View Full Version : How do you define a game series 'milked' and how do you define what AC is?

11-07-2013, 05:20 PM
Those two questions has gott me thinking what is your definition on how something is 'milked' and how do you define what is AC?

Since i asked, i'll tell you my views.

What i consider milked is not something the release dates deside, it is if they have released many games like.....http://no.wikipedia.org/wiki/Grand_Theft_Auto or http://en.wikipedia.org/wiki/Call_of_Duty both have/are 'milking' their series dry. The only diffrense is that GTA does not release yearly. Past 4 main games and i consider it 'milked' but that does not stop the story of either series to be interesting and if it is then the 'milked' is less relevant but still stands like http://en.wikipedia.org/wiki/Assassin's_Creed.
And i had interest in both series but they died away, no favorite GTA games(never byed myself, not getting GTA V) and my only favorite COD games is the Modern Warfare arc(not getting COD: Ghost) other that that those are 'milked' and dead to me but i still respect the makers and don't cry and complain without meaning: CONNOR IS AN *******/BLAND <---- meaningless it needs a why and a look at the actions/words of the charecter to justifi it.

What i consider AC is not viewed by many. I consider the concept of AC, AC. Not stealth only. Take away the historical part and make it only a stealth game than name it something likeAssassin's Creed Fallen Phoenix. Would a AC without history be AC to as long as there is stealth? Not to me and juging by the games what AC is fist and fore most history, TWCB(and everything related to them), modern day and the assassin/templar war. From what i have gathered http://www.ign.com/articles/2013/08/05/ubisoft-has-planned-the-end-of-assassins-creed (something for the other forum saying nothing is planned, and to the maker of it. You are wrong they have no story so far planned for Connor. http://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful (read/watch)
The way they put all concepts together semmes to be:

1. Modern Day: There has to be a reason to go to the time period and places, So why there and why?

Why there is the timperiod and place 2. History. When they have choosen place there why and who?

3. TWCB and the assassin/templar war. The assassin of that time period looking/finds something TWCB related that againg connects to modern day. A never ending sircle.
"Everything is connected, Connection is power"

Take away either of the 'core concept pillars' and it is not AC. Sure they have official 'core pillars': Navigation, Stealth And Combat but dose are made to change. Just look at AC then AC2 Then AC3 then AC4. And in Ubisoft's/Shaun's own words: "History is the study of change. Change is life. When things becomes static, it means they're dead."
The time period and place they choose desides it's Navigation, Stealth and Combat, thats how it changes and all AC games so far has stayed true to what AC is to me, if i only what typical stealth i play other games.

Now tell your view.