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View Full Version : Possible solution for some balancing/semi-unique



mad_com
11-15-2013, 11:22 PM
So, I don't know if it's already suggested, but right now there is so much hate about rush decks, also a lot of people hate draw luck wins, stall decks and etc.

Well, from very start when I started to play (after Void Rising exp), I was suprised why you could put almost all cards x4 to deck. But for that time it was understandable because of low amount of different cards. Right now we have already 3 expansions, but there is so much auto includes, while a lot of cards is shoeboxed or used only by new players. Most meta decks uses same cards x4. This makes Crag hack to have almost every time DA in his hand at start, Ishuma always have relocate/ambush, stall decks boardwipe/stall card.

For me it makes game so boring to play, because deck building is pretty boring, because you put best cards x4 without much thinking, because they are so good.

So my suggestion would make some cards semi-unique. Right now we have unique x1 and normal cards x4. That makes too little space for balancing powerful cards. Semi-unique would make some cards x2 or x3. Right out of bat, let's say commons x4, uncommons x3, rares/epics x2. Of course it's not good solution, but just of example. Limiting amount of too powerful cards in deck opens more space for deck building, and lowers amount of those rush decks.

I would like, if people would discuss here without too much flame.

P.S. Siegfried, Kieran, Ammar, Wolf Captain - :D good job balance team

elite_Husky
11-15-2013, 11:41 PM
I cant discuss card balancing in this game without a flame. Leaving this topic now

LuziferXYZ
11-15-2013, 11:45 PM
I think it would go too far for uncommons x3, etc.
If some cards would get Semi-unique I think it wouldn't be bad. Maybe x2 in a deck.
I don't think that some cards are auto-includes because it depends on the deck you are playing.
But there are some strong cards which are helpful in too many decks.