razcrux
10-17-2013, 09:24 PM
Right now if you play any of the Invoker heroes you have a major starting problem with creatures.
All the creatures you could play if going second that cost 2, require 2 might -- and you only start with 0 might, meaning 1 might on that turn. There isn't a single creature you can play! (okay there are a few exceptions, but not many)
I suggest adding to each faction a creature that costs 2 resource to play, and has as its requirement 1 Might and 2 Magic -- so that Invokers actually have a viable 2 drop.
I would also add one additional neutral 2 drop, that also costs 1 might and 2 magic, and make the ability on this card synergize with Discards, since all Seekers have this ability.
That would ensure that all Invokers have one faction-specific 2 drop plus one neutral 2 drop that they can put in their decks, giving them at least 8 cards to rely on for turn 1 (if they want more turn 1 reliance, invokers could add in some 1 drops)
Here are some examples of possible cards, note that these are meant to really work with Invokers, and be less valuable to other heroes -- which is why they all trigger on discarding cards (though Sandal and Ignatius will probably also love these):
-=-==-=-=-=--=-=
HAVEN
2 Resources
Void Miner - Magical Shooter
1 Might, 2 Magic
1 Attack 0 Retaliation 4 Life
Every time your hero discards a card, gain 2 resources.
NECRO
2 Resources
Infectious Familiar - Magical Flyer
1 Might, 2 Magic
0 Attack 1 Retaliation 5 Life
During your turn, every time your hero discards one or more cards, place 1 Poison counter on target creature.
NEUTRAL
(rare)
2 resources
Feasting Eether - Magical Flyer
1 Might, 2 Magic
1 Attack 0 Retaliation 2 Life
Incorporeal
The first time a player discards a card on their turn, Feasting Ether gains 1 Life
--OR---
{a stronger card for major synergy with any Invoker}
NEUTRAL
(rare)
2 resources
Spirit of the Void - Magical Flyer
1 Might, 2 Magic
1 Attack 0 Retaliation 2 Life
Incorporeal
The first time a player discards a card on their turn, gain 1 Magic level
and so forth.
All the creatures you could play if going second that cost 2, require 2 might -- and you only start with 0 might, meaning 1 might on that turn. There isn't a single creature you can play! (okay there are a few exceptions, but not many)
I suggest adding to each faction a creature that costs 2 resource to play, and has as its requirement 1 Might and 2 Magic -- so that Invokers actually have a viable 2 drop.
I would also add one additional neutral 2 drop, that also costs 1 might and 2 magic, and make the ability on this card synergize with Discards, since all Seekers have this ability.
That would ensure that all Invokers have one faction-specific 2 drop plus one neutral 2 drop that they can put in their decks, giving them at least 8 cards to rely on for turn 1 (if they want more turn 1 reliance, invokers could add in some 1 drops)
Here are some examples of possible cards, note that these are meant to really work with Invokers, and be less valuable to other heroes -- which is why they all trigger on discarding cards (though Sandal and Ignatius will probably also love these):
-=-==-=-=-=--=-=
HAVEN
2 Resources
Void Miner - Magical Shooter
1 Might, 2 Magic
1 Attack 0 Retaliation 4 Life
Every time your hero discards a card, gain 2 resources.
NECRO
2 Resources
Infectious Familiar - Magical Flyer
1 Might, 2 Magic
0 Attack 1 Retaliation 5 Life
During your turn, every time your hero discards one or more cards, place 1 Poison counter on target creature.
NEUTRAL
(rare)
2 resources
Feasting Eether - Magical Flyer
1 Might, 2 Magic
1 Attack 0 Retaliation 2 Life
Incorporeal
The first time a player discards a card on their turn, Feasting Ether gains 1 Life
--OR---
{a stronger card for major synergy with any Invoker}
NEUTRAL
(rare)
2 resources
Spirit of the Void - Magical Flyer
1 Might, 2 Magic
1 Attack 0 Retaliation 2 Life
Incorporeal
The first time a player discards a card on their turn, gain 1 Magic level
and so forth.