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Vorbann
09-09-2013, 03:07 PM
Hello,

This dev diary gives details of the contents of the next update, due sometime during the week.

First of all, we’ve corrected the bug affecting the display of your legacy from a strategic world on the portal. You should now be able to see and modify it in order to prepare yourself for the next season.

There’s also been a change to combat when the light school of magic Resurrection spell is used. Sometimes, units remaining in a stack were ignored if there were fewer of them than the number of units resuscitated in a previous round. This shouldn’t happen any more, and the units will now take part in combat.

And to finish off, we’re also going to address the problem with grail attacks through portals not making halts. All the bonuses that increase the distance of halts (alliance abilities or hero skills) will no longer be taken into account during the journey between the portal and the grail. This will make sure there’s a halt on this part of the journey. Bonuses will still be taken into account for the portion from the town of departure up to the portal.

And that’s it for today.

Speak to you soon!

Vorbann

MartyAmodeo
09-09-2013, 05:59 PM
Vorbann,
Thanks for the update.

Can you please clarify the point about Resurrection? Maybe give an example if you can.

Thanks!

- Marty

Vorbann
09-10-2013, 09:19 AM
Here is an example of the resurrection bug fixed in this update.

First round
Attacker has a stack of 100 units.
He wins first round.
He loses 90 units.
His stack has 10 units remaining.
He casts resurrection and get 50 units back.

Second round
Attacker has a stack of 60 units (10 remaining + 50 resurrected).
He wins second round.
He loses 40 units.
His stack has 20 units remaining.

The bug happens here.
His remaining 20 units from the stack wouldn't fight.
The next stack would be involved in the next round.

AndreanDW
09-10-2013, 09:37 AM
Here is an example of the resurrection bug fixed in this update.

First round
Attacker has a stack of 100 units.
He wins first round.
He loses 90 units.
His stack has 10 units remaining.
He casts resurrection and get 50 units back.

Second round
Attacker has a stack of 60 units (10 remaining + 50 resurrected).
He wins second round.
He loses 40 units.
His stack has 20 units remaining.

The bug happens here.
His remaining 20 units from the stack wouldn't fight.
The next stack would be involved in the next round.

Is this a new legendary skill - resurrection of 500 % ?!

Vorbann
09-10-2013, 09:45 AM
It's just an example to explain the bug.

dmshadowlord3
09-10-2013, 07:44 PM
What about attacks on the grail that do not use the portal? Do the bonuses apply?
If the grail city is 5 tiles from the border and BC is active will there be a no halt attack?

MartyAmodeo
09-10-2013, 09:30 PM
Here is an example of the resurrection bug fixed in this update.

First round
Attacker has a stack of 100 units.
He wins first round.
He loses 90 units.
His stack has 10 units remaining.
He casts resurrection and get 50 units back.

Second round
Attacker has a stack of 60 units (10 remaining + 50 resurrected).
He wins second round.
He loses 40 units.
His stack has 20 units remaining.

The bug happens here.
His remaining 20 units from the stack wouldn't fight.
The next stack would be involved in the next round.

I use the resurrection spell a lot and I've never seen this bug happen. I typically use it on a monostack, so if they didn't fight in the next round, I would lose the fight. In any case, glad it's fixed.

One problem that I still see related to the resurrection spell is how it interacts strangely with buff spells.

For example:

Start with 100 units.
Fight round 1 and lose 10 units.
Cast Haste in round 2 and gain 15 units.
Cast Resurrection in round 3, losing no further units.

Resurrection raises 0 units, and you permanently lose 3 by attitrion (10 * .3).

Now change the scenario slightly and you can resurrect them:

Start with 100 units.
Fight round 1 and lose 10 units.
Cast Haste in round 2 and gain 15 units.
Lose 15 units in round 3.
Cast Resurrection in round 3 or 4, losing no further units.

Now when the buffed troops are killed off, resurrection works as expected (10 units resurrected). You take no losses from this fight, in spite of the fact that more units were routed in battle.

This might be working as designed, but it is a STRANGE mechanic.

AndreanDW
09-10-2013, 11:54 PM
I never cast resurrection after haste or so because of THIS bug

MartyAmodeo
09-11-2013, 01:44 AM
It is safe to do, as long as the buffed troops are completely killed before you cast resurrection.

Vorbann
09-11-2013, 09:33 AM
We'll investigate the bug you are talking about.

Bonuses still apply when attacking directly a grail town.

The only guaranteed halt is when attacking through a portal, as you can't intercept the attack before it reaches the portal, and you must be able to try to defend your grail.