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Black_Widow9
10-29-2013, 06:37 AM
Hello Assassin's!

Please use this thread for single player gameplay feedback for Assassin's Creed IV: Black Flag.

DO NOT POST SPOILERS OF ANY KIND IN THIS THREAD!

This thread is for what you like and dislike about the game but do not go into details about the storyline.

Many players may get the game after release so again, DO NOT POST SPOILERS!!!

If you have any questions about Spoilers please look here:
*IMPORTANT* Please read SPOILER WARNING RULES! (http://forums.ubi.com/showthread.php/802067)



For any bugs please report them directly to Ubisoft Support (http://support.ubisoft.com/). We also have threads available to discuss them but they are not a replacement for Support.

Single player bugs? Please again report directly to Support and use this Thread.
AC IV: Black Flag - Single Player - Official Bugs/Issues Thread (http://forums.ubi.com/showthread.php/803787)

Multiplayer bugs? Please again report directly to Support and use this Thread.
AC IV: Black Flag - Multiplayer- Official Bugs/Issues Thread (http://forums.ubi.com/showthread.php/803789)

For Multiplayer feedback such as game modes, perks, etc, please post here-
AC IV: Black Flag - Multiplayer - GAMEPLAY Feedback *Possible-Spoilers* (http://forums.ubi.com/showthread.php/803795)



Anyone posting gameplay or story spoilers may have the post removed and face suspension - so please do not risk it!

What can you talk about?

Graphics, sound, variety, your enjoyment or lack of it! and many other things!


Anything as long as it does not risk the enjoyment of the game for others!

Remember your feedback will be read by the team, so please make sure your posts are concise, respectful and on point.


Thanks for taking time to post and your understanding on spoilers!!

Your AC Forum Team

pacmanate
10-29-2013, 10:24 AM
Mission Design is great in this! Only at the start of Sequence 3 but I've been rating missions 4 and 5 for everything but one so far. Hope it continues!

Graphics on current gen are really good.

I can see what Ash was talking about guard placement promoting stealth. I think this is the first time where I want to be sneaky too. More stealth assassinations have happened with Edward in 2 sequences than I have done with anyone before.

100% sync changes were a great addition. The fact that no red marker comes up when you fail something is great, most of the time I don't even know I failed stuff but its better than having the game break your immersion.

Ambient music, MY GOD. Totally unexpected style but very, VERY cool

pirate1802
10-29-2013, 11:11 AM
...and so it begins.

roostersrule2
10-29-2013, 11:24 AM
Holy crap I love the first stealthy mission, well the one with plants at night. Missions have been rather good save for a few filler missions but every game has thoughts, some make them awesome though like RDR and to a lesser extent AC4. As pac said you want to be more stealthy, it just happens.

The graphics are decent although some things were cut back from AC3 like some of the plants moving but it's ok. I've yet to encounter any bugs, then again I think my Xbox is the king of Xbox's it gets rid of bugs.

To be honest though Edward is a kind of weak character, I'm only at sequence 3 though.

Dutchman141
10-29-2013, 12:06 PM
I know I'm a casual gamer and not a hardcore fan although I do consider myself a fan of the AC series.

I've played all titles in the series but AC4 is best yet.
Graphics are more then satisfactory, Ash said that current gen would look good and it does in my opinion, the colors are more vibrant and alive and the sea looks awesome.

Cities are great for freerunning, a lot better then AC3 and you're more tempted to approach your targets in stealth, at least I am. The atmosphere at the different cities and smaller locations are good and diverse.

Naval battles are just way to cool and I just can't stop myself boarding another ship or two when I'm enroute to some mission, the boarding is plain awesome when going over the masts and thunder down on the enemie's deck.
The heavier ships can be a good challenge too.

I think AC4 is extremely diverse, there is so much to do, sometimes I just have to sit back and think about what I wanna do next. I think that adds a lot to the replayability.
I know I won't finish this game in under 80 hours that's for sure.

Personaly I like Edward, he grows in personality as the game progresses. He's more down to earth and less elite, Ubisoft said that Edward was gonna be a more middleclass person and he is, I realy like that.
The second main character "the Jackdaw" is fantastic in all aspects... period !!

I can only think of positive feedback at the moment, maybe because I've only had the game for a couple days now or maybe because I just think AC4 is THAT great.

I might go into detail at a later stage.
My two cents.

TOMatXL
10-29-2013, 12:51 PM
After 10 minutes in the game my first impression wasn't that great... I thought 'ok, more of the same, different color..' But after an hour I was really surprised in a positive way and I began to feel the difference with the previous titles.

Visuals are pretty good in cities and at sea but on the islands however... the foliage and overall environment textures are far worse than expected (given AC3) imo. (talking PS3 here)

Storywise, only some first few sequences through it, but already thumbs up ;-)

But the one thing I really dislike is the way Edward runs! OMG what's with the legs? Did they try to implement a typical sort of 'wooden leg' pirate style in his movement? Walking is ok, but when you start running, just before getting to sprint speed, his bow legs and outward pointing feet show up and he seems to struggle running with a limp (left leg). How on earth would you freerun with that?

ArabianFrost
10-29-2013, 01:51 PM
What do these animus fragments do? They didn't unlock any sort of secret files or any encrypted messages. Are they supposed to account for anything? I'm just collecting them on end without any use and it's getting a bit annoying.

lothario-da-be
10-29-2013, 04:27 PM
What do these animus fragments do? They didn't unlock any sort of secret files or any encrypted messages. Are they supposed to account for anything? I'm just collecting them on end without any use and it's getting a bit annoying.
This, the same with the manuscripts ( don't know if translated right). They said everything you collect was usefull but they don't seem to be used for anything.
Apart from that awesome game! * continious playing *

SenseHomunculus
10-29-2013, 04:33 PM
I think I've found a visual bug. I turned on eagle vision when I got close to an assassination contract target. He was in the courtyard of a building, obscured from the outside street. I turned off eagle vision, but several of the nearby guards remained glowing red and they also appeared through the surrounding buildings. I mean, I can see them walking around in the courtyard from the street on the other side of the building that should be obstructing them.

Overall, I am freaking loving this game. Have it using digital audio with surround and the music and sound mixing in general is UN-freaking-believable.

Mr_Shade
10-29-2013, 05:18 PM
I think I've found a visual bug. I turned on eagle vision when I got close to an assassination contract target. He was in the courtyard of a building, obscured from the outside street. I turned off eagle vision, but several of the nearby guards remained glowing red and they also appeared through the surrounding buildings. I mean, I can see them walking around in the courtyard from the street on the other side of the building that should be obstructing them.

Overall, I am freaking loving this game. Have it using digital audio with surround and the music and sound mixing in general is UN-freaking-believable.

Hi,

If you centre guards in the Eagle Vision - they will remain highlighted after you turn it off - this is a feature not a bug.

SenseHomunculus
10-29-2013, 06:06 PM
Ah, OK thanks! Just was a little disconcerting at first. I see now where it says you can "tag" them and they remain visible.

juliocds
10-30-2013, 03:24 AM
How was the first impression about the performance on PS3 version of the game, especially in high density areas? AC3 frame rates constantly drops at Boston and New York (sometimes unplayable) and I hope this isn't a problem anymore, because right now I'm looking forward to buy the PS3 version.
Thanks

scooper121s
10-30-2013, 03:31 AM
The Parkour in cities is a lot smoother that in AC III, as well as this, naval is just a blast! What was one of my least favorite features in AC III has become my favorite in ACIV.

AngryRaisin
10-30-2013, 05:14 AM
So far I find so many elements dumbed down and "easy". I don't know if that's because I'm now a fairly skilled player or if it's the game—scratching my head a bit.

I am playing on PS3 this time whereas the previous games I played on Xbox and things like kill streaks are just EASY. Is it the game, the PS3 or ????

Also finding stuff and side missions are just oh so easy it's almost a bummer. But then the bloody treasure maps are a total pain in the butt! LOL I got the first two no problem but the next two on the little islands I can't find for the life of me. You'd think they'd be even easier since the areas are so small and I have criss-crossed and walked a every step in the areas around the rocks and trees on the maps and no Dig icon.

The first nautical missions were also easy but now that I'm on Edward's stolen ship (what's it called again? J-something) I can't do sh*t. Is it because I have to upgrade it?

Overall will always be a loyal AC franchise fan and I have played a lot of hours today but I'm not in love like I was with the others. I want to be but I'm just not.

EllJim
10-30-2013, 10:09 AM
love the parkour now it's so much fun running over the city. However it's more twitchy in the forests, I find you have to run at a fallen tree base rather than climb on the side, or you simply jump off.

ladyleonhart
10-30-2013, 10:31 AM
I started playing ACIV yesterday, so I was too busy to come on the forums. ;)

Then, I would just like to say that my first impression is that:

It's so beautiful! ^_^

So, I just want to say "thank you" for all the effort that's been made in order to bring us ACIV! :D It really does show. :)

TOMatXL
10-30-2013, 11:00 AM
How was the first impression about the performance on PS3 version of the game, especially in high density areas? AC3 frame rates constantly drops at Boston and New York (sometimes unplayable) and I hope this isn't a problem anymore, because right now I'm looking forward to buy the PS3 version.
Thanks

I played all AC-games (but one) on xbox360. This time, I bought AC4 for PS3.
1) Because the oceans are a great part of the world and some reviews showed that on the PS3 version, the ocean waves and details look remarkably better (because of the cell arch. apparently), more realistic and more alive.
2) Because the exclusive PS3 content is Aveline (finally a female playable character in storymode!!!) ;)

But to answer your question:
I've been playing for about 4-5 hours now and I haven't really seen any annoying frame drops. Certainly not what would make the game unplayable.

dxsxhxcx
10-30-2013, 12:15 PM
I didn't play the game yet but there's something that has been annoying me since the promotional gameplay videos began to come out and after seeing some gameplay walkthroughs of the game this got even worse, the new eagle vision, tag our enemies and be able to see them through walls was really a bad idea, not only this break the immersion but it looks really ugly from an aesthetic point of view, and I don't need to say how easy this make the tailing missions (and if AC4 follows the same formula of the previous games, this make this kind of mission be a good portion of the game) and how it removes any kind of tension (what IMO is something essencial for stealth to be enjoyable) and makes stealth in general easier, (I'm sorry to say this and I hope this don't disqualify my feedback but) this appeal to the casual player on this franchise is starting to become ridiculous..


ways to improve Eagle Vision:

- want to keep the current tagging system? Fine, make it manual and only available when EV is active (it kinda makes more sense for me this way), or keep it the way it's now but make it manual (similar to the tagging system in Splinter Cell);

- I liked how you needed to identify the Den's captains in ACR, this should be applied to all relevant targets in the game, at its current state EV is too overpowered and automatic (basically press one button to win), IMO a little more work should be put in the hands of the players and ACR did this right on this case.


EDIT:

Just finished the game so here come more feedback:


- TUTORIALS - it sucks to be interrupted during a mission with those tutorial screens that fully stop the game, where's all that seamless you talked about? Certainly not here, make it as it was before showing us a little thumbnail with the tutorial and the option to press a button if we want to know more about it without interrupt us;
- REMOVE that awful "score" board after each mission, this makes the game look like an arcade game divided by stages that aren't connected to each other what breaks the immersion, make this info available on the pause menu for those who care;
- ADD (much) more people on the street (walking and static) to make the tailing missions and the whole concept of social stealth more believable;
- ADD an actual modern day protagonist like Desmond was and fix the damn story;
- we should have more missions with disguises, not tailing missions but infiltration missions like a party or something like that;
- Make that movement Rosa taught Ezio in AC2 manual again;
- dual wielding is starting to get old, the same applies to double hidden blades, it would be nice to have an Assassin with only one hidden blade again and a character that isn't conveniently ambidextrous (make the second hidden blade available via OPTIONAL side missions for those who want it and if possible warn the player he'll be getting a new weapon/tool before he begins the mission if you won't give us the option to remove it);
- ADD more benches (not because they make the tailing mission easier but because they add a lot of immersion to the concept of social stealth);
- land combat continue easy as hell, needless to say this need to be improved (make the enemies attack faster, do more damage, fight back);
- I'm OK with a little variety of weapons but Daggers need to come back;
- while AC4 has tons of activities, I felt some of them lacked a proper story to support them, it would be nice to have a deeper story (with cutscenes and interaction with other NPCs related or preferably not with the Assassin vs Templar war) attached to them (especially the ones that have to do with interesting artifacts like the mayan stones);
- bring back Tombs (if possible with more than an outfit behind them, see above);
- stay out of combat to win $500 isn't a proper incentive to play stealthy;
- make any kind of armor obtained through the main story (and side missions) removable or at least give us the original outfits;
- make any kind of weapon obtained through the main story (and side missions) removable;
- what's the point in have an AWESOME cloak if you'll only be able to wear it with the original outfit?
- ON/OFF Hood option on the pause menu (for immersion sake);
- we need more puzzles!
- Make a (MUCH) better use of secondary characters like Adewale;

- ADD more variety to the tailing missions:


I believe it would be interesting if during these missions we had 2 "detection meters", the one we currently have that is dynamic and a static one that will raise as we get seen, how this would work:


We begin a tailing/eavesdrop mission with the static meter at zero, we follow our target and once we are spotted by them, instead of be desynchronized, our static meter begin to fill in (example: yellow detection = 2~5 points, red = 10~15 points, this values may vary depending of the action we choose to hide), at a certain point they could even mention how they think they are being followed and begin to look back more often (what would increase the challenge of the mission) to add realism to the mission, IF our static meter reach a certain level (let's say 50%), they begin to run to try to make whoever they think is following them lose their track, this action would happen during a limited time (let's say 15 seconds) where we need to run after them without lose their track and at the same time keep a secure distance to don't be fully recognized, after that they would go back to the previous state and the mission continues, but now they are more suspicious than ever, what means that if your static meter reach 100% only then we'll be desynchronized...

maybe instead of run after them we could lose their track and then a green area will appear where we'll need to find them again before a limited time run out (let's say 30 seconds);


a variation of this scenario could happen with low level targets (not necessarily main targets), let's assume we are following a random person that works for the templars and have the information we need, the structure of the mission will be the same as the above but if our static meter reach 100%, the target become fully aware of our presence and a fight begins, unfortunatelly in this case we'll need to kill him because we can't allow him to tell the templars about us, but what about the info we need? (these two scenarios will be completely random) In one situation this might be on paper, which means that once we beat up our target, he says that he has a letter or a map with the info we need, we finish him off and search his body and get what we need, in other situation, we need to make the target tell us what he/she knows, then a mini game will trigger where we need to make him tell us the truth, this could happen in two ways (completely random):

1. we are "teleported" to our hideout to extract the information, being able to choose what we believe to be the most efficient method (contextual animations using the environment and some punches) to make the target spill the truth (this may vary from target to target but we need to fight the correct combination to make the target speak without kill him);
2. we beat the hell of the target on the street and get what we need;

once we get what we need the mission is finished.


ps: For this to work, they need to get rid of the ability to see through walls because this would remove all the challenge...

TOMatXL
10-30-2013, 12:51 PM
I I don't need to say how easy this make the tailing missions (that if AC4 follows the same formula of the previous games, this make this kind of mission be a good portion of the game) and how it removes any kind of tension (what IMO is something essencial for stealth to be enjoyable) and to an extent creative thinking from stealth, (I'm sorry to say this and I hope this don't disqualify my feedback) but this appeal to the casual player on this franchise is already starting to become ridiculous..

Totally agree. Although I completely understand devs / publishers needing to reach an ever wider audience for lucrative reasons, the other side of the coin shows the fact that in order to do this, gameplay needs to be 'dumbed down' often that much that only qte's and single button mashing remains. People don't have to 'learn' how to play a game anymore. Good example in this one too: guards may not spot you, so instead of observing the environment and behavior, we let you see them trough walls.

Personally I really dislike the missions where you have to shadow and eavesdrop or where you have to move to a point without being seen because I'm not good at it, but then again I would rather change the difficulty level than being able to see through walls.

This kind of gameplay in general nowadays somehow creates a 'brainless' passive feeling to most type of games imo.

Same with freerunning... I do remember with Altair and first few Ezio's getting stomach aches when being too reckless high up afraid of falling down and die. But now, it's harder to get off a ledge than getting on it.

So yes, the way this is going (in general) isn't nice...

pacmanate
10-30-2013, 01:09 PM
This really bugs me.

Why is it when you go to a fort, your entire crew is already there fighting? It really breaks immersion, I went back to my ship at one fort and they were also there, but also fighting, it makes no sense. The crew should jump off ship and join you if the ship is close enough.

That is one thing I really do not like so far.

ProdiGurl
10-30-2013, 01:51 PM
I just picked my preorder up yesterday afternoon & only played 3%... I'm in the first main city now....
I'm loving Edward's character so far and the first city is AWESOME. I'm relieved that ambient music is back (at least so far).
The first mission was great and there's so much to do. I'll write more in depth when I've played longer but so far, I'm enjoying it and the new character.

pirate1802
10-30-2013, 04:25 PM
Its that time of the year again, when you see old fans return to the forums.. :)

Shahkulu101
10-30-2013, 04:29 PM
Loving it so far...stealth and guard A.I have been noticeably refined - although gunners do seem to irritate me, they're like hawks! Maybe it's a good thing though.

Only on sequence 3 - can't wait for my blowpipe, hope it comes soon.

luckyto
10-30-2013, 05:49 PM
Very early in the game (Sequence 4)

Pros

Story so far is really fresh and I like where it's going. Nice to see missions all line up right after each other within the time frame of the story versus the long gaps of years in AC3. Kenway is a better character than I thought. And the side characters interesting. Nice to see that the first focus of his character is on being a pirate.
The Assassin-Templar conflict comes back to the forefront and that's good
The Abstergo part of the game is brilliant. It's the perfect way to handle the modern-day.
Missions are much better designed and seem to have a nice mix. You are giving people freedom early and not tying their hand. But the real gems are the missions where you simply let the player go do this: ie INFILTRATE THIS LOCATION. Those are the best missions in an AC game in a long while.
Visually, it's just gorgeous. The cities, the jungle, the islands, the water. All of it.
Side content and collectibles are plentiful and engaging. Treasure maps, shanties, crew rescues, etc.
Stealth is much better, and parts of the game force it in the right way (by placing a deadly sniper overhead) rather than strict desynch rule. VERY VERY GOOD.
Naval is still good. Still getting used to it, but I do enjoy it.
Hunting and crafting seems to have more purpose
Music is good
******s are back! Everyone likes ******s.


Mixed

The cities are designed extremely well and have great variety. It's really a beautiful blend of styles. But where New York and Boston were 30% too big, these need to be about 25% bigger. They are too small. I'm going to know every inch before I even finish a third of the story. You went too far the other direction (making them smaller), but at least what is there, is really well designed. Havana very much reminds me of Florence in a good way.
Guard types. Where you introduced a sniper to force stealth (that's good), you made your axe guy randomly throw bombs out and it just breaks the flow up. It reminds me of how the Janissaries broke ACR's combat with their unblockable gunshots. You tried too hard to make it challenging, and it's just a mechanic that is best left out. The sniper alone would've worked and then kept AC3's archetypes, or god forbid, go back to AC1's type of enemies.


Cons

Combat has taken a step backward in my humble opinion. It's not as fluid as AC3 or as robust. It's almost gone back to where I have to start every engagement with a counter. This will be a topic of much debate on these forums for the next year. AC3's combat was it's saving grace IMO. I still play AC1 and AC3's combat. I know you tried to make it "harder" because some people claimed it was too easy, but you'd been better off to keep what you had. Most gamers I know found AC3 just right, but lacking a progression system. One reason that Arkham Asylum and Arkham City are such great games is that Rocksteady kept the combat system mostly intact with minor refinements. Ubisoft breaks their combat every other game because they overdo the changes. Black Flag's isn't bad, it's still fun - but it's a step backwards.
You've taken Eagle Sense too far. It's borderline obnoxious. The glowing yellow guys are too arcadey.
Sound effects are too arcadey. This started with AC3 and has just gotten worse. Bring back the grit that is AC1.
Every single thing shouldn't appear on the map. Don't tell me where chests are, make me search for them.

luckyto
10-30-2013, 05:56 PM
How was the first impression about the performance on PS3 version of the game, especially in high density areas? AC3 frame rates constantly drops at Boston and New York (sometimes unplayable) and I hope this isn't a problem anymore, because right now I'm looking forward to buy the PS3 version.
Thanks

On PS3, it's gorgeous. But, it's framerate dips just like AC3's did when going in and out of high profile or in some action sequence. But, the graphics and textures do seem more detailed than ACIV.

Farlander1991
10-30-2013, 06:23 PM
you made your axe guy randomly throw bombs out and it just breaks the flow up.

Not a new feature, Grenadiers/Axe people did the same thing in AC3 (hence the, well, name... Jagers also threw grenades).

AssassinHMS
10-30-2013, 06:37 PM
Only on sequence 3 - can't wait for my blowpipe, hope it comes soon.

Let's hope you never get tired of the same old blowpipe as it's more permanent than any of Edward's tattoos.

luckyto
10-30-2013, 06:39 PM
Not a new feature, Grenadiers/Axe people did the same thing in AC3 (hence the, well, name... Jagers also threw grenades).

That's bizarre. I've never had one throw a grenade ever, and I've clocked 100 hours or more in that game.

Farlander1991
10-30-2013, 07:10 PM
That's bizarre. I've never had one throw a grenade ever, and I've clocked 100 hours or more in that game.

They threw grenades at me quite a lot (though, ironically enough, Jagers throw grenades more often than them). Though, if I remember correctly it also depended on whether the Grenadier had the axe or the rifle equipped, I think those with axes who would stand at a distance (i.e. didn't engage Connor directly) would do it more often than those with rifles (the ones who had rifles equipped would shoot instead).

White24Room
10-30-2013, 08:06 PM
That was a wonderful game ! I didn't enjoy an AC like that since AC2. But there is something that annoy me:
-During the final words of our targets, there are no musics !! This is supposed to be an epic scene but without music it's really disappointing.. I want this soundtrack so much during these cinematics ...


http://www.youtube.com/watch?v=alxys3OHXXk

Kaschra
10-30-2013, 08:09 PM
How was the first impression about the performance on PS3 version of the game, especially in high density areas? AC3 frame rates constantly drops at Boston and New York (sometimes unplayable) and I hope this isn't a problem anymore, because right now I'm looking forward to buy the PS3 version.
Thanks
I'm playing on PS3, and when some people said the framerate is worse than AC3's, I was a bit concerned. AC3 was quite laggy in some parts of the game for me, especially the cities.
But no, AC4 is the complete opposite for me. It runs really smooth without lagging, even when a lot is going on.

monsterroc
10-30-2013, 08:18 PM
At first i didn't like the story due to the lack of assassins and templars and it having more to do with pirates but when it ended i really really liked it, and to be honest i think it's one of the best endings (not modern day) in the franchise and the whole story did bring a few tears to my eyes ;'). anyway what do you think so far ?

pepsi_ralle
10-30-2013, 09:03 PM
Just completed the mission where you recieve your blades, but i stopped because ive gotten SO annoyed by small laggs ALL the time when im sprinting...
Im playing on a ps3 never experienced lagg before on it - But today... normaly i play for several hours straight when i start a new game - im just getting so annoyed i dont feel like playing it... its not huge laggs its just enough for you to notice and having a hard time controlling when running around on the roofs or trying to chase people in alleys and around sharp corners.

from what i've tried so far the missions are pretty cool - but as previously stated i dont want to play a lagging game :S

PBC13
10-30-2013, 09:17 PM
Just playing the mission 'A Single Madman' and have noticed the edges of the screen have gone dark. Any reason why? It's very distracting and disorientating.

Otherwise, no problems with the game.

Assassin_M
10-30-2013, 09:27 PM
Sequence 4 so far and clocked in about 10 hours...the thing sticking out for me is the side missions. there's not a single side activity so far that lacks meat.

Will have a more detailed review when i'm done, but so far...Anyone remember Ashraf Ismail's wish of wanting us to be lost in the world? to have something to do every 5 minutes? That's fulfilled for me...one minute I'm trying to go to a mission, I find a convoy, I attack the ships protecting the convey, convey ships tries to escape, I chase it, storm ensues, I have to maneuver the waves and twisters, I finally manage to board the ship, kill everyone, plunder and be on my way....now..where was I going?

ladyleonhart
10-30-2013, 09:34 PM
Today, I replayed a mission differently and wow, I triggered a different objective! :D

I'm only on Sequence 3 though, and I want to take my time, of course. ;) So far, then, I love that different objectives can be triggered, stealth is great and ACIV's world is simply beautiful. :D I like the new crafting system. I also love the fact we can free-roam and take as long as we want and I've been busy collecting everything before moving on. :)

Regarding stealth, I have been able to play stealthily even without the blowpipe and the enemy AI regarding detection seems realistic so far. :) Having different enemy types is also great and it makes you think about the best way to approach each situation, especially if you want to fulfil a particular optional objective. ;)

I love how the blending has been incorporated and I feel like I can make Edward disappear in the crowd. ^_^

Maybe it's a bit early to say this, but... I think I have a new favourite AC game. :)

pacmanate
10-30-2013, 10:13 PM
Forts r 2 hard

Megas_Doux
10-30-2013, 10:24 PM
I ready like what I am reading!!!!!

Glad to see you are enjoying the game.

juliocds
10-30-2013, 10:28 PM
@scooper121s @TOMatXL @luckyto @Kaschra Thank you guys for the quick responses. I'm glad to hear that even with gorgeous graphics (much better than AC3 in my opinion after watching some videos) the game performs better or similar AC3. Here in Brazil the game will be avaiable only in November 15th. The PS4 here is almost $1850,00 LOL. So I think I'll be playing PS3 for a while.

Dutchman141
10-30-2013, 10:51 PM
Forts r 2 hard

Naah, just use some tactics and above all the Mortar.
What I do is to sail slow and aim my mortar, when the fort's red aim marker appears I steer clear or do a quick 180 and speed up to avoid.

zann91
10-30-2013, 10:54 PM
Just finished the game. At the ending, in a long while, a tear came out of my eye. Excellent job Ubisoft, you broke me down emotionally.

ladyleonhart
10-30-2013, 10:59 PM
Forts r 2 hard

Have you upgraded the Jackdaw yet...? Lol, I haven't tried attacking any forts yet, but frigates were impossible to beat before upgrading the Jackdaw. For some reason, it wouldn't even let me upgrade even though I had the money o_0 ... until, that is, I de-synched at sea a few times :p [Note: It wasn't because of prerequisites]. Anyway, I can't wait to take those frigates down tomorrow. ;)

Shahkulu101
10-30-2013, 11:06 PM
I'm officially addicted, clocked about 9 hours in 2 days when I was supposed to be studying for an exam... and I only just reached sequence 4!

Everything in the world is so addictive and full of quality - best first impressions for an AC yet. Let us see if that carries on, I have a creeping feeling I will be hailing ACIV as the best AC ever.

ACfan443
10-31-2013, 12:18 AM
...and guard A.I have been noticeably refined.

You cannot be serious, the AI is exceptionally dumb, virtually nonexistent at times. You can literally stand right in front of a guard in a restricted zone, walk into a bush (while he's still watching you) and he'll have no idea where you've gone, and most of the time won't even bother to investigate. In plain sight, I once ran into a bush while a guard standing just a couple of metres away saw me, and with his caveman intelligence shouted "Ah I've lost the bugger! Where could he have gone.." I choked on my drink.

ArabianFrost
10-31-2013, 12:24 AM
In the modern, there's this video that assesses the assassins. Ezio is repeatedly pronounced "Enzio". It seems like an intentional joke, but it makes my ears bleed.

Shahkulu101
10-31-2013, 12:27 AM
You cannot be serious, the AI is exceptionally dumb, virtually nonexistent at times. You can literally stand right in front of a guard in a restricted zone, walk into a bush (while he's still watching you) and he'll have no idea where you've gone, and most of the time won't even bother to investigate. In plain sight, I once ran into a bush while a guard standing just a couple of metres away saw me, and with his caveman intelligence shouted "Ah I've lost the bugger! Where could he have gone.." I choked on my drink.

It's an improvement from AC3 anyway. And virtually everytime they DO investigate and you have to deal with them.

At least we can have fun with it now as opposed to AC3 when guards were telepathic.

ACfan443
10-31-2013, 12:38 AM
It's an improvement from AC3 anyway. And virtually everytime they DO investigate and you have to deal with them. .

Hardly ever in my experience. And Investigate? You mean meander around a little and quickly go back to being stationary and useless. In AC3 where you had the three levels of notoriety, guards actually bothered pursuing you for while, the 'telepathy' was an unintentional flaw and only that's been fixed. The AI itself I feel is a downgrade from AC3.

ArabianFrost
10-31-2013, 12:40 AM
I honestly agree with Shahkulu. They may be dumber in the aspect of foliage cover ONLY, but otherwise, they are quite good when in normal conditions. To be honest, they're more enjoyable to toy with than AC3's AI, but the foliage rhing really needs to be fixed, cause it's way too jarring.

Shahkulu101
10-31-2013, 12:44 AM
Hardly ever in my experience. And Investigate? You mean meander around a little and quickly go back to being stationary and useless. In AC3 where you had the three levels of notoriety, guards actually bothered pursuing you for while, the 'telepathy' was an unintentional flaw and only that's been fixed. The AI itself I feel is a downgrade from AC3.

If they investigate when you're in foliage they spot you unless you kill them.

ACfan443
10-31-2013, 01:05 AM
I honestly agree with Shahkulu. They may be dumber in the aspect of foliage cover ONLY, but otherwise, they are quite good when in normal conditions. To be honest, they're more enjoyable to toy with than AC3's AI, but the foliage rhing really needs to be fixed, cause it's way too jarring.

It's not just foliage though, a lot of the times you can kill a guard while another one is watching a few metres away, and he'll remain largely unreactive (most notable on the plantations). AI glitch aside, guards with a clear line of sight in AC3 actually noticed and reacted to these actions.


If they investigate when you're in foliage they spot you unless you kill them.

In larger areas of foliage, guards can miss you easily. I've two guards come look for me, both ending their search fairly quickly. I personally feel they've only ironed out the glitches, and somehow even managed to make guards dumber. Have to admit though, the experience is significantly better now that a hundred of them don't magically hone in on your position.

AngryRaisin
10-31-2013, 05:02 AM
Ok, I am now in Sequence 5 and I would like to offer everyone a tip to not do what I did, which is I played the maps completely, clearing collectibles and side missions thoroughly in Havana and Nassau and that resulted in over 10 hours game play before I was even midway through Sequence 3. This made my game suck badly as the tutorials/abilities are worked into the story line all the way through Sequence 4. I kind of wish I had somehow known not to do that and to just play the main story line ( ! ) through Sequence 4. If I had done that I wouldn't have posted yesterday about not being in love with the game. I can see now how it would have made all the difference. Now I'm finally in love with it and having some real fun.

Thayin2012
10-31-2013, 05:42 AM
Hi. I just started sequence 3, and I'm absolutely addicted in a way that I've never felt before. This game makes me want to come back as soon as I turn off my Xbox. I love the way Assassination Contacts have some explanation unlike AC3. I also love the way that the game doesn't restrict you while you're in a mission, and still lets you free roam.

I just can't find out how to view optional objectives when I'm in a mission, because I'm usually trying to find a stealthy method to what I'm going to do as soon as the missions starts and I miss the displayed objectives. Any help?

AngryRaisin
10-31-2013, 05:49 AM
Press your start button and it will bring up the menu of everything and you can click on what your current missions are.

Thayin2012
10-31-2013, 06:10 AM
Hi. I just started sequence 3, and I'm absolutely addicted in a way that I've never felt before. This game makes me want to come back as soon as I turn off my Xbox. I love the way Assassination Contacts have some explanation unlike AC3. I also love the way that the game doesn't restrict you while you're in a mission, and still lets you free roam.

I just can't find out how to view optional objectives when I'm in a mission, because I'm usually trying to find a stealthy method to what I'm going to do as soon as the missions starts and I miss the displayed objectives. Any help?

quanykid
10-31-2013, 06:17 AM
Can somebody please help me I cannot play my assassins creed past the first sequence I took it to GameStop and got a new disk and the same thing keeps happening is there anything I can do please help

AngryRaisin
10-31-2013, 06:25 AM
Can somebody please help me I cannot play my assassins creed past the first sequence I took it to GameStop and got a new disk and the same thing keeps happening is there anything I can do please help

As with any technical issue you need to provide info as to what platform you are playing on and exactly what is happening. Saying "I can't play" doesn't provide any info. Also there is a Technical thread where you should be posting, not under general Gameplay.
http://forums.ubi.com/forumdisplay.php/189-AC-Community-Technical-Help-and-Advice-Forum

RazorMonkey
10-31-2013, 06:49 AM
Ambient music, MY GOD. Totally unexpected style but very, VERY cool


Thanks christ for that!! In AC3 it was sadly lacking, background music in AC2 helped make that game IMO. Dang I wish the courier man would hurry the fook up

quanykid
10-31-2013, 07:01 AM
I'm on 360 and thanks for the info

NightlordKrusnik
10-31-2013, 07:32 AM
Two things:
First, i found a bug (PS3) when if i activate Eagle Vision and use the pistol, it causes the sound to drop out on everything except the background music. No gunshots, no blade swooshes, nothing but music, until you fast travel or otherwise change areas (deck to cabin, finish boarding a ship, etc.)

Second, not a bug, but maybe put this in an update, or include in a DLC, make it so you can craft more than one dart at a time! Sucks having to craft each dart one at a time. Maybe not a critical thing, but would make gameplay that much smoother.

Beyond that, I've hardly stopped playing! Keep up the good work!

luckyto
10-31-2013, 03:30 PM
This game is awesome.

tkarenko
10-31-2013, 03:40 PM
When I load/reload the game or repawn from dying, Edward's hood is stuck in the "up" position instead of dynamically changing according to him being in a restricted zone or not.

Niemandszoon
10-31-2013, 05:42 PM
Hey,
Singel-player is great but their is some thing I don't like about it.
Nothing with the story but how you can upgrade your ship.
I don't like the ram always (It's ugly)
Can they do something to "de-upgrade" it?
Grtz

Assassin's Creed is the best game ever made!

tkarenko
10-31-2013, 06:56 PM
Something that I think should be fixed is that Edward's heath and the Jackdaw's health are tied together in the HUD options. In every AC game I turn the health meter off because its more intense and one less thing to look at. Since health is recovered easily or automatically in every game, I never need to know EXACTLY how much health I have. But the ship's health does not recovery automatically and is much easier to lose track of quickly. I can't believe there were two separate HUD options for this in AC3, but not here. In AC4 the "character icon" and "sails" are the same HUD element but have separate option, so why not health?

SquareToShoot
10-31-2013, 07:59 PM
Well, so far so good really. Nothing specific to comment on other than a specific negative, which is my only complaint so far.

Kenways Fleet. Why oh why did they make this so that it requires being signed in to XBL/PSN and the Ubisoft server? As far as I can tell it's for the ability to "play this mini game with friends so that the travel times take less time". Which in my opinion is utterly worthless. Quite why it wasn't done the same way as the previous games in the sending assassins missions with the time counting down as you play without the need to be signed into the ubisoft server I do not know. I wouldn't mind but it's the fact that you cannot access Kenways Fleet at all if you're not signed in to the Ubisoft server.It's just a mind boggling ludicrous decision to be quite honest for something like this minigame, which doesn't even involve any real actual gameplay. You just select the mission and send the ships. Same as you did with your assassins previously. I mean, why.... :confused::confused::mad:

pacmanate
10-31-2013, 08:43 PM
WHY WHY WHY

I swear when they made AC3 they said that they realised trees and rocks were obstacles so they changed that so you can climb them.

Thats great, so why is it absent in AC4? There are so many times climbing a rock would be quicker!

Layytez
10-31-2013, 08:46 PM
Exactly how I felt lol.

LoyalACFan
10-31-2013, 08:55 PM
I haven't really come across many scenarios in AC4 where it would be helpful, honestly.

That said, maybe they thought it would be pushing it for Edward to be a great rock climber when he wasn't brought up in a rural environment like Connor. Bit like how Haytham could only climb on buildings.

Wolfmeister1010
10-31-2013, 08:56 PM
My list of faults with AC3 was pretty high, but my list of faults with ACIV is very very small!! Do you guys agree with any of these faults?

1. Still very specific mission constraints

2. pistol sound effects are weak, want the sound effects from the end of the havana stealth demo. Where are they? Not on the spanish officer pistols! maybe they are there on next gen!?
http://www.youtube.com/watch?v=3-BolM9fWzM&safe=active

3. Can not put cloak on different color variations of default robes, such as pirate captain outfit and privateer outfit. If I equip those outfits and then a cloak, it reverts the robes underneath back to defualt colors. What if I want to be an all black bad *** pirate? I wonder if that is something they could "fix". What do you think? is that an unrealistic goal?

4. Nassau is kinda disapointing. City is good, but not as chaotic as they said it would be.

ladyleonhart
10-31-2013, 08:58 PM
I was surprised about the rock-climbing too, however, for me, everything else totally outweighs this little detail. ;)

pacmanate
10-31-2013, 08:59 PM
I haven't really come across many scenarios in AC4 where it would be helpful, honestly.

That said, maybe they thought it would be pushing it for Edward to be a great rock climber when he wasn't brought up in a rural environment like Connor. Bit like how Haytham could only climb on buildings.

Really? Loads of times when Im in the small community village type things I want to climb rocks. Loads in Kingston too. But maybe, even so, its a feature I would have liked staying it just for ease of navigation sake.

LoyalACFan
10-31-2013, 09:02 PM
Agree on everything except the outfits. I've got no issue with them the way they are, and if less colors = visible in all cutscenes, then so be it.

luckyto
10-31-2013, 09:14 PM
Honestly, I feel like optional mission objectives are exactly where they need to be for the first time ever. When I fail them, I don't feel like a loser. They are specific and challenging without being overly difficult.

And Nassau, I like Nassau a LOT more than I thought I would.

Jackdaw360
10-31-2013, 09:36 PM
There's nothing new in Black Flag, except for a blow pipe.

All the fighting is the same, all the weapons (less), and every other single feature. They need to work on the game a bit more, instead of rushing them. Whoever designs the maps then props to you! it's brilliant in every game. I think the graphics are the same as 3 if not worse.

I love Black Flag, it's amazing but the games of AC is the same every release. Why did they remove the hidden gun, dagger, tomohawk, throwing knives, bow and arrow, etc. and why were Ezio's outfits so well designed. Where all other Assassin's were plain, compared to his.

Tell me how many times this has happened. 'Tail the guard, use eagle vision to find the target, kill him'.

Think of something new, and redesign the movements.

ladyleonhart
10-31-2013, 09:51 PM
Really? Loads of times when Im in the small community village type things I want to climb rocks. Loads in Kingston too. But maybe, even so, its a feature I would have liked staying it just for ease of navigation sake.

I have to say that I did try and climb some rocks, but it wasn't difficult to find another way. Also, I think LoyalACFan has a point and they probably didn't want Edward to be good at everything. Then, I'm just really glad that they kept the tree climbing. :)

Edit: I was confused. :confused: I removed my post because I thought I posted it in the wrong thread. However, it seems like threads are being merged into this one... Well... so, I've just re-posted it here again.

SockIt2EmBigD
10-31-2013, 10:04 PM
What happened to the amazing stories that were told? I havent finished AC4 but I can see the way its going. When AC2 was coming out there was mystery behind the location of the story. Where are the Assassins? I miss feeling like an Assassin. AC3 your basically a bad a$$ Native American warrior, but your not really an assassin. AC4 your a pirate who's barely an assassin. Developers of AC 5 please go back and play AC2 and Revelations anf even The original. The gameplay is fun and I enjoy it but I truly miss the story from the older ACs . Ubidoft get back to your roots! Just to be clear I love this series to death.

ladyleonhart
10-31-2013, 10:14 PM
Oh, I have to say something about combat before I forget.

I was sceptical about the guns at first, before ACIV was released, and I thought I would avoid using them. However... I love being able to use four pistols with Edward. :D It just looks so cool and it's great if you're in a tight corner. ;) I have been using stealth on plantations and I always try to avoid being detected during any assassination contracts, but Edward's four-pistol trademark is perfect for ACIV. Lol, of course I don't think it would make sense in a different AC setting, but I'm loving it for ACIV and it's been great for all the ships I've been boarding. :D

Legendz54
10-31-2013, 11:42 PM
Best open world AC I have ever played while also making the assassin brotherhood more evident in the story, Now we know the origins of the kenway family now either go way back in time and give us someone new or go back to Connor and conclude his story even though I'm sure they already have the next game planned.

LoyalACFan
11-01-2013, 12:01 AM
There's nothing new in Black Flag, except for a blow pipe.

All the fighting is the same, all the weapons (less), and every other single feature. They need to work on the game a bit more, instead of rushing them. Whoever designs the maps then props to you! it's brilliant in every game. I think the graphics are the same as 3 if not worse.

I love Black Flag, it's amazing but the games of AC is the same every release. Why did they remove the hidden gun, dagger, tomohawk, throwing knives, bow and arrow, etc. and why were Ezio's outfits so well designed. Where all other Assassin's were plain, compared to his.

Tell me how many times this has happened. 'Tail the guard, use eagle vision to find the target, kill him'.

Think of something new, and redesign the movements.

-Whines about it always being the same
-Whines about them changing too much

SockIt2EmBigD
11-01-2013, 12:10 AM
What happened to the amazing stories that were told? I havent finished AC4 but I can see the way its going. When AC2 was coming out there was mystery behind the location of the story. Where are the Assassins? I miss feeling like an Assassin. AC3 your basically a bad a$$ Native American warrior, but your not really an assassin. AC4 your a pirate who's barely an assassin. Developers of AC 5 please go back and play AC2 and Revelations anf even The original. The gameplay is fun and I enjoy it but I truly miss the story from the older ACs . Ubidoft get back to your roots! Just to be clear I love this series to death.

LoyalACFan
11-01-2013, 12:14 AM
Ezio was less of an Assassin in AC2 than Edward is in AC4. he just put on his dad's clothes and went all stabby-stabby. Honestly though, does it even matter whether some old mentor guy says "you are an Assassin" if you have all the skills and you're basically already an Assassin without even having met the Brotherhood?

dxsxhxcx
11-01-2013, 12:27 AM
he who must not be named happened...

Voldemort

scooper121s
11-01-2013, 12:33 AM
Ezio wasn't even inducted into the brotherhood until near the end of ACII. And while Edward may not feel as much like an Assassin, the struggle between Assassin and Templar is greatly Accentuated

Hotrod_25
11-01-2013, 02:04 AM
I liked the AC series but was starting to get a little tired of it. I was really excited for ACIII because the American Revolution is my favorite era of history but was very disappointed in its execution. With Black Flag, I was intrigued but skeptical. After playing it for a while I have to say, I think it is the best in the series so far. There are a lot of things that I love about the game but I have 2 main critiques I would like to address. First of all, I have a satellite internet connection at my house due to the area I live in. This connection is not suitable for console gaming due to the slow upload speeds. Because of this, I know when I buy a game there will be parts of the game that I will not have access to (like multiplayer). I am fine with this and can live with it. What I don't understand is why the fleet and harpooning mini games require a connection. It seems like it was unnessessary to remove parts of the single player game to force people to connect to the net. I think this is wrong because people like me can't connect even though we want to. If there is some sort of ligitimate reason for this then maybe I would understand but as of now, I don't see it. If anyone knows the reason I would love to hear it.

The second thing is less of a complaint and more of a suggestion of what I would love to see should Ubisoft decide to make another pirate themed AC (which I hope they do). I would like to see more than the two cargo items (rum and sugar) that appear in this game. I would like to be able to buy the cargo from the ports as well as upgrades. It would be awsome if one port had a shortage of say "sugar" which would make it very expensive to buy if not unavailable but would pay top dollar for any you may have to sell. And another port may have an abundance of it so you can buy it cheap but they wont buy the sugar on your ship or if they do, they pay very little for it. That would introduce supply and demand into the in game economy and I think it would make a fun meta game making extra money as a privateer (buy low, sell high). Of course, I think it should be optional but I do think it should be an option.

I would also like it if you could sail with your fleet or call them in to help you when you face an opposing fleet or group of ships. I think it would be fun to be able to strategize your attack, like surrounding them or flanking them while drawing their fire with another ship. I think you should also be able to upgrade and name all the ships in your fleet along with choosing the captain for each ship.

Morivian
11-01-2013, 02:15 AM
I love the game so far.

Granted i've only finished Sequence 2 Mission 2, but it seems to have fixed my major issue with AC3 (lack of being able to reveal the entire map). And improved on some other stuff (like weapon changing, which was a chore in AC3).

It's a great game and i'm looking sort of forward to playing it...

Except i don't know if i'll be able to. Why? I can't walk in this game. AC has always been about walking for me, and now whenever i try to walk, Edward slides to the left edge of the screen and i can't see him, where i'm going or... anything really, just a very defocused moving view of wherever i am. I didn't notice this happen to Havana, and though it a stand in for the left out brilliant walk-and-talk feature from Revelations (why wasn't that in AC3 (IIRC) and this?). Only "fix" i can find so far is to go into high profile every 5-10 seconds.

I can't for the life of my understand why this is happening, if it's meant to be a "feature" or meant as incentive to sprint everywhere like a bull in a china shop. I don't really care either, i want it to stop, or be able to toggle an option to stop it, or something, it's breaking the experience for me ; _;


The other disappointment so far, is optional objectives being easy to not register, and having to dig them up in the menu, when they could easily be visible somewhere you have easy access (one button click or less) to.

bondboy_88
11-01-2013, 04:01 AM
I redeemed the blades of Toledo from uplay today but it's not available in the shops.
Is it only available after a certain sequence? I'm at 2 now.

GotFall
11-01-2013, 04:13 AM
There are a few kinks to be ironed out, but overall I find myself thoroughly enjoying the gameplay,

One thing that has frustrated me is that I find Edward rarely uses the rope to swing across when plundering a ship. I constantly go towards the rope, often sitting on it's perch waiting for when I'm closer to the ship, yet it seems to constantly either dive into the water or jump across to the ship rather than swing with the rope.

FPL TEMPLAR
11-01-2013, 06:28 AM
Let me set the tone. I bought BF4 and AC4 same day. I have logged more than 40 hrs so far into AC4 and 10 on BF4. This game has me hooked. I can't even do the main mission. I'm too busy sinking ships and being a pirate. I love the mechanics. They are a great update from AC3. AC3 wasn't even good enough to be called Assassin's Creed. But the naval portion of was good...enough. Now in AC4, you can tell UBISOFT was building to this from the very beginning of the series. You can see every mechanic they have ever used except the "BROTHERHOOD"/ally assassins in this game. I have actually started going for 100% completion. I replayed every mission so far and I'm only 23% complete. This will be the first AC I get 100% on. THANK YOU UBISOFT. Now gimme a SPLINTER CELL this good.

FPL TEMPLAR
11-01-2013, 06:29 AM
Just run up to the rope like you would a quick launcher in town.

FPL TEMPLAR
11-01-2013, 06:31 AM
Why are you always in High Profile? I walk the entire mission in LOW PROFILE. I never even run from attackers. I walk through mission in Low Profile while blending and hiding.

FPL TEMPLAR
11-01-2013, 06:34 AM
Fragments unlock challenges which unlock cheats. Cheats for in-game stuff. i have about 9 cheats unlocked. Manuscripts are just backstory for each island.

Legendz54
11-01-2013, 06:42 AM
There are a few kinks to be ironed out, but overall I find myself thoroughly enjoying the gameplay,

One thing that has frustrated me is that I find Edward rarely uses the rope to swing across when plundering a ship. I constantly go towards the rope, often sitting on it's perch waiting for when I'm closer to the ship, yet it seems to constantly either dive into the water or jump across to the ship rather than swing with the rope.

There is another rope above the ship that can take you longer distances just take the lift up on the ship and you should see it

RazorMonkey
11-01-2013, 09:59 AM
Just finished the game. At the ending, in a long while, a tear came out of my eye. Excellent job Ubisoft, you broke me down emotionally.

Lol wtf? Youve finished the story. Now go back and savory this masterpiece, its like youre skulling down very expensive Cognac =)

RazorMonkey
11-01-2013, 10:21 AM
There's nothing new in Black Flag, except for a blow pipe.

All the fighting is the same, all the weapons (less), and every other single feature. They need to work on the game a bit more, instead of rushing them. Whoever designs the maps then props to you! it's brilliant in every game. I think the graphics are the same as 3 if not worse.

I love Black Flag, it's amazing but the games of AC is the same every release. Why did they remove the hidden gun, dagger, tomohawk, throwing knives, bow and arrow, etc. and why were Ezio's outfits so well designed. Where all other Assassin's were plain, compared to his.

Tell me how many times this has happened. 'Tail the guard, use eagle vision to find the target, kill him'.

Think of something new, and redesign the movements. Dude srsly what the hell??

Tomahawk... bow and arrows!? are you serious? Its the Caribbean not the wild west.. and as far as the outfits go, Ezio was smack bang in the middle of the Italian renaissance, his dress was bound to be like that!! Juessh some of you guys are really harsh, but sorry man your post was sort of silly.

ZAMBIA449
11-01-2013, 11:21 AM
Thoughts of the game so far, i have just got to chapter 6, and so far for me, its GOTY, amazing what ubisoft have done on current gen.

The naval combat is great as is the harpooning - really did a great job there, would like to see more Random events on land though

Also What i would like to see would be some Blackbeard single player story DLC, where you could play as blackbeard and get to captain his flagship - the queens ann revenge, i think that would be some aewsome dlc what would add to an already great game.

hoju74
11-01-2013, 12:54 PM
I only played for 2-3 hours last night, but I loved just running around Havanna snatching up the collectibles. I have a feeling this game will keep me occupied for a very long time.

Lass4r
11-01-2013, 01:10 PM
Thoughts of the game so far, i have just got to chapter 6, and so far for me, its GOTY, amazing what ubisoft have done on current gen.

The naval combat is great as is the harpooning - really did a great job there, would like to see more Random events on land though

Also What i would like to see would be some Blackbeard single player story DLC, where you could play as blackbeard and get to captain his flagship - the queens ann revenge, i think that would be some aewsome dlc what would add to an already great game.
I think you´re gonna enjoy one mission specifically in Sequence 6 =)

chevypad
11-01-2013, 01:12 PM
The only gripe I have is figuring out what "saving" really means. I have often had my progress erased under two different scenarios.

1) I was on a naval mission (get notoriety up) trying to board a hunter and had boarded about 5 ships to get my notoriety up. Somehow (I felt like such a noob, not a played=every-game-in-series-addict) I got killed on the hunter boarding. And the game reset to before I'd boarded ANY ships. I mean, I love boarding. But that was annoying.

2) Quitting. Oh how I hate to quit. What progress will I lose? How many ships will I have not boarded? Where in this huge world will the game place me? It's annoying. On Wednesday I quit while I was on an island village, just exploring and all. Time to leave, saw save recently (at least when I jumped off the ship), guess I can quit. Turn game back on... and I'm at a familiar location - the last place I was at the end of the last mission (Nassau). Whuaaat?

The good bit about this quirky behavior is that I don't think I lose real progress (hard to tell since boats respawn), I just lose location. My plunderings are still there, my crafts/purchases, my money, and the location data is registered. Chests only open once. But when I quit on an island, I want to load on that island, not at Nassau behind the wheel of my ship.

Also, much like in AC:R, I now don't like taking down forts (dens there) because then things become too safe and it loads the WHOLE MAP. Really it's just that, I now have to save fort busting for until I've fully explored the area... at least it doesn't seem essential like it was in AC:R (master assassin only when den beaten). There's something about sailing up on a cove you found through your eye glass that is ruined by this dynamic.

luckyto
11-01-2013, 05:16 PM
Lol wtf? Youve finished the story. Now go back and savory this masterpiece, its like youre skulling down very expensive Cognac =)

LOL - Seriously. The game is that good. It deserves to be compared to expensive Cognac.

.....

I think I may come here every day and say what a kick *** game this is. I love it. I'm trying to reserve final judgement, but I absolutely love all the side missions (Forts, Contracts, Warehouses, Plantations, Treasure Chests, Shanties, Hunting, the works), the music, the world, it's just fantastic. It's occasionally buggy, but so what - I don't care - it's great 99% of the time.

Honestly - my only real complaints - combat has been dumbed down from AC3 and for the worse and that I still do not like that freerunning is one button. I know that AC3 did that, but it was a mistake then, but he seems even more glitchy this time around. It's created the only frustrating moments for me. Ubi should have never ditched the two button set of controls for walk, fast walk, jog and full sprint (R1 + X). The smoothness of controls was a hallmark that set AC well above even the best franchises, and you've lost your edge.

That said, those negatives do not outweigh the overwhelming positives with this game. I just can't wait to start playing again.

eifere
11-01-2013, 06:47 PM
BUG REPORT: I just saw one of my crew "floating" at the back of my ship while I'm taking down 10 Spanish ships.

MacSuperman22
11-01-2013, 09:28 PM
Dear Ubisoft,

I have been a Loyal fan. I am a fan of Assassin's creed and far cry series. Just Got Assassin's Creed 4 black flag and few days ago. It is a very beautiful game and very fun. But the main reason i am here is not because the glitches in combat or the social convoys and treasures not being shared while online for some reason these are just annoying but these are not the reasons i am here. the reasons i am here is because things like prior assassin's clothes only being online and also the kenway's fleet only being online. The Fleet missions are medoicre at best but a little extra kinda like the assassins contracts in the other ac series. This one only being online is a kick to ur own faces that u have made this content to not be intended for everyone to enjoy but also a kick to the players that can't enjoy it. Now for the Costumes... if u have enjoyed the other assassin's creeds then u get there costumes altair,ezio, and connor. wooohooo hell yeah power to the players. but heres the catch its only online and soon as u log off the content is gone till the next time u log on. This is just outrageous that u have done this. Dont forget at all this is all coming from a loyal fan. i know im not the only one to feel this way. Yes ubisoft has accomplished alot considering that this series is annual, and has been good. but ur mistakes are getting so more apparent to the audience with actions as these. Plz ubisoft fix these issues. dont forget ur fans

your loyal fan for the time being,

JB

isaiahb93
11-01-2013, 10:58 PM
The game itself is amazing however I am not a fan of the Hood Dynamics. I think the concept is cool but I still prefer the hood on most of the time. I like to feel like an assassin not a citizen.
I could totally be a fan if he put his hood up most of the time but what happens after I beat the game? No more hood? He only puts it up on missions and in restricted areas. Do restricted areas go away after you beat the game? The outfits on this game are epic but it kinda ruins it with the hood being down most of the time. Any solutions or hopes they will fix this?

Kagurra
11-01-2013, 11:40 PM
The game itself is amazing however I am not a fan of the Hood Dynamics. I think the concept is cool but I still prefer the hood on most of the time. I like to feel like an assassin not a citizen.
I could totally be a fan if he put his hood up most of the time but what happens after I beat the game? No more hood? He only puts it up on missions and in restricted areas. Do restricted areas go away after you beat the game? The outfits on this game are epic but it kinda ruins it with the hood being down most of the time. Any solutions or hopes they will fix this?

Same stupid issue that was in AC3. Most people want it up all the time, some people liked it down all the time. I'm *SO* surprised there isn't an area in the options menu dedicated to this after the AC3 debacles. It simply has to be "Hood up. Hood down. Dynamic hood.". Three options. That isn't so hard and will literally please everybody. Dynamic could be the default option. I for one would play with always on, but I don't have the game. (Waiting for next-gen)

Black_Widow9
11-02-2013, 12:24 AM
Please make sure that if you are experiencing a bug or issue that you do report it to Support.
Ubisoft Support Website (http://support.ubi.com/)

You can also post it here but please make sure you use the format provided.
http://forums.ubi.com/showthread.php/803787

Thank you so much everyone for your feedback so far. ;)

Assassin_M
11-02-2013, 12:26 AM
So this game is close to taking my spot of favorite AC from AC I :|

ladyleonhart
11-02-2013, 12:33 AM
So this game is close to taking my spot of favorite AC from AC I :|

ACIV is already my favourite! :D

I didn't think it was actually possible, but it has ticked all the right boxes for me! ^_^

It feels like it's just taken all the best parts from each game and improved them so much! :)

Assassin_M
11-02-2013, 12:42 AM
ACIV is already my favourite! :D

I didn't think it was actually possible, but it has ticked all the right boxes for me! ^_^

It feels like it's just taken all the best parts from each game and improved them so much! :)
I was just playing around Nassau and I was scaling that Fort facing the sea....there's about 3 ways to infiltrate...3 routes and they all have different paths and routes. I'm in love with the amount of choice this game has...it's not the best thing ever, but i'm glad they listened...heck, even the jungles have different routes and paths and the plantations are just AWESOME, although the guard AI is dumb :|

ArabianFrost
11-02-2013, 12:49 AM
I was just playing around Nassau and I was scaling that Fort facing the sea....there's about 3 ways to infiltrate...3 routes and they all have different paths and routes. I'm in love with the amount of choice this game has...it's not the best thing ever, but i'm glad they listened...heck, even the jungles have different routes and paths and the plantations are just AWESOME, although the guard AI is dumb :|

Ashraf Ismail's wrath be upon you, you didn't just possibly suggest this game might not be a manifestation of perfection.


Foliage reaction aside, I think the AI is quite fun to toy around with and a bit challenging too, especially with the snipers that have some really great sight apparently.

ladyleonhart
11-02-2013, 12:54 AM
I was just playing around Nassau and I was scaling that Fort facing the sea....there's about 3 ways to infiltrate...3 routes and they all have different paths and routes. I'm in love with the amount of choice this game has...it's not the best thing ever, but i'm glad they listened...heck, even the jungles have different routes and paths and the plantations are just AWESOME, although the guard AI is dumb :|

I love the choices too and I like that you can trigger different objectives. I love the free-roaming and there's so much to explore. :D Personally, I think they have improved the guard AI. Lol, you're obviously more difficult to please than me. :p Funny thing is, I don't think I can go back to ACIII because it will feel too restricted to me.

Also, ACIV just has such a different atmosphere, if you know what I mean. :)

gothpunkboy89
11-02-2013, 01:05 AM
Any chance to give use the ability to craft more then 1 dart at a time? Seems kind of stupid that you can only craft 1 dart at a time.

Assassin_M
11-02-2013, 01:23 AM
Ashraf Ismail's wrath be upon you, you didn't just possibly suggest this game might not be a manifestation of perfection.


Foliage reaction aside, I think the AI is quite fun to toy around with and a bit challenging too, especially with the snipers that have some really great sight apparently.
Come at me, Bro D:<

Oh yes, the Snipers added this little bit of extra challenge and strategy. You could use the darts to temporarily put them away and work on the ground, you can eliminate them from the rooftops entirely so you can work on the ground easier OR you can let all hell break lose with a berserk dart. It's pretty cool.


I love the choices too and I like that you can trigger different objectives. I love the free-roaming and there's so much to explore. :D Personally, I think they have improved the guard AI. Lol, you're obviously more difficult to please than me. :p Funny thing is, I don't think I can go back to ACIII because it will feel too restricted to me.

Also, ACIV just has such a different atmosphere, if you know what I mean. :)
I'm not THAT difficult to please xP I literally killed two soldiers in front of four other ones and not ONE batted an eye D: I was waiting for them to draw their swords, but nope :| Yeah, AC III's AI was psychic in places, but realistic in others...AC IV's however, I feel has been dumbed down a bit..I would'v liked some middle ground..a combination of what's in AC IV and AC III would'v sufficed., other than that. I love the game so far.

Yes, the music just gives it so much life. I never realized how much I missed those.

ladyleonhart
11-02-2013, 01:41 AM
I'm not THAT difficult to please xP I literally killed two soldiers in front of four other ones and not ONE batted an eye D: I was waiting for them to draw their swords, but nope :| Yeah, AC III's AI was psychic in places, but realistic in others...AC IV's however, I feel has been dumbed down a bit..I would'v liked some middle ground..a combination of what's in AC IV and AC III would'v sufficed., other than that. I love the game so far.

Yes, the music just gives it so much life. I never realized how much I missed those.

Lol, I was joking. ;)

Oh, I wasn't referring to ACIII's AI. I think ACIII will feel restrictive compared to the scale of ACIV and the things they've added. As for the AI, I still think it has improved. I really like that the map shows the direction your enemy's are facing too. It's been really useful when you want to play stealthily. :)

I definitely agree about the music! It's just amazing. :D

Assassin_M
11-02-2013, 01:48 AM
Lol, I was joking. ;)

Oh, I wasn't referring to ACIII's AI. I think ACIII will feel restrictive compared to the scale of ACIV and the things they've added. As for the AI, I still think it has improved. I really like that the map shows the direction your enemy's are facing too. It's been really useful when you want to play stealthily. :)

I definitely agree about the music! It's just amazing. :D
I know :p

Oh oh I understand, sorry for the confusion xD

YES, definitely. even thought it's a small addition, it's DEFINITELY an improvement. it REALLY helps when you can't tag enemies with eagle vision for example, so yes. great addition :D

ladyleonhart
11-02-2013, 01:57 AM
I know :p

Oh oh I understand, sorry for the confusion xD

YES, definitely. even thought it's a small addition, it's DEFINITELY an improvement. it REALLY helps when you can't tag enemies with eagle vision for example, so yes. great addition :D

:)

No problem. :) I probably wasn't very clear. :P

Oh, you've just reminded me... I thought Eagle Vision in ACIV would be something I wouldn't like and that I would avoid using it, but... I was wrong and it was really easy to get used to and I can understand why the developers chose to make it that way. :D

Lol, it just shows you can't judge anything at all, until you actually play it. ;)

Assassin_M
11-02-2013, 02:09 AM
:)

No problem. :) I probably wasn't very clear. :P

Oh, you've just reminded me... I thought Eagle Vision in ACIV would be something I wouldn't like and that I would avoid using it, but... I was wrong and it was really easy to get used to and I can understand why the developers chose to make it that way. :D

Lol, it just shows you can't judge anything at all, until you actually play it. ;)
Well, thanks for explaining then :P

I honestly never paid attention to it at all when they talked about it xD I thought it was going to be relegated yet again, but i'm glad I was wrong. It has a lot more uses now and it's actually helpful when you just want to survey an entire area from a safe spot.

Indeed.

Shahkulu101
11-02-2013, 02:46 AM
I love everything about this game - it's simply superb. And the sea shanties...dear God they're brilliant! Can't believe they included drunken sailor haha

The modern day is also pretty good - I'm enjoying listening to the memos from one particular character. ;)

deskp
11-02-2013, 02:50 AM
The way the hood works in this game is fantastic! everything about it from mission free roam and after the ending!

I did miss some "tomb" levels, you know those indoors priccne of persia-like levels.


And please please next time around, give us every outfit worn throughout the game to play with !

Kagurra
11-02-2013, 04:22 AM
The way the hood works in this game is fantastic! everything about it from mission free roam and after the ending!

I did miss some "tomb" levels, you know those indoors priccne of persia-like levels.


And please please next time around, give us every outfit worn throughout the game to play with !


I still really wish there was an option for it. But I don't know exactly how it works since I don't have the game.

Lonnie_Jackson
11-02-2013, 07:00 AM
Like someone said earlier there should just be an option in the menu. This would make everyone happy. I for one like the hood up even after I finish 100%, but to have that option would just make the game that much better for me.

Kagurra
11-02-2013, 07:16 AM
Like someone said earlier there should just be an option in the menu. This would make everyone happy. I for one like the hood up even after I finish 100%, but to have that option would just make the game that much better for me.

Yup, I still stand by that statement. They've totally ignored what happened with ac3. It just blows my mind.

AidenPixxel
11-02-2013, 12:06 PM
The game is great!!

The only problems that I would like to see fixed in a new patch are the sound effects.Sound gets out of sync a lot of times,death scenes have no sound effects or music.

And smth that should be good to add is separated hud for ship and Edward.(ex.health,puppeteer)

cazzy90
11-02-2013, 12:14 PM
I'm about 50% through the single player story and I still don't know how to steal enemies weapons or use mortars. I know they opened up the story to allow for a lot of free roam between missions and what not but they seem a little lacks on some basic tutorials. There's also an annoying glitch I've run into a few times. I sometimes lose data if I go exploring while a mission is in progress. This happened twice. The first time I was exploring an island on my way to the mission waypoint and opened a bunch of chests and then I noticed I did not have any of the money from that island. I went to the island for a mission a bit later and everything had been re-set (at least I didn't permanently miss out on that $3500 chest). Another time I was taking down a royal fleet ship and I came into contact with a fort. When I took down the ship inside the forts range I never received the 10,000 for it. This was sort of obnoxious. Other than that the voice acting for the game is superb. I wish they had not simplified naval combat so much and would have liked it if there was a ranking system for ships in your fleet rather than merely the 5 ship classes. The ship combat minigame in the fleet management menu is mildly amusing and adds a bit of fun to the assassin missions (or I should say pirate missions).

retrodevil
11-02-2013, 05:37 PM
I am loving the game so far.. I really can't put it down.

My only gripe is during boarding I have noticed Edward sometimes becomes unresponsive. Pressing attack or break guard don't have any affect and I can't counter incoming attacks. It usually fixes itself when I am attacked or start to run. I am guessing this problem has something to do with the amount of people on screen and maybe related to target locking, as if the game can't make up its mind who to attack.

Is anyone else noticing this. I am on PS3.

Other than that most of the new features are an improvement and overall the game is extremely fun.

Stelgend-
11-02-2013, 06:37 PM
Black Flag PS3; Anyone else experiencing spoken word sound loss during cut scene videos only? Had to turn subtitles on so I know what's going on, tried and tested all sound settings which are all as should be

rob.davies2014
11-02-2013, 06:37 PM
If Ubisoft do another AC game with naval I'd like to suggest adding a helmsman to the crew so that we have the option to walk around the ship as its sailed in real-time towards the destination.

jerry488
11-02-2013, 06:43 PM
Can you add more dlc's or packs's like going to new islands (Dominican republic and many more unadded island's that near to gulf of mexico, Caribbean sea and North Atlantic ocean) or ship's like Death Vessel Pack. :cool:

Anyway can't wait to buy black flag, i preorderd assassin creed 3 last mouth.This game going to be awsome (sorry for my bad typeing)

CockneyCharmer
11-02-2013, 06:46 PM
Very much loving AC IV right now

For me it feels like a blend of every AC game going right back to ACII in tone, feel and so many things to do both as Edward Kenway and "Abstergo Researcher".

Only gripe for me is the combat feels a little sluggish then previous games, the countering can be hit and miss once on board a ship you have boarded with Edward constantly wanting to put his swords away (Xbox 360) which is a little annoying.

But is it just my game or is there a real like of double counters during fights with multiple attackers? in ACIII they happened quite frequently and really added a cool visual substance to combat but no matter how many guards I tempt to surround me, I have hardly had a double counter opportunity?

Is that the same for anyone else?

jerry488
11-02-2013, 07:01 PM
Yup that happen to me on ACIII :confused:.

CornflakesR1337
11-02-2013, 07:26 PM
I'm trying to play a Sequence 5 mission that requires you to use the ship mortar, but I literally do not have access to it...I purchased the mortar upgrade fairly early on and I think because of this it glitched out and I just can't use it at all. I also found a Royal Convoy in the vicinity of this mission and after incapacitating the ship, mouth drooling at the prospect of 10000 reales, I pressed B (I'm playing on Xbox) to lower my ship's sails and prepare to board, but instead of doing that it just started the mission. This happened several times. So that was annoying as well :P

Other than that this is one of the best Assassin's Creeds in years. The sailing and ship combat is honestly my favorite part and a fresh addition to the series. I would just love if someone could tell me how to use the mortar so I can play this mission :P

P.S. I know this is a single player feedback thread, but can we all agree that naval combat multiplayer (with different customizable classes of ships and such) would be f**king awesome? Also incredibly hard to balance from a development standpoint. But a man can dream.

Derp edit: Left bumper is how you bring up the mortar spyglass. It would have been nice if the game could have told me this instead of me just mashing buttons until i found it out :P

Wolfmeister1010
11-02-2013, 08:34 PM
Do you think it would an unrealistic thing to ask for ubi to allow us to wear cloaks on different color versions of the default outfit? Like it would not work of the mayan outfit, only like the privateer and pirate captain outfits, because I want to be an all black ninja With the pirate cloak and privateer outfit but whenever I equip a cloak it reverts back to default outfit underneath. Would it be impossible for them to implement it now? I mean, they implemented a pretty big fort reset thing for a patch in FC3, so...

Are there any tech wizzes or anyone who would tell me why it would or would not be possible/realistic thing to ask for?


Also this is feedback/suggestion for any ubi person who sees this!:)


KEEP MAKING MA DREAAMMSS COME TROO

cazzy90
11-02-2013, 10:23 PM
I'm trying to play a Sequence 5 mission that requires you to use the ship mortar, but I literally do not have access to it...I purchased the mortar upgrade fairly early on and I think because of this it glitched out and I just can't use it at all. I also found a Royal Convoy in the vicinity of this mission and after incapacitating the ship, mouth drooling at the prospect of 10000 reales, I pressed B (I'm playing on Xbox) to lower my ship's sails and prepare to board, but instead of doing that it just started the mission. This happened several times. So that was annoying as well :P

Other than that this is one of the best Assassin's Creeds in years. The sailing and ship combat is honestly my favorite part and a fresh addition to the series. I would just love if someone could tell me how to use the mortar so I can play this mission :P

P.S. I know this is a single player feedback thread, but can we all agree that naval combat multiplayer (with different customizable classes of ships and such) would be f**king awesome? Also incredibly hard to balance from a development standpoint. But a man can dream.

Derp edit: Left bumper is how you bring up the mortar spyglass. It would have been nice if the game could have told me this instead of me just mashing buttons until i found it out :P

Yes, same thing happened to me. I was in a fight with a royal convoy in the PS3 version and I hit O and it started a fort takedown mission from the story mode. I continued to attack the ship before taking out the fort but it didn't award me any money. Apparently you can't receive any money or material from side activities while actively on missions. That's sort of lame.

They definitely should have included a mortar tutorial. I still have no idea how to use them and I'm almost done with the campaign. I guess I'll try all the bumpers and triggers on my playstation controller again... this is sort of a drag

ladyleonhart
11-02-2013, 11:01 PM
Still only on Sequence 4 but I love that there is so much to do. :) I have been busy exploring and purposely not completing the main story too quickly. ;)

Today, I rid a docked ship of its crew and I was thinking that surely I should be able to commandeer the ship. Nothing happened and I had even removed it's identification of who it belonged to. However, I boarded my ship and as I set sail, the other ship was mine. ;) Thank you, Ubisoft, you've thought of everything! :D

I just don't want it to end! :) I had my first experience of diving (without the particular piece of equipment) and... it was just like Liberation and just what I was hoping for. :D I really hope you will keep that in future titles. :)

ladyleonhart
11-03-2013, 12:32 AM
I encountered a glitch at Cape Bonavista. It was after I returned with the Jackdaw using fast travel. It was rather funny though. :p I left the ship to explore and when I got back to it, it was taking on water with part of the back of the ship submerged in water with the front of the ship up in the air. I still managed to get aboard the Jackdaw with Edward, but he did swim in the area that had taken water. Lol, so it was still realistic in a way. ;) The wheel wasn't submerged so Edward could still take the wheel. However, I just fast-travelled to make sure nothing else happened. :P Well, I thought I should mention it.

Oh, one other thing, I redeemed the code for the Trove of Mystery and I was surprised about Edward's bonus weapon. When I got it, the sword I had bought already and equipped was just so much better. Then, I can't say I will be using it. Well, it's a very minor thing and it doesn't bother me or affect me at all, since I love what I've played of ACIV so far. :D However, I think for those who pre-order just for additional items, maybe it would be better to make bonus weapons available earlier if it isn't very strong. Just a thought. :)

Altairian12
11-03-2013, 12:33 AM
I am playing the game on PS3 and for some reason there is no sound when I use my broadside cannons as if there is no audio file present or something. A fix would be greatly appreciated, thank you.

Legendz54
11-03-2013, 04:05 AM
Make modern day 3rd person again in the next one, It was cool finding all the secrets and stuff in this game but i can only handle it once, 3rd person modern day is a key part for the plot to advance further. If modern day turns into some 1st person walk around every game then thats just a big FU to the fans who love this story.

The whole history part of the game is top notch though.

stobbsy1
11-03-2013, 02:39 PM
Just my humble opinion of the game, as Ive just completed the story. I have played all the series of Assassins Creed and for the purpose of this opinion this was played on the PS3


pros

1. Love the new Sandbox game play as regards to the ships and ocean. You can explore the area at your leisure. Most games that I consider good have this sandbox element, such as the GTA series and RDR.

2. Length of game is better. It has took me nearly 6 days to complete, AC3 took me like 2 days. Feels like you are getting moneys worth and value for money. So many games these days can be finished in 1 or 2 days and it is refreshing these days that some games are taking longer. These games also seem to be the better thought of games (by gamers) such as the GTA series.




cons

1. Hate so much the controls for swimming underwater. Why couldn't you just have standard underwater swimming controls. I don't swim where I want to swim, and after playing so long other games with standard underwater controls this seem to hard because i'm trying to use the standard way of swimming. Standard controls are a button for swimming, left for left, right for right, forward pitch down and back pitch up. (like a plane controls). When I press back as if I want to rise, the character swims towards me. Please take note of the latest Tomb Raider game. I find swimming underwater so frustrating as my char never goes where I want it to go.

2. Free Running changes, hated it in AC3, hate it in AC4. Hate it always wanting to climb near by small walls when all you want to do is run down the street on the floor, Everytime I get to a nearby wall or obstacle, it want to jump on it. Please, Please for the next game go to more of an AC2 system, 1 button for normal running, another for climbing or free running.

Ideas for Improvement.

1. Multiple crafting of darts. So much a pain to click 10 times to make 10 darts. Why cant we just make 10 darts with 1 click?

2. I would of liked possibly to after capturing a ship to possibly be able to give that ship to a ship mate, and to make a fleet of my own instead of sending it to Kenways fleet. Doesn't have to be a big fleet maybe 1 or 2 ships. Basically so they can help you shoot other ships and defend against ships. The ability to upgrade Cannons and such on those ships.

3. Would of liked being able to possibly upgrade my ship to a Man o War. Maybe started off in a small boat and as you capture bigger boats you can take the bigger ship as your own.

4. Forts having more purpose. Having captured a fort it should be a base for the Pirates. A safe haven for them as much as a safe haven can be in such a situation. Pirate ships patrolling the seas and such that the fort controls. The ability to repair cannons and towers and maybe upgrade them.

5. Maybe a continuation of number 4, but the ability to make your home island a fortress. Maybe the ability to upgrade the Sea Wall area with Walls, Cannons and other defensive measures. Having bought the "free Sailor " upgrade, I still had to hire sailors for money....Is this free only on your home island?

6. Maybe the ability to upgrade armour, swords and pistols of your ship mates so they do more damage to enemy pirates when taking over another ship and so you lose less due to increased armour.

Revan67
11-03-2013, 04:38 PM
Hey Ubi,

I have played every Assassins Creed since the first one except liberation sadly cause I hate mobile gaming. And I have to say Black Flag is now my favorite one of the series, I love the naval combat, the music, the pirate shantys your crew sings. I rented AC4 on xbox 360 while I wait for my limited edition xbox one copy but I will probably end up having the game on 360 as well simply to round out my collection. I have so far sunk 2 of the legendary ships and finished the main story. You guys put together a fantastic game, thank you.

Though if I have to complain about anything I have to say im rather upset at you guys for not bringing over the Aveline DLC to xbox 360 and xbox one. Timed exclusive I can understand, but a permanent exclusive? That is never cool. I really hope this isn't some indication Assassins Creed Liberation HD wont be coming to xbox.

rob.davies2014
11-03-2013, 05:46 PM
I don't know if this is something that can be resolved in a patch but I think it looks strange when you dock and the ship just moves alongside the pier of its own accord. I think this would look a lot better if they had similar graphics to when boarding a ship and crewmen throw grappling hooks to the dock to pull the ship in.
It's also a bit weird how the crew seem to jump forward ahead of you when overtaking a fort. It would be better if we could see them leave the ship and run up with Edward.
On the whole I love the game. Thank you so much Ubi!

retrodevil
11-03-2013, 07:02 PM
Today, I rid a docked ship of its crew and I was thinking that surely I should be able to commandeer the ship. Nothing happened and I had even removed it's identification of who it belonged to. However, I boarded my ship and as I set sail, the other ship was mine. ;) Thank you, Ubisoft, you've thought of everything! :D



I did this the other day, I saw a Man of War docked near an island and my Jackdaw was not strong enough to take it on. But I wanted that ship. So I snuck aboard killed the crew then boarded the Jackdaw fully believing the crew would respawn but when I approached it there was no cannons firing and I boarded after simply destroying their flag.. It was a pretty epic moment :D

pirate1802
11-03-2013, 07:31 PM
Does the character's hairs still look like Lego pieces? (like they were in the trailers?)

Shahkulu101
11-03-2013, 07:35 PM
Does the character's hairs still look like Lego pieces? (like they were in the trailers?)

Not quite as bad, Vane's still looks kind of silly. Edwards is fine.

Megas_Doux
11-03-2013, 07:49 PM
I did this the other day, I saw a Man of War docked near an island and my Jackdaw was not strong enough to take it on. But I wanted that ship. So I snuck aboard killed the crew then boarded the Jackdaw fully believing the crew would respawn but when I approached it there was no cannons firing and I boarded after simply destroying their flag.. It was a pretty epic moment :D

Really????
That is pretty cool!!!!!!

Tyrhydion
11-03-2013, 07:53 PM
I'm so positive about this game, I absolutely love it. My favourite so far was AC2-Brotherhood. Let's see if AC4 can claim that title, but I got to play it through.

Graphically very well manufactured. I didn't expect that after AC III and Far Cry III were so poor graphically and I thought, okay, that was it with XBOX360 gaming, it won't get better. But it got a lot better! Thank you! Seems like AC IV was already elaborated on, when AC III wasn't out for sale yet.

Now that the weekend is over, I can't wait for this week to pass by to proceed in this beautiful adventure. I loved the beginning a lot, btw!

Ipell2007
11-03-2013, 08:59 PM
Das Spiel ist das beste AC aller Zeiten. Ich hoffe Ubi bietet uns noch weiter DLC's in dieser Welt. i need more advantures with Mary Read , Anne Bonny und Blackbeard

Tyrhydion
11-03-2013, 09:14 PM
Hallo, das ist doch kein deutsches Forum :D

TR1GGrHaPPyWoLf
11-04-2013, 03:47 AM
well i found a rather game breaking glitch ...after i was getting done with two things a underwater wreck and a assassin contract .i found a smugglers den that was underwater and i killed everyone, completed my assassin contract that was there and returned to my ship only to realize my weapons did not respawn on me after i took hold of the helm and ever since iv tried to go through the first missions trying to get back the weapons i had lot but no such luck help out here ?

LoyalACFan
11-04-2013, 04:12 AM
well i found a rather game breaking glitch ...after i was getting done with two things a underwater wreck and a assassin contract .i found a smugglers den that was underwater and i killed everyone, completed my assassin contract that was there and returned to my ship only to realize my weapons did not respawn on me after i took hold of the helm and ever since iv tried to go through the first missions trying to get back the weapons i had lot but no such luck help out here ?

Go to a store or your captain's quarters. They should be there.

Anyway, as for me, I adored the game... Except for these persistent audio glitches that are really bugging the hell out of me. My sword strokes only make a sound about half the time, and even then they're usually out of sync with the animation. The sound effect for picking up collectibles (specifically shanties) is delayed by four or five seconds. My broadside cannons randomly stop making noise sometimes. I dunno what the deal is or if this could be patched, but audio issues seem to be relatively prevalent based on Let's Play videos I've seen.

cazzy90
11-04-2013, 07:01 AM
Ideas for Improvement.

1. Multiple crafting of darts. So much a pan to click 10 times to make 10 darts. Why cant we just make 10 darts with 1 click?

2. I would of liked possibly to after capturing a ship to possibly be able to give that ship to a ship mate, and to make a fleet of my own instead of sending it to Kenways fleet. Doesn't have to be a big fleet maybe 1 or 2 ships. Basically so they can help you shoot other ships and defend against ships. The ability to upgrade Cannons and such on those ships.

3. Would of liked being able to possibly upgrade my ship to a Man o War. Maybe started off in a small boat and as you capture bigger boats you can take the bigger ship as your own.

4. Forts having more purpose. Having captured a fort it should be a base for the Pirates. A safe haven for them as much as a safe haven can be in such a situation. Pirate ships patrolling the seas and such that the fort controls. The ability to repair cannons and towers and maybe upgrade them.

5. Maybe a continuation of number 4, but the ability to make your home island a fortress. Maybe the ability to upgrade the Sea Wall area with Walls, Cannons and other defensive measures. Having bought the "free Sailor " upgrade, I still had to hire sailors for money....Is this free only on your home island?

6. Maybe the ability to upgrade armour, swords and pistols of your ship mates so they do more damage to enemy pirates when taking over another ship and so you lose less due to increased armour.

There was a really fun pirate game for the Xbox called Pirates of the Caribbean (originally Sea Dogs II) where you were able to capture up to three additional ships that would enter battles with you. It also allowed you to capture or purchase different ships to control as your own instead of being stuck with one ship. I would have liked to see a feature like that in this game as well. They sort of tricked us by advertising the "Black Ship" and "Kraken Ship" additional content when it turned out instead to just be new sail and wheel customizable options for the Jackdaw.

For a game so focused on naval combat I wish there had been more classes of ships or at least visual variations within each class instead of just 5 classes with one ship load out for each class. The Pirates of the Caribbean game (which was published by Ubisoft, ironically) had at least 10 ship classes. As much as Ubisoft promoted this Assassin's Creed as a primarily naval oriented game it seems like they really cheaped out on adding depth to that aspect. I'm enjoying it right now but I can see it getting very redundant soon, fighting the same five ships over and over again. And then even the boarding cutscene is exactly the same every time you board a ship (the names of ships repeat far too often too. I think I have at least 3 HMS Diamonds in my fleet right now). This is just laziness on the part of the creation team. As much positive hype as they are getting, I think the game could have been improved a lot by adding more depth to naval content.

The third thing I would have liked to have seen was a leveling up system for crew and ships in Kenway's fleet. As far as I'm aware, ships don't add rank upon completing missions the way assassins did in other games, yet ships do have levels (I've seen lv 4, lv 9 and lv 11 schooners) so it would have been possible, yet it seems the level of ships in your fleet stay static, so I guess you have to just try to capture ships of higher levels.

As far as crew, it seems a little hypocritical for Ubisoft to claim that the Jackdaw is comparable to the "Millennium Falcon" or the "USS Enterprise" yet not put any significance on the crew members who inhabit it with you. They are all just faceless cannon fodder. I was originally hoping that they would have replaced the assassin recruit training from AC2 with a crew member training where individual crew members could level up and become better at fighting and taking ships. Instead they just took the assassin recruitment feature out altogether. On top of that the crew feature as it's implemented in the game is heavily uncalibrated. Crew are supposed to be very important to taking ships yet I have never once been in danger of my crew meter going to zero. And then they replenish so fast after a battle that it's back up to full almost immediately, so it almost serves no purpose.

I am a huge fan of the Assassin's Creed franchise and do enjoy the game, but I was heavily disappointed by the lack of depth in what was supposed to be the games core mechanic.

plentybeef
11-04-2013, 07:35 AM
There's really too much to talk about, this game is massive. The ships, the land, the stalking, the fighting, the climbing, the story. And everything felt seperated and connected. I did have those wtf moments and said how could Edward do such a thing. But it was nice to have a stand in some new shoes. Ezio was played out and Conner didn't get enough play time. I like how Ac4 explained why Conner got the short end of the stick. And it's exactly true what they said. This game has enough reason to keep playing. I just got done playing on my friends xbox as I couldn't wait for my new console I have decided to take the plunge into the ps, plus I can't wait for 1886. I think it's called

I did run Into some issues but havnt decide if it's due to my play style or the game itself. Since I won't have much time with the game anymore it's ok. But these issues were small and not much to make a big fuss (Not jumping when I needed to; not releasing when I need to.) I mixed action with stealth. Saved the stealth for the missions and one or two plantations and the action for the ships. I love the details; the ships, the sea, the outfits, I even got a chance to meet two very beautiful assassins; one that was not in the main mission. Edward should have gotten a hunter outfit with a black jaguar hood. Or a white jaguar hood. There wasn't much to hunt on land, I missed the hunting. I hope the next one has hunting and skinning.

The story was a two part deal. Presently you work for abstergo, but secretly you are... And i like the twist at the ending. The whole hacking is what I have been wanting and it reminds me of watchdogs. Just in first person even one of the employees look like bones from watchdogs. I like to think I work for Abstergo now, but if I had to put my bid in, I would want the chance to see my history through my DNA.

Edit- I'd like to say sailing was amazing. I was capible of jack knifing the jackdaw super easy

jabulaniman
11-04-2013, 09:01 AM
I'm loving it so much. I knew I would ever since it was revealed as the naval part was my favorite thing in AC3.

And the game actually feels a bit more like AC2 and ACB, which I love. The vibrant colours and close built, irregular buildungs, perfect for free running.

The first thing I noticed was the stunning detail...of everything. The detail of the landscapes, foliage and towns. It's amazing.
The second thing I noticed was the sheer SIZE. The game is HUGE! And it keeps that detail throughout. Wow. Like, Havanah was freakin awesome, and then I went on the map thinking, hmm this town is pretty big..and then I zoomed out...and out... and out...

I love Edward. He's such a pleasant change after grumpy Connor. A cool, swashbuckling foul-mouthed yet friendly welsch badass. Love him. Oh, and his robe/armour is amazing. Best one yet.

There is so much to do and explore. Getting back to those classic dove Assassination Missions is great, booty hunting with treasure maps is fantastic. Shanties, manuscripts, all that, all great.

Sea battles, especially boarding, is an absolute blast. When you see gameplay demos, you're usually like "Well, they took like one of the highlights of the game, that probably doesn't happen often" in this case, NOPE. Zooming up onto the mast, then swinging onto the enemy ship to air assassinate, then to get up, whip out your guns and shoot 3 guys in a row, pew pew pew. Fun.

Combat and gameplay remains pretty much the same as AC3, that's good. Edwards can treejump, run-kill, hunt, all the cool new features from AC3. There's a lot of stealth, great!

The story has been really solid so far, and the characters are all great.

Also, as I mentioned, the game really went back to how it was in Ezio's time. The buildings, assassinations, synchronizations.

The carribean towns are so cool, from secret pirate coves to bustlings towns like Nassau or Havanah, and of course, extremely detailed.
And exploring the waters, and all the little islands, is awesome.

A big thing for me in games is also the music. I love film and video game music, and Assassin's Creed has a history of awesome soundtracks that have made it onto my iPod. Alas, AC4 does not disapoint. Rocking those pirate shanties all day long!

Also, a smaller thing: The loading screen and main menu design is superb, the best I have ever seen.

Well, that's my review. Favorite game in the series. No, favorite game of all time.

smokestak
11-04-2013, 09:21 AM
Dear Ubisoft,

Can I get a DLC with a big *** feathery ****in hat? I like to think I've been brash and ruthless enough to earn an ambiguously dandy cap.

Crouching.Tiger
11-04-2013, 02:15 PM
Love the game. Best pirate game since The Secret of Monkey Island™.
I think it's too early to say if it's the best Assassin's Creed game ever, I'd have to let it sink in for a while.
The modern day story feels rather lukewarm and not very interesting this time around, but it's not terrible either and it's such small portions that it never feels like a problem.

Pros:
Pretty much every gameplay mechanic, from boarding ships to hunting and diving (although it took me some time to dare going back underwater after being attacked by a shark, and then a nightmarish moray eel).
Sidequests and collectibles are actually something you want to finish because of the rewards (with the exception of Animus fragments, which seems rather pointless).
The world feels very alive, varied and atmospheric.
The sheer size and stuff to do is amazing. Pretty much every pirate fantasy you've ever had is possible to carry out.
Sound design, both voice acting, music and sound effects are great. Too bad there are some glitches in this area that subtracts from the auditive experience.
Great meeting all the famous pirates of the era (though some opportunities seems wasted, such as some rather grisly fates that Edward could easily have witnessed), and they all have distinct personalities and their own charm.

Cons:
Not much really, but it's so easy getting lost in the world and all the addictive side activities that I sometimes loose track of where in the story I am.
Not enough fancy hats and costumes for Edward. I often feel bad when I meet some of the more fabulous pirates. I'd also like to be able to single-wield swords whenever I like (and not just after disarming an enemy).

My main complaint, which sadly extends to very many modern games:
You shouldn't have to be connected to internet to be able to fully experience the game. That some costumes, weapons or other gameplay features are inaccessible unless you have an internet connection to your gaming console is just dumb and unnecessary, if not outright greedy and mean.

MIA SILENT
11-04-2013, 03:55 PM
I'm sad they didn't improve on the combat in AC4. In fact, it was worse than AC3's combat.

*Less verity In weaponry and kill animations
*Felt clunkier than AC3 combat. Animations weren't as smooth
*Enemies in AC4 (for the most part) only attack one at a time. Which means we don't get to see those awesome double-kill animations from AC3. It also makes the AI feel more brain dead
*Every now n then an enemy will fly at you from out of nowhere, giving you no chance to counter. This is worse in close-quarters combat on ships for example. This wouldn't be a problem if it didn't feel like I was fighting with the camera to see my surrounding.

AC3's combat is better in every single aspect.

Sturnz0r
11-04-2013, 04:42 PM
I'm sad they didn't improve on the combat in AC4. In fact, it was worse than AC3's combat.

*Less verity In weaponry and kill animations
*Felt clunkier than AC3 combat. Animations weren't as smooth
*Enemies in AC4 (for the most part) only attack one at a time. Which means we don't get to see those awesome double-kill animations from AC3. It also makes the AI feel more brain dead
*Every now n then an enemy will fly at you from out of nowhere, giving you no chance to counter. This is worse in close-quarters combat on ships for example. This wouldn't be a problem if it didn't feel like I was fighting with the camera to see my surrounding.

AC3's combat is better in every single aspect.

agreed,
there was also less freedoms in the archetypes, so combat feels very repetitive

RogerTheShrubber
11-04-2013, 05:11 PM
Love the music and the graphics are good. I wish 3d support had not been removed as I loved playing ac3 in 3d. I hope this is something that could be added as a patch but I doubt it. Combat does feel a bit clunkier than ac3, but I do love the naval aspects of the game.

d335489
11-04-2013, 05:16 PM
Stuff I enjoyed:

- Ambient music is superb. Main theme music is superb. Didn't think anyone could match Jesper Kyd but Brian Tyler did a fantastic job.
- Beautifully designed massive world. Adding plenty of stalking zones makes stealth so much more viable. The oceans are gorgeous, being in a storm is truly epic (although I wish you took more damage). The addition of diving areas, coves and lagoons adds much needed variety. The cities are finally designed for free running again.
- Upgrading is worth the effort. Even in AC3 you could beat the game with a hidden blade. Here you really need your pistols, health and blowpipe. The Jackdaw upgrades are also essential.
- Looting warehouses is fun. Basically anything to do with stealth is fun.
- Better voice actors. I didn't mind Connor but the voice actor was awfully dull. Video games are a medium you have to be extra-expressive with your voice because of the limited facial animations.

Stuff I didn't like as much:

- Getting cargo for the Jackdaw is too hard. You have to board way too many ships to get all the upgrades. It takes the fun out of naval combat when it becomes a grind.
- Random fragments and treasure chests on deserted islands. One or two is fine, having to collect 20-30 is tedious. At least make it so you can automatically collect it from the Jackdaw as you sail past.
- I dislike how easy free running and climbing is now. In earlier games it felt like a challenge to climb a tower and gave you a feeling of real accomplishment to navigate the world. I enjoyed figuring out how to do climb leap and make sideways jumps. Now you just press the up stick or the side stick while the game does all the work.
- The pinnacle of this series was the end of AC1 and the first half of AC2. The sense of mystery, intrigue and high stakes was palpable. A single Assassin's tomb had more atmosphere and mystery in it than entire cities in AC3 onwards. Please get back to making free running the focus of the game. Ship combat is okay for spin offs, but I really want to go back to being an assassin and doing things that MATTER to the future of the world. Also bring back the philosophical and religious themes of the first two games.

I loved this game as a kind of spinoff to the AC universe, but I still have a hunger in me left from AC1 and 2 that Brotherhood, Revelations, AC3 and AC4 haven't sated.

hoju74
11-04-2013, 05:39 PM
I posted earlier in the thread when I was in sequence 2, but had more to add...

I love this game to death !! Easily my favorite in the franchise. I could go on and on about what I love about this game. Boarding ships, harpooning/hunting, attacking forts, the stealth, updgrading the Jackdaw,etc.

One cool momment that stood out to me while playing last night: I was attacking a fort on the west side of the map that was stronger than the first couple I did. As I made my approach, a storm moved in and caught me off guard. Suddenly my ship was a splintered mess and now I was in a race against time to destroy the fort before the storm/waterspout destroyed my ship. The tension this scenario created was fantastic and made the reward of taking the fort that much sweeter.

cazzy90
11-04-2013, 06:09 PM
I'm sad they didn't improve on the combat in AC4. In fact, it was worse than AC3's combat.

*Less verity In weaponry and kill animations
*Felt clunkier than AC3 combat. Animations weren't as smooth
*Enemies in AC4 (for the most part) only attack one at a time. Which means we don't get to see those awesome double-kill animations from AC3. It also makes the AI feel more brain dead
*Every now n then an enemy will fly at you from out of nowhere, giving you no chance to counter. This is worse in close-quarters combat on ships for example. This wouldn't be a problem if it didn't feel like I was fighting with the camera to see my surrounding.

AC3's combat is better in every single aspect.

I agree. The combat feels "clunky" and slow. I would have liked to have had the option of single wielding swords instead of being forced to dual wield through the entire game. Counters are much less enjoyable than in AC3 and combat in general. I think the idea for double swords was a cool idea that just wasn't implemented correctly.

luckyto
11-04-2013, 06:19 PM
I'm sad they didn't improve on the combat in AC4. In fact, it was worse than AC3's combat.

*Less verity In weaponry and kill animations
*Felt clunkier than AC3 combat. Animations weren't as smooth
*Enemies in AC4 (for the most part) only attack one at a time. Which means we don't get to see those awesome double-kill animations from AC3. It also makes the AI feel more brain dead
*Every now n then an enemy will fly at you from out of nowhere, giving you no chance to counter. This is worse in close-quarters combat on ships for example. This wouldn't be a problem if it didn't feel like I was fighting with the camera to see my surrounding.

AC3's combat is better in every single aspect.

Agreed. It's the only negative I have with the game. And I truly love combat. That's why AC1 has been my favorite, and that's why I appreciated AC3 where so many didn't. AC4 was a step back. That said, it's not a complete mess either. I would still rank it third in the series. It's just a big gap between 1/2 and that third spot.

RazorMonkey
11-04-2013, 09:03 PM
Ive found the combat button set up a bit weird... more so the being unarmed to disarm and kill an enemy. Ive got it now but for the first few times it was bloody frustrating. In past games you had a button to drop the enemies weapon you automatically pick up.. but this time Ed drops it automatically when you go for another disarm.. it was really weird cause I was in the middle of getting my *** handed to me and had to physically select my fists again, was raging a bit then I must say.

But seems like a cool game. They should include fast travel back to the Jackdaw when youre out exploring all the random islands though.

LoyalACFan
11-05-2013, 02:10 AM
They should include fast travel back to the Jackdaw when youre out exploring all the random islands though.

Most of the time there's a rowboat on the beach that you can fast-travel back with. But yeah, it would be kind of cool if the Jackdaw was a sort of permanent fast-travel spot.

templar_kill292
11-05-2013, 05:24 AM
I freaking love the game! I think it's epic!

The only problem I have is when you board a ship. The music that plays when boarding a ship in the gameplay trailer doesn't play. Instead it's a different tune. I have no problem with the current theme, but I was kinda looking forward to the awesome music featured in the gameplay videos

plentybeef
11-05-2013, 08:16 AM
I have yet to see limbs from tripwire bombs I planted, and I would have loved seeing a leg or hand. It just doesn't make sense to step on a bomb and still be left intact. I'm just coming from that point of view. I mean if no one really wanted to see the gory stuff, there should simply turn off the gore, like its done with the blood. But specifically in a Japanese Ac, only because of the weapons known history of decapitating. I'm not speaking of animations, I want to slice everyone in my wake. Save for an extremely ****ed up part, like lost of a loved one, or lost of a master. I cant ever see more gore in the French revolution, as war is already bloody. Yes decapitation might stray from the Ac core, but so does Edward. I felt silly trying to do Templar hunts as my heart was in the right place but Edwards is not. And this throws me off, even though I expected it. So I really cant see why we can not decapitate when already we slaughter almost every guard and there's always a pool of blood. How do we think the MAIN character doesn't walk with blood soaked clothes when we strike in close combat. Given were done with long range weapons. and have you seen the four kill one kill streak. there should be enough blood soaked clothes to put us in Jamaican prison for two life times. Pirates were played out, and it happened. The American revolution is played out, and it happened. (I was playing black flags and was thinking of "Master and Commander. Russell Crow looks like a sort of Haythem. But I haven't seen any closer.)

http://http://www.youtube.com/watch?v=mjGZuq8Y8n8&feature=share&list=SPCDBE3D281DE5CA77

Edit- 2:20 is the mission set up. and 11:20 is where the decapitation happens. This is the reason why I bring up the gore, this game set the precedent of all stealth assassins games. With cheats that tie in obtaining a grand master rank. which is done by the way you complete your mission, and you get to select your own weapons with a set limit.

RazorMonkey
11-05-2013, 08:42 AM
Hmmm dunno about THAT much gore though, yeah a few hands or legs would seem ok.

Ok so points -

Crafting more than one dart at a time plse.

Ambient music doesnt always play when the situation changes.. it should.

Making replays of the mission easier to find through a complicated HUD system. Less complicated, easier to navigate stats, replays etc etc would be nice.

Fast travel to Jackdaw when out in the oceans wilderness when on islands would also be a bonus, You wanted it seamless... well having to hike your *** all the way back then swim a couple of hundred meters just to get back on board is not seamless.



These are my cons to a very very nice game. Cheers for it Ubi :)

roostersrule2
11-05-2013, 09:19 AM
Fast travel to Jackdaw when out in the oceans wilderness when on islands would also be a bonus, You wanted it seamless... well having to hike your *** all the way back then swim a couple of hundred meters just to get back on board is not seamless.Yes it is.

Having to go to a row boat which includes a loading screen is not. However I agree we should be able to fast travel to the Jackdaw.

zkorejo
11-05-2013, 10:05 AM
Can we paint the Jackdaw? I would love to have my Jackdaw in ash grey or black colour with black sails (kind of like black pearl).

AssassinHMS
11-05-2013, 12:10 PM
Hello Assassin's!

Please use this thread for single player gameplay feedback for Assassin's Creed IV: Black Flag.

DO NOT POST SPOILERS OF ANY KIND IN THIS THREAD!

This thread is for what you like and dislike about the game but do not go into details about the storyline.

Many players may get the game after release so again, DO NOT POST SPOILERS!!!

If you have any questions about Spoilers please look here:
*IMPORTANT* Please read SPOILER WARNING RULES! (http://forums.ubi.com/showthread.php/802067)



For any bugs please report them directly to Ubisoft Support (http://support.ubisoft.com/). We also have threads available to discuss them but they are not a replacement for Support.

Single player bugs? Please again report directly to Support and use this Thread.
AC IV: Black Flag - Single Player - Official Bugs/Issues Thread (http://forums.ubi.com/showthread.php/803787)

Multiplayer bugs? Please again report directly to Support and use this Thread.
AC IV: Black Flag - Multiplayer- Official Bugs/Issues Thread (http://forums.ubi.com/showthread.php/803789)

For Multiplayer feedback such as game modes, perks, etc, please post here-
AC IV: Black Flag - Multiplayer - GAMEPLAY Feedback *Possible-Spoilers* (http://forums.ubi.com/showthread.php/803795)



Anyone posting gameplay or story spoilers may have the post removed and face suspension - so please do not risk it!

What can you talk about?

Graphics, sound, variety, your enjoyment or lack of it! and many other things!


Anything as long as it does not risk the enjoyment of the game for others!

Remember your feedback will be read by the team, so please make sure your posts are concise, respectful and on point.


Thanks for taking time to post and your understanding on spoilers!!

Your AC Forum Team


There are a few additions that other people, including me, consider important for AC4 BF:

An option to remove weapons - I personally don't like the blowpipe for aesthetic reasons, because it doesn't fit my play style and makes social stealth even less believable. From what I've seen, both inside and outside the forum, people don't want to carry the blowpipe either and go to the point to pretend it is a telescope just to try to forget it is there. An option to remove weapons should've been available since AC2 and the reason why there may not be that many complaints about this yet, is because everyone is hopeful that someone will find a glitch to remove it.

A difficulty system or some addition that makes combat harder so that players who like to use stealth can feel excitement while striving to remain undetected. Besides, combat is way too easy which ultimately renders it boring. If enemies are as easy to kill as ants then there is no sense of accomplishment to it and all the satisfaction in AC's combat comes from the blood and violence which is WRONG. Also, stealth and escaping can only be fun and thrilling if we actually have a reason to fear being forced to fight.

An option to have the hood permanently up or down. A cheat maybe. This is more important that it seems.Call me picky but when I play an AC game I want to have the hood up most of the time, even while sailing a ship. Sure this is a pirate game but it is also an assassin's creed game so I think Ubisoft should let those who want to feel like a mysterious hooded figure have an option to have the hood up more often.

I apreciate if you take your time to read this and I just want to say that these simple additions are very important and their absence can be frustrating to a lot of us and prevent us from enjoying the game nearly as much as we wanted to.

alitampouras
11-05-2013, 01:19 PM
i can proclaim myself to be a hardcore fan of AC since AC1 was my first game on console... ever since (6 releases after) am waiting for the game to reach its full potential
ever since good things are added and then abandoned , and generally the game and its mechanics tend to get easier and unsatisfying as regards to the challenge they provide:

my first hour with black flag was really disappointing since it involved the city of havana and essentially land gameplay : i ve noticed nothing new in the mechanics the courier is a bit better though since he now runs through rooftops even though i hoped races of ac2 were brought back! also NO RANDOM EVENTS in this vibrant new environment is also kind of disappointing . why not something to do with these crowd ? if i also understand correctly the high profile is eliminated completely since you dont need to press R1 to perform a double assasination!! ok as the game progressed and finally got my ship i was very impressed by the sea and how beautifully hard it was (at the beginning).but unfortunately at some point it gets repetitive.

SUGGESTIONS:
1) Why not incoprporating elements of multiplayer into the single player campaign? what i mean was like that in the AC Revelations! having that killer looking to find you.. and kill you.. What could happen is make the player walk through the crowded streets and be wary of a templar trying to kill him...so while walking you have to stun...and if you stun a civilian you are more vulnerable to an attack.. i could expand but you get the idea. This way the multiplayer could be advertised more! and would make the world thrilling!
2) Those very basic missions of AC1 could be regenareting throughout the game even after 100% synch!
3) Sound should make a difference ...maybe walking on squeaky palnks on rooftops alerting the guards
4) There should also be scenarios in the sea where some ships should not be attacked but stealthily approached to obtain some information or kill one specific passenger
5) make the game harder for gods sake... climbing killing , aiming (at least with those damn darts) ..give as sceanrios that make us feel great after completing them!
6) inventions like the da vinci invenmtions , the parachute and the hook blade should ve been passed on from one assassin to the next.. 7) make an add on for this game next year not a new game 8) forts should be recaptured.. by enemies.. 9) the new game should also be sea based... i have an idea.. of the Mediterranean pirates where in that setting we can visit... Egypt , Greece etc

I am on 45% main missions completion and 31 total so i ll tell some of my impressions of the game

what i liked: 1) Yes the world is beautifull but in my oppinion empty of things to do and PEOPLE TO KILL so many islands but on ly in 5 you can kill people!
2) battling with predators is harder! (though there is room for improvement) 3) Harpooning is great 4) the underwater is nice .. i really enjoyed the streams encounter..where you have to battle with the currents ( i only encountered one) i hope there are more
5) restricted areas on sea and the yellow zone of ships spotting you...yes nice addition! 6) Kingston!! i dont know why..but its better for killing people! 7) the gunman is an ok addition! 8) pirate hunters . i have yet managed to get that 4th X those level 38ers keep destroying me... is there a fifth X? 9) cadavers(and treasure hunts) are nice and piratey ... 10) the fact that restricted areas of contracts remain and sometimes become saving pirates scenarios after you complete them!

what i didnt like: 1) the new incognito system on land ..where is the green while hiding? 2) not enough people to kill in landmasses even after you ve alerted them.. there should be enemies in all landmasses! 3) why on earth are all chest locations and fragments visible?? we should be searching ,ok let me know that there are 2 (for eg) chests on this island but not their exact location!! it makes the game not replayable and some locations not worth (re) visiting! 4) no random events and nothing to do with the crowds 5) those mayan stelae... is that your idea of mystery and puzzles? (maybe am still early in the game-but am not sure it will get better! )what about those glyphs? 6) climbing and free running is not hard anymore...even the viewpoints are not so satisfying anymore! 7) land combat except the kill streak system.. also while in combat its a shame that while Edward can run on walls cannot perform a strike because the guard is alerted... those would be awesome moves.. 8) Nassau ! Whats the point really?? 9) the tail them, fetch that missions..every mission should be a celebration of all good elements of the game and be really challenging .. also a time element should be added for synch! even on contracts.. just to have some competition between friens..''hey am better than you'' ! 10) its not certain where you can go.. and where not..since the frontier and jungles are not mapped in any way..11) the money -upgrade system should be a bit harder and essential after completion.. i.e. needing wood and metal for harpoons.. or for the fleet... 12) weather conditions are ok..but should have been a bit harder..like the underwater currents..

in general its an ok game..better than expected and i shouldn't expand for now... And i think the setting is great... and i really hope this time Ubisoft wont be releasing a new game next year But an add on ...for this .. they have the setting , the beautifull world work on improving it..opening up new landmasses... and give yourselves time to make assassins creed on what it should be.. Thrilling and exciting!

daftPirate
11-05-2013, 04:28 PM
Can we paint the Jackdaw? I would love to have my Jackdaw in ash grey or black colour with black sails (kind of like black pearl).
This one for sure. Paint schemes that go with the sails would be awesome, and hey, to hunt and plunder for.

The only thing I've really come across that put me off, if only slightly, was being at the hideout and having it rain inside. Other than that (about 50% through), fantastic game so far.

In the way of suggestions, just the one thing I mentioned in the thread I started: Junks. Just another flavor of ship that could also come in a few varieties, especially since there is at least one Chinese pirate in the game. If not regular encounters for boarding and capturing, a Legendary treasure ship would blow my mind. Like if I knew it was in the game, I would play the game for the express purpose of waging war against it.

sladey229
11-05-2013, 04:34 PM
Jus started the game, great so far tho the combat system doesn't seem to be as engaging. Is it still possible to do the double gun kill from AC3 where during a kill streak u hit 'Y' and he performs a cinematic double kill move with the gun . this was when you had tomahawk and gun equipped. Also it seems now to be very rare that you can take down 2 opponents with a cinematic sequence when 2 attack you at the same time and you hit counter button.

sladey229
11-05-2013, 04:46 PM
Couldn't agree more with the combat comment, I was hoping for a difficulty system to really test hardcore fans, doesn't feel like its skillfull anymore to take down 5 or 6 people, fun maybe for youngsters who play the game and wanna feel like a bad *** but why not have a system in place to make satisfying with a sense of accomplishment for serious gamers. Impossible to please everybody I know but it seems to me like the combat has gone backwards which for me is a real shame, have completed every assassins game and was really looking forward to the new fighting skills and moves but do feel let down.

sladey229
11-05-2013, 04:47 PM
There are a few additions that other people, including me, consider important for AC4 BF:

An option to remove weapons - I personally don't like the blowpipe for aesthetic reasons, because it doesn't fit my play style and makes social stealth even less believable. From what I've seen, both inside and outside the forum, people don't want to carry the blowpipe either and go to the point to pretend it is a telescope just to try to forget it is there. An option to remove weapons should've been available since AC2 and the reason why there may not be that many complaints about this yet, is because everyone is hopeful that someone will find a glitch to remove it.

A difficulty system or some addition that makes combat harder so that players who like to use stealth can feel excitement while striving to remain undetected. Besides, combat is way too easy which ultimately renders it boring. If enemies are as easy to kill as ants then there is no sense of accomplishment to it and all the satisfaction in AC's combat comes from the blood and violence which is WRONG. Also, stealth and escaping can only be fun and thrilling if we actually have a reason to fear being forced to fight.

An option to have the hood permanently up or down. A cheat maybe. This is more important that it seems.Call me picky but when I play an AC game I want to have the hood up most of the time, even while sailing a ship. Sure this is a pirate game but it is also an assassin's creed game so I think Ubisoft should let those who want to feel like a mysterious hooded figure have an option to have the hood up more often.

I apreciate if you take your time to read this and I just want to say that these simple additions are very important and their absence can be frustrating to a lot of us and prevent us from enjoying the game nearly as much as we wanted to.

Couldn't agree more with the combat comment, I was hoping for a difficulty system to really test hardcore fans, doesn't feel like its skillfull anymore to take down 5 or 6 people, fun maybe for youngsters who play the game and wanna feel like a bad *** but why not have a system in place to make satisfying with a sense of accomplishment for serious gamers. Impossible to please everybody I know but it seems to me like the combat has gone backwards which for me is a real shame, have completed every assassins game and was really looking forward to the new fighting skills and moves but do feel let down.

sladey229
11-05-2013, 05:12 PM
Very much loving AC IV right now

For me it feels like a blend of every AC game going right back to ACII in tone, feel and so many things to do both as Edward Kenway and "Abstergo Researcher".

Only gripe for me is the combat feels a little sluggish then previous games, the countering can be hit and miss once on board a ship you have boarded with Edward constantly wanting to put his swords away (Xbox 360) which is a little annoying.

But is it just my game or is there a real like of double counters during fights with multiple attackers? in ACIII they happened quite frequently and really added a cool visual substance to combat but no matter how many guards I tempt to surround me, I have hardly had a double counter opportunity?

Is that the same for anyone else?

ive just posted a thread about this regarding the combat, seems very rare to have a double counter kill ive only had 1 so far in 8 hours of gameplay, really annoying as like u said it was frequent in AC3 and satisfying at times, also doesn't seem to be the double gun kill when u were in a kill streak n tapped 'Y' near an opponent to set off a cool cinematic sequence takin down 2 ppl with gun when u had tomahawk and gun equipped, massive shame for me , would be awesome to be able to do these moves on a ship.

TonberryFeye
11-05-2013, 05:56 PM
Hi,

If you centre guards in the Eagle Vision - they will remain highlighted after you turn it off - this is a feature not a bug.

Sorry to dredge this up, but this "feature" feels like a bug. Both myself and my boyfriend assumed it was a graphical bug.=
There should be an option to turn this off.

As to the game overall... my first hour or so was overwhelmingly negative. The first few minutes are strong, but then you utterly kill the pacing. Abstergo is thrown in to break flow, then the game resumes poorly - obtrusive tutorials we are never told we can turn off (we can, thankfully, but that should have been made clear from the get-go) and you hit us with the least entertaining game modes: "Walk slowly behind this character", "listen to a conversation that is recorded and played in such poor quality you can't actually hear what they are saying, and isn't anything interesting even if you could" and that all-time favourite, "Follow this guy you are going to kill in ten minutes, but don't kill him until ten minutes from now because otherwise you might not be sufficiently bored of our game to proceed".

I should not have to put up with 1-2 hours of shoddy gameplay because "it gets better later". It does get better, but those 1-2 hours should be just as fun as what comes after.

cazzy90
11-05-2013, 06:27 PM
Stuff I didn't like as much:

- Getting cargo for the Jackdaw is too hard. You have to board way too many ships to get all the upgrades. It takes the fun out of naval combat when it becomes a grind.
- Random fragments and treasure chests on deserted islands. One or two is fine, having to collect 20-30 is tedious. At least make it so you can automatically collect it from the Jackdaw as you sail past.
- I dislike how easy free running and climbing is now. In earlier games it felt like a challenge to climb a tower and gave you a feeling of real accomplishment to navigate the world. I enjoyed figuring out how to do climb leap and make sideways jumps. Now you just press the up stick or the side stick while the game does all the work.
- The pinnacle of this series was the end of AC1 and the first half of AC2. The sense of mystery, intrigue and high stakes was palpable. A single Assassin's tomb had more atmosphere and mystery in it than entire cities in AC3 onwards. Please get back to making free running the focus of the game. Ship combat is okay for spin offs, but I really want to go back to being an assassin and doing things that MATTER to the future of the world. Also bring back the philosophical and religious themes of the first two games.

I loved this game as a kind of spinoff to the AC universe, but I still have a hunger in me left from AC1 and 2 that Brotherhood, Revelations, AC3 and AC4 haven't sated.

I disagree. I actually liked all those aspects of the game


- Getting cargo for the Jackdaw is too hard. You have to board way too many ships to get all the upgrades. It takes the fun out of naval combat when it becomes a grind.

That's the point. Since the Jackdaw is the single source of naval combat which is the focal point of the game, it should take a reasonable amount of time to upgrade it to max. It would destroy the entire flow and fun of the game if you were able to max it out 25% of the way through the story. I'm glad they made it take some time and effort to fully upgrade.


- Random fragments and treasure chests on deserted islands. One or two is fine, having to collect 20-30 is tedious. At least make it so you can automatically collect it from the Jackdaw as you sail past.

That would defeat the entire point. The point is to get you to explore the world and stop at the various islands along the way. Or else why even bother putting them in?


- I dislike how easy free running and climbing is now. In earlier games it felt like a challenge to climb a tower and gave you a feeling of real accomplishment to navigate the world. I enjoyed figuring out how to do climb leap and make sideways jumps. Now you just press the up stick or the side stick while the game does all the work.

So you don't want to have to explore the world to find treasure chests but you want them to make it tedious just to climb viewpoints for the sole purpose of revealing the map?? Well, I'm a little confused there but I certainly can't complain about them making viewpoints more streamline. That's one aspect I just want to get done with and then never have to climb again.


- The pinnacle of this series was the end of AC1 and the first half of AC2. The sense of mystery, intrigue and high stakes was palpable. A single Assassin's tomb had more atmosphere and mystery in it than entire cities in AC3 onwards. Please get back to making free running the focus of the game. Ship combat is okay for spin offs, but I really want to go back to being an assassin and doing things that MATTER to the future of the world. Also bring back the philosophical and religious themes of the first two games.

Well, you better get used to it. Since Desmond is dead it looks like a lot of future games will be spin offs. They have a combat system and art direction that works. Now they're probably gunna capitalize on that and play around with more interesting eras in history that offer unique features in combat but little in the way of present day story, as they've hinted at in some of the email correspondence you find while hacking computers in the present day portion of the game. I wouldn't be surprised if the next AC game was a Western... assassin's creed style, seeing as Red Dead Redemption was quite successful. Or they might explore Feudal Japan. That is, after they do all they can in the pirate verse. They might very well expand on AC 4 like they did with AC 2.


I loved this game as a kind of spinoff to the AC universe, but I still have a hunger in me left from AC1 and 2 that Brotherhood, Revelations, AC3 and AC4 haven't sated.

I actually quite liked AC Brotherhood. That was probably my favorite in the series because of the ability to train assassins then use them in combat. It also had a lot of tombs to explore and a few different types of enemies to fight, like those wolf guys. That was the most enjoyable in my opinion. This one probably would have been my favorite in the series (aside from them completely scrapping the story) if they had made deeper naval mechanics. I feel like they simplified it too much that it didn't really make it a satisfying standalone naval game, yet as you mentioned they also compromised on land combat mechanics from previous assassin's creed games so it didn't make a completely satisfying assassin game either. If they're gunna go all in on naval combat, go all in. Don't simplify everything to the point that it just becomes a half good assassin game, half good pirate game. Go big or go home.

AssassinHMS
11-05-2013, 06:40 PM
Couldn't agree more with the combat comment, I was hoping for a difficulty system to really test hardcore fans, doesn't feel like its skillfull anymore to take down 5 or 6 people, fun maybe for youngsters who play the game and wanna feel like a bad *** but why not have a system in place to make satisfying with a sense of accomplishment for serious gamers. Impossible to please everybody I know but it seems to me like the combat has gone backwards which for me is a real shame, have completed every assassins game and was really looking forward to the new fighting skills and moves but do feel let down.

They say they want to please everyone...however they hardly do any effort to please older fans. AC is nothing but a cash cow to Ubisoft. They don't seem to care for their own franchise and here is why:

They never really worked on improving the core mechanics. Stealth is too simple and underdeveloped to the point it can't even be compared to other stealth games; combat is a joke. A JOKE. Navigation is resumed to holding down a trigger and watch the game do everything, so yeah, it’s bad.
And why is it that, after 6; 7 games, AC's core is still so underdeveloped? Because, to them, AC has no potential on its own. They don't believe a real AC game can sell because they think assassinating, investigating and all that AC stands for is boring. The problem with AC1 weren’t investigations or focusing solely in AC. The problem was how repetitive it was and how underdeveloped investigations were plus the lack of side missions. But Ubisoft cheapened the franchise and removed, investigations, open ended assassinations without even trying to improve them. They took the easy way and sold out. Soon AC became an every game and closer to Uncharted than to AC.

The truth is Assassin's Creed is awesome. It doesn't need naval, mindless violence, action sequences, or to please everyone in order to sell. AC needs to be AC and Ubisoft needs to realize the true potential of Combat, Stealth and Navigation (AC's pillars).

SolidSage
11-05-2013, 07:03 PM
Magnificent. :D

Still missing Companion Player Option for the campaign/free roam though. Get there already Ubisoft, this game has the greatest potential of any on the market.

Ignacio_796
11-05-2013, 07:53 PM
Copy-paste of my recent post:

I was playing AC4: Black Flag when i saw that I can unlock cheats by completing challenges.
I just unlock the non-regenerating health cheat and I play for a while with this cheat enable: It was awesome!!!!!!!!!
For the first time playing an AC game i felt it challenging and the fun i had fighting guards was so satisfiying...
So when I went tired of it, I disable the cheat, and then I realise that I have to do everything again cause while the cheat is enable you can´t save the game.
So Ubisoft, please for the love of God, launch a patch that turn the non-regenerating health (as well as other ''cheats'' that don't give any advantage) into an option, not a cheat.

Please!!!!!!!

RazorMonkey
11-05-2013, 08:02 PM
Im still not 100% ok with the button ease in fights, even more so on crowded deck scenes. The counter function is slow and incarcerate. I see why you must use the swivel guns before boarding now. Try jumping on deck of a Brig youve just halted WITHOUT using a swivel gun first. It can be frustrating.

daiedoolan
11-05-2013, 08:46 PM
There's something wrong with your game then, because with me the guards are too good sometimes

RazorMonkey
11-05-2013, 09:08 PM
because with me the guards are too good sometimes

Huh..? thats what I mean, the enemies are really good Ed's counter/fight sequence is a bit sloppy

D3T0URZ
11-05-2013, 10:25 PM
I have been having the same problem with my game over and over again after getting on the first time. I played it for about 9 or 10 hours yesterday and got on it today and every time i try to do the single player it tells me to put in the 2nd disk which is multiplayer only. Now does anyone have this problem or is it just me?

luckyto
11-05-2013, 11:12 PM
Im still not 100% ok with the button ease in fights, even more so on crowded deck scenes. The counter function is slow and incarcerate. I see why you must use the swivel guns before boarding now. Try jumping on deck of a Brig youve just halted WITHOUT using a swivel gun first. It can be frustrating.

Counters need a long lead. You pretty much have to identify that they will strike very early and hold that counter button. Very difficult on a crowded when there are people fighting all over and the guy who attacks is not even on your radar. It's much less forgiving than AC3, and not in a good way. But, buying better weapons does improve that counter window. Still, this combat is not nearly as fluid as AC3 by a long shot.


---

On the viewpoint scaling, I agree with the person critiquing them. They aren't nearly as diverse or creative as past entries.

RazorMonkey
11-05-2013, 11:25 PM
I have been having the same problem with my game over and over again after getting on the first time. I played it for about 9 or 10 hours yesterday and got on it today and every time i try to do the single player it tells me to put in the 2nd disk which is multiplayer only. Now does anyone have this problem or is it just me?

2nd disk??? we're talking console here? cause mine only has one disk both mp and sp.

Korados
11-05-2013, 11:26 PM
I'd like to say something to the in-build cheats. I'm very disappointed that all of the cheats disable saving.
In ACIII, the weather and seasons cheat didn't disable saving. For example, why is saving prohibited when you change weather or choose Edward
to talk like a good-old cliché pirate with arrr matey? Furthermore, why did you lock saving anyways? These aren't exactly cheats
because they don't help you to progress. Isn't there a way to bypass this no saving policy? I'd really would appreciate this.
I can understand the locking with the God Mode cheats but as I said, it's very bad that even the minor cheats disable saving.

SlinGnBulletS
11-06-2013, 04:06 AM
everything in the single player is amazing. the only thing i could have a problem with is: 1. the glitch where sometimes when i enter single player and go for animus fragments i wont be able to see them and will have to dashboard in order for them to appear. 2. the kraken "ship" pack is definitely not a ship. anyone else expecting to actually command davy jones ship? also the sails are a joke lol.

bondboy_88
11-06-2013, 09:30 AM
I stumbled upon an audio bug halfway into the game. Everything was fine up till then but now the ambient music doesn't play at most parts and when boarding ships the music is absent too.
Otherwise it's the best game I've played this year!! ��

Korados
11-06-2013, 03:04 PM
I also encountered an audio bug in the German version: In the third mission with Opía, the voice acting misses completely. Every
character is silent until the end of the quest, even in the cutscenes.

Mr_Shade
11-06-2013, 05:20 PM
Hi Guys,

If you are reporting bugs - please do so in the correct forum - so they are not missed, as per the opening post:

You have to supply some detailed information too - so please check!



2nd disk??? we're talking console here? cause mine only has one disk both mp and sp.
Xbox 360 uses 2 discs.

LaurentMalherbe
11-06-2013, 05:21 PM
Hi there!

I've just started playing AC4 on PS3 and the first thing I noticed how BAD the framerate is. I can't seem to run 10meters without the screen going all shocky and tearing. Is it supposed to be like this because it's really taking the fun out of just moving around, and I guess I'll be doing a lot of that, since well, you can't get anywhere without moving eh?!

I agree with some of the people as well that the new tagging and seeing through buildings ability makes for much easier tailing, however, it looks abysmal.

Hoping that the first impression I got will pass when I get into the game, because right now, I just put down the controller thinking "darn, money terribly spent"...

luckyto
11-06-2013, 05:48 PM
Hi there!

I've just started playing AC4 on PS3 and the first thing I noticed how BAD the framerate is. I can't seem to run 10meters without the screen going all shocky and tearing. Is it supposed to be like this because it's really taking the fun out of just moving around, and I guess I'll be doing a lot of that, since well, you can't get anywhere without moving eh?!

I agree with some of the people as well that the new tagging and seeing through buildings ability makes for much easier tailing, however, it looks abysmal.

Hoping that the first impression I got will pass when I get into the game, because right now, I just put down the controller thinking "darn, money terribly spent"...

On the open seas, you won't have any framerate issues. And in most locations as well. Just the cities and it's just like AC3.

hamNdoritos
11-06-2013, 06:03 PM
The only complaint I have is the combat system where they didn't even try to make new animations when killing. Edward counter kills the same style that Connor kills. Except Connor looks more cool because he has a tomahawk and he hacks peoples neck with it during a counter kill. Edward does it the same way but it doesn't look fluid because it looks like hes using the handle part of the sword to hack somebody's neck.

And another thing, I don't understand why they made all the exclusive and preorder bonus weapons soo much weaker than regular weapons you can buy in the game. I unlocked the German Rapiers, the Golden Swords, Drake's swords, and the Blades of Toledo and they're all weaker than a sword you can buy at the store.

Just Krispy
11-06-2013, 09:03 PM
I think this is the best SP of all the AC games. It took me a few hours of play and now I totally love it. They removed a lot of clunky mechanical game play like having to go to a fast travel station. I like that you can access fast travel from the map. Managing Edward's fleet is really fun. Also the hunting is great! I like the friends sharing element too and that you can help your friends speed up travel too.

Lonnie_Jackson
11-06-2013, 10:25 PM
There are a few additions that other people, including me, consider important for AC4 BF:

An option to remove weapons - I personally don't like the blowpipe for aesthetic reasons, because it doesn't fit my play style and makes social stealth even less believable. From what I've seen, both inside and outside the forum, people don't want to carry the blowpipe either and go to the point to pretend it is a telescope just to try to forget it is there. An option to remove weapons should've been available since AC2 and the reason why there may not be that many complaints about this yet, is because everyone is hopeful that someone will find a glitch to remove it.

A difficulty system or some addition that makes combat harder so that players who like to use stealth can feel excitement while striving to remain undetected. Besides, combat is way too easy which ultimately renders it boring. If enemies are as easy to kill as ants then there is no sense of accomplishment to it and all the satisfaction in AC's combat comes from the blood and violence which is WRONG. Also, stealth and escaping can only be fun and thrilling if we actually have a reason to fear being forced to fight.

An option to have the hood permanently up or down. A cheat maybe. This is more important that it seems.Call me picky but when I play an AC game I want to have the hood up most of the time, even while sailing a ship. Sure this is a pirate game but it is also an assassin's creed game so I think Ubisoft should let those who want to feel like a mysterious hooded figure have an option to have the hood up more often.

I apreciate if you take your time to read this and I just want to say that these simple additions are very important and their absence can be frustrating to a lot of us and prevent us from enjoying the game nearly as much as we wanted to.

Couldn't have said this better myself. Some might see this as picky, but when creating a game with a character people are suppose to immerse themselves in don't you think that options for the player would be best? Not everyone likes hood up/down or a weapon on their back they may not use ever. Like I said in another post I have ACB and ACR at 90% cause I didn't want the crossbow. I even took off armor to look like the original concept. Given this was my choice and I am glad those tricks/glitches were in there but Unequip/equip has been an issue since AC2!

I hope Ubisoft hears people out on the character(s) they play as. As it is vital to some people immersion. When making a character concept by all means at least try to make the game model as close as possible so people can at least look, feel (immersion) and play as the assassin they want to be. Think about your character and what the community that buys your game might want out of the character and game.

Long story short "Options are best, Ubisoft."

Even with all that said and off my chest I think personally that this game is a step in the right direction for SP. Not so much modern portion but the historical part of the game is amazing.

Joegiammona
11-06-2013, 10:43 PM
I dont know what anyone on here is talking about! THIS GAME IS PATHETIC AS WAS LIBERATION. UBISOFT SCREWED UP ANOTHER SERIES OF AC. WHOEVER IS DEVELOPING THESE NEW GAMES AND IS ALLOWING THEM TO BE SOLD NEEDS TO BE FIRED AND OR RELIEVED. UBISOFT COULDVE CAME UP WITH A WHOLE BETTER STORY THAN THIS PATRIOT AND PIRATE CRAP. WE ALL KNOW YOUR COVERING YOUR *** FOR MAKING A BUST WITH LIBERATION BUT IN DOING SO YOU SEVERELY SCREWED UP EVEN MORE. ANYONE WHO THINKS THIS GAME IS GOOD AS FAR AS THE STORY HAS NO BUSINESS HAVING A GAMING SYSTEM SINCE THEY HAVE NO THOUGHT PROCESS. JUST PATHETIC

Lonnie_Jackson
11-06-2013, 10:58 PM
What about Liberation and AC4 don't you like and what in AC1-ACR did you like better? Remember to not post spoilers in this thread please if you do answer.

And if none of these fans had a console the franchise wouldn't even be here. So in having the consoles and game(s) we can give feedback to improve what we love about AC, hence the rating system.. AC4 improves on quite a bit from AC3 but some things might have been a step back. Like some animations on counters for instants.

Syler99
11-06-2013, 11:29 PM
Imported stuff

+ Trees are more blended, like the vines, and bushes I now feel like I'm hidden when I'm using them as opposed to in AC3 I felt rather exposed

- Tall grass is the new problem I'm crouching in a field I feel like they should see me and my collection of dead bodies but they don't. Tall grass needs to go or replace it with thickets, corn, or wheat

+++ Roof top running is back!!! I feel little like I'm still in Italy when I visit cuba I can use the roofs and with so few guards up there I'm more free to do as I please which is a huge bonus

++ Improved ship fighting mechanics I do like the ability to change the pitch of my shots, use mortar rounds, and take less damage

- - No speed! In AC3 the ships were much faster and could turn more easily now I can't do that if I need to sharp turn I have to move my camera behind Kenway then watch the wheel to get him to sharp turn properly which means I'm not looking at what I'm avoiding. If I do not swivel the camera to be behind him he turns the wheel too slow or doesn't do it at all when I need a right angle done fast its unreliable. Trim 2 is slow and fine for its use, all sail isn't very fast this also needs to be speed up it needs to be a few paces under full/max/fast sail.

- why can't I buy cloth, wood, and metal at the harbormaster or general store?

+ Rock climbing fit right into this game

- However we needed more rock climbing I liked how in AC3 when I see a textured rock I knew I could climb it. AC4 needed texture and cracks to let us vary how we climbed up cliffs and such.

+ Like the new whale, shark hunting very unique and thrilling while at the same time making the player know that real spear fishing would be painful for the animal in question. I took the animal charging or trying to squash me as its revenge and that was completely understandable. I like how I could also keep hunting normal game as well

- buggy jaguars, I throw them off and the just run around in circles I think its the AI for them.


New stuff

++++ Open world!!! Love it! Takes me back to AC where I could roam about then added way more to do! I've said before how I hate being caged to one city for 98% of my game how I want to leave the city if I feel like it go to other places if I feel like it or just hang about in between in the wilds so with AC4 I get to do that finding islands, going to towns, and cities, or just hunt and pirate I can't stop raiding ships just for the sake of it. I don't feel boxed in I'm in control of how fast or how slow my main quest progresses and I'm in control of what I experience in the world more with the open world this should be kept going forward.

+ Shanties nice addition to pass the time while sailing however I think you should've had a repeat button so I don't have to keep cycling through the songs I don't like

- Chasing down the shanties.I hate the entire chase down your paper/prize this mechanic needs to be removed. I should be able to buy new ones at the bars, stores, and find them in chests

+ Loved the audio files all of them the zero and interview with male test subject specifically I found the most interesting in the case of the latter I found it funny if later I can post a spoiler version of what I liked about these files I will.

+ Improved Eagle vision this is great I can see through buildings and walls the only draw back is when I got an npc too far away or I'm in a bush so don't have the advantage of seeing the obstruction in my way I charge fourth thinking he's right there or I shoot off a dart thinking he's right there and its a wall I hit instead. Other then that it's clear and I know which way they're facing and if they're animal or man

+ Boarding ships fun and exciting

- Wish I had more swivel cannon fire when boarding ships 4 rounds isn't enough

+ Like dual swords and four guns
- Using enemy weapons is bad dropping enemy swords when climbing I hate that I can climb with my own swords why not theirs as well? At least I should be able to keep them sheath them and
use them till they break.

+ I love how I now have clothing choices not just recolors! There were a few outfits with personality or originality and that was great I do hate having only recolors to pick from I think next game there should be black and red versions of the main outfit for cool factor as these two colors usually do well for recolor choices but then give more unique clothing options.

- I don't like how I have to craft clothing there is no reason I can't just buy it in the store or craft it this way I have options I know thats what why we were giving the ability to buy hunting gear but I shouldn't be forced to have to craft clothing. The only things that a player should have the ability to craft is bullets, darts, and rope darts as these items are things that are needed on the fly if I'm mid mission and I shot all my bullets I can't very well leave and go to the store so crafting them with supplies would be a benefit. Clothing, hostlers, and bags should be purchasable in store but if people would rather do it themselves the option is there to craft it with may a +1 benefit to strength or durability or something.

+ Maps are great for this game but the coordinates aren't. My tiny 20 inch makes those coordinates on the world map a size 1 font so that means I'm guessing as to what numbers I'm seeing to improve the map going forward if they do make a come back have us find the map then just like you do with the assassin missions mark (in this case the island/plantation, ect) with a treasure chest similar to the red skull it stays all the time till you go and find the thing. It won't however mark were to dig for the treasure all it does is get you to the island or continent in question you still need to use the maps clues to find out where it actually is.

+ Fort raiding is now better then AC3 I now just raid them because I want to not for some unknown plot point that wasn't even stated during the game. I'm not sure we should play capture the fort anymore for other games it made no sense for AC3 it makes sense for AC4 but depending on the sitting it maynot but something use unless we go midevil.

- Pickpocketing isn't easy I had a love/hate relationship with the press A to fastwalk AND pickpocket maybe now just do hold A to fast walk and press/tap R1 to pickpocket this way its separate easily accessible button.


Characters

+ Its good you're having various women in various roles in both the animus and non animus world w/o spoilers I hope that the blending few means we'll be having fem lead for AC5 who will blend if she needs to but not in the Ailene multi costumes way it would be she can wear male and female clothing bought in shops and for mission specific missions where she'd have to play the role of her male ego she'd wear his attire for it, change her walk and speech to undertake her assassination.

+ Edward has more personality then Connor did but I still like Ezio but Edward holds his own at least and if later down the line they wanted to reexplore his life I wouldn't be opposed to it. I also like the fact he's blonde instead of the usual black haired Mcstubble about in so many games.

+ You finally got rid of the beak on the hoods. I think the further you go up in time the more ridiculous that beak looks so good its not there.

+ You had several unique voice actors scottish, irish, ect that added to the experiance

+ Being a voiceless protagonist is better then being Desmond however

- Being a voiceless protagonist has its drawbacks. When I'm asked questions I should respond its breaks immersion to be asked how's my day going when I can't say anything. To improve this allow us to pick male or female then have a VO do any sounds this FP lead would make like a sigh, grunt, or yelp this way the player since this FP is suppose to be them will be more inline with the player as they can pick their sex it may not change the sex of whom they view inside the animus but it will help the player feel more connect out in the "real world". Also I would like to have at least fallout style typed responses to questions or conversations I get into then the npc I'm "speaking" to can respond to what I say. Ideally a fully voiced FP would be great who like Mass Effect takes what I pick on the wheel or on the list of sentences and runs with it but barring that fallout click your response with occasional as needed male/female vocal sounds would work as well because being in FP I assuemd I was a girl then thorugh sounds I am again a male so that sucks for me choosing the sex of my FP avatar would work better for my immersion factor.

Rasta_Frog
11-07-2013, 03:04 AM
playing on wii u, own ac3 and ac4, both over 97% sync, as well as uplay data from ps3 for ac2 brotherhood and revelations. ive read that certain outfits in black flag are unlocked by playing previous titles in the series but i have no available outfits from previous installments unlocked or even showing up as unlockable on my game. wondering if this is a glitch, oversite or deliberate lack of in the wii u version of black flag?

RazorMonkey
11-07-2013, 04:30 AM
I dont know what anyone on here is talking about! THIS GAME IS PATHETIC AS WAS LIBERATION. UBISOFT SCREWED UP ANOTHER SERIES OF AC. WHOEVER IS DEVELOPING THESE NEW GAMES AND IS ALLOWING THEM TO BE SOLD NEEDS TO BE FIRED AND OR RELIEVED. UBISOFT COULDVE CAME UP WITH A WHOLE BETTER STORY THAN THIS PATRIOT AND PIRATE CRAP. WE ALL KNOW YOUR COVERING YOUR *** FOR MAKING A BUST WITH LIBERATION BUT IN DOING SO YOU SEVERELY SCREWED UP EVEN MORE. ANYONE WHO THINKS THIS GAME IS GOOD AS FAR AS THE STORY HAS NO BUSINESS HAVING A GAMING SYSTEM SINCE THEY HAVE NO THOUGHT PROCESS. JUST PATHETIC

LOL. Youre raving without saying anything to help the situation mate. After youve taken your meds read again what Shady typed not long before you posted --->

Hi Guys,

If you are reporting bugs - please do so in the correct forum - so they are not missed, as per the opening post:

You have to supply some detailed information too - so please check!






Xbox 360 uses 2 discs. Oh right of course, forgot Xbox isnt bluray heehee *shudders >_<

ALLENisMUSIC
11-07-2013, 08:57 AM
umm, did anyone else notice the animations felt a bit inferior to that of AC 3?, i dunno, AC 4 animations felt unfluid and stiff IMO. im just new here btw hehe, forgive my english.

NightlordKrusnik
11-08-2013, 06:48 AM
found a bug i think (ps3), on my map it says there is a Royal Convoy at a location (blue R/ship symbol, like the community chests and WW's, not the standard white of naval convoys) but it has no time left, and no ships in that area either. I also believe it is disabling any other Royal Convoys from appearing, preventing me from unlocking some ship unlocks. Please look into and fix!

Thanx Ubi

P.S. You've created a monster.... nearly a third of my current game library is Ubisoft titles, good job guys

RazorMonkey
11-08-2013, 06:55 AM
found a bug i think, on my map it says there is a Royal Convoy at a location (blue R/ship symbol, like the community chests and WW's, not the standard naval convoys) but it has no time left, and no ships in that area either. I also believe it is disabling any other Royal Convoys from appearing, preventing me from unlocking some ship unlocks. Please look into and fix!

Thanx Ubi

P.S. You've created a monster.... nearly a third of my current game library is Ubisoft titles, good job guys Yip

Post the above here > http://forums.ubi.com/showthread.php/803769-*BUG-REPORT*-AC4-Black-Flag-PS3-Assassination-Contracts-BROKEN-game-long-glitch!

(edit as per blow)

Also ask them to sticky that thread, its important atm .. imo!

Also on that bug, it doesnt stop other convoys appearing, jjust drop some coin to a barkeep and he'll point out another, these ones work.

NightlordKrusnik
11-08-2013, 06:57 AM
you sure you got the right URL there? gives me a 404 when clicked

RazorMonkey
11-08-2013, 07:06 AM
Sorry mate, my bad

here

http://forums.ubi.com/showthread.php/803769-*BUG-REPORT*-AC4-Black-Flag-PS3-Assassination-Contracts-BROKEN-game-long-glitch!

BATISTABUS
11-08-2013, 07:09 AM
SMALL CHANGES I would have liked.

1. Make Eagle Vision work like it did in the early gameplay trailers (where you can tell if they are behind a building if they are solid red as opposed to highlighted red).
2. Make Berserk darts work like poison did in the Ezio trilogy.
3. "The fight" still is not nearly dangerous enough.

Gameplay wise, everything else I am VERY happy with.

pacmanate
11-08-2013, 12:07 PM
Please add back in Rock Climbing and blend animations for the next game!

roostersrule2
11-08-2013, 12:49 PM
Please add back in Rock Climbing and blend animations for the next game!Indeed.

Also get rid of the new eagle vision it's rather disjointing.

pirate1802
11-09-2013, 05:56 AM
I dont know what anyone on here is talking about! THIS GAME IS PATHETIC AS WAS LIBERATION. UBISOFT SCREWED UP ANOTHER SERIES OF AC. WHOEVER IS DEVELOPING THESE NEW GAMES AND IS ALLOWING THEM TO BE SOLD NEEDS TO BE FIRED AND OR RELIEVED. UBISOFT COULDVE CAME UP WITH A WHOLE BETTER STORY THAN THIS PATRIOT AND PIRATE CRAP. WE ALL KNOW YOUR COVERING YOUR *** FOR MAKING A BUST WITH LIBERATION BUT IN DOING SO YOU SEVERELY SCREWED UP EVEN MORE. ANYONE WHO THINKS THIS GAME IS GOOD AS FAR AS THE STORY HAS NO BUSINESS HAVING A GAMING SYSTEM SINCE THEY HAVE NO THOUGHT PROCESS. JUST PATHETIC

Who showed you the way here from youtubez?

BlubberySeal
11-09-2013, 09:44 AM
So... where are the guards in the white uniforms? lol I remember seeing them quite a bit in the trailers but theres not one white-coat guard in the game

Shahkulu101
11-09-2013, 03:57 PM
So... where are the guards in the white uniforms? lol I remember seeing them quite a bit in the trailers but theres not one white-coat guard in the game

Yeah, completely ruined the experience for me. Oh wait...

However, I was expecting there to be more countries than Britain and Spain to fight - wasn't Portugal involved in any sort of Caribbean scrap? I don't actually know, maybe it was just Spain and Britain.

roostersrule2
11-09-2013, 05:42 PM
Yeah, completely ruined the experience for me. Oh wait...

However, I was expecting there to be more countries than Britain and Spain to fight - wasn't Portugal involved in any sort of Caribbean scrap? I don't actually know, maybe it was just Spain and Britain.Weren't the French or someone meant to be there too?

I though there were 4 different countries down there in the game.

ladyleonhart
11-09-2013, 10:11 PM
I have 83% completion. I think it's Sequence 9 or 10.

Anyway, ACIV is great in many ways, but as others have already mentioned, the combat needs some work.

It's just not as fluid as ACIII. Also, combat with the dual swords feels rather clumsy, even more on the ships.

Please address this issue for the next game if it's not too late.

GunnarGunderson
11-09-2013, 10:43 PM
Here goes

For starters, the characters are actual characters instead of cardboard cut-outs of historical characters. Edward isn't sailing across the Caribbean so that he can meet Famous Pirate # 248 and then never see him again. Even for the characters that do appear only briefly, they still serve some purpose.

Secondly, the world. AC3's forest was a dull bunch of hills with the same 3 trees copy pasted every 2 feet. AC4 was a whole bunch of interesting a varied locales with a dull ocean connecting them, only there were a ton of infinite side activities on that ocean that the player could partake in at their leisure to pass the time on their increasingly long journey to the next area, so suddenly the ocean isn't so dull at all.

And then there's the stealth. While the actual mechanics and controls remain the same, there are a number of changes and additions that improve it. The alarm bells are more than just mechanic borrowed from Far Cry 3, inevitably you're going to be caught because of the limited controls and vestigial problems of the past games and by killing the guards that saw you without having the rest of them alerted can make the player feel successful even when they fail. This was by far a better option than having some lame mark and execute system.

Sadly, the combat remains a mess. I'm getting kind of tired of writing so I'll just use point form some improvements that I think could be made
-Make killing animations shorter (i.e. a quick stab or slash) so that it's more believable when enemies wait around for you to finish the animation, you could always save the fancier animations for when you're killing the last guy
-add more moves into the basic combat. Right now all we've got is attacks, counters, stuns, and quickfiring. I also think dodging and grabbing should return (and not just as a context sensitive move)
-Better animation transitions. Batman's been doing it for 3 games now, it should be the standard at this point
-add in a more streamlined way for the player character to grab an unused firearm and quickfire it in combat without breaking their 'killstreak' as it is referred to in AC (freeflow combo just sounds so much better IMO)
-While you're at it, integrate more ways to interact with the environment while fighting



Thanks for reading my wall of text

AUBtheLSUfan
11-10-2013, 02:43 AM
Are we getting a patch to fix the glitch @ Salt Key Bank? There are two assassin missions that are not active. I saw there was a glitch reported for the PS3 for Juan Garcia, but I'm also seeing it on the Xbox 360. Thanks

LeoLongcore
11-10-2013, 04:10 AM
I have 360 and I can not jump or climb at the church

Number_Six_1967
11-10-2013, 04:10 AM
Now then, I was massively critical of AC3. I was on these boards last year under a different username and engaged in lengthy, essay-length discussions as to what went wrong with that game. So, it's with great joy that I come here (albeit with a new account because who the hell knows where my last one went) to add my salt's worth to 2013's topic and give not criticism, but praise. Assassin's Creed IV is really, really great.


This year the engine feels much more fluid and with it, so does the movement of the main character within the designed environments. Edward feels much better to use with the controls present in the world present that Connor did in AC3. Admittedly, certain physics elements have been rescinded (such as having the ability to climb some of the steeper cliff faces etc) but compared to the almost linear progression through the worlds of AC1-Revelations, this is a marvel of embodied engineering. The environment are lush, active, stunningly detailed and interesting to navigate both on land at at sea.

The main character is a great one. He is, largely, just some Welsh guy in it for a pound or a penny. That was exactly the kind of fresh breath needed after last year's almost ensconced characterisation - Haytham aside. AC3 failed to convey its weight; and it did have a considerable weight. The story was fine but the execution as poor, made all the worse by a stolid main character and some pantomime-esque writing post sequence 3 - Charles Lee et al became a daft pastiche of badguys in contrast to the measured personas we were given early on in the game. AC4 suffered none of this. Of course, some characters were underused to some degree but largely everyone had a place. Some of the voice acting was so-so but Kenway and all the main pro/antagonists were spot on. I can't say I was deeply enamoured with the tale as such, but it wasn't poor, bad or anything negative. It was a perfectly fine Assassin's Creed story made all the more poignant by the world at large. It worked in tandem: One man, his world, his oddball mates and something much higher than all of them put together. Of course it lacked the gravitas and sentimentality of AC:R but it was never meant to stray down that path and as I've previously mentioned, that was a very good move. We were allowed, basically, to just go and have fun. Which leads me to my next point.

The game world. I loved it. Right from the start we were allowed to just play. It was like Ubisoft said "So...here you go. Enjoy." This worked absolutely but for the fact I'd already completed/played through certain parts of the game that were to be later explained as part of the side stories - the assassin contracts weren't mentioned until sequence 8/9, for example, by which point I'd already completed them. The initial story missions were a bit contrasted, in that they held your hand quit strictly but that's to be understood given that some may find AC4 as their first AC game. Us old hats know we'll have to go through the first few levels 'learning' how to climb again. But, as I said, largely the game allowed us to just get on with it and was all the better for it.

Interaction with the game world was completely fine. I did initially think I'd continue to miss having to press X in order to activate climbing but soon I came to understand that in making the environment more analogue, if you will, that positioning the free running to what it says - free - having a one-button-does-all kind of makes much more sense. You can jut GO. This did bring up some control issues: namely the odd leap into the wilderness when all I wanted to do was pop down off a wall (previously, you'd just press X, whereas now you wait, hold R1 and then tap circle; it's just a bit slower). I would like to see the return of a jog too. Running or walking all of the time presented itself as a bit clunky but given how fast running assassinations can be performed I again understand why the change. The game was built for being a fast, ruthless killing machine. Or, a fast, ruthless hiding machine.

I found this game although more open to exploring it was also open to more stealth. You were given more options to hide, cajole your targets and interact. I'll go on record as saying I miss being able to switch targets when locked on (unless you can and I missed it) and having lost some of the bomb options I did at times find killing certain groups/enemies a bit of a chore but I'll get to that soon. Largely everything worked incredibly as long as you put in the time to be patient, wait for your moment and then strike flawlessly; which is surely the point with a game about assassins/pirates etc.

The antagonists. Suitably 'fluffy' for want of a better word. I wouldn't say they were all too stand out but they weren't terrible. Each had their own validation for doing what they did which added to AC3's making a point of explaining how the Assassin v Templar struggle isn't all good v evil, but a much more dynamic interaction based upon relative ethics and moral judgement. AC4's story was fluffy in that it wasn't bogged down in lore. Again, you were just sent on your way and of course, this being a prequel, we were able to patch up the sequence of events starting right from when we meet Edward up until when we leave Connor. That three-person point of story reference was great. It was a Kenway family story, not a one man story much like the Ezio trilogy. Both story types/arcs worked. The future sections were great fun. Collecting and exploring in this fashion, that which we've come to understand, or not, and be teased about with regards to the future of the series was the perfect way to clean up/start afresh after AC3's rather middling conclusion - it wasn't bad, per say, just a bit underplayed and rushed. Keeping the future as a kind of in-context reference is a great way to continue the story without taking away from any of the magic of exploring the past. For future titles of course, feel free to get lore-tastic. Of course it's easier with already-established characters. Starting anew is a fresh way to implement a new persona into a world and war raging in heaven, if you like. In terms of antagonistic importance? Well, I didn't REALLY want to go for these men like I did say, the Borgias. But, who the hell could hate any bunch more than those evil swines?

On collecting: this is the first AC game where I've wanted to actively collect everything. I did so in AC:R, but that was duty; this was pleasure. If ACII had the most gravitas, then AC4 had the most core fun. You just had more to do in a breezy, easy, nice and colourful, quick manner. Acting out the missions in ACII was wonderful. It all meant so much. Going through Revelations was lovely not only because of the city but because of the matured and reserved main character whose goal was to almost acceptingly retire and nod to a series forebear in Altair. AC4 just kind of said "yeah...let's just do this" but didn't suffer from having a seemingly empty reason to be. It all just worked. I didn't care about many of the secondary characters but then who does? That's why they're secondary. Vane was charismatic, as was Edward and Roberts (the game-long Welsh off was great; battle of the Red Dragon for the win! [I have a Welsh heritage]). The various accents used by much of the NPCs was also great. There was a Geordie in there for God's sake! I think I heard Scousers, Irish, Scottish and of course all our Iberian cousins were represented too. I particularly enjoyed the Caribbean-looking barman talking with a thick Newcastle accent. Game glitches can be wonderful at times.

Every side quest had a point. In AC3, everything went...nowhere. In AC4, every trinket, trick, trap and collectable made sense as they linked directly to incentive-based improvements of your ship and or weapons. That very simple tying together of plot, side game and mechanic worked brilliantly and at times I freaked out because I simply didn't have the cash to take the game on, which meant I had to just play more to do more. Makes...total...sense.


Controls. Okay, yeah. Mainly they were great but at times, wow, they just let me down - or maybe I let myself down. The ship aspects were all great. Maybe there is a slightly more clinical way to alternate between weapons/angles of attack but 99% of the time I felt totally comfortable steering and waging war while at sea. The combat in this game is a sticking point and I've been trying to think why. As others have said, AC3's combat was in advance of this game's. Having had a muse over what the difference is between this game and let's use the commonly-appropriated Batman series as an example, I think it's to do with spacing. In the Arkham games each guard/thug has a respect for your space and their fellow man's space. Conversely, you have respect for their space: you don't go into their territory and they don't go into yours with explosions happening. In AC4 there seems to be an almost 'rubbery' feel to the combat. The AI is, well, okay, but whereas in Arkham each thus will attack at just the right time for it to be challenging/manageable in AC4 it's as if no one knows what they're doing, Edward too. It feels inconsistent in its application. The camera angles don't help too. In being so entrenched in close quarters combat, the fighting is too muddled for anyone to be allowed to have their own space. That's not because there isn't enough in-game space for everyone to occupy, but because of the way we get to see the battlefield and of course, the respect for said space is key. There's a call-and-response nature to the Arkham combat and although it would be best suited to not just directly rip Rocksteady off, looking at solidifying the interactions between characters could go a long way to making AC's combat great.

Weapons: Liked them. I enjoyed the four guns and selection of swords. I was a massive fan of Connor's brutality and physical presence. Of course, Edward wasn't a 6'3" Native American man-beast intent on smashing everyone's skull in with an axe so the combat violence could be forgiven for being less mutilating. But...c'mon, give this sicko his dinner. I want the horror back! The Berserk dart was an interesting addition as was the temporary appeasement of the sleep dart. It was no get out clause, just a reprieve. I liked that. The weapon wheel has gone for good, I assume. I can see why. This game's system was more AC2 than AC:R. In AC:R, I suppose Ezio was a demi-God assassin and could use what he wanted as and when he liked. Of course, from a mechanical point of view, which is how you create the game, I was initially disappointed in the weapon system then delighted. It took the way you interact with the environment back to being more considered. You weren't a walking arsenal, you had to pick and choose carefully and rely on your speed and wits. It was ultimately a good move. All I'll say is speed it up just a little. Quicker access to our options is vital. Other than that, fine. Oh, on weapon choice. Of course it was all to be swords and guns. I'm fine with that. But...*cough* I like axes and bows and arrows :-) Okay, a relative point, I know. On with the good work.

Mission design: The tail missions I don't actually mind but it did seem as if chase/tail were rather relied on. They are of course a stable feature of the Assassin's Creed games so there's no need to do away with them outright. Blending with crowds though...has kind of had its day. Not completely, but it's not a main tool for covert stealthy goings on, or should be. I understand there was to be a crouch in AC4 that was removed due to physicality issues. That's fair enough but now is the time to empower us to interacting with the great environments you're creating. A crouch would be great. The ability to climb more peculiar objects successfully would be great. The corner assassination is a GOD SEND. Expand on that. Make it so we can perhaps reach down from a roof top to attack our target. If we can strike from below, we should be able to strike from above. Of course, the air assassinations will always stay and so they should. But more options to perform physical acts would be wonderful.

Secondarily: in trying to integrate story with playability both come across as choppy at times. Example: game starts, you swim a few metres, more cut scene. Later in the game: cut scene, you walk a few feet, cut scene. This has been present in all the AC games but for say, the second one to a large extent. We were given our mission profile in one big slab and let loose. Of course there'll always be in-mission adages but in trying to pay homage to both story and game at the same time both can get a little lost. I often find my second play through beneficial in terms of filling in the story gaps I've missed the first time round but a tad galling because of all the stop/starts. No one wants to replay buying a knife. It's a difficult balance to have and of course, I'm not saying you should change your interactive approach but in hand-holding, withholding reason to be story-wise yet allowing us to play out aspects of the game yet to be mentioned and in chopping up narrative with limited gameplay, sometimes things can feel a bit disjointed. Slap us, tell us you love us then send us out to the door to kill, pillage and hide in bushes. We'll be fine.

Narrative interaction: Great work. Last year was a bit Forest Gump-like: Here's this guy with this guy...let's throw boxes of tea in the water as a mission; let's burn some infected sheets Zzzz. This year was: here's your lot: your guys and gals, they're possibly famous but it's okay if you don't care, off you go. So yeah, excellent work. The almost romantic nostalgia at work in AC2 featured here too. Perhaps as an Englishman I will always affiliate more with European history than anywhere else but AC4 worked for me much like a great two week holiday to the Bahamas would work. It was like a really great vacation after a year's toil at work. Sun, sea, sand, Anne Bonnay's ti...er...excellent dialogue. This is the fluff of which I speak. Not fluff in terms of superfluous, but fluff in terms of not weighted by its sense of history. None of the games have been weighted down by history barring AC3. The difference is enlivening.

Anyway, I've droned on long enough so I'll disappear. If I think of anything else I'll accumulate an entitled internet opinion and force it upon this forum.

All I'll say for now is...future title...one v one assassin antagonist story. Think about it...you've done the hunting, now you're the hunted. You're working to secure your goals with potential threats in the shadows. You're marked...ooooh scary. Try it, you might like it. This person could hinder you at every step: kill your friends, family; limit your progressions and work etc. A real personal foil. Sherlock and Moriarty. Picard and Q....Celine Dion and the 90s single charts.

LeoLongcore
11-10-2013, 04:11 AM
Im stuck

LeoLongcore
11-10-2013, 04:11 AM
Can anyone help

MnemonicSyntax
11-10-2013, 09:54 AM
Loving it. My only issues really are when I right shoulder lean on an object to peek around a corner and then use my blowpipe, the targeting reticule aims into the wall, but doesn't do that on the left shoulder/side.

Also, I'm a little sad that the blending was "dumbed down." In the tech demo, we had Edward telling ladies on benches he'll be back for them later, and taking a drink with his shipmates while telling them he'll be back for their coin later.

Why isn't this in-game? Or is it a next-gen/PC thing?

Kamus_Sama
11-10-2013, 10:12 AM
Weapons: Liked them. I enjoyed the four guns and selection of swords. I was a massive fan of Connor's brutality and physical presence. Of course, Edward wasn't a 6'3" Native American man-beast intent on smashing everyone's skull in with an axe so the combat violence could be forgiven for being less mutilating. But...c'mon, give this sicko his dinner. I want the horror back! The Berserk dart was an interesting addition as was the temporary appeasement of the sleep dart. It was no get out clause, just a reprieve. I liked that. The weapon wheel has gone for good, I assume. I can see why. This game's system was more AC2 than AC:R. In AC:R, I suppose Ezio was a demi-God assassin and could use what he wanted as and when he liked. Of course, from a mechanical point of view, which is how you create the game, I was initially disappointed in the weapon system then delighted. It took the way you interact with the environment back to being more considered. You weren't a walking arsenal, you had to pick and choose carefully and rely on your speed and wits. It was ultimately a good move. All I'll say is speed it up just a little. Quicker access to our options is vital. Other than that, fine. Oh, on weapon choice. Of course it was all to be swords and guns. I'm fine with that. But...*cough* I like axes and bows and arrows :-) Okay, a relative point, I know. On with the good work.

I miss having other weapons myself. We dont have any ranged stealth kill weapons. I thinl I found one throwing knife. I never liked Connor's character, but his fighting style was really fun. I wish they would add more melee weapons and fighting styles other than dual swords.

The Aveline DLC actually has her wielding a machete that feels more brutal. I really enjoyed that.

And what happened to the dual counter? I think it happened once in the game.


There's nothing new in Black Flag, except for a blow pipe.

I love Black Flag, it's amazing but the games of AC is the same every release. Why did they remove the hidden gun, dagger, tomohawk, throwing knives, bow and arrow, etc. and why were Ezio's outfits so well designed. Where all other Assassin's were plain, compared to his.

MnemonicSyntax
11-10-2013, 10:16 AM
They say they want to please everyone...however they hardly do any effort to please older fans. AC is nothing but a cash cow to Ubisoft. They don't seem to care for their own franchise and here is why:

They never really worked on improving the core mechanics. Stealth is too simple and underdeveloped to the point it can't even be compared to other stealth games; combat is a joke. A JOKE. Navigation is resumed to holding down a trigger and watch the game do everything, so yeah, it’s bad.
And why is it that, after 6; 7 games, AC's core is still so underdeveloped? Because, to them, AC has no potential on its own. They don't believe a real AC game can sell because they think assassinating, investigating and all that AC stands for is boring. The problem with AC1 weren’t investigations or focusing solely in AC. The problem was how repetitive it was and how underdeveloped investigations were plus the lack of side missions. But Ubisoft cheapened the franchise and removed, investigations, open ended assassinations without even trying to improve them. They took the easy way and sold out. Soon AC became an every game and closer to Uncharted than to AC.

The truth is Assassin's Creed is awesome. It doesn't need naval, mindless violence, action sequences, or to please everyone in order to sell. AC needs to be AC and Ubisoft needs to realize the true potential of Combat, Stealth and Navigation (AC's pillars).

Yes it does. Read the thread and you'll see that you're in the high minority here.

Also, the beauty of Assassin's Creed is that it's not the same guy each time. It's not a dedicated Sam Fisher or Solid Snake. It's a guy or girl raised in the Brotherhood, dropped into the Brotherhood, forced into the Brotherhood or begrudgingly joins the Brotherhood to right a few wrongs, revenge, etc.

It sounds to me like you've played all these games, and are indeed something of a fan. That being said, Assassin's aren't something that carried on throughout history and as they died out, they had to adapt. This is explained in Altair's codex, and is true even in the real life history of the Assassin Order.

Change. Adapt. Grow. That's what Ubisoft is doing. It's nice to see different people from different walks of life struggle with the ideals of the Brotherhood and it's perfectly acceptable to have a protagonist in a dual role.

Tigz22
11-10-2013, 01:28 PM
im finding this new fresh start in the form of black flag frustraiting as they could have done so much more with desmand miles i was waiting for the game to catch up through the time line and be set in the real world where he would have been able to use all skills he learned through the animus with some possible new ones. dont get me wrong black flag is a good game but im disipointed at not getting the out come i expected after playing every creed

pirate1802
11-10-2013, 02:05 PM
So Altier, Enzio, Coner, Hayitch and Eduwardo have finally met their last friend!

pacmanate
11-10-2013, 03:36 PM
Need to mention something about the combat. I think the slowing down makes it feel clunky, maybe it's just me. Or maybe its something to do with the framerate, maybe the next gen versions will make it feel more fluid.

Shahkulu101
11-10-2013, 04:09 PM
If you ever make another AC pirate game or even a pirate spin-off, please let us hijack ships. The missions that have us commandeer other ships are among the best.

Sturnz0r
11-10-2013, 04:43 PM
yea^ the flagship galleon is so beast; the Edward we have come to know would neeever give that to Roberts, although the whole Portuguese navy would come at you with a vengeance in real life..

GunnarGunderson
11-10-2013, 05:32 PM
I miss having other weapons myself. We dont have any ranged stealth kill weapons.

I think it's important that we keep it that way, the crossbow in ACB/R made things way too easy. Imagine a ranged silent killing tool with freeaim, you'd never need to stab a guy again.

jdugery
11-10-2013, 05:44 PM
So far, my experience with the game has been phenomenal, except for one thing. My brother was playing while I was not home, and decided to abort the mission where you must go to the island with all the other assassins and avoid them, and find James Kidd. Now when I look at my mini map, and the big map, the mission icon is not there, I've tried zooming everywhere on the big map, but I cannot find it. If anybody knows what to do, please respond. Thanks!!

freddie_1897
11-10-2013, 10:24 PM
Need to mention something about the combat. I think the slowing down makes it feel clunky, maybe it's just me. Or maybe its something to do with the framerate, maybe the next gen versions will make it feel more fluid.

11,000 posts? you’re certainly doing well for yourself Pacmanate, when i left i remember we had around the same number of posts,

gothpunkboy89
11-11-2013, 12:26 AM
This is the same issue this game series seems to have since Revelations. The side objectives for missions do not pop up soon enough. 8 out of 10 times I finish a mission before I even know there are side objectives.


Its really annoying having to pause the game every few minutes to see if new side objective pops up. In brotherhood when this was introduced at the start of missions it would clearly spell out the side objectives for 100% sync. Since Revelations or maybe just AC3 they don't always show up kind of forcing me to have to go back and replay missions. I don't mind if I have to go back and replay a mission because I screw up. But having to go back and replay them simply because the game didn't pop up that I need to assassinate the captain with rope swing while staying out of combat is really annoying.

Number_Six_1967
11-11-2013, 01:03 AM
I miss having other weapons myself. We dont have any ranged stealth kill weapons. I thinl I found one throwing knife. I never liked Connor's character, but his fighting style was really fun. I wish they would add more melee weapons and fighting styles other than dual swords.

The Aveline DLC actually has her wielding a machete that feels more brutal. I really enjoyed that.

And what happened to the dual counter? I think it happened once in the game.

Too true. I can see both sides. I'd like a return to the more severe fighting animations and also see the implementation of more weapon choices. I think being too overpowered is a worry however. If you had knives, bombs, blow pipes, crossbows, bows and arrows all in one then you'd just be a 3rd-person Call of Duty bot. If say, there was a system to choose your gear then that would balance it all out. You can carry one projectile weapon, one small dagger, one sword or axe etc. Giving us more options but with a limited scope to help focus on stealth would only be beneficial.

Edit: having mission specific gear would be good too. I wouldn't like this to be an absolute feature because more options are good options and the system mentioned previous would be beneficial in allowing us to choose said options without being too over the top in terms of abilities/tools. But, if there were some strict adherences on certain missions that would pose more interest in some regards. Say, you had to infiltrate a fort but it was high in gunpowder stores. You'd absolutely not be able to fire any guns in the building for fear of sending the whole place up. So, it'd be stabbing weapons only.

I've always loved the rope dart but it appears so late in the game I never get a chance to really use it, which is so unfortunate. I'd like to see that added a tad earlier in the next AC iteration.

Following on from a point I made on the previous page about AC4 not feeling too bogged down by the lore of the Assassin v Templar struggle, perhaps moving in that direction could be beneficial in some ways. I'm not saying such friction should be abandoned in the grand scheme of things but who is to say that anyone in the past couldn't have a vital role in either order's plots and plans and not be directly linked to either in any great sense. Having Connor and Edward 'kind of' become assassins is almost a step away from having assassins at all. This may have been purposeful, in that Ezio was a Grand Assassin and they wanted to freshen things up - although I bet AC4 would have been Connor-centric if he hadn't have been received so poorly. I'd actually like to see Connor again but maybe in light of another's path through history. He doesn't have to be the main character, just present for one reason or another. There'd be nothing wrong with playing as multiple people in one game either, al la Desmond/Ezio/Altair. A dual Assassin story could be great. Even playing as a Templar would be fine if it fit the story. I understand the important of having, well, an Assassin protagonist in an Assassin's Creed game so maybe we won't see such branching out but I don't think if done correctly it would be poorly received. Actually it probably would, wouldn't it? Just a thought. I'm still hooked on the idea of a singular antagonist. Someone who plays foil to the protagonist every step of the way. Think Vaas in far Cry 3 (until that went awry for some oddball story-based reason); or Rodrigo in AC2. It was a pleasure finding and picking off his hierarchy.

Oh, the double counter is in the game, as are the occasional knives but I have no idea how to actively pick one up. I found one in a mission and aboard a ship when on a rampage. I bet the guys at Ubi are like "WHAT DO YOU WANT FROM US!?" regarding the combat. Er, see previous post. No one's asking for anyone to line up like they're in a 70s Kung Fu film, just waiting their turn to be bopped, but allowing a player to clearly see the battle area with every opponent willing and able to respect the space present would go a long way. And bring back the super violence.

DropTopDoubleR
11-11-2013, 02:59 AM
I passed the game and as always it's amazing. However I will point few things that would do better in the future series in my opinion.

I think it's time to start doing some GTA style. I expected in cities some random pirate brawls on the street, somebody getting chased by soldiers, other assassins trying to assassinate you randomly, that type. Sea and everything on it was done how it should be, but we need something new on old stuff. Return running through buildings when escaping, as mentioned few posts above we should be able to use weapons like bow, tomahawk, crossbow, etc just put them so you can only use few weapons at once, one of each type. Get some blackmarket dude whos offering you all kinds of missions for a reward of weapon.

Right now riding on ship is the best thing in the game. Because something happens all the time. Weather changes, big waves getting at you, tornados, random ship battles, naval convoys carrying gold etc. I agree calling assassins in previous games was OP but you didn't need to remove it, just make them less useful and different style. Crafting different boms and stuff from AC Revelations, back that too. Animal hunting from AC3, I see nothing wrong with that. Wanted stars from AC3 was also good idea. Take your time and start making changes. Game started as assassin so
we should be playing more character then piloting ship all the time. Those collectibles are really annoying. Remove at least those fragments and rest is ok. Too many tail missions as well, it wouldn't be too many if I didn't do it that many every single AC. Black Flag is probably best AC so far but AC Revelations was last really assassin game. This direction the series is going seems wrong. Kenway is barely assassin, plus I can't get over that on how he knew how to use hidden blades and stuff but he didn't see them ever before. Too many important characters in the game, thats why you didn't get much time with them and thats why you felt like wtf. I was like whos this one I killed? You don't get feel for characters. To be honest story ain't what I expected but you can't deny quality of the game.

rprkjj
11-11-2013, 05:09 AM
No more moving carriages. I just realized this today. I've beat the game once and am half-way through my second playthough, and I have not seen 1 moving carriage. Am I just not paying attention? They weren't really pivotal in AC3, but I think it's weird they'd take it out. Did it just not work for the city lay-out?

Other than that, my favorite AC game to date, and I've played them all. The subtle enhancements to stealth just knock it up to what it should have been in AC3. I WANT to be stealthy. It's encouraged by the fantastic mission design and non-frustrating mission constraints. The first realistic open-world naval component I've ever seen in the game is just a bonus.

Spartas-Julius
11-11-2013, 09:40 AM
Black widow 9 suggested I post my feedback here so here it is:


"'"""""""""""""""""

Let me start by congratulating you on the online passport. Ever since you implemented them I stopped buying your game, as I found out 2 days ago you discontinue them I picked up my brand new copy of AC, although the next will be pre owned. Reason this one was new was to reward you, but the reason for the next one is for so many things on this one that were out of place.

The main issue I want to congratulate is the gameplay, many things were taken out but more so put in so you went 10 steps forward and 7 steps back, still progress... but still. rather than go into a huge block of test I will simply list out the things I found weird.

-Lack of Knives, throwing and daggers, throughout the series those were my primary weapons, giant swords seem to cumbersome, and hidden blades were for those special occasions so I am unsure why there were no daggers.

-Lack of friends, I understand you weren't part of the brotherhood but there was no way to call friends for help, most of the time I never saw pirates fighting ships, rarely did I saw a pirate brig, usually tackling ships way above it. So it was a disappointment, great idea bad implementation.

-The fighting, the quick blade attacks if blocked are gone, or I couldn't perform them.

-The chain shot was really a weak round shot, it didn't take out the sails any faster, on the same issue there was no sail left untouched so you coun't go down while holding to your sword and cutting the sail.

-Not being able to infiltrate forts, maybe this is just me but I've tried swimming to one but always got noticed...the ship was forced on on certain ocassions that didn't fit. Meaning sometimes you need a small boat, you know that hunting boat? we could have used that to get to shore, NOT to swim to the other side of Kingston, to trail through the swamps etc. What happened to small boats? feels like AC1 all over again.
On the same issue forts aren't attacked, remember revelations your places being attacked, AC 3? your trading being attacked etc.

-On the same note, what happened to horses, they are extinct? on this I understand, but given the islands, why aren't places connected to one another through land, through jungle terrain. Just like the terrain behind your mansion, why isn't havana connect to other plantation through the woods. Is not a merchants route and it should be bigger, but really, the boat is great but not the only way to get around.

-Lastly, that I can think of and THIS is the main issue: Character development. I will try to keep it short.
In previous games you had interactions with other characters, getting to know them, arguing, maybe discussing plans so there was a beginning middle and end to each of them. In this game it seems that Edward is always arriving at the end of their stories when things are picking up and you end it. Abrupt and dissapointing. The woman with the arm injury, I won't say her name. There was great chemistry you seem to know each other, but there wasn't any previous interaction, there was no "how she got to be attracted to you know what type of man". Ade your quartermaster, same deal, a born slave in a sugar plantation who escaped, there was little on him, little voice work little engagement. There was a quote that was so incredibly powerful but never built upon. When Ed tells Ade : ED" will you go back to Africa and be King among men... wouldn't you feel more welcome there... you know?" Ade "who can I return to a home I've never been... I was a born here, I know nothing of Africa, this are my fellow citizens, now lets do what is best to keep our nation afloat"

Somewhat on those lines, but it was a powerful quote and it came and went as fast as the missions, which is the last part.
The assassinations, they use to be part of a larger scheme, you got to know different factions, thieves (not found), fighters *pirates", *****s "dancers". In this one you don't really find them, I understand you aren't part of the brotherhood but that doesn't mean you can't have interaction with more than one person in it. The Templar hunts like the assassination contracts were "go there, kill, get out". Now that is always the point, but what you put in between each phase, conversations, engagement, character development, fear, anxiety pain, love , happiness etc is what makes those missions so good.

Which leads to this last bit... the mansion, there isn't anything there. No trade craft, no missions, you improve it, be done and that is it, you don't even get to know your people, on land or on your ship. They are simply another resource, in Brotherhood and Revelations your crew assassin's or otherwise were trained, acquired ... you fought with them, got to know them even if just a bit.


All the previously written in a short sentence... the merchant turned pirate chemistry was found in great quantities in the previous games... in this one was barely there. You sacrificed story and character development for what exactly? Not saying game play is a disaster, is great, not amazing but great... but what did we gain in exchange for sacrificing story and character development? As of this moment I do not know.

Hell you barely meet blackbeard, and the one time you actually fight alongside him is when he ..... you know.


Assassin's Creed used to be that sandbox with story....not it resembles Farcry 2, NOT 3 mind you. Giant Sandbox will little engagement, big world big possibilities but little meaning behind each.

And this is why my next game will be preowned, you took the passports out, and just like I went back to purchase EA games that had the passport brand new even if old, I did the same with AC 4, but the lack of story and interaction with players was a disappointment and that is why the next will not be new regardless.

PS: In the future when you have a mission, please display the main and optional objectives all the time on the top left... so many missions I was to engaged in to press start to check the objectives only to finish the mission because I was too concentrated and missed or failed the secondary parameters. In other words... I don't always remember, hell almost never remember to press start to check until is too lat e:P

PS2: Also, this is Assassin's Creed, you either need a hoodie, or a facemask, Mayan armor...and templar armor were amazing, I thought they would have some Watch dogs type of cover but nothing, and so they went so close to perfect but you pooped them. Shame really all the time it took them and the lack of face gear is just ....too obvious to ignore.

PS3: Mostly is the lack of conversations and engagement between the characters. You meet for something important barely talk get it done get out. There is no connection... I loved the conversation on a templar hunt in Havana. The female she had a sharp tongue it was a nice back and forth. She was fond of a templar, what is their story, how come the friendship of Ken and that woman isn't elaborated upon, they met before but when, how? It just seems all the character development happened before we picked up the game...meaning there isn't any chracter development.

ArabianFrost
11-11-2013, 12:22 PM
The explorer outfit appears in the captain's cabin, but it tells me it's unavailable even though I clearly got 26 assassinations out of 20 as the console told me.

Can someone help me with this? The outfit seems assassin-y and I'd like to try it on.

roostersrule2
11-11-2013, 01:55 PM
The explorer outfit appears in the captain's cabin, but it tells me it's unavailable even though I clearly got 26 assassinations out of 20 as the console told me.

Can someone help me with this? The outfit seems assassin-y and I'd like to try it on.Other people seem to be having trouble with it too, hopefully Ubi can patch it up.

BourneStatus721
11-11-2013, 08:32 PM
Please ubisoft,

Is it possible in the mere future that you will ever add ezio's outfit from AC revelations? To be honest it was my favorite outfit in the whole series ...the light grey robes....any plans
On future DLC for it? If not please reconsider ...you would have made my day lol

RazorMonkey
11-11-2013, 09:20 PM
Please ubisoft,

Is it possible in the mere future that you will ever add ezio's outfit from AC revelations? To be honest it was my favorite outfit in the whole series ...the light grey robes....any plans
On future DLC for it? If not please reconsider ...you would have made my day lol


You can get the Altaïr robes from uplay and use them in AC4.

Vzmike
11-12-2013, 10:01 AM
I'm liking the idea of branching out and trying outfits that don't require the signature assassin hood, especially the one's that fit in to the lore of this game so much kudos for that.

However, one major gripe I had was the Templar armor. It's design was lacking, overly bulky, quite dull in look and color, its actual effect was minuscule, and didn't fit Edward's character at all. There was no significance to it's design and no real creative methods in obtaining it. Just grinding missions involving more of the same combat you perform in regular story missions.

Altair armor, Armor of Brutus...Not only were they given awesome designs, but creative and entertaining methods of obtaining them as well. I'd like to see more art direction as was given to these armors in the future, as well as a similar way of obtaining the required items to access the armor. It just works perfectly.

And as for the regular Assassin's robes, I say let the design be completely customizable. The look of the hood (deciding if it should be pointy at the tip, or have specific lace patterns along the rim), the robes (long, short, etc.), the option to have a banner over the shoulder like Ezio, only allow this banner to be completely customizable from a collection of shape patterns and color pallets available. Just generally add an element of variety to every characteristic of the assassin look, this way we're not stuck with the vanilla robe, or having to share the same one costume with the entire community because it happens to look the best...let there be a significance to each player's look.

sladey229
11-12-2013, 01:09 PM
Ubisoft can you please tell me why there are literally no double counter kills?, In AC3 they were a great way of killing jagers n it looked so impressive, ive been playing 12 hours and only seen 1! why have u removed this feature? boarding a ship and doing some double kills would be epic, there is so much I love in this game but why remove these or remove its frequency?

hamNdoritos
11-12-2013, 01:52 PM
Ubisoft can you please tell me why there are literally no double counter kills?, In AC3 they were a great way of killing jagers n it looked so impressive, ive been playing 12 hours and only seen 1! why have u removed this feature? boarding a ship and doing some double kills would be epic, there is so much I love in this game but why remove these or remove its frequency?

You just said you encountered 1, so that means they didn't remove it. It's just not as common as AC3.

Rickin10
11-12-2013, 02:12 PM
Having played AC4 exhaustively over the past 2 weeks I thought I'd share my thoughts:

In many respects the game could be regarded as the best in the series....but it also takes a few steps back from 3 and is noticeably held back by age-old problems of the series.

World

Huge (mostly) open world to explore, with some really beautiful locales, Havana being the standout city with it's unique architecture. Unfortunately a lot of the islands feel a bit artificial and empty, seemingly just there for you to stop off at and open a chest or grab an animus fragment. Also whilst the world is genuinely huge in terms of surface area, it's rather misleading as there are so many parts of the islands that you can't reach, closed off by concrete foliage and Edwards inability to climb walls and many trees.

Combat

A mixed bag. On the plus side the difficulty has been ramped up with shorter counter windows and more damage being dealt by foes....unfortunately it's still ridiculously easy case of countering then going on a massive chain killing spree (which actually works unlike AC3) where enemies sportingly all patiently wait their turn to attack. The only times I had any problems were when it wasn't clear that someone was shooting at me, and when fighting aboard a ship which turns into a cluster**** of chaos.

Also the combat still feels like a thinly disguised QTE where everything is contextualised rather than giving you genuine freedom of how to attack enemies like in the Arkham games.

Stealth

Undoubtedly the best in the series, and it's clear a lot of work went into it, which at least makes stealth genuinely viable, unlike in AC 3, however it's still hamstrung by poor mechanics the series has always suffered from, which means the devs had to use a series of crutches to accommodate them. The most obvious of these is the dulling of enemy perception to almost comical levels. Whilst it is very welcome that they no longer have a psychic ability to detect you, now you can take out guards from stalking zones whilst their colleagues are watching, and sleep-dart a guard and the one standing next to him wont notice.

I was also disappointed with the level design again. Rather than constructing challenging and varied puzzles we get the same old ******ed guards walking robotic patterns and i found (unless I went down the overpowered route of darting everyone) 9 times out of 10 the most efficient way of making my way was to run from stalking zone to stalking zone which rapidly became tedious. Edwards climbing limitations really cut down on the options, where walls are a no go, and trees are in relatively short supply - even where there are climbable trees, they are usually quite low to the ground leading to detection. I also found Edward struggled to recognise I wanted to climb a tree and got seen whilst comically jumping up and down rather than just shooting up it.

On the plus side I do give the devs props for 'getting it' . They clearly do see that this is an area that is very important to the game and made real effort particularly with at least giving some different options on what route to take and did the best they could with the constraints they had. This is the one area of the game that needs to be completely rebuilt from the ground up.

Parkour

Found this to be much worse than 3.There seems to be far less things that are climbable - and whilst see the logic of Edward not being as good at climbing as Connor it feels extremely regressive and really undermines much of that the devs were trying to do by giving the player more choice. The flow feels much clunkier, sticky less predictable and struggles to detect certain things (particularly trees) that are climbable.

Activities

This is the one area where the devs really 'got it'. Where as in AC3 you could go through the entire game without purchasing anything or doing any side activities as not only were they badly explained, also served zero purpose outside of doing them just for the heck of it. Here pretty much everything feels organic, tied together to enhance Edward or the Jackdaw, one thing leading onto another which makes for a great feeling of progression and accomplishment. Assassination missions and plantations were highlights.

Story/Characters

Huge disappointment. In the previews Edward came across very much as a (albeit rather cliched) charming antihero, with real charisma. But in the story he simply doesn't have any of that and (I can't believe i'm typing this!) actually ends up being less interesting than Connor! I never really felt any connection to any of the characters, not even my Quartermaster.

The story starts off promisingly but soon fades into a puddle of utter nothingness as you go from one task to the next wondering if and when you will find any purpose. The Assassins are an utter afterthought who should have been introduced sooner and played more of a major roll. As such it really never feels like an AC game.

Overall

If the above gives the impression I hated AC 4, that is not the case. I enjoyed a lot of my time with game, from improved stealth to the joys of the freedom of the open water, the sense of progression, the vast, varied and improved side-activities. It's just I feel the series is in a seemingly permanent state of slapping band-aids and coats of paint on itself to paper over the increasingly inadequate AI and mechanics so Ubisoft can continue to milk the cow rather than take a few years off, and really fulfill the huge potential the series has.

sladey229
11-12-2013, 02:14 PM
You just said you encountered 1, so that means they didn't remove it. It's just not as common as AC3.

bad choice of words. not removed entirely but 12 hours of gameplay and only seeing 1 seems to me like they have made a deliberate effort to almost eradicate it. I have spoke to people who have played 20 hours n not seen 1. for me its a shame cos they add some greatness to an already epic game,it would just be the icing on the cake and I don't see a reason why they would make it so extremely rare.

RinoTheBouncer
11-12-2013, 03:29 PM
The gameplay of the game is very good and entertaining. The story, however is very weak. Modern Day story need much more improvement and extension and we need something that is more cannot and relevant to the main story not just go to Abstergo Entertainment to play games that someone unknown will have some unknown use for them. ACIII did modern day perfectly and so did AC:B and AC2. They were much richer and more interesting but now it feels like a historical Grand Theft Auto, just gameplay and no real story to actually care about or to link to the past.

Bring the shocking cliffhangers and linkage to other games and lets focus on the main plot that needs to be continued after ACIII ending.

I also believe that the useless collectibles need to be replaced with more rewarding ones. I hate collecting pointless items just to reach 100% nor have too demanding trophies. I know it’s up to me to decide to play that or not but if instead of 100 feathers for example we get to solve 20 puzzles and get an outfit (like the Mayan outfit) or a cutscene like The Truth would be much more appreciated and more motivating. Also, side missions would better be less repetitive because I honestly found many and many side missions and the were all basically they same.

Number_Six_1967
11-13-2013, 04:21 AM
Interestingly, I've noticed feedback for Black Flag is much lower at this point than it was last year for Assassin's Creed 3. This could no doubt coincide with the fact sales are down - because many are waiting for the new consoles - or because perhaps less people feel the need to come here and moan like hell because they're enjoying the game a lot more. mix the two together and you've probably got a decent assessment.

I've just stuck on AC: Revelations and immediately noticed a difference between that and my PS3 copy of AC4. Namely, some movement controls are absent. In AC:R you have walk, fast walk, jog and free run. In AC4 you have run or walk. I've seen demos from the PS4 version which demonstrate a fast walk so maybe that feture was held back for the next generation of consoles for memory reasons. In combat, I noted that everything felt a little better. I enjoyed disarm, grab, counter grab, counter steal and the various other little features that are absent on my PS3 AC4. Again, maybe they're all in the next gen versions. Who knows. Well, you lot will soon.

I think allowing us to have more control options again is the way to go. I enjoyed free aim in AC4 but locking on manually was also a good feature. Tap L1 and hey presto, no mistake in who you're waiting to strike down upon from above. I've probably mentioned this in a previous post anyway but felt the need to reiterate more pointedly.

I noted also, rather quickly in fact, just how much I enjoyed the change to having one button do most of the climbing work. I also enjoyed the type of Eagle Vision Edward had; the tagging system which is very Far Cry 3-esque. Of course, each character you could argue has a different version of this ability and technically speaking it's good to mix it up. I do enjoy the more complex climbing of the earlier games too. A fine balance between both systems would be perfect. That's the thing, AC4 is absolutely the right step away from the older games towards 'the one' AC games that will get every single aspect right. I loved the weapon system in AC:R and all the options you had. Again, empowering us to do and have more without being overpowered is the way to go. More options to move, climb, hide; choice of weapons; strategize in and around our environment and so on and so on will help bring us closer to being a more organic feature of the worlds being created. I know the combat seemed a little stolid in the older games but it was more functionally manageable. AC3's multi-counter system (which is present in AC4, I know, but limited in its appearance) was excellent when up against a raft of enemies and in light of the alteration from the old system to the new. But again, the AC:R version just seems more digestible. Thus far, at least.

The stalking zones and tree running are of course excellent. They were immediately missed when dabbling with the first few levels of the older game - wow, a whole two years old :-/ - and the Eagle Vision and more malleable environment are great together. Just a few tightening of a couple of mechanics will nail it all on the head.

The naval battles are of course great. I can see these being expanded upon in future titles. I mean, why remove them just yet? I know others have said they don't want them to be a main feature but I don't see why adding to instead of removing can't be part of the evolution of the series over the next 2-3 years. Then it could be time to have a super revamp again. Perhaps working around a free roam sabotage angle for antagonistic purposes could be quite good. You know how the forts have cargo holds and storage and such, well, they could be more varied forms of weak points to attack. I dunno, you guys will think of something clever, I know. Expand on some of the story missions gameplay too. Chase/tail/eavesdrop is fine but...getting a little old-ish. Interjecting story with gameplay can be tough as it may inhibit both from expressing itself. I hate to say it, but being a bit more linear is always good. In saying that, a great joy is replaying an AC game and getting what I missed the first time round. Just drop the 2 secs of game into cutscene into 4 secs of game angle. Do it, or don't!

Story wise - no spoilers, don't worry - I was okay with it as I've mentioned. I see what people mean with regards to moving away from the reverence of the Ezio titles and again that was a good move in telling a whole other 'associated with and not a part of' Kenway story; from Ed to Haytham to Connor. But, maybe there'd be nothing wrong with tightening the belt in the next run of games again. Really hammer at the future story. Many have expressed a slight disillusionment with how it's moved away from the almost post-biblical ethical/moral troubles between The Templars and Assassins, so working towards clearing the decks of what's come before could be good. Any future angles could be wrapped up and let's just start a new tale. Assassins and Templars will be at it long after any pre-eminent bodies potentially disappear...if you know what I mean. Oh, and do tie up the loose ends...you know, the ones from AC2 and AC:B...you know you want to.

So yeah, I though I'd do a bit of a rundown. People like this kind of thing for clarity:

AC1 - I never played it for longer than a few hours. Sorry.
AC2 - Wonderful story, solid gameplay. Music was fab.
AC:B - Excellent mission design (this was a tough game to crack and all the better for it), good Borgia story (no need to bring back the old allies, I thought, but it was fine) and conclusion. Great music again.
AC:R - Wonderful sense of maturity and reverence for itself. Solidly constructed. Great sentimentality and wrap up for the main characters (I got teary). Very tight gameplay. Good missions (my God, the tombs). Lovely music.
AC3 - 10/10 for effort, and 9/10 for attempting that story but the execution was a tad lacking. You knew how to fix it.
AC4: BF - Wonderful gameplay, amazing world, great music (I sing the shanties to myself, damned you), decent enough story but nothing too gripping (very alleviating, however). Great future setting with a nice twist at the end. A great entry.
AC5 - ...give us more control, tap into the appropriate gravitas of an antagonist v protagonist plotline as you have in the past (fluffy characters can go away...use them or lose them) and tighten up the combat and bang on, my strange Canadian chaps, you've done it.

I'm blood devastated I have to wait another 11 months of my life to play the next game. I'll be 32, pushing 33. I should probably go away and live my life like an adult. You know, have some kids and get a car on finance or something debt-loaded and tiresome. Na...I'll be climbing rooftops until the inevitable buyout and closure of the studio ahaha. Sorry, a dark joke I know. You'll all have lovely jobs working for EA anyway. Go on, you know you want to have Ezio in the goal for Italy in FIFA 2023.

SwingTopTidy
11-13-2013, 04:34 AM
I don't think that this counts as a spoiler, as its basically the opening scene of the game, but apologies if anyone feels that it is.

So, in the opening scene, you are dropped into combat with another ship. A storm rages, men scurry across the deck and fight for a handhold as the rain and wind ravages the ship. You make your way to the side, holding the railing, peering across the waves to get a look at your foe. Then, a flash of lightning carves through the sky, and for the briefest moment, a figure is illuminated. He stands on the bow of the other ship, steady while all others are slipping and falling. A hood covering his face, but you feel his stare. In another moment, he's gone.

I've loved just about every moment of the AC series, but this few seconds was, in my opinion, by far the best. After 3 (4?) games honing my skills as an assassin, I knew that they were tough. Killing a man in the middle of a busy street undetected, or fighting of dozens of soldiers without a scratch, the assassin is a figure to be feared. So, as I stood on the deck of the ship and saw this figure, my stomach dropped.

It was surreal to be on the other side of this bloodthirsty power house. Knowing that an agent of death had arrived, and I probably wouldn't even see him coming, was exhilarating. This immediately got me day dreaming about the possibilities. Imagine walking down the street and catching a glimpse of a figure on the roof above. Finding a friend dead after turning your back for only a moment. Hearing that god damn whistle from nearby scrub.

I realised I would love an AC game in the vein of Halo ODST. You're not the protagonist, you're not nigh invincible, you don't have awesome gadgets or a cat like free running ability. You're an every day, normal guy, and you're being hunted by a nightmare.

Maybe one day.

MnemonicSyntax
11-13-2013, 04:45 AM
I've just stuck on AC: Revelations and immediately noticed a difference between that and my PS3 copy of AC4. Namely, some movement controls are absent. In AC:R you have walk, fast walk, jog and free run. In AC4 you have run or walk. I've seen demos from the PS4 version which demonstrate a fast walk so maybe that feture was held back for the next generation of consoles for memory reasons. In combat, I noted that everything felt a little better. I enjoyed disarm, grab, counter grab, counter steal and the various other little features that are absent on my PS3 AC4. Again, maybe they're all in the next gen versions. Who knows. Well, you lot will soon.

Fast walk/gentle push is present in 4. It's just not labeled at all. Disarm and grab are both there, as is a weird behind the back counter grab/throw. Counter steal however has only been in Revs.


I think allowing us to have more control options again is the way to go. I enjoyed free aim in AC4 but locking on manually was also a good feature. Tap L1 and hey presto, no mistake in who you're waiting to strike down upon from above. I've probably mentioned this in a previous post anyway but felt the need to reiterate more pointedly.

I agree with this. However, fast walk/gentle push needs to be combined still, like in 3/4, and pickpocketing needs to continue to be a "hold down a button" maneuver. It was too easy to do so in 2/Brotherhood and Revs. Counter steal is pretty awesome though.



The stalking zones and tree running are of course excellent. They were immediately missed when dabbling with the first few levels of the older game - wow, a whole two years old :-/ - and the Eagle Vision and more malleable environment are great together. Just a few tightening of a couple of mechanics will nail it all on the head.

Only think I didn't like about Eagle Vision in this game was the weird color once they were marked. It's like everything became cherry or lemon Kool-Aid. It's not a huge deal though, not as big of a deal as the camera slide when you walk/fast walk or the dynamic blending that's up and gone now.


The naval battles are of course great. I can see these being expanded upon in future titles. I mean, why remove them just yet? I know others have said they don't want them to be a main feature but I don't see why adding to instead of removing can't be part of the evolution of the series over the next 2-3 years. Then it could be time to have a super revamp again. Perhaps working around a free roam sabotage angle for antagonistic purposes could be quite good. You know how the forts have cargo holds and storage and such, well, they could be more varied forms of weak points to attack. I dunno, you guys will think of something clever, I know. Expand on some of the story missions gameplay too. Chase/tail/eavesdrop is fine but...getting a little old-ish. Interjecting story with gameplay can be tough as it may inhibit both from expressing itself. I hate to say it, but being a bit more linear is always good. In saying that, a great joy is replaying an AC game and getting what I missed the first time round. Just drop the 2 secs of game into cutscene into 4 secs of game angle. Do it, or don't!

One thing I don't like about the naval aspect is when you actually go Assassin and sneak aboard a ship, kill everyone, and then you can't control it. Okay, from a role play perspective it takes a crew to run a ship, so, I guess I understand that. What I DON'T get is that after you kill everyone on a ship, you have to pull the Jackdaw aside it and shoot it, before it registers as "a prize." From a role play perspective, that's pretty lame, as I would want an undamaged ship as possible to go to my fleet or what not. Also, I'd love to be attacked by other ships and attempted to be boarded. Adewale talks a lot about preventing others from getting on the Jackdaw, but it NEVER happens. That should be changed, in my opinion.



So yeah, I though I'd do a bit of a rundown. People like this kind of thing for clarity:

AC1 - I never played it for longer than a few hours. Sorry.
AC2 - Wonderful story, solid gameplay. Music was fab.
AC:B - Excellent mission design (this was a tough game to crack and all the better for it), good Borgia story (no need to bring back the old allies, I thought, but it was fine) and conclusion. Great music again.
AC:R - Wonderful sense of maturity and reverence for itself. Solidly constructed. Great sentimentality and wrap up for the main characters (I got teary). Very tight gameplay. Good missions (my God, the tombs). Lovely music.
AC3 - 10/10 for effort, and 9/10 for attempting that story but the execution was a tad lacking. You knew how to fix it.
AC4: BF - Wonderful gameplay, amazing world, great music (I sing the shanties to myself, damned you), decent enough story but nothing too gripping (very alleviating, however). Great future setting with a nice twist at the end. A great entry.
AC5 - ...give us more control, tap into the appropriate gravitas of an antagonist v protagonist plotline as you have in the past (fluffy characters can go away...use them or lose them) and tighten up the combat and bang on, my strange Canadian chaps, you've done it.

I'm blood devastated I have to wait another 11 months of my life to play the next game. I'll be 32, pushing 33. I should probably go away and live my life like an adult. You know, have some kids and get a car on finance or something debt-loaded and tiresome. Na...I'll be climbing rooftops until the inevitable buyout and closure of the studio ahaha. Sorry, a dark joke I know. You'll all have lovely jobs working for EA anyway. Go on, you know you want to have Ezio in the goal for Italy in FIFA 2023.

Nice wrap up.

And I turn 33 in a about a week or so (lost count, you know how it is) and AC has been the gift from the girlfriend every year since Revs. So, no turning back now! :D

Number_Six_1967
11-13-2013, 04:57 AM
Fast walk/gentle push is present in 4. It's just not labelled at all. Disarm and grab are both there, as is a weird behind the back counter grab/throw. Counter steal however has only been in Revs.

Really? How do you do them? I've looked in the book and everything and it's never shown up in-game as far as I can tell. It took me an age to figure out how to jump down off a wall without casting my body to the skies so yeah, some control elements are out of the window in terms of explanation. Weird.

RazorMonkey
11-13-2013, 05:21 AM
I've just stuck on AC: Revelations and immediately noticed a difference between that and my PS3 copy of AC4. Namely, some movement controls are absent. In AC:R you have walk, fast walk, jog and free run. In AC4 you have run or walk. I've seen demos from the PS4 version which demonstrate a fast walk so maybe that feture was held back for the next generation of consoles for memory reasons. In combat, I noted that everything felt a little better. I enjoyed disarm, grab, counter grab, counter steal and the various other little features that are absent on my PS3 AC4. Again, maybe they're all in the next gen versions. Who knows. Well, you lot will soon.

I think allowing us to have more control options again is the way to go. I enjoyed free aim in AC4 but locking on manually was also a good feature. Tap L1 and hey presto, no mistake in who you're waiting to strike down upon from above. I've probably mentioned this in a previous post anyway but felt the need to reiterate more pointedly.



. Huh!? I think the control system in AC4 is a lot better, more so the free running now. Before he was sticky spiderman all over the place, you were free running beside another roof to the one you were on and all of a sudden Ezio would bound over onto that roof, was frustrasting a lot of the time, and getting Connor to chase those fragments was just a mega pain in the ***. AC4 is A LOT better in that imo.

Also re the PS4 stuff, I dont think they will add those extras as compared to the release present generation as it will mess with all intened game play surely.

I just hope ubi arent holding off the original released game patches becuase of the next gen thing, that would really suck huge balls!

MnemonicSyntax
11-13-2013, 05:30 AM
Really? How do you do them? I've looked in the book and everything and it's never shown up in-game as far as I can tell. It took me an age to figure out how to jump down off a wall without casting my body to the skies so yeah, some control elements are out of the window in terms of explanation. Weird.

A on 360 and X (I think, whatever the bottom button is) on PS3. Just hold it down, start moving, start walking into people :)

FootyMadDevil11
11-13-2013, 09:33 AM
My only gripe is the Mini-Map.

Why can't you hide the collectibles like Viewpoints, Chests, Shanties and Secrets?

You could hide collectibles in the previous games, but the only way to do it in AC4 is by turning the mini-map off completely, which then means you have to keep pausing the game by going into the map itself to find where you're going which breaks the immersion.

I still love this game but it this is really a downer for me as I loved running around in the previous games finding feathers, flags, etc.

Is there any way this can be patched so they can add a feature so you can hide the collectibles?

I don't understand why this feature was removed from this game. At least give the player the option.

Many thanks,

FootyMadDevil11.