding physical pilot variables would go a litle too far.

I ate my rice and sushi added with a natural borne tendency to resist germs... http://ubbxforums.ubi.com/images/smiley/crazy.gif

Ruy Horta

SuspectSquirrel
04-12-2004, 02:19 PM
[QUOTE]Originally posted by Gunner_361st:
"I hope this idea catches on, if not, oh well."

http://ubbxforums.ubi.com/images/smiley/10.gif "oh well"....

clint-ruin
04-12-2004, 02:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Penguin_PFF:
I can just see Oleg or Luthier doing research to include this feature. Anybody up for a trip to the third world? Or, "Hey, I need some info on what it's like to get Malaria, anybody who's had that experience please e-mail me details..."

<HR></BLOCKQUOTE>

If not for pacific fighters, then surely for Oleg and Luthiers next project, Concentration Camp Superchamp.

http://users.bigpond.net.au/gwen/fb/leninkoba.jpg

sugaki
04-12-2004, 04:03 PM
It's highly doubtful that this will be implemented, just because there are higher priorities to deal with, like putting all the major planes into the game.

It'd be annoying if they didn't have say a N1K1 Shidenkai, cus' they spent too much time modelling pilot hallucinations from Malaria.

Oleg n' team already have a big enough project to deal with now, with all the ground objects, AI, (and hopefully) changing the FM, authentic airfields, ships, etc etc.

No need to get on Gunner_361st's case though, geez.

LEXX_Luthor
04-12-2004, 04:30 PM
Drunk pilot modding too.

Chuck_Older
04-12-2004, 04:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Drunk pilot modding too.<HR></BLOCKQUOTE>

I already can do that

*****************************
Get your car outta that gear ~ Clash

Gunner_361st
04-12-2004, 04:54 PM
It was just an idea, gentlemen. I am all for things of higher priority being done first (more plane modeling and FM/DM tuning, objects being added, etc) and just suggested this as the idea came to me this morning.

I have no idea how much modeling something like this would take in terms of effort and time. Rhorta is right though, if random mechanical failure isn't modeled in for most airplanes, why model in random health issues in for pilots?

I'm all for more theaters being added like the med and the planes/types involved. I just think that as difficulty options random mechanical failure and random health issues would really add to the simulation of Pacific Fighters and any other sims that follow.

An early poster said this is an aircraft simulator, not a pilot simulator. Thats correct, but who buys the game and flies the simulated aircraft? Isn't the goal of simulators to be as realistic as possible?

If the time/effort is not available now, A-okay, but I sure hope it is someday.

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

olaleier
04-12-2004, 05:26 PM
What about modelling falling in love with the nurses? Your vision would get a pinkish hue, you could hear the whispers of love when you were in danger etc. Most realistic according to a movie a saw!

http://dyk1.homestead.com/files/TV445.jpg

http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif



(just poking fun Gunner, no ill will http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif )

==================================
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==================================
Marvin in hyperlobby

heywooood
04-12-2004, 06:17 PM
olaleier - http://ubbxforums.ubi.com/images/smiley/88.gif

this thread is making me ill nauseous and diseased.. what next, I ask you..

lets just go ahead and mod. in the poker games and hangovers.. the three day passes and parties.." umm my condom is way undermodeled oleg" you know I have to practice safe virtual sex don't I?...

I'm just yappin' now -so dont take offense.. but with all the rearm/refuel threads and naval ship manoevering etc.. when did the flying part take a back seat?.. this is a "flight sim" ..no?.. or did I miss THAT memo too.

[This message was edited by heywooood on Mon April 12 2004 at 05:25 PM.]

LEXX_Luthor
04-12-2004, 06:33 PM
Chuck_Older:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>LEXX_Luthor:<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Drunk pilot modding too.<HR></BLOCKQUOTE>I already can do that<HR></BLOCKQUOTE>Many simmers do NOT drink and may not be able to sim drunk pilots. Many simmers live in "dry" places where drinking or purchasing drink is illegal at least at certain times, so how can they legally sim drunk pilots? Oleg or Luthier must provide a Mod for this Feature.

Gunner_361st
04-12-2004, 08:39 PM
Hehe, good one olaleier. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif Humor is appreciated.

Planes and new theaters first of course, but things like this as a little bonus feature would be all the better. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

huggy87
04-12-2004, 08:48 PM
Chuck older,
Check your private topics.

sugaki
04-12-2004, 09:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by olaleier:
What about modelling falling in love with the nurses? Your vision would get a pinkish hue, you could hear the whispers of love when you were in danger etc. Most realistic according to a movie a saw!
<HR></BLOCKQUOTE>

That's absolutely hilarious, especially the whispering in ear part. They're not out to simulate Michael Bay's Pearl Harbor though, fortunately http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

luthier1
04-12-2004, 10:02 PM
Creating a nurse affair simulator is actually a dream of mine. Maybe after PF. I even got the working title already: "Oh by the way, did I mention I'm a fighter pilot?"

But then I imagine aminx's posts about the polycount in our 36D modeling I'm beginning to doubt whether it's even worth starting this.

http://www.il2center.com/PF.jpg

LEXX_Luthor
04-12-2004, 10:17 PM
But your AI wingman will steal your nurse.

Gunner_361st
04-12-2004, 10:21 PM
Just got another idea as I'm a bit exhausted myself right now.

Your vision blurring if your pilot stares in one direction for too long. Hehe.

Anyway Luthier, I see that you have seen the thread, I must ask, is there any chance of any of these ideas being modeled or is there just no time/man-power available?

I'm buying PF either way and look forward to it immensely. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

luthier1
04-12-2004, 10:23 PM
In the no-holds-barred sim as the OBTWDIMIMAFP you will be able to take revenge on your wingman in a variety of methods, from setting his toes on fire to sneaking into the records room and signing him up for an emergency castration.

Besides I am planning to model the lead character on myself, and thus the chances of the nurse leaving you for anybody will be very slim. Pure animal magnetism you know.

http://www.il2center.com/PF.jpg

luthier1
04-12-2004, 10:26 PM
And Gunner, sorry, none of this stuff will make it in. The ideas are nice, but there are so many other things that should be done before them and we don't even have time for them.

Random system failures, dynamic weather, etc etc etc - there are tons of features we don't have that will enhance the gameplay much more than your ideas. So if we do somehow find extra time to add more unexpected features into PF, there's a whole huge list of things we'd do before we got into sickness and exhaustion.

http://www.il2center.com/PF.jpg

Gunner_361st
04-12-2004, 10:29 PM
Understood completely Luthier. Dynamic weather, wow. Yeah, now that I think about it, that would certainly be a good feature for the Pacific, where quite a lot of aircraft and men were lost to sporadic squalls.

Hope it makes it in, time-willing. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Major Gunner of the 361st vFG

P.S. - Sig test.

http://home.comcast.net/~smconlon/wsb/media/245357/site1080.jpg

luthier1
04-12-2004, 10:33 PM
Just to make it clear, dynamic weather and random system failures, like many other features are currently NOT planned for PF. I simply mentioned them as examples of something we'd prefer to do before the ideas you're suggesting.

http://www.il2center.com/PF.jpg

Gunner_361st
04-12-2004, 10:41 PM
Oh, okay. Misread that, hehe, you can tell it is about time I get some rest. Thanks for verifying. http://ubbxforums.ubi.com/images/smiley/35.gif

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1080.jpg

PF_Talus
04-13-2004, 10:53 AM
Have you ever seen the effects of Beri-Beri? Look it up if you have the...well, you'll see.


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